Commit Graph

11898 Commits

Author SHA1 Message Date
5bc01f2994 Merge pull request #105080 from beicause/basisu-ktx2-settings
BasisU: Use KTX2 format and add import options to configure encoder
2025-05-05 11:24:20 -05:00
1f06c7caea Merge pull request #97821 from dalexeev/doc-iter-get-return-type
Documentation: Add tip to use more specific return type for `_iter_get()`
2025-05-05 11:24:11 -05:00
0d7b1ba868 Merge pull request #106002 from ProgrammerOnCoffee/fix-light3d-doc-typo
Fix a typo in the `Light3D` documentation
2025-05-05 11:24:09 -05:00
af1df7be78 Merge pull request #105990 from RedMser/deprecate-packeddatacontainer
Deprecate `PackedDataContainer`
2025-05-05 11:24:03 -05:00
237597b01f BasisU: Use KTX2 format and add import options to configure encoder 2025-05-03 01:45:38 +08:00
4f3b998b09 Documentation: Add tip to use more specific return type for _iter_get() 2025-05-02 18:20:08 +03:00
cc948984ad Merge pull request #104973 from Ivorforce/gdextension-cpp-docs-link
Change "GDExtension example in C++" links to accommodate the new docs file structure.
2025-05-02 09:50:40 +02:00
b3def2571e Fix typo in Light3D documentation 2025-05-01 20:51:37 -04:00
b4c9602031 Merge pull request #105964 from markdibarry/deprecate-parallax-background-and-layer
Deprecate `ParallaxBackground` and `ParallaxLayer`
2025-05-01 14:27:20 -05:00
67232f809a Deprecate PackedDataContainer
A custom resource type, or the methods suggested in the
deprecation message are easier to use and work more reliably.
2025-05-01 17:30:09 +02:00
82e23da12e Add drag zoom feature with CTRL+MiddleMouseButton
This change introduces a DragType enum to scene/gui/view_panner.cpp of
dragging, which includes:

- DRAG_TYPE_NONE: Not dragging
- DRAG_TYPE_PAN: Panning (dragging using MMB)
- DRAG_TYPE_ZOOM: Zooming (dragging using CTRL+MMB)

The goal of this change is the third option, which was already available
in 3D viewport but not in 2D. This feature should work in other editors
as well such as Animation Track Editor and Visual Shader Editor and so
on.
2025-05-01 15:15:44 +03:30
36e53922c7 Deprecate Parallax Background and Parallax Layer 2025-04-30 19:10:13 -04:00
14249097e8 Clarify the conditions that need to be met for a valid file name in Godot 2025-04-30 20:13:45 +08:00
b1b873add3 Merge pull request #104731 from Delsin-Yu/stackable-text-effect
[GUI] Implement Stackable Text Outline on `Label`
2025-04-29 11:24:13 -05:00
3b4cf41ea4 Merge pull request #105368 from lodetrick/editor-typed-hint
Add inspector support for typed property hint formats
2025-04-29 11:24:11 -05:00
70ff5770c9 Merge pull request #83757 from HauntedBees/master
Add `Node.get_orphan_node_ids`, edit `Node.print_orphan_nodes`
2025-04-29 11:24:08 -05:00
fc1488ffdb Fix typo in sqrt classref 2025-04-29 15:30:46 +08:00
0ccdcb4a16 added list_orphan_nodes, edited print_orphan_nodes
print_orphan_nodes now prints the script file attached to the node.
list_orphan_nodes was created to return the same data as print_orphan_nodes in a dictionary format for users who wish to process this data differently than the print_orphan_nodes behavior.
2025-04-28 20:33:01 -07:00
285eb21b41 Update MeshInstance3D.xml
fixed a grammatical error
2025-04-28 18:01:20 -04:00
c0935eba0d Merge pull request #105846 from KoBeWi/you_call_it_title_but_it's_just_a_text
Rename FoldableContainer's `text` to `title`
2025-04-28 10:01:36 -05:00
b7d4426fff Merge pull request #104269 from lawnjelly/fti_scene_tree4
Physics Interpolation - Move 3D FTI to `SceneTree`
2025-04-28 10:01:34 -05:00
751ef44a13 Merge pull request #87714 from KoBeWi/hack_uid()
Expose `set_uid()`
2025-04-28 10:01:30 -05:00
be8fe15574 Fix invalid AnimationNode documentation syntax 2025-04-28 20:25:55 +10:00
6f4cf04fb8 Expose set_uid() 2025-04-28 10:13:43 +02:00
22b22625db Merge pull request #105687 from Calinou/doc-scenetree-custom-multiplayer
Document `SceneTree.set_multiplayer()` should be called in `_enter_tree()`
2025-04-27 19:21:28 -05:00
796b9caa09 Merge pull request #105552 from adamwych/expose-get-node-list
Expose `AnimationNode(StateMachine/BlendTree).get_node_list()`
2025-04-27 19:21:26 -05:00
4dbfcbfbbd Merge pull request #105504 from ExEago/master
`RichTextLabel`: Add methods to compute the height and width of a line
2025-04-27 19:21:15 -05:00
113ef4df78 Merge pull request #105357 from MewPurPur/tweak-get-cursor-shape-doc
Improve get_cursor_shape() documentation
2025-04-27 19:21:11 -05:00
6856926b77 Rename FoldableContainer's text to title 2025-04-28 00:12:32 +02:00
ae04a3a5dd Physics Interpolation - Move 3D FTI to SceneTree
Moves 3D interpolation from server to the client code (`SceneTree`).
Complete rework of 3D physics interpolation, but using the same user API.
2025-04-26 14:13:30 +01:00
ac931c33c2 Implmement stackable text effects on label type through label settings
Co-authored-by: Micky <66727710+Mickeon@users.noreply.github.com>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2025-04-26 20:50:20 +08:00
790ac5aee4 Merge pull request #105161 from ProgrammerOnCoffee/fix-image-doc
Fix typos in `Image` documentation
2025-04-25 18:25:31 -05:00
b8fa6fe1cb Fix typos in Image documentation 2025-04-25 18:49:18 -04:00
8954125990 Merge pull request #105437 from Ansraer/teleport_spatial_nodes
Allow moving meshes without motion vectors
2025-04-25 11:36:08 -05:00
796a08d350 Merge pull request #105655 from bruvzg/svg_tx_import
Add `SVGTexture` importer.
2025-04-25 11:36:05 -05:00
04bcd4cea6 Merge pull request #105725 from bruvzg/sc_grad
Use same oversampling granularity as fonts use for `SVGTexture`s .
2025-04-25 11:35:59 -05:00
a4a5f4ed01 allow moving meshes without motion vectors 2025-04-25 14:25:06 +02:00
28089c40c1 Merge pull request #91006 from reduz/live-backtrace
Ability to print and log script backtraces
2025-04-24 17:18:52 -05:00
5dc375b2fc Merge pull request #105014 from aaronfranke/no-type-suffixes
Allow completely opting out of name suffix magic in 3D scene import
2025-04-24 17:18:50 -05:00
98817a54f0 Use same oversampling granularity as fonts use for SVGTextures . 2025-04-24 21:23:25 +03:00
d1dcb40d56 Ability to print and log script backtraces
Co-authored-by: Mikael Hermansson <mikael@hermansson.io>
2025-04-24 18:54:41 +02:00
d9122205ec Merge pull request #105656 from Koyper/fix_line_edit_text_edit_composite_character_backspace_delete
[LineEdit/TextEdit] Add composite character backspace delete and get composite character positions
2025-04-24 09:09:30 -05:00
01cf2ce57f Merge pull request #105507 from bruvzg/mac_rq_pick_permission
[ColorPicker, macOS] Add link to request required screen recording permission.
2025-04-24 09:09:24 -05:00
15cecfdac5 Add SVGTexture importer. 2025-04-24 08:15:53 +03:00
6ba5bf31dd Remove AStar2D/3D comments on reserve_space() capacity needs
Removes AStar2D/3D comments of reserve_space() new capacity needing to be greater or equal than old capacity.
2025-04-24 01:13:23 +02:00
b668f45fd0 Fix LineEdit and TextEdit composite character backspace delete. 2025-04-23 15:14:09 -05:00
e6d3cf63fb [ColorPicker, macOS] Add link to request required screen recording permission. 2025-04-23 22:25:10 +03:00
665342c1ff Document SceneTree.set_multiplayer() should be called in _enter_tree()
If it's called in `_ready()`, it will be too late as child nodes will
already be set up by the time the custom multiplayer API is set.
2025-04-23 19:16:27 +02:00
5b49fd4207 Selectively apply FOCUS_ACCESSIBILITY to the Labels instead of setting it by default. 2025-04-23 12:47:31 +03:00
19b9c035bd Merge pull request #103111 from rt9391/rt9391
Fix CanvasLayer 'Follow Viewport' documentation to match its behavior
2025-04-22 18:25:49 -05:00