Commit Graph

3642 Commits

Author SHA1 Message Date
f61e2491e1 Update year property in version.py to 2024
Seems like we missed this one when changing the copyright statements
to use `present` instead of the hardcoded `year`.

And backport other minor improvements from #87543.
2024-01-25 13:38:03 +01:00
584dc09ff8 Merge pull request #87359 from bruvzg/ios_xc1520_3
[iOS, 3.x] Update linker flags for Xcode 15.0 - 15.2. Bump min. iOS version to 12.
2024-01-19 09:12:50 +01:00
e6fb19275e [iOS, 3.x] Update linker flags for Xcode 15.0 - 15.2. Bump min. iOS version to 12. 2024-01-19 08:19:46 +02:00
f706a3bd54 Web: Clarify that OS.get_unique_id is not supported
Remove the base error message in `OS`, we no longer really error out this
way for not implemented methods. Instead, each platform should override them
to provide the context they want.

Fixes #82439.

(cherry picked from commit 0a10f09ce4)
2024-01-18 16:19:43 +01:00
ece9dccbd1 Add XInput device ID for wireless Series 2 Elite controller
(cherry picked from commit 81f9c0345c)
2024-01-18 16:10:46 +01:00
267063268b SCons: Add stack_size and default_pthread_stack_size options to Web target
(cherry picked from commit 6788bc6bc2)
2024-01-18 16:10:45 +01:00
4a02e6159d Set what were default values for some emscripten linkflags
- Set `-sSTACK_SIZE` to what it was before emscripten 3.1.27.
  It was renamed in 3.1.25 so also set `-sTOTAL_SIZE` for older
  versions for consistency.
- Set `-sDEFAULT_PTHREAD_STACK_SIZE` to what it was before 3.1.30.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
(cherry picked from commit 8e5fbd4348)
2024-01-18 16:10:45 +01:00
58898a5484 Linux: Add support for arm64 and arm32 export templates
This is done in a hacky way, mostly to keep it simple and avoid having
to do a refactoring of the `EditorExportPlatform` interface.

Only Windows and Linux use `EditorExportPlatformPC`, and thus to
handle the new architectures for Linux, we simply do a few checks here
and there with a couple new methods to register the export template
names for Linux arm64 and arm32.

For Godot 4.0, we did refactor everything to allow exporting binaries
for different architectures cleanly. For 3.6, which is likely the last
feature release for the 3.x branch, I tend to cut corners as these
improvements will be shorter lived and thus new tech debt isn't as big
a concern.
2024-01-18 15:38:32 +01:00
d01e8aafb4 UWP: Fix VS 2017 build with new get_unique_id method
Fixes this error:
```
platform\uwp\os_uwp.cpp(715): error C3149: 'Windows::Storage::Streams::IBuffer': cannot use this type here without a top-level '^'
```
2024-01-17 11:24:19 +01:00
304f453b01 SCons: Fix Python 3.12 SyntaxError with regex escape sequences
(cherry picked from commit b362976504)
2024-01-16 17:04:40 +01:00
b0329fe8cb Linux: Remove hardcoded lib path for x86 cross-compilation
This breaks the build with our updated i686 Linux SDK which doesn't contain
this path, and may not be needed at all.

(cherry picked from commit 63153c9d36)
2024-01-16 16:17:54 +01:00
4126326197 Merge pull request #83409 from jfriv/add-audiosession-options
[3.x] Add project settings for AVAudioSessionCategory on iOS
2024-01-10 13:37:22 +01:00
739d27ae40 Add project settings for AVAudioSessionCategory on iOS
Co-authored-by: Georg Wacker <contact@georgwacker.com>
2024-01-10 13:33:11 +01:00
bc93cad7f9 Implement UWP version of OS.get_unique_id function. 2024-01-10 13:25:28 +01:00
194452bf38 Update the logic used to start / stop the GL thread
Currently the GL thread is started / stopped when the activity is respectively resumed / paused. However, according to the `GLSurfaceView` documentation, this should be done instead when the activity is started / stopped, so this change updates the start / stop logic for the GL thread to match the documentation.
2023-12-20 20:38:34 -08:00
4c4cb12e38 Merge pull request #84409 from m4gr3d/add_android_gestures_project_settings
[3.x] Add Android project settings for gesture support
2023-12-13 13:24:35 +01:00
4bb21d3d83 Merge pull request #85915 from akien-mga/3.x-fix-linux-arm64-theora-libvpx
[3.x] SCons: Fix Linux arm64 build for theora and libvpx
2023-12-11 20:02:03 +01:00
5b8a1314bd SCons: Fix Linux arm64 build for theora and libvpx
The architecture handling in 3.x is all over the place, and I'm not
going to start a major refactor like I did for 4.0 so late in its life
cycle.

So let's add more hacks! ⚔️

This requires manually passing `arch=arm64` when compiling, but this is
already the case for other parts of the codebase.
2023-12-08 12:56:52 +01:00
f330bea7a0 [3.x] Make OSIPhone::get_screen_refresh_rate respect iOS Low Power Mode 2023-11-22 11:56:12 -05:00
e96c42f0e1 Merge pull request #84279 from m4gr3d/update_godot_app_launch_mode_3x
[3.x] Update the `launchMode` for the `GodotApp` activity to allow other activities to be part of the same task
2023-11-15 18:28:18 +01:00
6618a2e745 Merge pull request #84415 from m4gr3d/fix_editor_crash_after_backing_from_game_3x
[3.x] Fix Android editor crash issue
2023-11-14 11:37:39 +01:00
2bbfc379df Merge pull request #84286 from m4gr3d/auto_set_android_sdk_default_3x
[3.x] Automatically pick the Android sdk path using environment variables
2023-11-14 11:37:36 +01:00
b40cea8fd4 Merge pull request #83664 from turbohz/fix-error-code-255-version-help
[3.x] Server: Return exit code 0 when running --version or --help
2023-11-14 11:37:27 +01:00
814400bdd2 Merge pull request #83136 from bruvzg/occ_3x
[3.x] [macOS] Use occlusionState to determine when window is drawable.
2023-11-14 11:37:24 +01:00
ec8a4c025d Fix Android editor crash issue
Fix issue causing the Android editor to crash when pressing back from a running project
2023-11-03 07:54:04 -07:00
e9045a6d03 Add Android project settings for gesture support
- Include project setting to enable long press for Android devices
- Include project setting to enable pan and scale gestures on Android devices
2023-11-03 05:25:18 -07:00
1ce2b800b5 Automatically pick the Android sdk path using environment variables 2023-11-01 07:36:41 -07:00
cf706e2dc3 Update the launchMode for the GodotApp activity to allow other activities to be part of the same task
For details, see https://developer.android.com/guide/topics/manifest/activity-element#lmode
2023-10-31 19:12:34 -07:00
0a81659d9b Web: Fix version check for missing scalbnf LTO workaround
The check needs to happen after we set `env["CXX"]`.
Follow-up to #81340.

(cherry picked from commit 50161808c2)
2023-10-30 14:49:14 +01:00
c88a8f96b4 Web: Workaround Emscripten 3.1.42+ LTO regression
Fixes #80010.

(cherry picked from commit b064008c07)
2023-10-30 14:49:13 +01:00
09554a66d8 Build system: add option for MSVC incremental linking.
(cherry picked from commit bbafe14970)
2023-10-30 14:49:13 +01:00
7c3d37ec1d Return exit code 0 when running --version or --help
Fixes https://github.com/godotengine/godot/issues/83661
2023-10-20 11:26:38 +02:00
d4c2e7ec2e [macOS, 3.x] Use occlusionState to determine when window is drawable. 2023-10-11 11:49:38 +03:00
ddba96755f Merge pull request #82009 from bruvzg/xc15_ld_bug3
[macOS, 3.x] Workaround Xcode 15 linker bug.
2023-09-20 23:40:17 +02:00
fad3fced8f [macOS, 3.x] Workaround Xcode 15 linker bug. 2023-09-20 23:18:32 +03:00
233f21108b [macOS] Change target version to 11.0+ to fix PCRE SLJIT build. 2023-09-20 23:03:53 +03:00
86dee6ee13 Merge pull request #81442 from bruvzg/gl_mt
[macOS, 3.x] Disable live resize in multithreaded rendering mode.
2023-09-18 15:03:56 +02:00
269749580d Merge pull request #80935 from m4gr3d/fix_hardware_keyboard_input_routing_3x
[3.x] Fix Android input routing logic when using a hardware keyboard
2023-09-18 11:35:24 +02:00
ccf662c8b8 Merge pull request #79544 from panreyes/3.x
[3.x] Add support for repackaging the generated UWP APPX file with `makeappx`
2023-09-18 11:34:34 +02:00
620fdd1f07 Fix Android input routing logic when using a hardware keyboard
When a hardware keyboard is connected, all key events come through so we can route them directly to the engine.
This is not the case for soft keyboards, for which the current logic was designed as it requires extra processing.
2023-09-14 04:29:15 -07:00
dfa509a3b4 [macOS] Disable live resize in multithreaded rendering mode. 2023-09-08 08:39:47 +03:00
10120783d6 Merge pull request #81090 from SysError99/3.x-fix-js-callback-mem-leak
[3.x] Fix JavaScript callback memory leak
2023-09-06 13:03:31 +02:00
1e2e3b21f3 Fix: incorrectly .gitignored files.
(cherry picked from commit 90f3992036)
2023-08-29 12:55:44 +02:00
5eca175816 [macOS] Bump min. version to 10.13, and remove deprecated code.
(cherry picked from commit fd3e7e25e8)
2023-08-29 12:42:10 +02:00
8a5fb8c69b Update PCK embedding SCons warning message to mention mold linker
mold is now part of the SCons `linker` option.

(cherry picked from commit 074d87d718)
2023-08-29 12:42:10 +02:00
6d1bf81e01 Address kotlin build warnings
(cherry picked from commit 242ffb72b8)
2023-08-29 12:42:10 +02:00
a0961d64e4 Make PIE relocation detection glibc-only
Musl doesn't compile with it, and by looking online I think that this is
a glibc only thing.

(cherry picked from commit 2a6ce37910)
2023-08-29 12:42:10 +02:00
8bc325d991 Alter linux debug stacktraces handling to support more environments
- Use -gdwarf-4 to support both LLVM and GCC when calling addr2line
- Subtract position-independant execuable relocation when passing the
  address to addr2line

(cherry picked from commit 5e041eee11)
2023-08-29 12:42:10 +02:00
8ac91f813f [3.x] Fix JavaScript callback memory leak 2023-08-29 03:12:53 +07:00
b92b3911f7 SCons: Disable misbehaving MSVC incremental linking
Fixes #77968.

(cherry picked from commit bc1aef88ee)
2023-08-28 20:37:27 +02:00