24ed12d4a3
Fix LightmapGI not being correctly applied to objects
2025-10-01 19:18:09 +02:00
3d1c9fd5de
Move server files into their subfolders
2025-09-30 19:39:39 -07:00
2b7f39ea28
Merge pull request #110505 from Calinou/tweak-draw-command-labels
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Tweak draw command label names for consistency
2025-09-30 20:10:37 -05:00
9fbf5808a0
Rename server "free" functions to "free_rid" to match exposed API
2025-09-30 16:52:25 -07:00
f9694033a5
Merge pull request #107923 from clayjohn/RD-mat3x4
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Use Mat3x4 for model and view transforms to save bandwidth and ALUs
2025-09-30 18:34:59 -05:00
c28b6c2ced
Merge pull request #109186 from clayjohn/reflection-probe-size-update
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Prompt editor restart when reflection probe size is updated
2025-09-30 18:34:57 -05:00
3997e77393
Merge pull request #111054 from Kaleb-Reid/fix-render-list
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Sort render list correctly in RD renderers
2025-09-30 11:19:18 -05:00
21fd4faf1b
Merge pull request #107469 from Ivorforce/vector-localvector-explicit-span-conversions
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Remove implicit conversions between `LocalVector` and `Vector`
2025-09-30 11:19:17 -05:00
7974cf00e7
Merge pull request #110952 from aaronfranke/skip-cons-then-copy
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Skip copying values constructed immediately before returning
2025-09-30 11:19:15 -05:00
aa8bc0b56d
Prompt editor restart when reflection probe size is updated
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Also formally deprecate the RS function for updating an individual probes size. The functionality was removed in 4.0, but the function itself was mistakenly left exposed.
2025-09-29 18:35:34 -07:00
5021b3e6e5
Sort render list correctly in RD renderers
2025-09-29 17:22:26 -07:00
65e8b0951b
Renderer: Move reflect_spirv to RenderingShaderContainer
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This change introduces a new protected type, `ReflectedShaderStage` to
`RenderingShaderContainer` that derived types use to access SPIR-V and
the reflected module, `SpvReflectShaderModule` allowing implementations
to use the reflection information to compile their platform-specific
module.
* Fixes memory leak in `reflect_spirv` that would not deallocate the
`SpvReflectShaderModule` if an error occurred.
* Removes unnecessary allocation when creating `SpvReflectShaderModule`
by passing `NO_COPY` flag to `spvReflectCreateShaderModule2`
constructor function.
* Replaces `VectorView` with `Span` for consistency
* Fixes unnecessary allocations in D3D12 shader container in
`_convert_spirv_to_nir` and `_convert_spirv_to_dxil` which implicitly
converted the old `VectorView` to a `Vector`
2025-09-30 06:40:14 +10:00
c3e6002c6e
Use const ref parameters in the OpenXR module
2025-09-28 08:10:03 -07:00
14b60f2264
Optimize vertex shader using mat3x4 to reduce bandwidth, load/store operations and ALUs
2025-09-26 23:20:08 -07:00
754d49ac81
Skip copying values constructed immediately before returning
2025-09-26 19:13:58 -07:00
9283328fe7
Merge pull request #109491 from syntaxerror247/window-color
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Android: Add method to set root window color at runtime
2025-09-26 13:47:32 -05:00
e366471fdc
Add GDSOFTCLASS to deeper inheritors of Object
2025-09-24 19:15:56 +01:00
daa1fc97dd
Merge pull request #107547 from beicause/shader-compiler-print-content-verbose
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ShaderCompiler: Optimize compilation error printing
2025-09-24 09:59:14 -05:00
7b8073d122
Merge pull request #107763 from Ivorforce/missing-vpv
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Add missing `vpv.push_back(pv);` in `render_target_get_sdf_texture`.
2025-09-24 09:59:11 -05:00
e6d25c0f73
Merge pull request #110819 from KoBeWi/overrun_with_dupes
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Remove overrun code duplication
2025-09-23 14:51:45 -05:00
c62356fcaa
Merge pull request #85080 from Cykyrios/draw-ellipse
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Add methods to draw ellipses
2025-09-23 12:08:51 -05:00
75f0f3dc55
Merge pull request #110550 from WesleyClements/master
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Fix `TileMapLayer` tiles displaying incorrectly with y_sort based on visibility layer
2025-09-23 12:08:50 -05:00
cd3a6c88fd
Merge pull request #106200 from BlueCube3310/image-16-u16
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Image: Implement 16-bit unorm and uint formats
2025-09-23 12:08:46 -05:00
a57fef9558
Remove overrun code duplication
2025-09-23 16:08:46 +02:00
cede7c8aa7
Merge pull request #109401 from DarioSamo/ubershader-for-sdf-and-material
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Add ubershader support to material and SDF variants in Forward+.
2025-09-22 21:01:00 -05:00
89503e387a
fixed tile map tiles displaying incorrectly based on visibility layer
2025-09-21 19:03:21 -04:00
12e97610a8
Add GDSOFTCLASS to six inheritors of Object
2025-09-21 16:22:29 +01:00
9b96eaaf80
Merge pull request #107989 from Jojo-1000/docs-add-required-qualifier
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Documentation: Add missing required qualifier for various classes
2025-09-19 09:17:06 -05:00
9f7c3d00dd
Add methods to draw ellipses
2025-09-19 10:45:16 +02:00
f8dedf68e2
Merge pull request #105254 from Ivorforce/no-get-internal-ptr
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Delete `VariantGetInternalPtr` and `VariantImplicitConvert`, replace with `VariantInternalAccessor`
2025-09-18 21:02:28 -05:00
62273fa10b
Merge pull request #110627 from clayjohn/RD-intel-mac-sky-check
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Move check for sky cubemap array back into the SkyRD initializer
2025-09-18 21:02:24 -05:00
f81287d765
Introduce VariantImplicitConvert<> template for types that can be implicitly converted to and from Variant.
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De-duplicate a lot of `VariantGetInternalPtr`, `VariantInternalAccessor`, `VariantInitializer` and `VariantDefaultInitializer`.
2025-09-19 00:20:07 +02:00
e5cd234ef7
Use correct scaling type when falling back to bilinear
2025-09-18 13:58:02 -07:00
fc951855ed
Move check for sky cubemap array back into the SkyRD initializer so it is set before being used.
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Previously it was moved out of this function becuase we relied on RenderingServer::get_video_adapter_name which wasn't available yet.
However, that was unnecessary since it is just a wrapper around RenderingDevice::get_device_name() which is available.
2025-09-17 11:41:56 -07:00
38d80598f5
Merge pull request #108121 from Repiteo/core/disabled-class-rework
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Core: Handle disabled class detection in `ClassDB`
2025-09-17 11:34:16 -05:00
aa294bb3c8
Merge pull request #110360 from zorbathut/pr/memorybarrierrename
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Rename RDD::MemoryBarrier to avoid conflicts with the Windows headers.
2025-09-17 11:34:15 -05:00
8c7c96e2c4
Merge pull request #108636 from clayjohn/MSAA-depth-mobile
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Add depth resolve to the mobile renderer
2025-09-17 11:34:13 -05:00
e721af5775
Merge pull request #110330 from DarioSamo/reflection-probe-size-leak
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Fix reflection probes not recreating downsampled textures when mode changes.
2025-09-17 11:34:12 -05:00
e504943212
Merge pull request #110184 from Namey5/vertex-lighting-issue
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Fix rounding error in clustered vertex light culling
2025-09-17 11:34:11 -05:00
abe3b481ae
Make conversions from LocalVector to Vector explicit.
2025-09-16 21:41:28 +02:00
6efa557e9b
Merge pull request #109567 from Flarkk/fix_spotlight_fog
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Fix spotlight's shadow peter-panning with volumetric fog
2025-09-16 11:44:55 -05:00
853884ba05
Merge pull request #109143 from sievaxx/more_sampler_default_texs
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Add and enable default textures for other samplers
2025-09-16 11:44:51 -05:00
27a3f0eb8d
Merge pull request #108206 from Calinou/transparent-viewport-no-ssr-sss-dof
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Disable unsupported SSR, SSS, DoF on transparent viewports
2025-09-16 11:44:48 -05:00
204e310914
Tweak draw command label names for consistency
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- Use Title Case for all labels, and add hyphens where relevant.
- Mention Roughness in SSR Filter's label name, as it's only enabled
when the SSR roughness quality is not set to Disabled.
2025-09-14 01:23:47 +02:00
1c62ba40b7
Disable unsupported SSR, SSS, DoF on transparent viewports
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For technical reasons, transparent viewports cannot support
screen-space reflections, subsurface scattering and depth of field.
Previously, enabling any of these would turn transparent viewports
invisible.
2025-09-11 14:59:07 +02:00
e5ab5acd95
Rename RDD::MemoryBarrier to avoid conflicts with the Windows headers.
2025-09-10 05:19:36 -05:00
0576b12699
Increase precision of SpotLight attenuation calculation to avoid driver bug on Intel devices
2025-09-09 13:18:55 -07:00
7b923609c2
Fix reflection probes not recreating downsampled textures when mode changes.
2025-09-08 15:54:37 -03:00
5f737952fd
ShaderCompiler: Optimize compilation error printing
2025-09-04 16:51:17 +08:00
8c4180adf4
Add GENERAL resource usage to the render graph. Fixes texture initialization in D3D12.
2025-09-02 15:18:47 -03:00