579feb387c
Core: Add [[nodiscard]] to string-like classes
2025-05-06 12:23:41 -05:00
302fa831cc
Initial editor accessibility.
2025-04-08 20:25:48 +03:00
8ca72e1490
Merge pull request #103848 from timothyqiu/popup-i18n
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Add auto translate mode for items in `PopupMenu` and `OptionButton`
2025-03-17 10:52:26 -05:00
82a0290871
Add auto translate mode for items in PopupMenu and OptionButton
2025-03-09 23:50:11 +08:00
a1ef1aae2b
Improve path validation in ScriptCreateDialog
2025-02-28 13:29:52 +01:00
8aa3ee6a35
Create .uid files in EditorFileSystem
2025-01-18 21:01:39 +01:00
f241c1fda0
Remove unused header in editor.
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Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2024-12-24 00:40:38 +08:00
b5c31ebb41
Add contains_char() for single-character 'contains' calls.
2024-12-06 20:23:35 +01:00
b3ca2e1cfa
Merge pull request #98914 from fuzzybinary/gdextension-editor-settings
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Support extension icons in ScriptCreateDialog
2024-12-02 15:50:52 +01:00
5da3e81640
Support extension icons in ScriptCreateDialog
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Attempt to grab the icon for a script type from the theme first, then ask the extension for the icon.
2024-12-01 20:57:33 -05:00
68f638cf02
Use (r)find_char instead of (r)find for single characters
2024-11-17 10:02:18 +01:00
28e5b213ae
Create .uid file when creating new Resource
2024-11-13 00:40:31 +01:00
562c666e3d
Rename internal Button icon to button_icon to match exposed methods
2024-10-29 16:23:03 -07:00
c8a0766930
Don't use EditorSettings metadata
2024-09-05 19:05:18 +02:00
8bf4ecc026
Add String.is_valid_unicode_identifier()
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- Adds `is_valid_unicode_identifier()`
- Adds `is_valid_ascii_identifier()`
- Deprecates `is_valid_identifier()`
- Renames `validate_identifier()` to `validate_ascii_identifier()`
2024-08-27 11:34:08 +08:00
fbb879debd
[Scene] Add SceneStringNames::text/value_changed
2024-06-19 09:44:38 +02:00
d9e2fc74c7
[Scene] Add SceneStringNames::item_selected
2024-06-19 09:39:05 +02:00
ee79386f7b
[Scene] Add SceneStringNames::pressed
2024-05-14 15:51:28 +02:00
413c11357d
Use Core/Scene stringnames consistently
2024-05-13 23:41:07 +02:00
d68ab7c874
Register text enter for script base class
2024-04-24 17:38:09 +02:00
a13b755b60
Fix ScriptCreateDialog to avoid selecting the file extension upon opening
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Fixes : #89295
This is a regression from commit 2bd714e34e
2024-03-09 22:33:43 +07:00
2bd714e34e
Allow configuring the script filename casing rule
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Defaults to "Auto", which detects the casing based on the
preference of the currently selected language (C# for example
prefers PascalCase whereas GDScript prefers snake_case).
2024-03-05 09:43:29 +01:00
1638c1b28f
Add const lvalue ref to editor/* container parameters
2024-02-26 15:28:15 -03:00
95b27fe8c7
Reorganize code related to editor theming
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This change introduces a new EditorThemeManager class
to abstract theme generatio and its subroutines.
Logic related to EditorTheme, EditorColorMap, and editor
icons has been extracted into their respective files with
includes cleaned up.
All related files have been moved to a separate folder to
better scope them in the project. This includes relevant
generated files as well.
2024-01-16 11:57:45 +01:00
a7fa34db1d
Ignore path error for built-in scripts/shaders
2023-10-27 21:49:34 +02:00
c8db3f66ed
Fix ScriptCreateDialog not accepting on submit
2023-09-25 22:25:19 +02:00
26ce861910
Editor: Remove unused Class Name field from Create Script dialog
2023-09-12 12:49:56 +03:00
119f379a3d
Merge pull request #81075 from SekoiaTree/prevent-leading-dot
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Prevent creating any type of file with a leading dot
2023-09-08 09:10:59 +02:00
bbeb2f98f5
Prevent creating any type of file with a leading dot
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Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
Co-authored-by: gotnospirit <gotnospirit@gmail.com >
2023-09-07 22:13:02 +02:00
d2cc6897d4
Merge pull request #81299 from jsjtxietian/Reload-built_in-script-after-create-to-allow-drag-nodes-into-it
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Fix an error when dragging nodes into built-in scripts because script does not inherit Node
2023-09-06 14:49:24 +02:00
d32348c686
Reload built-in script after create to allow dropping nodes into it
2023-09-06 10:03:27 +08:00
6de34fde27
Add EditorStringNames singleton
2023-09-03 19:58:18 +02:00
7f41403a6f
Standardize dialog input validation as a new class
2023-08-08 16:14:35 +02:00
e9f723006a
Use compile-time Unicode string conversion
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Thanks to this syntax introduced in C++11, this reduces the amount of work
that needs to be performed at run-time while making the code more terse.
2023-08-07 10:38:16 +02:00
39353462ac
Fix indentation in script templates
2023-06-26 12:18:02 +02:00
610877e326
Merge pull request #72288 from MewPurPur/use-string-repeat
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Use `String.repeat()` to optimize several String methods
2023-05-05 09:56:48 -07:00
6b84e258d2
Use String.repeat() in more places
2023-05-01 02:27:46 +02:00
4154039832
Improve includes of EditorNode (and everything else)
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Also start organizing editor-specific GUI components
into a dedicated folder, `editor/gui`.
Also move `editor_file_server` next to the rest of debugger classes.
2023-04-07 18:59:49 +02:00
d95794ec8a
One Copyright Update to rule them all
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As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.
It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).
We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).
Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00
06465e388e
Fix invalid metadata names in script create dialog
2022-12-01 15:32:41 +01:00
563d67a10d
Revert "Fix "Script Create" dialog errors with metadata"
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This reverts commit bb5198a5ac .
2022-12-01 15:30:16 +01:00
3b14f0334c
Remove redundant Variant-types initializations
2022-11-14 19:35:19 +01:00
5dfa56474a
Merge pull request #68247 from akien-mga/emscripten-warnings-unuset-but-set
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Fix -Wunused-but-set-variable warnings from Emscripten 3.1.20
2022-11-06 15:53:46 +01:00
701019bbfd
Merge pull request #65829 from KoBeWi/custom_path_type
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Fix extending scripts by path
2022-11-06 11:06:50 +01:00
f475c91081
Fix -Wunused-but-set-variable warnings from Emscripten 3.1.20
2022-11-04 11:36:13 +01:00
0103af1ddd
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4.
2022-10-07 11:32:33 +03:00
6f80ffeddd
Fix extending scripts by path
2022-09-15 17:44:27 +02:00
2b6e043491
Merge pull request #58617 from KoBeWi/custom_something
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Improve handling of custom types
2022-09-07 17:54:17 +02:00
43f03e2ce6
Improve naming of theme properties throughout GUI code
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Rename ItemList's bg -> panel
Rename ItemList's bg_focus -> focus
Rename ProgressBar's bg -> background
Rename ProgressBar's fg -> fill
Rename Tree's bg -> panel
Rename Tree's bg_focus -> focus
Rename ScrollContainer's bg -> panel
Rename FileDialog's *_icon_modulate -> *_icon_color
Rename FileDialog's files_disabled -> file_disabled_color
Rename CheckButton's on/off -> checked/unchecked
Rename check_v_adjust -> check_v_offset
2022-09-06 22:53:17 +03:00
a3309215c2
Improve handling of custom types
2022-09-05 23:08:28 +02:00