f457855148
Merge pull request #111227 from clayjohn/RD-scene-shader-crash
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Fix scene shader crash due to rename of view matrix and inverse view matrix
2025-10-07 17:15:11 -05:00
ef853bbc06
Merge pull request #111347 from Ivorforce/no-algorithm
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Add `max()` to `Span`, replacing `<algorithm>` include from `rendering_device_commons.h`
2025-10-07 17:15:09 -05:00
91ad968557
Merge pull request #111242 from WhalesState/2d-link
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Fix 2D debug templates linking
2025-10-07 17:15:03 -05:00
c7276273d8
Fix scene shader crash due to rename of view matrix and inverse view matrix
2025-10-07 13:36:23 -07:00
1fa332cad4
Add max() to Span.
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Remove `<algorithm>` include from `rendering_device_commons.h`, using `Span` instead.
2025-10-07 22:26:32 +02:00
9052d31c68
Merge pull request #111331 from Repiteo/scons/revert-cppextpath
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Revert "SCons: Add `CPPEXTPATH` for external includes"
2025-10-07 13:07:19 +02:00
fdc235f496
Merge pull request #110884 from Kaleb-Reid/fix-spotlight-aabb
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Use correct AABB for SpotLight3Ds when `spot_angle > 90`
2025-10-06 14:34:05 -05:00
b17aa3343a
Revert "SCons: Add CPPEXTPATH for external includes"
2025-10-06 13:09:22 -05:00
5935a32e32
Core: Cleanup headers in core/config
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- `MainLoop` now forward-declared in `OS`
2025-10-06 09:20:56 -05:00
d1d28c0bcf
Merge pull request #111223 from Ivorforce/remove-iterator-include
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Replace `std::size` usage with `std_size` to avoid `<iterator>` include.
2025-10-06 09:06:49 -05:00
9f4f16c588
Merge pull request #110672 from Kaleb-Reid/fallback-scaling-type
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Use correct scaling type when falling back to bilinear
2025-10-06 09:06:39 -05:00
f85dc0720d
Merge pull request #111303 from Kaleb-Reid/fix-dof-msaa-mobile
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Use resolved depth texture for DOF with MSAA in Mobile
2025-10-06 09:06:38 -05:00
686b56fae9
Merge pull request #106434 from Ivorforce/invert-hashfuncs
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Reduce cross project includes by rewriting `HashMapHasherDefault`.
2025-10-06 09:06:37 -05:00
d364dacac1
Merge pull request #110004 from Kaleb-Reid/divide-luminance
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Divide screen texture by luminance multiplier in compatibility
2025-10-06 09:06:33 -05:00
30a0a41982
Merge pull request #111274 from chocola-mint/include-optimization-logger
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Remove `file_access.h` and `script_backtrace.h` includes from `logger.h`.
2025-10-06 09:06:32 -05:00
900bd07d10
Merge pull request #111125 from BlueCube3310/lightmap-sort-bitshift
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Fix LightmapGI not being correctly applied to objects
2025-10-06 14:08:07 +02:00
ac8491ae72
Use resolved depth texture for DOF with MSAA in Mobile
2025-10-05 13:51:42 -07:00
ead282ff13
Remove file_access.h and script_backtrace.h includes from logger.h.
2025-10-05 17:49:23 +09:00
af404ff584
Fix 2D debug templates linking
2025-10-05 04:22:49 +03:00
ad600125df
Rewrite HashMapHasherDefault based on type traits - it is now possible to declare a default hashing function for any type.
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Remove cross-project includes from `hashfuncs.h`.
Improve hashing function for `Color` (based on values instead of `String`).
Move `Variant` comparison from `hash_map.h` to `dictionary.cpp` (`VariantComparatorDictionary`), where it's used.
Remove now unnecessary `HashableHasher`.
2025-10-05 01:49:11 +02:00
1db0a60dc0
Replace std::size usage with std_size to avoid <iterator> include.
2025-10-05 00:26:11 +02:00
91167c3c23
Use correct AABB for SpotLight3Ds when spot_angle > 90
2025-10-04 02:12:51 -07:00
8ad335eae0
Divide screen texture by luminance multiplier in compatibility
2025-10-04 00:19:42 -07:00
06827c91c6
Merge pull request #107839 from Rudolph-B/Occlusion-Culling-Optimization
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Minor Optimization to Occlusion Culling
2025-10-03 12:01:13 -05:00
fb572aff53
Merge pull request #107666 from Sch1nken/add-physics-interpolation-multimesh2d
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Add MultiMesh physics interpolation for 2D transforms (MultiMeshInstance2D)
2025-10-03 12:01:07 -05:00
38af23a654
Merge pull request #89409 from aaronfranke/server-folders
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Move server files into their subfolders
2025-10-03 12:01:00 -05:00
3ffcae66a8
Renderer: Fix missing shader_name; use forward declarations
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* Moving over to RenderingShaderContainer, missed setting shader_name
* Use forward declaration reduces compile time when modifying
rendering_shader_container.h from over 950s to about 10-15
2025-10-02 10:02:18 +10:00
4594de69fd
Merge pull request #111013 from stuartcarnie/shader_container_ext
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Renderer: Move `reflect_spirv` to `RenderingShaderContainer`
2025-10-01 17:54:09 -05:00
24ed12d4a3
Fix LightmapGI not being correctly applied to objects
2025-10-01 19:18:09 +02:00
3d1c9fd5de
Move server files into their subfolders
2025-09-30 19:39:39 -07:00
2b7f39ea28
Merge pull request #110505 from Calinou/tweak-draw-command-labels
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Tweak draw command label names for consistency
2025-09-30 20:10:37 -05:00
9fbf5808a0
Rename server "free" functions to "free_rid" to match exposed API
2025-09-30 16:52:25 -07:00
f9694033a5
Merge pull request #107923 from clayjohn/RD-mat3x4
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Use Mat3x4 for model and view transforms to save bandwidth and ALUs
2025-09-30 18:34:59 -05:00
c28b6c2ced
Merge pull request #109186 from clayjohn/reflection-probe-size-update
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Prompt editor restart when reflection probe size is updated
2025-09-30 18:34:57 -05:00
3997e77393
Merge pull request #111054 from Kaleb-Reid/fix-render-list
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Sort render list correctly in RD renderers
2025-09-30 11:19:18 -05:00
21fd4faf1b
Merge pull request #107469 from Ivorforce/vector-localvector-explicit-span-conversions
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Remove implicit conversions between `LocalVector` and `Vector`
2025-09-30 11:19:17 -05:00
7974cf00e7
Merge pull request #110952 from aaronfranke/skip-cons-then-copy
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Skip copying values constructed immediately before returning
2025-09-30 11:19:15 -05:00
aa8bc0b56d
Prompt editor restart when reflection probe size is updated
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Also formally deprecate the RS function for updating an individual probes size. The functionality was removed in 4.0, but the function itself was mistakenly left exposed.
2025-09-29 18:35:34 -07:00
5021b3e6e5
Sort render list correctly in RD renderers
2025-09-29 17:22:26 -07:00
65e8b0951b
Renderer: Move reflect_spirv to RenderingShaderContainer
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This change introduces a new protected type, `ReflectedShaderStage` to
`RenderingShaderContainer` that derived types use to access SPIR-V and
the reflected module, `SpvReflectShaderModule` allowing implementations
to use the reflection information to compile their platform-specific
module.
* Fixes memory leak in `reflect_spirv` that would not deallocate the
`SpvReflectShaderModule` if an error occurred.
* Removes unnecessary allocation when creating `SpvReflectShaderModule`
by passing `NO_COPY` flag to `spvReflectCreateShaderModule2`
constructor function.
* Replaces `VectorView` with `Span` for consistency
* Fixes unnecessary allocations in D3D12 shader container in
`_convert_spirv_to_nir` and `_convert_spirv_to_dxil` which implicitly
converted the old `VectorView` to a `Vector`
2025-09-30 06:40:14 +10:00
c3e6002c6e
Use const ref parameters in the OpenXR module
2025-09-28 08:10:03 -07:00
14b60f2264
Optimize vertex shader using mat3x4 to reduce bandwidth, load/store operations and ALUs
2025-09-26 23:20:08 -07:00
754d49ac81
Skip copying values constructed immediately before returning
2025-09-26 19:13:58 -07:00
9283328fe7
Merge pull request #109491 from syntaxerror247/window-color
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Android: Add method to set root window color at runtime
2025-09-26 13:47:32 -05:00
e366471fdc
Add GDSOFTCLASS to deeper inheritors of Object
2025-09-24 19:15:56 +01:00
daa1fc97dd
Merge pull request #107547 from beicause/shader-compiler-print-content-verbose
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ShaderCompiler: Optimize compilation error printing
2025-09-24 09:59:14 -05:00
7b8073d122
Merge pull request #107763 from Ivorforce/missing-vpv
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Add missing `vpv.push_back(pv);` in `render_target_get_sdf_texture`.
2025-09-24 09:59:11 -05:00
e6d25c0f73
Merge pull request #110819 from KoBeWi/overrun_with_dupes
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Remove overrun code duplication
2025-09-23 14:51:45 -05:00
c62356fcaa
Merge pull request #85080 from Cykyrios/draw-ellipse
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Add methods to draw ellipses
2025-09-23 12:08:51 -05:00
75f0f3dc55
Merge pull request #110550 from WesleyClements/master
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Fix `TileMapLayer` tiles displaying incorrectly with y_sort based on visibility layer
2025-09-23 12:08:50 -05:00