dedc072840
Merge pull request #105837 from clayjohn/sky-acos-bugfix
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Fix float/int comparison in acos_approx in sky template shader
2025-04-28 10:01:34 -05:00
bfdb0f0ecf
Fix various sanitizer issues.
2025-04-28 15:23:35 +02:00
1a2a1b07df
Merge pull request #105799 from Repiteo/scons/enum-conversion-warnings
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SCons: Add enum conversion warning
2025-04-27 19:21:23 -05:00
3947cbe3b2
Merge pull request #104386 from Repiteo/core/cpp-math
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Core: Replace C math headers with C++ equivalents
2025-04-27 19:21:22 -05:00
d2dce41681
Fix float/int comparison in acos_approx in sky template shader
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Strict GLSL implementations will not automatically convert `0` to a float
2025-04-27 17:06:34 -07:00
dc9c34f0c6
SCons: Add enum conversion warning
2025-04-26 12:06:20 -05:00
8954125990
Merge pull request #105437 from Ansraer/teleport_spatial_nodes
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Allow moving meshes without motion vectors
2025-04-25 11:36:08 -05:00
bfa43726c1
Merge pull request #104971 from Ivorforce/camera-texture-editor-lazy
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Automatically activate camera monitoring when using `CameraTexture`
2025-04-25 11:36:02 -05:00
33065d8323
Merge pull request #103238 from Ryan-000/mesh_support_vram_profiler
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Add Meshes to the Video RAM Profiler
2025-04-25 11:36:01 -05:00
a4a5f4ed01
allow moving meshes without motion vectors
2025-04-25 14:25:06 +02:00
80359d3577
AudioEffectPitchShift: 3rd attempt at fixing -Wstringop-overflow warning
2025-04-25 14:10:41 +02:00
4497e2a0d3
Add Meshes to the Video RAM Profiler
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Apply suggestions from code review
Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro >
2025-04-23 18:26:56 -04:00
e9e455823e
Automatically activate camera monitoring when using CameraTexture.
2025-04-24 00:22:44 +02:00
bc746f2962
Implement FXAA 3.11
2025-04-22 22:19:06 -07:00
1f7a8eac9d
Merge pull request #101973 from clayjohn/sky-material-opt
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Optimize ProceduralSkyMaterial by removing uses of acos and simplifying logic
2025-04-22 18:25:51 -05:00
2ffd5a3913
Merge pull request #104738 from YYF233333/cleanup_rid_owner
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Use `LocalVector` in `RID_Owner::get_owned_list`
2025-04-22 10:44:25 -05:00
c0e695d5e8
Merge pull request #100944 from Nazarwadim/LocalVector_use_1.5x_growth_factor
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Use 1.5x growth factor for LocalVector
2025-04-21 08:24:22 -05:00
93c13f8399
Merge pull request #105424 from bruvzg/intel_mac_rd_crash
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Fix RendererRD crash on start on Intel Macs.
2025-04-21 08:24:22 -05:00
2a96e895e6
Merge pull request #105525 from BlueCube3310/light-probe-sh-impr
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Scene shader: Improve and document SH diffuse evaluation for light probes
2025-04-21 08:24:20 -05:00
1a70a06a43
Change RID_Owner::get_owned_list.
2025-04-21 01:04:27 +08:00
e3c215fc13
Add support for Direct3D 12 OpenXR backend.
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This change adds support for running XR projects built with the `d3d12`
rendering backend. The XR backend hooks into the setup for the D3D12
render context in order to use the desired device and command queue for
submission to OpenXR. The XR backend takes care of importing the D3D12
swapchain images into the render context.
As part of this process, three issues are addressed:
- Ensuring that resource state transitions are only done on textures
that require them.
- Enabling view instancing in the PSOs for multiview render passes.
- Addressing a bug in the D3D12 runtime where PSO creation may fail
when front face detection is used.
Please refer to #86283 for additional discussions on the implementation
details.
2025-04-19 20:39:33 -07:00
5640ddd0a5
Scene shader: Improve and document SH evaluation for light probes
2025-04-19 15:08:02 +02:00
2d3bdcac35
Merge pull request #105470 from clayjohn/RID-owner-limit
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Increase chunk limit for known problematic RID_Owners.
2025-04-18 12:21:30 -05:00
1bf9d8e628
Merge pull request #105501 from darksylinc/graph-align-ubsan
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Fix UBSAN alignment issues in the render graph
2025-04-18 12:21:29 -05:00
7e7c5244c2
Merge pull request #102289 from Chaosus/shader_fix_constants_in_hint_range
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[Shaders] Allow constants and expressions in `hint_range`
2025-04-18 12:21:28 -05:00
b743eb96e3
Merge pull request #98760 from ze2j/optimize_texture_create_shared_from_slice
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Optimize shared texture creations
2025-04-18 12:21:25 -05:00
6fede0b951
Optimize SkyMaterials by removing uses of acos and simplifying logic
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The results looks almost the same and run much faster.
2025-04-17 22:50:11 -07:00
96bad4ad04
Fix UBSAN alignment issues in the render graph
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Follow up to PR #100325
2025-04-17 14:40:06 -03:00
5a14ab7c39
[Shaders] Allow constants and expressions in hint_range
2025-04-17 17:43:01 +03:00
98aced4e65
Merge pull request #99768 from dsnopek/openxr-vulkan-foveated-rendering
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OpenXR: Use the `XR_FB_foveation_vulkan` extension to get the density map for VRS
2025-04-17 09:14:23 -05:00
941ad15724
Increase chunk limit for known problematic RID_Owners.
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The default limit is fine for most RID_Owners but 3d instances, CanvasItems, and physics bodies need a higher limit.
There is a small memory cost to increasing the limit, so it should only be done where needed.
2025-04-16 17:03:47 -07:00
ad40939b6f
Core: Replace C math headers with C++ equivalents
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- Minor restructuring to ensure `math_funcs.h` is the central point for math functions
2025-04-16 15:49:02 -05:00
0110048d46
Merge pull request #104826 from smix8/navregion_iteration_id
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Add function to get navigation region iteration id from NavigationServer
2025-04-16 10:45:13 -05:00
6a9f46931a
Merge pull request #104480 from BlueCube3310/image-unsuported-format
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Renderer: Warn when images need to be converted due to their formats being unsupported by hardware
2025-04-16 10:44:52 -05:00
472090dd88
Fix RendererRD crash on start on Intel Macs.
2025-04-15 20:35:56 +03:00
2b8531d944
Add function to get navigation region iteration id from NavigationServer
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Adds function to get navigation region iteration id from NavigationServer.
2025-04-15 19:17:45 +02:00
d0aa95a6d4
Fix typo ovrsampling → oversampling
2025-04-15 11:21:51 +02:00
448f159c69
Merge pull request #105267 from clayjohn/rd-mobile-pipelines
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Pre-allocate more resources when screen textures are detected in the Mobile renderer
2025-04-14 19:39:48 -05:00
f56a4d4fe4
Merge pull request #105138 from stuartcarnie/fix_hangs
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Renderer: Reduce scope of mutex locks to prevent common deadlocks
2025-04-14 19:39:47 -05:00
72fbbb49cd
Merge pull request #105384 from bruvzg/no_auto
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Remove `auto` misuse cases.
2025-04-14 19:39:44 -05:00
9b6d92723d
Merge pull request #104872 from bruvzg/per_vp_os
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Replace global oversampling with overrideable per-viewport oversampling.
2025-04-14 19:39:43 -05:00
a6979ef664
Merge pull request #97801 from basicer/srgb-color-hint
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Add `color_conversion_disabled` shader hint.
2025-04-14 19:39:42 -05:00
501c64a12f
Remove auto misuse cases.
2025-04-14 16:54:57 +03:00
4afeca3bcf
Replace global oversampling with overrideable per-viewport oversampling.
2025-04-14 13:43:09 +03:00
09282c316a
Renderer: Reduce scope of mutex locks to prevent common deadlocks
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Fixes #102877
2025-04-13 06:56:13 +10:00
699695e5ff
Preallocate more resources when screen textures are detected in the Mobile renderer
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This further reduces stutter when the screen texture suddenly becomes visible
2025-04-11 12:31:17 -07:00
addab4f001
Merge pull request #95916 from Repiteo/core/bit-field
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Core: Add dedicated `BitField` template
2025-04-11 13:29:13 -05:00
c7e9dc96a4
Rendering: Fix Math constant conversion
2025-04-11 12:33:57 -05:00
0d267e7b1e
Core: Add dedicated BitField template
2025-04-11 11:53:26 -05:00
717df3ee88
Merge pull request #105249 from Repiteo/core/math-defs-namespace
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Core: Use `Math` namespace for constants
2025-04-11 09:51:04 -05:00