Commit Graph

85 Commits

Author SHA1 Message Date
4a167fc740 [TextServer] Store font extra spacing variations without making a full copy of font. 2023-09-28 10:45:09 +03:00
5453503697 [Text Server] Store extra spacing of individual font variations. 2023-08-24 11:58:12 +03:00
07d859de25 [TextServer] Fix issues with character breaks, add more tests. 2023-08-19 11:49:34 +03:00
5d3fcc5766 [TextServer] Fix system font fallback and caret/selection behavior for composite characters. 2023-08-15 11:42:40 +03:00
55c8cdb332 [Text Server] Fix ellipsis outline drawing. 2023-07-24 08:07:29 +03:00
8a4a883854 [TextServer] Prevent duplicate line breaks on virtual spaces when line width is significantly smaller than character width. 2023-05-26 16:18:26 +03:00
aaddec7cb8 [TextServer] Add support for retrieving OpenType name strings. 2023-05-22 18:08:34 +03:00
9163d8c336 Expose TextServer justification flags to Label, Label3D, TextMesh and RTL. Add flags to control last/single line justification. 2023-05-15 19:23:54 +03:00
d904516e55 [TextServer] Use dedicated flag for object replacement characters. 2023-04-12 10:08:51 +03:00
8459aeaab0 [Font] Implement get_char_from_glyph_index function. 2023-03-01 09:29:11 +02:00
5361ec9f43 Implement BiDi override mode for GDScript source. 2023-01-18 19:22:20 +02:00
d95794ec8a One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00
207e52c161 Fix String::word_wrap() for long words
- Changes `TextServer.string_get_word_breaks()`
  - Returns pairs of boundary start and end offsets
  - Accepts `chars_per_line` to return line breaks
- Removes `String::word_wrap()`

Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2022-12-16 13:18:57 +08:00
53c76fa5d1 [RTL/TextServer] Add baseline inline alignment mode for objects and RTL tables. 2022-12-15 23:16:02 +02:00
ecec415988 Use system fonts as fallback and improve system font handling.
Add support for font weight and stretch selection when using system fonts.
Add function to get system fallback font from a font name, style, text, and language code.
Implement system font support for Android.
Use system fonts as a last resort fallback.
2022-12-04 18:44:20 +02:00
a750ca7ec1 Add split caret direction markers. Fix block/overtype caret size. 2022-10-07 08:45:52 +03:00
8f5d56e04a [GDExtension] Use function names with underscore for TextServer extension, add macros to generate wrappers for module functions. 2022-09-28 10:04:11 +03:00
f131b69032 [TextServer] Fix excessive space trimming. 2022-09-01 21:31:39 +03:00
7aad14a4b6 [TextServer] Add support for trimming edge spaces on line break. 2022-09-01 08:11:55 +03:00
7013c68619 Merge pull request #64422 from bruvzg/make_fonts_unbearably_ugly_2.0 2022-08-26 11:59:07 +02:00
4698dc67b5 Merge pull request #64082 from KoBeWi/array3k 2022-08-24 16:05:59 +02:00
96194628df Merge pull request #64346 from firefly2442/patch-1 2022-08-24 14:36:07 +02:00
f7f4873ed0 Replace Array return types with TypedArray 3 2022-08-24 12:53:36 +02:00
bcc3643989 Add font LCD sub-pixel anti-aliasing support. 2022-08-23 08:47:21 +03:00
8be27dc59e Replace Array return types with TypedArray 2022-08-22 22:42:36 +02:00
2b93f44739 small typo in TextServer, changes bitwise to logical which can be faster in some cases via "short circuiting" 2022-08-13 07:44:41 -06:00
2980c0d60c HarfBuzz: Update to version 5.1.0, use new FLAG_SAFE_TO_INSERT_TATWEEL flag to improve justification. 2022-08-04 09:10:16 +03:00
4373a0bb86 [TextServer] Add ICU Unicode security and spoofing detection. 2022-08-02 15:37:49 +03:00
5aa48b6ae5 [TextServer] Implement ICU/UAX 31 based is_valid_identifier function. 2022-08-02 08:30:20 +03:00
cbe3a2dcb7 Use BitField hint for the TextServer enums. Add missing parts for BitField support to the GDextension API. 2022-07-15 08:49:50 +03:00
344ba0ffaf Refactor Font configuration and import UI, and Font resources. 2022-07-06 14:12:36 +03:00
b5c96df277 Move duplicate AutoWrap, Overrun and VisibleChar behavior enums to the TextServer. 2022-06-16 16:49:37 +03:00
6e4cdad3ac [TextServer] Adds support for TrueType / OpenType collection files (*.TTC, *.OTC). 2022-06-07 11:35:59 +03:00
77c8f271e7 use ERR_FAIL_INDEX when preferred 2022-05-25 13:36:45 -05:00
6ab672d1ef Implement text-to-speech support on Android, iOS, HTML5, Linux, macOS and Windows.
Implement TextServer word break method.
2022-04-28 14:35:41 +03:00
be611c1c05 Implement Label3D node.
Add "generate_mipmap" font import option.
Add some missing features to the Sprite3D.
Move BiDi override code from Control to TextServer.
Add functions to access TextServer font cache textures.
Add MSDF related flags and shader to the standard material.
Change standard material cache to use HashMap instead of Vector.
2022-04-22 12:08:46 +03:00
9528aa42be Merge pull request #60102 from KoBeWi/graphememe 2022-04-11 17:49:46 +02:00
75eec38772 [TextServer] Fix long selection performance. 2022-04-11 11:37:38 +03:00
2c85599218 Improve shaped_text_get_word_breaks() 2022-04-10 17:43:52 +02:00
f22d257025 Fixed ctrl + backspace on empty lines
Fix <word><space><caret> scenario

Fix move left & right for lines without words
2022-04-04 01:21:16 +02:00
f19cd44346 Unify TextServer built-in module and GDExtension code. 2022-03-17 08:15:29 +02:00
aada395354 Fix text clipping on the right side. 2022-03-13 17:26:00 +02:00
b32e8d63d8 Add options to embolden and transform font outlines to simulate bold and italic typefaces. 2022-03-11 14:02:30 +02:00
e88522f5b5 [TextServer] Improve word breaking when there are multiple spaces between words. 2022-03-05 22:31:58 +02:00
29199579f7 Add sub-pixel glyph positioning support. 2022-02-12 19:55:52 +02:00
215bede6ff [TextServer] Add function to change font, font size, and OpenType features without invalidating line break points, justification points, or recreating shaped text buffer. 2022-02-02 11:20:44 +02:00
e02a097280 [TextServer] Implement locale and context sensitive case conversion functions. 2022-01-17 14:23:36 +02:00
baec983d8a [TextServer] Improvements for line breaking, "Fill" alignment, overrun, and interaction between these modes.
Fix "Fill" alignment processing wrong side of the text if overrun trim was applied.
Improve "Fill" alignment to avoid adding excessive subsequent spaces or elongations.
Add font detection to the overrun, to correctly add ellipsis (was using last glyph font, which doesn't necessary have dot character).
Improve line breaking to avoid adding excessive subsequent soft break points for languages without word separator.
Port missing overrun/justification code to the Fallback text server.
Fix inferred text direction detection by controls.
Add tests for "Fill" alignment and line breaking glyph flags.
2022-01-13 08:53:28 +02:00
c89c515ccf [TextServer] Improve ligature cursor handling.
Fix mid-grapheme hit test.
Fix OpenType features property handling, add default features override option.
Enable mid-grapheme cursor by default.
2022-01-09 19:03:48 +02:00
fe52458154 Update copyright statements to 2022
Happy new year to the wonderful Godot community!
2022-01-03 21:27:34 +01:00