55bedbfaf5
Merge pull request #108741 from AriaTheCurseling/Allow-concurrent-unbind-and-binding-of-signal-arguments-in-editor
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Allow concurrent unbinding and binding of signal arguments in editor
2025-11-13 17:42:49 -06:00
acdb8667b5
Core: Sidestep GCC false-positive
2025-10-17 18:57:34 -05:00
7d3c25d083
Remove callable_bind.h from object.h
2025-10-14 16:24:05 +08:00
16a11ac88b
Merge pull request #111358 from Ivorforce/no-variant-hasher
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Remove `VariantHasher` and `VariantComparator` in favour of specialising `HashMapHasherDefault` and `HashMapComparatorDefault`.
2025-10-10 10:26:12 -05:00
207e8c1b92
Remove compositor.h include from world_3d.h.
2025-10-08 11:25:23 +02:00
d2ee378d1c
Remove VariantHasher and VariantComparator in favour of specializing HashMapHasherDefault and HashMapComparatorDefault.
2025-10-07 13:47:39 +02:00
30a0a41982
Merge pull request #111274 from chocola-mint/include-optimization-logger
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Remove `file_access.h` and `script_backtrace.h` includes from `logger.h`.
2025-10-06 09:06:32 -05:00
faddd60c40
Add unique Node IDs to support base and instantiated scene refactorings
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The main goal of this PR is to safeguard when a base or instantiated scene changes (nodes renamed, moved or readded),
that the hierarchy is still maintained and the node and its overridden properties can be preserved.
What it does:
* Implements unique node IDs.
* These IDs act as a fallback to names when saving.
* The IDs are **USED AS A FALLBACK**, so they are just an addition. It should not break any current existing scene.
* If a scene renames or moves a node, inherited or instantiated scenes will no longer lose reference to it.
Unlike the previous approach, this one is intended to be a fallback, only used if the node is not found.
This makes it safer to implement and ensure that, at worst case, we fail to find the node, but nothing breaks.
2025-10-06 12:55:38 +02:00
ead282ff13
Remove file_access.h and script_backtrace.h includes from logger.h.
2025-10-05 17:49:23 +09:00
685c7e92e5
Merge pull request #100437 from KoBeWi/ruaninstancequestionmark
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Add `is_instance()` helper method to Node
2025-09-23 12:08:48 -05:00
84eb90b790
Allow attaching scripts to nodes with previously-non-abstract scripts
2025-08-27 11:14:59 -07:00
caa2a388bb
Serialization of Callable now works with bind and unbind at the same time
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Removed exclusivity between unbind and bind in many places, both on display elements, connection dock and within serialization.
A signal can now be connected with both unbound and bound arguments through the editor
2025-08-10 12:26:46 +02:00
11adf408ab
Add is_instance() helper method to Node
2025-07-08 20:42:52 +02:00
af94831ab2
Fix typed collections using same reference across scene instances
2025-07-02 23:45:25 +02:00
ffc267b44f
Merge pull request #92280 from dalexeev/editor-fix-built-in-script-documentation
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Editor: Fix documentation for built-in scripts
2025-06-18 18:14:09 -05:00
c854462ac5
Fix resources wrongly duplicated upon instantiating inherited scenes
2025-06-06 17:45:45 +02:00
5e2396e001
Add a flag to make the connection automatically emit the source object.
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Mainly used to improve the connection dialog.
Not implemented in `emit_signalp()`, append the source object when a PackScene is instantiated.
2025-05-27 20:19:03 +08:00
0a07ae7bf1
Editor: Fix documentation for built-in scripts
2025-05-05 21:26:30 +03:00
889410dcda
Add String::replace_char(s) methods for performance and convenience
2025-04-10 13:08:45 +02:00
bbc380b07e
Do not iterate Dictionary with get_key_at_index.
2025-04-07 21:54:13 +08:00
5edb235018
CI: Bump various pre-commit hooks
2025-04-07 08:23:35 -05:00
2800948d61
Organize ifdefs for disabling navigation, physics, and XR
2025-04-02 08:24:24 -07:00
bc9d0c7835
Add templated version of ObjectDB::get_instance()
2025-03-27 15:43:23 +01:00
a71f670d7d
Bind SceneState methods get_path and get_base_scene_state
2025-03-14 13:04:26 +01:00
466590d0ec
Use get_slicec instead of get_slice for single character splitters
2025-03-08 20:36:37 +01:00
dbdd8a2db9
PackedScene: Use ObjectID for DeferredNodePathProperties base
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Help do proper error handling and avoid a crash.
Works around #103263 .
2025-02-26 14:40:14 +01:00
a1846b27ea
Improve use of Ref.is_null/valid
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Use `is_null` over `!is_valid` and vice versa.
2024-12-23 16:35:02 -05:00
73d85f46c9
Remove unused headers in scene.
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Co-authored-by: Thaddeus Crews <repiteo@outlook.com >
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2024-12-24 00:40:09 +08:00
2153a60425
Revert "Avoid duplicating signals from scene instances into packed scenes"
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This partially reverts commit 8a42e3d3ef .
Comment improvements and the test case were kept, with one part commented out.
2024-12-10 10:42:58 +01:00
8a42e3d3ef
Avoid duplicating signals from scene instances into packed scenes
2024-11-29 18:29:08 +01:00
68f638cf02
Use (r)find_char instead of (r)find for single characters
2024-11-17 10:02:18 +01:00
925b690c98
Core: Integrate Ref::instantiate where possible
2024-11-10 12:41:26 -06:00
95d2909474
Fix missing resource properties being dropped on save
2024-11-05 11:53:29 -06:00
1df0159b36
Added a more detailed error message when instatiating a scene with missing export properties.
2024-09-16 16:08:55 +02:00
7a4c03418a
Merge pull request #96144 from SaracenOne/reimport_owner_instance
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Make reimported models reimport their owner.
2024-09-08 23:21:32 +02:00
86ce15fb7a
Make reimported models reimport their owner.
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Changes the behaviour of the scene hot-reload system
so that if the scene which needs to be reimported is
owned by another instance, reload that instance instead.
2024-09-08 03:12:47 +01:00
9853a69144
Implement typed dictionaries
2024-09-04 10:27:26 -05:00
6412cdf27d
Fix saving subresources of nodes
2024-08-28 12:37:10 +02:00
78935cad95
Merge pull request #94954 from raulsntos/mark-internal-properties
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Mark underscored properties as internal
2024-08-28 00:12:42 +02:00
7a20ba9b63
Mark underscored properties as internal
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These properties look like they were intended to be internal but they were missing the `PROPERTY_USAGE_INTERNAL` flag.
- `PackedScene::_bundled`
- `PortableCompressedTexture2D::_data`
- `ImporterMesh::_data`
2024-07-30 18:50:00 +02:00
5636518358
Allow live reloading of built-in scripts
2024-07-06 23:43:37 +02:00
b83c64faac
Speed up scene group scanning for text scenes
2024-06-29 21:30:38 +02:00
be111004dd
Fix default NodePaths saved in scene
2024-06-03 13:10:23 +02:00
edd2e6e37f
make InstancePlaceholder in charge of node reference resolution
2024-05-28 11:51:49 +02:00
413c11357d
Use Core/Scene stringnames consistently
2024-05-13 23:41:07 +02:00
a262d2d881
Add shorthand for using singleton string names
2024-05-11 18:53:08 +02:00
29607924bd
Merge pull request #88741 from adamscott/fix-shared-variables-of-inherited-scenes-redux
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Fix shared exported variables of inherited scenes
2024-05-07 16:49:20 +02:00
6aac3e4a16
Disable all 3D nodes, physics, and resources when compiling without 3D
2024-03-11 01:00:55 -07:00
1d6403323f
Merge pull request #88426 from Rindbee/fix-inherited-scenes-produce-errors
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Fix inherited scenes produce errors in editor when `editable_children` is true
2024-03-10 21:12:54 +01:00
4d57da4d01
Fix inherited scenes produce errors in editor when "editable_children" is true
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Since the same argument is used, `SceneState::get_node_deferred_nodepath_properties()`
should use similar logic to `SceneState::get_property_value()`.
Make `SceneState::get_property_value()` to return whether the property is deferred.
2024-03-10 07:37:47 +08:00