Commit Graph

31 Commits

Author SHA1 Message Date
dc7f555783 Search result highlights follow font size
(cherry picked from commit a86521d0bd)
2020-06-18 11:29:28 +02:00
04b3e208fa Add a button to quickly repeat last search in files
(cherry picked from commit 8c80b602ac)
2020-03-04 09:52:55 +01:00
a8ae52e998 Ignore hidden files and directories in find in files
(cherry picked from commit aeff876868)
2020-02-14 16:05:50 +01:00
3042b4f4cb Fixes leak in Find in Files utility 2020-01-21 08:47:59 +08:00
a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00
ed1c4bc77d Removed unused variables, add some constants numbers 2019-12-10 05:13:02 +01:00
17732fe698 Added some obvious errors explanations 2019-09-25 10:28:50 +02:00
d3c879fe1b Memory leak fixed
In some functions in editor/find_in_files.cpp was detected a memory leak
DirAccess* and FileAccess* were replaced by DirAccessRef and FileAccessRef
DirAccessRef and FileAccessRef are just wrappers for DirAccess* and FileAccess*

Fixes for issue #31659
2019-08-26 20:48:10 +03:00
f330add2b8 fix(find_in_files): crash when selecting with RMB
in replace mode, if no search result has been selected and RMB is pressed on a checkbox, the editor
crashes in editor/find_in_files.cpp:712 because item is NULL
2019-08-12 11:05:06 +02:00
699afca7ef Fix error when going to a text file by clicking in a result from "Find in files" 2019-08-07 23:06:33 -03:00
62c9af4072 Merge pull request #25647 from QbieShay/fix_25440
Added a setting for files in which the editor should search (project specific)
2019-05-29 16:58:28 +02:00
a411067829 Allow empty replacement texts in the Find in Files replace dialog
This closes #29026.
2019-05-20 14:43:42 +02:00
8d51618949 Add -Wshadow=local to warnings and fix reported issues.
Fixes #25316.
2019-02-20 19:44:12 +01:00
5fc86026ca Fix typos with codespell
Using codespell 1.14.0.

Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
doubleclick
lod
nd
numer
que
te
unselect
EOF
$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2019-02-13 09:23:29 +01:00
c4eb974a8a Added a setting for files in which the editor should search (project wise).
Remembers the tickboxes but only during the same execution

Fixes #25440
2019-02-12 21:24:07 +01:00
b16c309f82 Update copyright statements to 2019
Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
f6d137d3d0 Added "shader" filter to "Find in Files" 2018-11-05 12:13:08 -02:00
e030317b6c General fixup of the "Find in Files" dialog 2018-11-05 04:51:34 -02:00
f7848f234f Improve the editor's Find in Files function
- Disable Whole Words and Match Case by default
- Hide the Cancel button once the search is completed
- Pad line numbers to the right for more readable search results
2018-10-09 00:00:51 +02:00
7063878243 Fix Find in Files font size on hiDPI displays
This closes #22692.
2018-10-05 21:37:26 +02:00
0349d6db23 Merge pull request #22220 from Naryosha/dialog
Fix find-in-files and go-to-line dialog (partially)
2018-10-02 09:41:21 +02:00
c4770a5b5d Tweak some editor texts' capitalization, use "Go to" instead of "Goto"
This also fixes a typo in the `debugger/debug_with_external_editor`
shortcut.
2018-09-25 22:51:13 +02:00
e74876028e Fix find-in-files and go-to-line dialog (partially) 2018-09-18 22:07:13 +07:00
08bde5b2de Misc. typos
Found via `codespell -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"`
2018-09-12 21:39:17 -04:00
52466d57e9 Make some debug prints verbose-only, remove others 2018-08-24 14:59:01 +02:00
09c55f43cf Find in Files improvements
- Search results are now grouped by file using a Tree control
- You can opt out occurences when using replace mode
- Double-check search results in case files have been tampered with, so occurrences don't get badly replaced
- Fixed replace bug when an occurrence is found twice in one line
2018-08-19 19:24:39 +01:00
0e29f7974b Reduce unnecessary COW on Vector by make writing explicit
This commit makes operator[] on Vector const and adds a write proxy to it.  From
now on writes to Vectors need to happen through the .write proxy. So for
instance:

Vector<int> vec;
vec.push_back(10);
std::cout << vec[0] << std::endl;
vec.write[0] = 20;

Failing to use the .write proxy will cause a compilation error.

In addition COWable datatypes can now embed a CowData pointer to their data.
This means that String, CharString, and VMap no longer use or derive from
Vector.

_ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug
builds. This is a lot faster for Vector in the editor and while running tests.
The reason why this difference used to exist is because force-inlined methods
used to give a bad debugging experience. After extensive testing with modern
compilers this is no longer the case.
2018-07-26 00:54:16 +02:00
6f6ee60e19 Fix potential bugs with Find in Files
- Iteration still going on after scan finished
- Comparing milliseconds with seconds
- Potential imprecision due to accumulating milliseconds (iteration could take fewer than 1ms)
- Folders to scan not cleared when a new search starts
2018-05-24 01:09:11 +02:00
8afb00a8ec fixup project_manager and find_in_files for text_changed signal change.
Background:
Commit 2abec59db9 removing text_changed
signal emmision from LineEdit::set_text broke the project manager and
find_in_files.
2018-05-20 16:45:22 +01:00
4c415001b2 Fix Find in Files:
- FileAccess was accessed null (remains of GDScript port)
- `_current_file` wasn't going up correctly in case a scanned directory had no subdirectories
- Paths stored in `_files_to_scan` were not full paths
2018-05-01 22:07:16 +02:00
f637ad84e3 Added find & replace in files 2018-02-19 22:38:58 +01:00