Commit Graph

569 Commits

Author SHA1 Message Date
e534dbf53a Improve saving of built-in resources 2024-01-02 12:53:18 +01:00
5c848174a3 Merge pull request #84898 from rsubtil/fix_dap_breakpoints_closed_scripts
Fix DAP breakpoints being cleared on closed scripts
2023-12-18 18:17:46 +01:00
8f33b4e83a Merge pull request #84882 from Invertex/select-instance-asset
Add "Show In FileSystem" to the Scene hierarchy right-click
2023-12-14 17:38:30 +01:00
59787683a9 Added "Show In FileSystem" right-click option to Scene hierarchy nodes.
-Implemented shared function for focusing FileSystem tab and highlighting the node path.
-Created right-click option that shows up in the Scene-Hierarchy on Nodes that have a file-system source path.
-Created custom icon for this right-click option
-Implemented the shared function and icon for other places that already had this features (Open Node tab, Inspector Resource)

Co-authored-by: MewPurPur <mew.pur.pur@gmail.com>
2023-12-13 07:43:39 -08:00
0f5a14c397 Make script/shader editor save shortcuts unique again 2023-11-15 14:10:12 +01:00
760ff2e933 Fix DAP breakpoints being cleared on closed scripts 2023-11-14 16:51:38 +00:00
da55c06322 Save scene when saving built-in resource 2023-11-13 16:34:17 +01:00
38c3e5aae9 Merge pull request #82956 from Chtau/GDScript-external-Editor-Engine-crash
Fixes internal Script Editor crash with External Editor active
2023-11-10 10:43:58 +01:00
155d738163 Fix _get_debug_tooltip will crash if tooltip string is too large 2023-11-06 20:09:17 +08:00
50b7387a3f Use Hashset for dependency list when moving 2023-10-25 21:05:53 +03:00
c2d410a19e Merge pull request #82868 from SaracenOne/multi_session_debugger_fixes
Fix debugger behaviour with multi-session debugging
2023-10-16 10:38:58 +02:00
25fa5eadd5 Merge pull request #82986 from OmarShehata/fix-external-editor-hot-reload
Fix external editor hot reload for GDScript
2023-10-11 22:38:42 +02:00
2929993575 Prevent the internal Script Editor from reloading
when the external Editor is active in the settings.

This prevents a crash from different race conditions
from edititing files in the external editor while the internal editor
tries to reload open file tabs.

Some conditions that cause the crash where:
* Syntax highlighting (gdscript_highlighter.cpp, syntax_highlighter.cpp)
* Code analysis (code_edit.cpp)
* ... and more
2023-10-11 21:41:09 +02:00
de7cbe8789 Highlight doc comments in a different color 2023-10-08 19:26:10 +03:00
c25a2d832b Fix external editor hot reload 2023-10-07 22:14:54 -04:00
3defc17646 Fix debugger behaviour with multi-session debugging:
Fixes script editor debug menu on sessions other than 1
Fixes breakpoint toggle from menu in sessions other than 1
Removes execution display when switching to non-breaked sessions
2023-10-06 19:20:37 +01:00
5d85551ab3 Fix unsaved changes not getting discarded 2023-10-05 14:03:02 +02:00
75ee58fd04 [Editor] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-09-15 20:15:39 +02:00
8ecc0c4f47 Fix accessing editor theme items throughout the UI
This also exposes `EditorInterface::get_editor_theme`.
2023-09-15 14:51:01 +02:00
512182f147 Add theme contexts to various parts of the editor
This change defines additional theme contexts for editor
branches to prevent theme leaking between the default
theme, the project theme, and the editor theme.

- Both editor window and EditorNode define an editor-specific
context with the editor theme and the default theme.
- The 2D viewport defines a project-specific context with
the project theme and the default theme.
- Theme editor preview tabs define the default-only context
with the default theme.

Additionally, the default theme context now only includes
the project theme for running projects (both export and debug).
This prevents the project theme from leaking into the editor.

This commit also does a little clean up on the theming aspects
of the EditorNode.
2023-09-06 19:40:43 +02:00
6de34fde27 Add EditorStringNames singleton 2023-09-03 19:58:18 +02:00
00d1fafc77 Merge pull request #81022 from YuriSizov/editor-run-scripts-valid-and-toasty
Improve warnings when running scripts in the editor
2023-08-28 12:08:37 +02:00
0655a7d7d3 Merge pull request #80517 from YuriSizov/tsa-randomly-picked-you-for-mandatory-inspection-i-think-not
Avoid unnecessary inspector updates when loading or switching scenes
2023-08-28 12:05:06 +02:00
2270f4917a Improve warnings when running scripts in the editor 2023-08-27 13:59:06 +02:00
fec0396cac fix CollisionShape3D Shape Size handle will missing
when Script editor floating
2023-08-15 12:41:20 +08:00
2445414aa0 Avoid unnecessary inspector updates when loading or switching scenes
This should result in some noticeable performance improvements,
aside from fixing bugs due to conflicts in logic.
This also simplifies some related code identified while debugging.
2023-08-12 13:32:59 +02:00
2132638937 Merge pull request #79404 from raulsntos/dotnet/lines-open-in-external-editor
C#: Fix line in OpenInExternalEditor
2023-08-02 12:17:31 +02:00
bf73ac2891 Merge pull request #73641 from KoBeWi/yolo_exiting
Don't save scripts when exiting editor
2023-07-21 17:15:14 +02:00
b883f32188 Check for unsaved changes when closing a scene 2023-07-18 14:27:56 +02:00
000471ee56 Add unsaved status for script and shader editors 2023-07-18 14:18:36 +02:00
132a1daf1a C#: Fix line in OpenInExternalEditor 2023-07-17 18:44:17 +02:00
770b7e974b Merge pull request #79337 from KoBeWi/best_fix_ever
Change default Save Script shortcut
2023-07-12 17:17:11 +02:00
c457480ca9 Merge pull request #78604 from KoBeWi/gotta_close_fast
Speed up closing multiple scripts
2023-07-12 17:16:24 +02:00
6a7567e8f7 Change default Save Script shortcut 2023-07-12 14:25:36 +02:00
44bec97d5e Unify window title format 2023-06-23 12:21:56 +02:00
9a302e32c8 Speed up closing multiple scripts 2023-06-23 11:19:09 +02:00
13e65da804 Fix wrong placement of the Make Floating Button. 2023-06-21 01:00:37 +02:00
dc46163b12 Improve editor state persistence 2023-05-11 04:17:03 +02:00
b4d6b47c17 Add multi window code and shader editors 2023-05-10 09:14:21 +02:00
0b3fba45c6 Move convert_indent into CodeEdit 2023-05-07 13:08:37 +01:00
88ea3dd4db Remove erroneous signal connection 2023-05-05 22:26:19 +02:00
f6bf51ca49 Merge pull request #75864 from KoBeWi/assassin_of_shaders 2023-05-05 14:37:54 +02:00
26fb911f79 Merge pull request #72095 from anvilfolk/gd-docs
Improve GDScript documentation generation & behavior
2023-04-26 16:54:25 +02:00
6783ff69c0 Improve and fix GDScript documentation generation & behavior
Removes documentation generation (docgen) from the GDScript compiler to
its own file. Adds support for GDScript enums and signal parameters and
quite a few other assorted fixes and improvements.
2023-04-21 10:17:30 -04:00
8a74d8438f Extract editor run toolbar into its own component
- Simplify and update its logic.
- Simplify EditorScript.
- Improve EditorNode and other relevant includes.
- Fix scene-based path in the movie writer when
reloading a scene.
2023-04-19 17:12:28 +02:00
c4f31e3333 Add Close Docs item in script editor context menu 2023-04-18 16:42:54 +02:00
c5d9470c7c Merge pull request #75765 from YuriSizov/editor-node-optimize-includes
Improve includes of `EditorNode` (and everything else)
2023-04-11 19:40:24 +02:00
71011e0855 Adjust size of some dialogs 2023-04-10 17:04:53 +02:00
aaf02ec04a Close built-in shaders when closing scene 2023-04-09 22:10:43 +02:00
4154039832 Improve includes of EditorNode (and everything else)
Also start organizing editor-specific GUI components
into a dedicated folder, `editor/gui`.
Also move `editor_file_server` next to the rest of debugger classes.
2023-04-07 18:59:49 +02:00