Commit Graph

6429 Commits

Author SHA1 Message Date
e77a011188 Fix a crash in Joypad initialization on iOS
Creating a JoypadApple can trigger a notification to add a joypad (if
a device is already connected before the game is started). Observed
on iOS 18.2.1 with a Nimbus SteelSeries.

However at this point the Input singleton is not available yet, so
it will crash.

This commit moves JoypadApple initialization to `initialize_joypad()`
which is called explicitly after the Input singleton is available.

This is consistent with other platform joypad initialization.
2025-01-31 12:57:52 +01:00
59406ce250 Merge pull request #101706 from bruvzg/ios_exp_prov_validation
[iOS] Fix provisioning profile specifier / UUID validation.
2025-01-30 11:38:48 -06:00
f4c2ffffb7 Merge pull request #102134 from bruvzg/win_main_cleanup
[Windows] Remove unused code from `godot_windows.cpp`.
2025-01-29 17:45:15 -06:00
3c80c14092 Merge pull request #101924 from adamscott/game-editor-non-cached-mouse-mode
Delegate handling `mouse_mode` to the `DisplayServer`
2025-01-28 16:08:56 -06:00
d9bba03392 [Windows] Remove unused code from godot_windows.cpp. 2025-01-28 20:12:47 +02:00
47f553ae0b Delegate to the DisplayServer the task of handling mouse_mode
- Add `MOUSE_MODE_MAX` and various index checks
2025-01-28 11:22:27 -05:00
55c9dbc043 Merge pull request #102003 from Meorge/app-bundle-date
Update the app bundle's access and modified times to match the build time on macOS
2025-01-28 09:03:32 -06:00
b238fe25e1 Merge pull request #101996 from syntaxerror247/fix-swipe-to-dismiss
Android: Keep swipe-to-dismiss disabled by default
2025-01-28 09:03:30 -06:00
6df21a8fdc Android: Keep swipe-to-dismiss disabled by default 2025-01-27 23:45:58 +05:30
4793965c1f Merge pull request #102045 from Hilderin/fix-bad-window-error-when-stopping-embedded-game
Fix BadWindow error when stopping embedded game on Linux
2025-01-27 09:46:16 -06:00
c019f3d4a5 Merge pull request #102049 from timothyqiu/editor-i18n
Fix several i18n issues in editor
2025-01-27 09:46:15 -06:00
4c4f29a490 Fix several i18n issues in editor 2025-01-26 16:41:10 +08:00
998e3dfcf7 Update the app bundle's creation time to match the build time on macOS
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2025-01-25 20:21:17 -08:00
725dd4930e Fix BadWindow error when stopping embedded game on Linux 2025-01-25 20:30:40 -05:00
90208f7dd4 SCons: Fix handling of platform-specific tools, notably mingw
Add optional `detect.py` `get_tools` method to let platforms register SCons
tools they need.

This helps move this logic out of SConstruct, keeping platforms more self
contained, and helping thirdparty platforms define their own custom tools.

This logic was also unreliable (the `use_mingw` one would only work if
passed manually on the command line, not in e.g. `get_flags`).

Co-authored-by: Thaddeus Crews <repiteo@outlook.com>
2025-01-25 13:59:30 +01:00
b0655dc86f Merge pull request #101050 from jamie-pate/fix_android_godot_app_create_instance
Fix create_instance in android GodotApp so non-editor apps can restart
2025-01-22 16:32:29 -06:00
f1c0b5b854 Merge pull request #101779 from Riteo/primary-mess
Wayland: Check selection devices before using them
2025-01-22 09:19:30 -06:00
9eed43d429 Fix NOTIFICATION_WM_CLOSE_REQUEST in Embedded Floating Window 2025-01-21 21:03:15 -05:00
28b917dcdf Merge pull request #101848 from Riteo/wl-embarassingly-hard
Wayland: Pass unmodified symbols to key events
2025-01-21 11:55:27 -06:00
8cf94c8de5 Merge pull request #101763 from SupSuper/patch-1
[Windows] Fix left/right Shift key regression
2025-01-21 11:55:21 -06:00
17423e9899 [Windows] Fix left/right Shift key regression
Fixes #101384 by checking the latest state of the Shift keys before sending the KEYUP event.
2025-01-20 23:02:58 +00:00
d12137bdda Wayland: Pass unmodified symbols to key events
Before this change we would internationalize the keycode itself in all
`InputEventKey`s, confusing the whole input subsystem.
2025-01-20 18:27:04 +01:00
24fb28af55 Merge pull request #101689 from syntaxerror247/native-dialogs
Make dialogs non-cancelable on Android
2025-01-20 10:05:43 -06:00
edaf14aada Merge pull request #101697 from bruvzg/win_dlg_ncc
[Windows] Make native dialogs non-cancelable and stay on top of parent.
2025-01-20 10:05:42 -06:00
bed2a1927f Wayland: Check selection devices before using them
Looks like we never actually stopped the code from using bad pointers.
I even forgot the check in the primary selection code 🤦
2025-01-20 02:13:45 +01:00
368a59e6f9 Wayland: Release pressed events on application focus out
Looks like I always assumed wrongly that the compositor would send us
key release events when unfocusing... It did not.
2025-01-20 01:38:25 +01:00
605b97075f Fix create_instance in android GodotApp so non-editor apps can restart
Enables OS.create_instance(args) and OS.set_restart_on_exit(true, args)
on android.

Borrowed the logic from the editor, so it completely restarts the
process so you can pass --rendering-method, --rendering-driver to switch
between forward_plus, mobile, gl_compatibility etc on an exported app.

Related:
https://github.com/godotengine/godot-proposals/issues/6423
2025-01-19 03:23:45 -08:00
f355c9ad37 [iOS] Fix provisioning profile specifier / UUID validation. 2025-01-17 19:20:17 +02:00
041cb204c3 Merge pull request #101645 from m4gr3d/disable_xr_mode_for_regular_launch
Clean up the XR editor logic
2025-01-17 10:16:53 -06:00
7c50a7822e [Windows] Make native dialogs non-cancelable and stay on top of parent. 2025-01-17 17:44:34 +02:00
401310d74d Make dialogs non-cancelable on Android. 2025-01-17 19:45:34 +05:30
133ea4f17a [Wayland] Fix excessive IME updates. 2025-01-17 15:29:06 +02:00
fd88acc671 Merge pull request #101008 from Repiteo/scons/nocache-all-text
SCons: Properly `NoCache` all text files
2025-01-16 17:17:59 -06:00
6820cceb86 Merge pull request #101566 from TCROC/fix-wayland-cant-set-mode-exclusive-full-screen
Fix Wayland `window_can_set_mode` ExclusiveFullScreen
2025-01-16 17:17:49 -06:00
73278bf35d SCons: Properly NoCache all text files 2025-01-16 16:59:12 -06:00
b4f25b1863 Clean up the XR editor logic
- Coalesce common logic into the `main` flavor to avoid duplication
- Code cleanup
2025-01-16 09:40:30 -08:00
33e16435f5 Replace some problematic uses of String::num to String::num_int64 2025-01-15 12:51:51 -05:00
d713a22f2e fix wayland can set mode exclusive full screen 2025-01-14 20:21:52 -05:00
f8724e41a0 Merge pull request #101538 from bruvzg/wdrag_ftr
[DisplayServer] Add missing `FEATURE_WINDOW_DRAG` flag to Windows, X11 and Wayland display servers.
2025-01-14 18:29:47 +01:00
4d1cfc1784 Merge pull request #101061 from syntaxerror247/first-pr-2025
Android: Implement support for `native dialog`
2025-01-14 15:05:59 +01:00
2e99d84e87 [DisplayServer] Add missing FEATURE_WINDOW_DRAG flag to Windows, X11 and Wayland display servers. 2025-01-14 15:26:32 +02:00
cb9ee099ac Android: Implement support for native dialog
This adds support for DisplayServer::dialog_show() on Android, aligning it with the functionality already available on macOS and Windows.
2025-01-14 15:03:14 +05:30
867ae4d85a Update Android editor name and add missing icons 2025-01-14 13:46:45 +05:30
e8981308f2 Merge pull request #101498 from m4gr3d/run_launcher_godot_app_from_editor
Use implicit launch when running a Godot Android project from the editor
2025-01-13 20:22:52 +01:00
aa72d56d50 Merge pull request #101458 from syntaxerror247/fix-back-request
Fix double emission of `NOTIFICATION_WM_GO_BACK_REQUEST`
2025-01-13 20:22:24 +01:00
b7c0a0fbd1 Merge pull request #101387 from picoxr/add-picoos-immersivemode
Add PICO OS Immersive Mode
2025-01-13 20:22:11 +01:00
17279cdf45 Use implicit launch when running a Godot Android project from the editor
This allows developers to override the default launching activity (`com.godot.game.GodotApp`) with a custom one if desired.
Logic is added to fallback to the default launching activity if the implicit launch fails.
2025-01-13 08:52:17 -08:00
a2bfb7cff2 Enable XR Preview Mode for PICO OS
Supported features in the immersive preview mode
- Passthrough
- Hand tracking
Notes:
- Multi-window is only available for internal apps on PICO OS, therefore launching adjacent windows is not possible currently.
- Passthrough splash screen is not supported on PICO OS
2025-01-13 16:34:22 +00:00
4bc8918c19 Add support for specifying whether to play the current scene or a specific scene in XR or regular mode
The functionality is only activated for the XR Editor, when a project has OpenXR enabled.
2025-01-12 22:02:24 -08:00
c327b5797e Fix double emission of NOTIFICATION_WM_GO_BACK_REQUEST 2025-01-13 09:09:22 +05:30