eb26ca7ae1
Merge pull request #101177 from akien-mga/1.1
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[1.1] Build fixes for modern toolchains + new portable 1.1-stable Linux binaries
2025-11-21 11:32:06 +01:00
c47810c33b
SCons: Ensure written files are properly flushed/closed
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Also add `core/method_bind_ext.inc` to `.gitignore`.
(cherry picked from commit ad2fb7d93b )
2025-01-06 07:58:05 +01:00
8ee6e3848e
OSX: Add support for building with osxcross
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(cherry picked from commit eb111c1d39 )
2025-01-06 07:57:56 +01:00
7ae44a055b
Linux: Default to builtin openssl, freetype, and zlib
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Fix support for cross-compilation, and fix handling of builtin libraries,
which would still attempt to link system libs and use system headers.
Also patch out GLU includes from GLEW, we don't need it, so that removes
another mandatory dependency.
(cherry picked from commit abf6a0919b )
2025-01-06 07:57:00 +01:00
a3a3cafbc8
SCons: Set explicit standards to C++98 and C11
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Godot 1.0 was developed at a time where compilers defaulted to C++98.
Also disable `-Wall` on debug builds, there are now hundreds of warnings
from newer compilers that would need to be fixed.
This would best be done by adding a new `warnings` SCons option, which would
also affect non-debug builds, but I have no intention to fix warnings in the
1.0 branch, the goal here is just to get it to compile for archival and game
preservation.
(cherry picked from commit a68e96b8c2 )
2025-01-06 07:45:24 +01:00
d3b42e41b0
version bump to stable
2015-05-21 15:03:21 -03:00
bb5d46bb11
Merge branch 'master' of https://github.com/okamstudio/godot
2015-05-21 15:02:49 -03:00
6049479a99
Merge pull request #1951 from akien-mga/master
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Add input mapping GUI demo
2015-05-20 13:32:34 -03:00
d9e8cd4dde
Add input mapping GUI demo
2015-05-20 17:38:41 +02:00
1e50677594
fixes on sample importing
2015-05-19 23:37:04 -03:00
fec6aaffd8
more fixes
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fix ctrl-a for some cases, mentioned in #1704
fix toggling visibility not updating, fixes #1923
2015-05-19 23:07:11 -03:00
9f686563d0
fixed latin separation in label, broke it? for cjk
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changed non-separatable character detection so latin works properly.
This is probably incorrect. If you speak chinese, korean or japanese,
please help me fix it. closes #1935
2015-05-19 22:26:25 -03:00
221443c5a2
more fixes
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-only refuse to load an older file if version major is different, fixes
#1944
-fix drive letter default value, fixes #1939
2015-05-19 21:36:35 -03:00
f220183e40
fix a crash situation when starting a thread and other small fixes
2015-05-18 12:45:53 -03:00
5900e7f589
fix a compile error
2015-05-18 11:14:02 -03:00
e323cc0505
-Rename unexisting by nonexistant, closes #1940
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-Added function to retrieve list of actions fron InputMap
2015-05-18 10:20:54 -03:00
5272853cdc
-changed some copyrights to 2015
2015-05-17 18:19:24 -03:00
a44dd89c55
version bump to rc3
2015-05-17 17:35:44 -03:00
12bd89a39c
small description improvement
2015-05-17 17:19:12 -03:00
b6b346e8ae
added a built-in scene changer API, closes #1928
2015-05-17 16:33:35 -03:00
2696ecb769
reinstante focus into textedit after menu used in code editor
2015-05-17 15:38:24 -03:00
6e85ee3a43
fix crash on help, closes #1873
2015-05-17 14:17:57 -03:00
e72717e373
properly save external resources, fixes #1924
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added API to get scancode names to OS
2015-05-17 13:15:23 -03:00
0faaa729e7
Merge pull request #1927 from antonyjones67/RevertReadmeChange
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Put this back to fix web page.Will have to figure something else for …
2015-05-17 11:38:07 -03:00
a98236fe5e
Put this back to fix web page.Will have to figure something else for mainpage in doxygen.
2015-05-17 06:40:08 -06:00
adb709aa91
-Integers and Float should interpolate on animation, maybe fixes #1891 , please test
2015-05-16 18:16:11 -03:00
bbe9a37f1d
sleeping property now should work properly, fixes #1892
2015-05-16 17:54:36 -03:00
8482611f81
Merge branch 'master' of https://github.com/okamstudio/godot
2015-05-16 17:13:25 -03:00
1e382dbb18
-small motion demo, to better troubleshoot
2015-05-16 17:05:56 -03:00
27cb75112e
-bit slower execution in debug, but proper error reporting for get index and operators, fixes #1911
2015-05-16 16:32:46 -03:00
219dcaaa75
Merge pull request #1901 from guilhermefelipecgs/add_ignore_tags
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Ignore etags, ctags, gtags and cscope.
2015-05-16 16:20:38 -03:00
70c2c7a3f9
Merge pull request #1900 from guilhermefelipecgs/fix_#1898
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Fix find option in Help tab. #1898
2015-05-16 16:18:17 -03:00
2882ff1b7e
Merge pull request #1881 from NateWardawg/master
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Removed redundant code in the kinematic 3D demo.
2015-05-16 13:47:04 -03:00
4a523e22e0
Merge pull request #1880 from antonyjones67/DoxyFIle
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Added Doxyfile for Doxygen documentation. Had to modify codec.h becau…
2015-05-16 13:46:10 -03:00
744f778707
Merge pull request #1761 from est31/master
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Fix headless exporting bugs
2015-05-16 13:43:38 -03:00
3a1d8375f7
Merge pull request #1908 from vipsbpig/master
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fix multitouch release problem
2015-05-16 12:27:08 -03:00
bc3afc8ed8
fix multitouch release problem
2015-05-15 12:40:34 +08:00
c41ef699bc
Ignore etags, ctags, gtags and cscope.
2015-05-13 23:54:31 -03:00
96a86fdf75
Fix #1898
2015-05-13 23:27:13 -03:00
40c0e1993a
Fixes problem parsing config files using ConfigFile
2015-05-12 09:12:18 -03:00
3936ed882c
-Added lookat/get_angle_to functions in 2D, and a demo, closes #1843
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-Added get_viewport().get_mouse_pos() to replace Input.get_mouse_pos(), closes #1838
2015-05-12 08:17:09 -03:00
4363798608
-Fixed bug in translation remaps, also added proper demo, maybe fixes #1729
2015-05-12 07:31:15 -03:00
dc3d0bdf38
Translation Demo
2015-05-11 22:34:29 -03:00
17ccd8d9b7
fixs particles on 3d platformer demo, closes #1588
2015-05-11 21:39:42 -03:00
bcb184766f
-shadergraph now saved when on external file and modified, fixes #1832
2015-05-11 21:36:29 -03:00
bc0ef64bed
fixed crash on make resources unique menu option, fixes #1874
2015-05-11 21:23:29 -03:00
4b8745ad63
Merge branch 'master' of https://github.com/okamstudio/godot
2015-05-11 15:49:41 -03:00
b777bf5ff5
-Updated isometric 2d demo to work using the new isometric support, fixes #1849
2015-05-11 00:40:23 -03:00
67bf14bbbb
Removed redundant code in the kinematic 3D demo.
2015-05-10 17:39:38 -05:00
32b1b472af
-improved one-way collision handling in both dynamic and character bodies for 2D, fixes #1854
2015-05-10 19:24:09 -03:00
a2b8b92a6e
-fixed some glitches in isometric light demo, closes #1858
2015-05-10 18:14:38 -03:00
d0d9e9ee1c
Forgot this. It points Doxyfile to the logo without text.
2015-05-10 14:41:35 -06:00
5ceec67add
Added Doxyfile for Doxygen documentation. Had to modify codec.h because it already had set up the mainpage. Added a logo without text for the Doxygen pages upper top left corner. Pointed Doxyfile to README.md. Thinking of adding Markup in c files pointing to Wiki links. That way we have current source markup but it points to Wiki for major documentation effort.
2015-05-10 14:36:58 -06:00
421b4fec3e
-compatibility option for physicsbody layers, fixes #1842
2015-05-10 15:58:08 -03:00
18251997dd
Merge branch 'master' of https://github.com/okamstudio/godot
2015-05-10 15:46:34 -03:00
9b692b174b
-convert to subscene keeps signal connections, fixes #1863
2015-05-10 15:45:33 -03:00
11defcbe21
Merge pull request #1875 from Zamaroht/patch-1
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Delete unused variable
2015-05-10 11:33:16 -03:00
ac1b72a49c
Merge pull request #1876 from antonyjones67/FixCFlagInDebug
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Change windows build to use CFlag /Od so that you get the full debug …
2015-05-10 11:32:50 -03:00
42ef5d823d
Merge pull request #1878 from Zamaroht/patch-2
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Remove focus from restart button, fixes #1850
2015-05-10 11:32:36 -03:00
1c5ebcecd3
Merge pull request #1879 from HeartoLazor/master
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Support for fixed process on timer (Idle/Fixed mode) and a small change for more uniform ticks
2015-05-10 11:32:03 -03:00
bd1e54a8b7
- Implemented support for fixed process on timer. Useful for cooldowns without the influence from framerate
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similar to animation player (idle/fixed mode), where idle mode = old timer, fixed mode = fixed process implementation:
Example of the behaviour with a stream of bullets with timers on different frame rates:
https://gfycat.com/HeartyImpressiveIndiancow
- A change for more uniform ticks on fixed/idle
without this fix:
http://i.imgur.com/0TMQ6CG.png
with this fix:
http://i.imgur.com/3zYx16c.png
2015-05-10 10:00:26 -04:00
ef8a402f71
Remove focus from restart button, fixes #1850
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Fixes a problem where the restart button would keep focus after being pressed, making the tetris' pieces impossible to rotate without activating the button again.
2015-05-10 00:46:16 -03:00
8f4b6ff870
Deleted unused variable
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Deleted the var GRAVITY because it is unused. The gravity is used at line 237, but it's gotten from the Physics2DDirectBodyState parameter.
2015-05-09 19:09:30 -03:00
9e14f971bc
Change windows build to use CFlag /Od so that you get the full debug experience. Without this flag set, Visual Studio lets you use breakpoints, but the watch and locals is pretty much useless.
2015-05-09 15:46:59 -06:00
d1e4d6e997
-fix clip+center alignment on Button, fixes #1865
2015-05-09 18:29:55 -03:00
e090c06ae2
particles in navmesh demo are nice again
2015-05-09 18:17:43 -03:00
65d48d6d39
-Added prints() function, fixes #1132 , #1859
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-Tabs work inside built-in log window, fixes #1867
2015-05-09 18:09:58 -03:00
1310e09c73
corrected copyright date in project manager, fixes #1870
2015-05-09 13:11:59 -03:00
1fd1b7a91b
Merge branch 'master' of https://github.com/okamstudio/godot
2015-05-09 13:09:20 -03:00
1a7d370fcf
-Corrected DirAccessWindows functions, fixes #1872 , properly fixes #791 .
2015-05-09 13:05:34 -03:00
158785636c
Merge pull request #1852 from SuperUserNameMan/fixes_platformer_3d_particles
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fixes_3d_platformer_demo_missing_particles_textures
2015-05-07 20:06:20 -03:00
1e545fc9df
Merge pull request #1851 from SuperUserNameMan/fixes_3d_shaders_materials_demo
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fixes_demo3d_shaders_materials_missing_light
2015-05-07 20:06:07 -03:00
5f51623547
Merge pull request #1846 from hurikhan/pr_wm_demo_input_fix
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window_management demo -- input fix
2015-05-07 20:05:55 -03:00
2a3ded86de
Merge pull request #1845 from Zamaroht/patch-1
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Delete line without functionality
2015-05-07 20:05:17 -03:00
7c4a35496a
Merge pull request #1844 from daltomi/SIGSEGV
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Fix segment violation MINIZIP_ENABLED
2015-05-07 20:03:25 -03:00
deba45ebf7
Merge pull request #1841 from SuperUserNameMan/updated_rtaudio
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update rtaudio to latest version
2015-05-07 20:03:00 -03:00
c99813dc38
Merge pull request #1826 from eehrich/master
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Reviewed compiler warnings: fixed some bugs and formal stuff. (2nd try)
2015-05-07 20:02:54 -03:00
32c0a96249
add_missing_textures_to_particles
2015-05-07 18:29:38 +02:00
786b5e3545
fixes_demo3d_shaders_materials_missing_light
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add the missing animated light to the demo 3d "shaders materials"
2015-05-07 18:10:30 +02:00
48afa1d284
window_management input fix
2015-05-06 23:07:11 -04:00
ead2dd3db5
Delete line without functionality
2015-05-06 23:53:20 -03:00
93095014fd
Fix segment violation MINIZIP_ENABLED
2015-05-06 20:37:25 -03:00
2f4c435bfa
update rtaudio to latest version
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update rtaudio from latest version availbale on github
2015-05-06 23:08:06 +02:00
7156aff160
Merge pull request #1822 from guilhermefelipecgs/filter_order
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Change the order of the filter
2015-05-06 09:48:13 -03:00
6565751d0f
Merge branch 'master' of https://github.com/okamstudio/godot
2015-05-06 09:46:29 -03:00
9de37817bc
-removed dynamic_cast on CheckBox, fixes #1830
2015-05-06 09:45:25 -03:00
83fe66d968
Merge pull request #1834 from ricpelo/ricpelo-patch-6
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Better OS X fullscreen support, without the nasty startup effect
2015-05-06 09:32:17 -03:00
979b931995
Better OS X fullscreen support, without the nasty startup effect
2015-05-06 12:53:55 +02:00
1ae03fd39d
Merge pull request #7 from okamstudio/master
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Sync
2015-05-06 12:50:39 +02:00
fbd9839131
Merge pull request #1818 from ricpelo/ricpelo-patch-5
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Really fixes fullscreen mode in OS X, even during startup
2015-05-06 04:36:57 -03:00
e2419f74d9
Merge pull request #1823 from daltomi/SIGSEGV
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fix double delete packed data
2015-05-05 23:13:32 -03:00
ac9263c680
clearified parenthesis of if construct
2015-05-06 01:39:42 +02:00
b89cd136a9
fixed ColorRgb attribute init order of struct
2015-05-06 01:22:38 +02:00
897a1aade5
optional formal changes
2015-05-06 01:22:31 +02:00
fe13c728fd
added notes to resolve undefined behavior of calculations in tweening
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interpolators in future.
2015-05-06 00:51:49 +02:00
dcc93a33fd
fixed SpatialEditor::_init_indications. loopcounter "i" used ambiguous
2015-05-06 00:49:00 +02:00
d177e0f64a
fixed issue with format string in PCKPacker::flush
2015-05-06 00:46:02 +02:00
edce27fc03
minor fixes in drivers mpc and vorbis.
2015-05-06 00:43:24 +02:00
670d77813f
PhysicsServerSW::body_is_shape_set_as_trigger - missing return statement
2015-05-06 00:41:41 +02:00
605b783708
fix delete packed data
2015-05-05 18:21:43 -03:00
7bb53831d8
Merge pull request #6 from okamstudio/master
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Sync
2015-05-05 22:27:05 +02:00
734d539a7d
Change the order of the filter
2015-05-05 15:34:40 -03:00
584f4470c8
Abort when exporting fails
2015-05-05 18:19:14 +02:00
1268e65aa5
Set settings directory variable when loading settings fails
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This makes export work when you are first running godot for your user.
2015-05-05 18:19:14 +02:00
bc3c14a76b
Made type-checking for arguments less trict between bool, int real. Fixes #1816
2015-05-05 09:53:37 -03:00
1d619fad86
Really fixes fullscreen mode in OS X, even during startup
2015-05-05 12:02:47 +02:00
0995a230f6
up version to rc2
2015-05-05 00:39:14 -03:00
36932a0065
avoid crash on some cases of richtextlabel fill, but odd behavior persists, #1803
2015-05-05 00:37:06 -03:00
9b03ea903e
Merge pull request #1814 from sanikoyes/Pr-Tween-fix
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Pr-Tween-fix
2015-05-05 00:19:22 -03:00
d19e49a969
Merge branch 'master' of https://github.com/okamstudio/godot
2015-05-05 00:17:58 -03:00
74b0e0c296
fix crash in editor when using alt+arrows to indent, thanks adolson and romulox_x
2015-05-05 00:17:22 -03:00
6d0914dfc5
Spine: add feature to insert/remove interpolates while updating
2015-05-05 11:12:17 +08:00
2b4f0be3ee
Merge pull request #1807 from SuperUserNameMan/fix_windows_unicode_path2
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fixes issue #1693 winmain and main unicode
2015-05-04 23:59:17 -03:00
cb93e064a9
Merge branch 'master' of https://github.com/okamstudio/godot
2015-05-04 23:38:10 -03:00
68700ee3a9
Proper support for code editor autosaving (disabled by default)
2015-05-04 23:32:40 -03:00
dce8a6c251
Merge pull request #1804 from ricpelo/ricpelo-patch-2
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Wrong use of | instead of ||
2015-05-04 21:49:12 -03:00
639f7e0016
Merge pull request #1810 from ricpelo/ricpelo-patch-3
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Fixes Theora build
2015-05-04 20:42:26 -03:00
ba61a1dfd3
Fixes Theora build
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Changes memcpy() -> copymem()
2015-05-04 23:57:55 +02:00
a6e6c5b878
Merge branch 'master' of https://github.com/okamstudio/godot
2015-05-04 18:32:18 -03:00
2d396fb710
-More strict argument type-checking, will make many bugs visible, fixes #1809
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-added NOTIFICATION_INSTANCED
2015-05-04 18:30:57 -03:00
43c41fc9f9
fixes issue #1693 winmain and main unicode
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makes WinMain() and main() accepts unicode characters into arguments
2015-05-04 20:26:49 +02:00
2a02d3f96f
fix font import path on windows, closes #1675
2015-05-04 15:06:41 -03:00
f3542ff838
Wrong use of | instead of ||
2015-05-04 19:54:17 +02:00
fbbe7dcdfb
Merge remote-tracking branch 'origin/master'
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Conflicts:
drivers/windows/dir_access_windows.cpp
2015-05-04 13:24:02 -03:00
7f5b744b92
small unicode fixes
2015-05-04 13:12:05 -03:00
6f8bd89931
-invalidated string -> int automatic conversion, fixes #1788
2015-05-04 11:17:11 -03:00
f4caddbc23
-corrected frac() and hyperbolic sin,cos,tan when running on PC (GLSL120), fixes #1775
2015-05-04 10:53:54 -03:00
a76709d240
-vec3 uniforms should now work, fixes #1773
2015-05-04 10:17:24 -03:00
9b01f5954a
solve invalid pointer, fixes #1793
2015-05-04 00:55:21 -03:00
4b6225586c
Merge branch 'master' of https://github.com/okamstudio/godot
2015-05-04 00:53:52 -03:00
442febd2ae
added return keyword, fixes #1797
2015-05-04 00:53:33 -03:00
30f652998d
Merge pull request #1738 from jackmakesthings/master
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Updating demo engine.cfgs where name is missing
2015-05-03 23:00:26 -03:00
d6d29f6d79
Merge pull request #1755 from dbsGen/master
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Fixed some bugs in Label.
2015-05-03 22:55:58 -03:00
f64fcc42ef
Merge pull request #1772 from Biliogadafr/Tripleclick
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Tripleclick now doesn't select line if clicks was done on different lines. Fix #1727
2015-05-03 22:54:16 -03:00
f850f0d9ec
Merge pull request #1784 from NateWardawg/sa_fixes
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Fixed some items caught in cppcheck
2015-05-03 22:54:02 -03:00
c631d597ad
Merge pull request #1792 from swenner/static_analysis_fixes
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Static analysis fixes
2015-05-03 22:53:30 -03:00
913cb443fc
Merge pull request #1798 from ricpelo/ricpelo-patch-1
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Missing return statement
2015-05-03 22:52:42 -03:00
795ccf0e14
Merge pull request #1800 from antonyjones67/VSGenerator
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Added Visual Studio project generation. Use "vsproj=yes" in command line...
2015-05-03 22:52:20 -03:00
e7aa37fe75
improved kinematic motion, improved demos for kinematic motion
2015-05-03 22:37:10 -03:00
04fb3402c5
-Make sure properties are exported the way they should in xml, fixes #1799
2015-05-03 20:31:50 -03:00
2a4da03f10
Added Visual Studio project generation. Use "vsproj=yes" in command line. This does not set up NMAKE properly.
2015-05-03 15:18:56 -06:00
767f71a35e
-Made one way collision work with 2D physics (rigidbody)
2015-05-03 18:18:21 -03:00
256a9fd1df
Missing return statement
2015-05-03 22:09:42 +02:00
af06843982
-new collision layer & mask system for 2D, for more flexible collision masking
2015-05-03 16:47:21 -03:00
3f1826866b
fixed uninitialized name pointers (cppcheck)
2015-05-03 02:16:26 +02:00
332d9af81b
fixed memory leak: triangulated (cppcheck)
2015-05-03 02:11:43 +02:00
bd08cd7fd2
fixed broken comment block
2015-05-03 02:04:30 +02:00
a0e985c6c1
removed unnecessary semicolons
2015-05-03 01:48:20 +02:00
2830f85b05
fixed uninitialized variable (cppcheck)
2015-05-03 01:45:55 +02:00
5f2aac4bbe
same fixes to 3D navmesh..
2015-05-02 17:39:29 -03:00
2296b0508e
2D pathfinder fixes, should now always find the best path.
2015-05-02 16:35:43 -03:00
6212946927
Fixed some items caught in cppcheck
2015-05-02 12:17:59 -05:00
524d9fad59
-fixed godot icon for android
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-added a genname option to generate the name of android app
2015-05-01 23:21:27 -03:00
dda60296d8
Merge branch 'master' of https://github.com/okamstudio/godot
2015-05-01 23:20:41 -03:00
fb8b740fcb
-fixed default godot logo
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-made the packagename generated from name by default
2015-05-01 23:20:05 -03:00
61e90385f6
-option to select arm and x86 architectures on android export (will not work with current templates, you have to make new and include both x86 and arm support)
2015-05-01 22:45:32 -03:00
1e422941c8
-Fixed android export options (screen sizes, orientation should work)
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-added functions to get mouse position in CanvasItem
2015-05-01 21:13:20 -03:00
8e7973d660
Triple click doesn't select line if click was done on different lines. Fix #1727
2015-05-02 00:03:49 +03:00
88d078df1e
bumped version to rc1
2015-05-01 12:30:13 -03:00
c1eee112f4
fixed bullet in 3d platformer demo
2015-05-01 12:24:20 -03:00
ee8f8add4e
-removed get_mouse_pos from Input, as it only caused problems
2015-05-01 12:19:24 -03:00
c45ffc2ca9
-fixed old condition in TextureFrame that caused bugs in materials, closes #1742
2015-05-01 12:16:51 -03:00
bf53b7789a
-fix timer behavior described, closes #1455
2015-05-01 11:44:02 -03:00
c08597aa64
-fix a bug in extra cull margin, closes #1760
2015-05-01 11:26:23 -03:00
4804462ee0
-Fixes from source code analyzizer, closes #1768
2015-05-01 10:44:08 -03:00
af42e244e0
Merge pull request #1769 from est31/xml-order
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Sort xml files, so order is constant
2015-05-01 10:02:58 -03:00
0bc5b7a146
Optimize the code.
2015-05-01 18:47:34 +08:00
b2b5143678
Sort xml files, so order is constant
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Makes xml format work better with version control systems.
2015-05-01 03:41:45 +02:00
5c6b31c024
-fixed broken lighting in release version of godot for isometric light demo, fixes #1697
2015-04-30 11:34:24 -03:00
21939ce08b
-some cleanups
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-added tesselation function to curve and curve2d
2015-04-30 10:06:18 -03:00
c322eddffb
fixed a autowrap bug when word is too length.
2015-04-30 12:47:05 +08:00
57d571a1c4
Update label.cpp
2015-04-30 00:03:19 +08:00
02d672753f
space is only skipped when autowrap.
2015-04-29 23:43:39 +08:00
6fa342a1b0
record the number of space before a word.
2015-04-29 16:34:56 +08:00
ad358562e5
record the number of space before a words.
2015-04-29 16:34:25 +08:00
7773d70f44
bad lookup in grid container corrected, cells are properly aligned again. Fixes #1462
2015-04-28 23:10:06 -03:00
fa83cf3c96
label properly adjusted to size when inserting key, fixes #1607
2015-04-28 22:46:05 -03:00
16a73bccd2
Merge branch 'master' of https://github.com/okamstudio/godot
2015-04-28 22:06:06 -03:00
98c086edaf
-fix forced texture repeat in Polygon2D, now depends on texture.
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-added a new function, Camera::is_position_behind to aid to unproject(), fixes #1725
2015-04-28 22:05:01 -03:00
870d3c8cc7
Merge pull request #1750 from romulox-x/colorarray
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fixed ColorArray constructor when taking array as parameter
2015-04-28 20:24:32 -03:00
dfc59d1e00
Update label.h
2015-04-28 23:07:41 +08:00
1a6012aff5
Update label.cpp
2015-04-28 23:06:34 +08:00
c6dce44dd8
fixes in handling of DirAccess for resource path on Android, fixes #1447
2015-04-28 09:38:07 -03:00
79c36ea5f7
fixed ColorArray constructor when taking array as parameter
2015-04-27 14:45:54 -07:00
0adca0a7c9
-made normalmaps easier in 2D, fixes #1467
2015-04-27 08:11:54 -03:00
82cbee2d2d
-added set_master_player binding, fixes #1477
2015-04-27 00:23:16 -03:00
b312df0561
-disabled thread model 2 for the time being, crashes on linux without reason, fixes #1482
2015-04-27 00:19:07 -03:00
f54ad9e086
made parser accept EOF after "pass", fixes #1488
2015-04-26 20:28:41 -03:00
eeb0fcfb41
fix quit bug on linux when using alt-f4, fixes #1677
2015-04-26 19:02:32 -03:00
79d5b7f258
-fixed bodyenter/bodyexit callback of physics bodies, fixes #1739
2015-04-26 17:46:20 -03:00
3bcb930e8a
properly wake up bodies when a parameter changes, fixes #1740
2015-04-26 16:20:00 -03:00
65c96a71bd
fix crash on exit for popup, fixes #1676
2015-04-26 15:42:02 -03:00
81f36b768d
fixes crash related to empty concavecollisionshape, fixes #1709
2015-04-26 13:03:01 -03:00
972af0b0cb
-Fixed shader commets, /* */ works well and crash is solved, fixes #1711
2015-04-26 12:34:42 -03:00
3203a03414
Fixed bug in array comparison, fixes #1712
2015-04-26 12:12:53 -03:00
d3cbabba3d
missing file for bbcode demo
2015-04-26 09:48:17 -03:00
d22a13e2e8
issue #1715 - menu separator
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There was a request for a separator between Open Scene and Save Scene to avoid accidental mis-clicks. So here's that!
2015-04-25 22:45:49 -04:00
ffbe3eeff9
Set name on window management demo's engine.cfg
2015-04-25 22:22:04 -04:00
d066c06e36
Set name on rich text bbcode demo's engine.cfg
2015-04-25 22:21:09 -04:00
f62e09150e
Set name on truck-town demo's engine.cfg
2015-04-25 22:20:06 -04:00
891db1e112
Set name on isometric-light demo's engine.cfg
2015-04-25 22:18:57 -04:00
330351c613
properly update emitting property when emit timeot is used, fixes #1716
2015-04-25 10:36:37 -03:00
ec00cd5c41
-Resolved light clipping issue due to wrong global rect cache, fixes #1722
2015-04-25 10:32:34 -03:00
52e2f4606f
-Objects with BlendMode!=MIX do not get affected by CanvasModulate, fixes #1724
2015-04-24 23:46:42 -03:00
f971ae32e1
casting line into physics on negative space now works properly, fixes #1726
2015-04-24 22:41:31 -03:00
1f8e3117dd
Ability to convert from nodes or other non resource with a get_rid() function to a rid
2015-04-24 20:45:07 -03:00
807a811fad
changed some shortcuts in text editor, maybe fixes #1732
2015-04-24 16:25:27 -03:00
7006fe3cc4
Corrected rectangle intersection, fixes #1731
2015-04-24 16:08:05 -03:00
4fb905ed29
Merge branch 'master' of https://github.com/okamstudio/godot
2015-04-24 15:09:47 -03:00
115f55e972
local changes
2015-04-24 15:09:35 -03:00
b09a8bd32f
fix to collada import crash
2015-04-23 22:42:52 -03:00
5e03874571
Merge branch 'master' of https://github.com/okamstudio/godot
2015-04-22 23:31:09 -03:00
c43dfddb65
Changed collada importer to properly handle ALL blend shape arrays, fixes problems with animated normals, uvs, etc.
2015-04-22 23:29:03 -03:00
1721ef17d6
disable apply modifiers by default in export flag
2015-04-22 18:20:29 -03:00
66c71c21df
resolved some cases wehre built-in doc is not properlt generated, fixes #1719
2015-04-22 00:25:13 -03:00
8aab677906
corrected project manager popup, fixes #1721
2015-04-21 21:30:00 -03:00
7648088fca
ability to get closest owner to point, for navigation and navigation2d
2015-04-21 16:47:49 -03:00
93ce7d92c1
-Many fixes and demo for RichTexLabel
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-Proper ability to edit BBCode in RTL.
2015-04-21 16:01:58 -03:00
70752f3e4b
-oops, duplicated text issue fix..
2015-04-20 20:51:52 -03:00
1e52e0352f
Merge branch 'master' of https://github.com/okamstudio/godot
2015-04-20 19:40:50 -03:00
59154cccf9
-Changed Godot exit to be clean.
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-Added more debug information on memory cleanliness on exit (if run with -v)
-Fixed several memory leaks, fixes #1731 , fixes #755
2015-04-20 19:38:02 -03:00
ed7666151b
Merge pull request #1718 from swenner/documentation_fixes
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Documentation fixes
2015-04-20 18:47:51 -03:00
8156db1623
updated outdated or missing Plane class documentation
2015-04-20 23:31:53 +02:00
03fd8a80c1
fixed incorrect constructor descriptions in Matrix3
2015-04-20 22:38:26 +02:00
87da209f14
fixed typos in the documentation
2015-04-20 22:36:28 +02:00
28c4afeb57
-Rewritten KinematicBody2D::move to MUCH more efficient code.
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-KinematicBody2D::move now properly recognizes collision exceptions and masks, fixes #1649
-Removed object type masking for KinematicBody2D
-Added a test_motion() function to RigidBody2D, allowing simlar behavior to KinematicBody2D::move there.
2015-04-19 20:50:55 -03:00
1de1a04b78
-fix local and global usage for DirAccess, fixes #791
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please test anyway..
2015-04-18 20:11:33 -03:00
b66b86b05e
-Fixed post-import script-reload buf, fixes #1683
2015-04-18 19:06:58 -03:00
701335e845
-Throw error if setter and getter reference their member variable with self. , fixes #1685
2015-04-18 17:55:04 -03:00
389d6ca0c7
disable undo properly after ctrl-i, fixes #1688
2015-04-18 16:57:01 -03:00
a5cbfbbcbb
-fixed relative path saving to file, fixes #1694
2015-04-18 16:33:31 -03:00
170a9349d2
Merge branch 'master' of https://github.com/okamstudio/godot
2015-04-18 16:18:59 -03:00
4661a6e126
-try to avoid errors when path using ".." is present in script include, fixes #1703
2015-04-18 16:17:33 -03:00
bedb4f1ab2
Merge pull request #1662 from TheHX/fix_plugins
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Fix toolbar menu position(RichText and MultiMesh plugins)
2015-04-18 14:45:29 -03:00
e388d551b7
Merge pull request #1667 from TheHX/fix_multiline_strings
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Now the script editor highlight all lines of a multiline string
2015-04-18 14:45:15 -03:00
f92a1fd646
Merge pull request #1691 from Faless/area_combine_2d
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Implement Area2D space_override_mode = COMBINE
2015-04-18 14:44:59 -03:00
fdaa2920eb
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
6b3cd13c8d
-fix vector rotation, fixes #1705
2015-04-18 14:19:33 -03:00
2592f0da9f
Merge branch 'master' of https://github.com/okamstudio/godot
2015-04-18 14:17:27 -03:00
be46be7801
-renamed function to get object from instance id
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-added function to get list of tiles used
2015-04-18 14:00:15 -03:00
b56badf77b
-Added android immersive mode, fixes #303
2015-04-17 16:18:46 -03:00
3b434eacde
Fix clipping when used in viewport or inside another viewport, fixes #1661
2015-04-14 22:05:14 -03:00
e1bfbcfd42
Fix operator definition for AreaCMP
2015-04-14 16:46:52 +00:00
bad445066c
Implement Area2D space_override_mode combine
2015-04-14 16:33:52 +00:00
28304bc330
-Changed the cubic interpolator, improves situation with PathFollow in #1659
2015-04-13 09:47:03 -03:00
2998515442
-Fix issue of scene import script path being broken on reimport, fixes #1668
2015-04-13 09:21:34 -03:00
8fa4f1cf82
-Made sure that "free" function appears in documentation and code completion, fixes #1664
2015-04-12 22:22:44 -03:00
ed5b939077
scene switcher demo changed to reflect tutorial, fixes #1673
2015-04-12 20:57:26 -03:00
e573d3a945
fixed broken lighting, closes #1671
2015-04-12 20:41:25 -03:00
61ab20a0bb
fixed UV2 source in shader graph, closes #1633
2015-04-12 19:36:35 -03:00
f9906eeac8
-Fixed screen capture for viewports, added a screen capture demo, fixes #1529
2015-04-12 18:58:05 -03:00
3e20391bf6
-Changed bootsplash option to use a file, fixes #1539
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-Added OS.get_splash_tick_msec() to query when splash appeared
2015-04-12 17:55:01 -03:00
2dfa1279ea
improved save path error messages for scene, textures and audio, fixes #1514
2015-04-12 16:45:59 -03:00
87c51b6fc0
Modified OSX11 to try alternative audio drivers if pulseaudio does not work or user dislikes lennart potering , fixes #1511
2015-04-12 16:11:26 -03:00
ab6eaa3de4
renamed scrts to scripts, fixes #1525
2015-04-12 15:40:08 -03:00
562bc22dd4
Now the script editor highlight all lines of a multiline string
2015-04-09 18:24:38 -03:00
5cb4ba24d3
Fix toolbar menu position(RichText and MultiMesh plugins)
2015-04-09 09:48:46 -03:00
3fddc9e55a
fixed navigation tile issue, fixes #1581
2015-04-09 01:18:01 -03:00
e7ba4eca9f
-function remove_and_delete_child removed. Just use child.free() or child.queue_free() instead. Fixes #1603
2015-04-09 00:49:48 -03:00
b967bb73c2
Merge branch 'master' of https://github.com/okamstudio/godot
2015-04-09 00:31:07 -03:00
d148a03848
-Fixes bug in ShaderGraph material, when uniform property is not used, fixes #1634 and #1610
2015-04-09 00:29:21 -03:00
dd12bd406e
Merge pull request #1654 from TheHX/fix_editor_dialog
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Changed popup_centered by popup_centered_minsize in editor dialogs
2015-04-08 20:34:06 -03:00
59692d9012
Changed popup_centered by popup_centered_minsize in editor dialogs
2015-04-08 14:02:13 -03:00
e18c6ef63b
-Better Collada now keeps mesh names properly from blender, makes the "overwrite existing, keep materials" import mode work properly.
2015-04-08 01:46:55 -03:00
b016f3898b
fixed re-import of scene when new nodes are added, fixes #1620
2015-04-08 01:11:50 -03:00
3b35bcc955
-fix resolver erase query to avoid running out of slots, fixes #1621
2015-04-07 22:45:33 -03:00
54ed432913
fix crash when deleting shader from material, fixes #1631
2015-04-07 22:30:36 -03:00
7852be816a
fixed shader graph length node, fixes #1632
2015-04-07 22:22:46 -03:00
6227058098
added assert to disassembly, fixes #1641
2015-04-07 21:48:03 -03:00
963845eea9
Merge branch 'master' of https://github.com/okamstudio/godot
2015-04-07 21:21:06 -03:00
22997294fa
-Concatenating arrays keeps the shared property if any of the arrays is shared. Fixes #1646
2015-04-07 21:18:46 -03:00
ef222aea89
Merge pull request #836 from adolson/new-default-project-icon
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new default project icon
2015-04-07 20:25:33 -03:00
b135cdbf05
Merge pull request #1531 from vkbsb/h5_canvas_polygon_fix
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H5 canvas polygon fix
2015-04-07 20:22:58 -03:00
e336306e91
Merge pull request #1554 from NateWardawg/inspectorupdate
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Camel casing being capitalized only happens in the inspector now.
2015-04-07 20:22:09 -03:00
219fce737c
Merge pull request #1564 from Faless/area_combine-1
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Implement combine mode for area
2015-04-07 20:21:11 -03:00
8619cb64ba
Merge pull request #1567 from sanikoyes/Pr-GDScript-seed-get-inst
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Pr-GDScript-seed-get-inst
2015-04-07 20:19:07 -03:00
b989498004
Merge pull request #1568 from sanikoyes/Pr-missing-WM_RBUTTONDBLCLK
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Pr-missing-WM_RBUTTONDBLCLK
2015-04-07 20:17:32 -03:00
d1567636f4
Merge pull request #1569 from sanikoyes/Pr-sort-sample-library
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Pr-sort-sample-library
2015-04-07 20:17:16 -03:00
b307ee79a1
Merge pull request #1574 from UsernameIsAReservedWord/fix_3d_spot_attenuation
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fixes_3d_spot_attenuation
2015-04-07 20:16:00 -03:00
5ed2600279
Merge pull request #1580 from UsernameIsAReservedWord/fixes_help_background_color_theme
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fixes #332 : makes EditorHelp uses EditorSettings bg color
2015-04-07 20:15:06 -03:00
7b75658bb2
Merge pull request #1585 from UsernameIsAReservedWord/add_is_queued_for_deletion_in_objects
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add : bool Object.is_queued_for_deletion()
2015-04-07 20:14:51 -03:00
b1bf4fcef2
Merge pull request #1591 from MostafaHassan/pr_FixCrashInVisualShader
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(Fix crash) in visual shader for curve remap node
2015-04-07 20:14:10 -03:00
8f07919a5f
Merge pull request #1597 from UsernameIsAReservedWord/add_scons_custom_extra_suffix
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add scons extra suffix option
2015-04-07 20:12:58 -03:00
9c1fef866f
Merge pull request #1602 from TheHX/fix_issue_#1594
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Fix Issue #1594
2015-04-07 20:12:39 -03:00
49ca7b5f12
Merge pull request #1609 from TheoXD/_fix_crash_in_viewport_picking
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Fixed crash in viewport object picking.
2015-04-07 20:12:19 -03:00
7978245784
Merge pull request #1614 from hurikhan/pr_parameter_names
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wm api -- set screen parameter names for gdscript
2015-04-07 20:11:53 -03:00
b60d41bb5d
Merge pull request #1627 from Martho42/patch-1
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Fixes issue #1604 (accelerometer malfunctioning on some devices)
2015-04-07 20:11:35 -03:00
888dfcb02e
Merge pull request #1639 from UsernameIsAReservedWord/fix_printraw
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PR : fixes printraw to make it actually print raw
2015-04-07 20:09:42 -03:00
b36e41cb71
Added a PVRTC encoder for iOS
2015-04-06 21:48:20 -03:00
fcbf473d0d
fix printraw to make it actually print raw
2015-04-06 13:57:31 +02:00
7a2698bb44
Fixes the accelerometer
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Resolves the issue of the accelerometer behaving differently across devices with landscape as default and devices with portrait as default.
2015-04-04 17:03:56 -07:00
af368b7e1a
set screen parameter names for gdscript
2015-04-03 15:00:55 -04:00
5d99e15e43
fix shadow issue with lights in mix mode, i think fixes #1611
2015-04-03 14:36:10 -03:00
f77349a4c2
Better fix
2015-04-03 10:28:30 -03:00
68c2a959dd
Bullet shower demo crashed because of dynamic casting in the code for object picking. Making sure the object has an ID greater than 0 before typecasting solves it.
2015-04-03 14:42:05 +02:00
9fa1698c74
Changes to Light
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-=-=-=-=-=-=-=-=
-Changed material unshaded property for an enum, which supports light-only shading
-Added a "Mix" shading mode, useful for using lights as masks
-Added energy parameter to Light2D
2015-04-03 01:43:37 -03:00
aa929bc1f1
fix_issue_#1594
2015-04-02 15:32:37 -03:00
42d41a3fbc
wrong function, changing..
2015-04-02 15:03:14 -03:00
8ea7e3e2b1
javascript build fix
2015-04-02 14:54:36 -03:00
68e42f53ba
Beta1 Attempt #1
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-=-==-=-=-=-=-=-
-Small fixes in canvas item light shader
-Fixed compilation in server target
-Export for Android makes 32 bits display as default
-changed version to 1.1beta1
2015-04-02 12:59:23 -03:00
1572238adb
merging okam changes
2015-04-02 07:22:17 -03:00
ebd743f7c2
Merge branch 'master' of https://github.com/okamstudio/godot
2015-04-02 01:35:12 -03:00
7c1d516c01
fullscreen thing
2015-04-02 01:32:02 -03:00
ed2a24ef21
solved color depth issues on osx
2015-04-01 12:39:54 -03:00
76c2b9d812
fix shadow attenuation
2015-04-01 12:23:13 -03:00
7ea3482c38
add scons extra suffix option
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makes it possible to add a custom extra suffix to the base filename of
all generated binary files.
example :
scons p=windows extra_suffix=yourBranchName
or
scons p=windows bits=32 extra_suffix=v20150401_1642
or
scons p=windows extra_suffix=msvc2010_git20150401
2015-04-01 17:04:41 +02:00
3920c497b3
Option in Android export to use 32 bits buffer.
2015-03-31 19:02:40 -03:00
33f24df786
Merge branch 'master' of https://github.com/okamstudio/godot
2015-03-31 17:57:43 -03:00
7fc4059b13
read depth fixes
2015-03-31 17:57:16 -03:00
78d734873d
Fixed crash when trying to add keypoints and deleting them while holding mouse button down.
2015-03-31 22:49:11 +02:00
ec1aea5b3b
Merge branch 'pr_PreventScriptFromExtendingItself'
2015-03-31 21:59:39 +02:00
73ff3ac218
(Fix) script will not be able to extend itself
2015-03-31 21:34:50 +02:00
4883e2e887
Merge pull request #1589 from MostafaHassan/pr_NoSelection_AddNodeToRoot
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New node will be added to root node if nothing is selected
2015-03-31 15:38:50 -03:00
3d4cc27bad
New node will be added to root node if nothing is selected
2015-03-31 20:26:38 +02:00
ad634876b5
fixes for light2d in androids that do not support
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read depth
2015-03-31 14:59:28 -03:00
9cca88eb92
Update object.h
2015-03-28 18:42:01 +01:00
3c67e22c3d
add : bool Object.is_queued_for_deletion()
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`object.is_queued_for_deletion()` return true if the object was
`object.queue_free()` or `SceneTree.queue_delete(object)`.
2015-03-28 18:34:28 +01:00
303ce0ea32
makes_editorhelp_uses_editor_settings_bg_color
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This fixes issue #332 by using the "text_editor/background_color" editor
setting as background color for the EditorHelp.
2015-03-26 15:45:53 +01:00
7f8a0cddcf
fixes to shader to get most new demos working on mobile
2015-03-25 22:56:35 -03:00
103ab3bd1a
fixes_3d_spot_attenuation
2015-03-25 16:27:55 +01:00
97f34a1dd6
Add seed/get_inst function for GDScript
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seed -> Math::seed
get_inst -> ObjectDB::get_instance
2015-03-25 11:01:12 +08:00
042ead0e5d
add missing WM_RBUTTONDBLCLK message
2015-03-25 10:58:22 +08:00
1515de217e
Sort sample lists by name(more readable)
2015-03-25 10:57:35 +08:00
cbad0440ab
2D normal mapping and lighting simple demos
2015-03-24 16:17:49 -03:00
600bae34bd
Re-sort Area array during integration step
2015-03-24 18:46:26 +00:00
18a1403fcf
Implement combine mode for area
2015-03-24 18:46:26 +00:00
4b3b5eba86
Use Vector for storing areas
2015-03-24 18:46:26 +00:00
ba194115bc
Merge pull request #1565 from romulox-x/osx_wm_fix
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fixed build error on OSX from new WM code
2015-03-24 09:49:03 -03:00
a6f6bd85f9
fixed build error on OSX from new WM code
2015-03-23 22:07:03 -07:00
f35315fee2
Merge pull request #1563 from romulox-x/ios_wm_fixes
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fixed iphone build with new window management changes
2015-03-23 23:09:03 -03:00
e3957e32de
fixed iphone build with new window manamenet changes
2015-03-23 18:55:45 -07:00
3cf9490c46
window managements functions work
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but still side-functions, all API needs to be migrated to them
2015-03-23 20:47:53 -03:00
0245d4a2b0
oops, fucntion was there twice
2015-03-23 16:12:59 -03:00
8db3922f56
small android fix
2015-03-23 14:15:11 -03:00
92905075d3
crash bug solved, fixes #1560
2015-03-23 13:44:03 -03:00
7ad7f2f6a9
android fixes, please test
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(can' t build android atm)
2015-03-23 11:31:23 -03:00
393e5605c9
Merge pull request #1367 from not-surt/snapping2
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Better 2D Snapping
2015-03-23 11:02:45 -03:00
21eb3b2a83
Camel casing being capitalized only happens in the inspector now.
2015-03-23 00:08:07 -05:00
09e6e29d67
Merge branch 'master' into snapping2
2015-03-23 14:58:56 +10:00
a12c364489
Merge pull request #1549 from rollenrolm/new_api_x11_fixes
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New API: build fixes for x11
2015-03-23 01:34:32 -03:00
a017686689
Merge pull request #1552 from hurikhan/wm_demo_fix
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new_wm_api -- window_management-demo fix
2015-03-23 01:34:22 -03:00
001a16064f
adjust the window_management demo to the new function names
2015-03-23 00:09:12 -04:00
ca0b3ce1f6
New API: build fixes for x11
2015-03-23 01:31:38 +01:00
b9bd83e178
Merge branch 'master' of https://github.com/not-surt/godot into snapping2
2015-03-23 08:31:54 +10:00
817f9debe7
Add iostream include to collada plugin and change to light occluder to use canvas item snap function.
2015-03-23 08:24:52 +10:00
fb2cdfe7ed
Merge branch 'master' of https://github.com/not-surt/godot into snapping2
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Conflicts:
tools/editor/plugins/canvas_item_editor_plugin.cpp
tools/editor/plugins/canvas_item_editor_plugin.h
2015-03-23 08:19:20 +10:00
c68563aeb4
Merge pull request #1542 from jotson/wmclass
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Reverted change to classHint
2015-03-22 19:18:44 -03:00
95c18c2fad
Merge pull request #1545 from okamstudio/revert-1401-inspectorupdate
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Revert "Camelcased script variables will now capitalize in the inspector...
2015-03-22 19:06:24 -03:00
0dcca688d2
Revert "Camelcased script variables will now capitalize in the inspector."
2015-03-22 19:06:13 -03:00
23e13ce3c2
fixes to new window management API
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-needs testing on Linux
-needs testing on Windows
-NEED SOMEONE TO IMPLEMENT IT ON OSX!! PLEASE HELP!
2015-03-22 19:00:50 -03:00
182c86de3f
Reverted change to classHint
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Using `char wmclass[] = "Godot"` causes `xprop` to report the
following for WM_CLASS:
`WM_CLASS(STRING) = "\200\326\322\365\377\177", "\200\326\322\365\377\177"`
This makes the Unity window manager fail to connect the running app
with the icon on the launcher.
2015-03-22 14:05:24 -07:00
e9f94ce8d2
fix area center of gravity
2015-03-22 15:11:36 -03:00
15bee515e6
Merge pull request #1487 from hurikhan/x11-window-management
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X11 window management
2015-03-22 15:10:50 -03:00
eefcf93e55
Merge pull request #1331 from fry-/master
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Add 2D fog of war demo
2015-03-22 15:08:21 -03:00
c16276b414
Merge pull request #1378 from erbridge/settings_not_checkbox
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Make View > Settings a non check item
2015-03-22 15:06:01 -03:00
f706e3e5d1
Merge pull request #1380 from ElectricSolstice/wparentheses_removal
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Changed code to remove gcc -Wparentheses warnings.
2015-03-22 15:05:47 -03:00
0302ea5b82
Merge pull request #1396 from Spooner/fix_sprintf_errors
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Fix sprintf errors
2015-03-22 15:03:32 -03:00
7436f0bb37
Merge pull request #1401 from NateWardawg/inspectorupdate
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Camelcased script variables will now capitalize in the inspector.
2015-03-22 15:02:42 -03:00
ffa556aeea
Merge pull request #1402 from ElectricSolstice/editor_match_fix
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Fixed issue #1377 about script editor parenthesis matching.
2015-03-22 15:02:15 -03:00
da7698073f
Merge pull request #1407 from NateWardawg/documentation
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Updated the internal documention for the GDScript class.
2015-03-22 15:02:00 -03:00
f6e537b08f
Merge pull request #1432 from UsernameIsAReservedWord/fixes_platform_windows_detect_py
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Fixes platform/windows/detect.py
2015-03-22 15:01:27 -03:00
68c3e82f7a
Merge pull request #1433 from cheece/patch-1
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COLLADA load morph target normals
2015-03-22 15:01:01 -03:00
ca30c87019
Merge pull request #1438 from Spooner/fix_isometric_demo
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Fix isometric demo
2015-03-22 14:59:58 -03:00
3aed92e5b1
Merge pull request #1450 from theuserbl/master
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Making ToolButton and KEY_MASK_CMD accessable in GDScript and the IDE
2015-03-22 14:58:42 -03:00
c2d975582c
Merge pull request #1446 from UsernameIsAReservedWord/fixes_kinematicbody_move_crash
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should fixes #1284 (KinematicBody .move() crash)
2015-03-22 14:56:30 -03:00
6d813c81b8
Merge pull request #1460 from MarianoGnu/master
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Create Checkbox class with support for Radio Buttons
2015-03-22 14:55:36 -03:00
a8f55d11d3
Merge pull request #1480 from theuserbl/patch-2
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Changed *_scene() to *_tree() in the time-example
2015-03-22 14:54:06 -03:00
3a96937e93
Merge pull request #1512 from the-mech/master
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[Fix] make_dir_recursive on Windows
2015-03-22 14:53:10 -03:00
4069dc7891
Merge pull request #1521 from codx/master
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Fix for InputEvent::set_as_action
2015-03-22 14:48:54 -03:00
47efcff8bb
Merge pull request #1535 from rollenrolm/hidden_files
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New option to show/hide hidden files
2015-03-22 14:46:09 -03:00
1aaaee99e9
Merge pull request #1537 from rollenrolm/issue_#931
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Fix issue #931 : display current view name into editor's 3d scene viewpor...
2015-03-22 14:44:29 -03:00
230739c762
Merge pull request #1538 from rollenrolm/issue_#1484
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Fix for Issue #1484 : Don't strip whitespace on line comment
2015-03-22 14:42:53 -03:00
8c91dadff7
minor comments
2015-03-22 13:01:34 -03:00
1e4841dc52
drag & drop demo (GUI)
2015-03-22 12:52:47 -03:00
78694d8542
gui in 3D demo now uses area for input
2015-03-22 11:52:07 -03:00
92ab362afa
avoid function naming conflict on light scale
2015-03-22 10:39:32 -03:00
a93e33f5c8
added spatial and node2d helper methods
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to perform operations such as translaiton, rotation, etc directly on
nodes.
2015-03-22 10:33:58 -03:00
dac2017dee
fixes/cleans up
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-input now correctly works when using viewport scaling
-added function to get areas/bodies in given point
-added function to get space state directly from world
2015-03-22 09:40:26 -03:00
cde55bee91
Fix for Issue #1484 : Don't strip whitespace on line comment
2015-03-22 10:25:18 +01:00
c6c72a3c37
input events on Area2D is now supported
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also added a demo showing how this works
2015-03-22 01:46:18 -03:00
4d30bb7241
Fix issue #931 : display current view name into editor's 3d scene viewports
2015-03-21 21:47:21 +01:00
db0a71fc58
New option to show/hide hidden files
2015-03-21 18:33:32 +01:00
4fa71a6ee0
Removing Print statement effects perf.
2015-03-21 22:25:48 +05:30
40496dd76a
signed distance field fonts demo
2015-03-21 10:15:30 -03:00
372fa5277c
Fix for canvas_draw_polygon on webgl.
2015-03-21 10:12:25 +05:30
acc6f3b285
signed distance field font support
2015-03-21 00:43:33 -03:00
beab10ab9b
Revert "Revert "Missed some things in prev commit.""
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This reverts commit 2e59788aa9 .
2015-03-20 11:48:21 +05:30
eb3c88b3dd
Revert "Revert "Removing etc1 from build for javascript platform.""
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This reverts commit 9965e93f7e .
2015-03-20 11:47:56 +05:30
2e59788aa9
Revert "Missed some things in prev commit."
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This reverts commit d3280f91a1 .
2015-03-20 11:12:59 +05:30
9965e93f7e
Revert "Removing etc1 from build for javascript platform."
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This reverts commit 41b729ccff .
2015-03-20 11:12:13 +05:30
d3280f91a1
Missed some things in prev commit.
2015-03-20 11:06:28 +05:30
41b729ccff
Removing etc1 from build for javascript platform.
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Based on inputs from reduz
1) Made etc1 optional driver and default yes.
2) Reverted the hack in rg_etc1.cpp
3) Disabled etc1 for javascript plaform.
2015-03-20 10:18:13 +05:30
90a84b4ddb
wip distance field font import
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font import may not work if using distance field, this is WIP
2015-03-20 00:26:01 -03:00
72895ddecf
Replacing spaces with tabs
2015-03-20 07:47:06 +05:30
743b3157bc
Fix for newer gcc. Picked from GoogleCode
2015-03-19 10:35:24 +05:30
1d45cd0ff1
Fix Javascript build.
2015-03-19 10:31:36 +05:30
9dd0d8277d
add overlap test function, remove a semicolon
2015-03-18 21:03:11 -03:00
4cac1e0cb6
add functions to test overlap with another body or area
2015-03-17 09:25:35 -03:00
a969e2e6f1
Area2D can now detect overlap with other areas
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this should make everything simpler, specially for newcomers to Godot
2015-03-17 00:45:25 -03:00
53e1694e1e
New option to send canvas to render buffer
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allows to use 3D environment effects for post processing such as Glow,
Bloom, HDR, etc. in 2D.
2015-03-16 01:14:59 -03:00
2d4cad7057
Fix for InputEvent::set_as_action
2015-03-15 23:17:48 -03:00
5b54361daf
Merge pull request #1518 from argylelabcoat/patch-1
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Update file_access_windows.cpp for mingw cross-compile
2015-03-15 11:56:38 -03:00
1200689245
Update file_access_windows.cpp for mingw cross-compile
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Cross compiling on linux failed on this file. Changing case of the windows.h and shlwapi.h allows mingw to find these headers but setting WINVER 0x0500 is needed for the compiler to find ReplaceFileW
2015-03-15 09:43:13 -05:00
e646fc5b5d
[Fix] make_dir_recursive on Windows
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function normally tries to create c: which isn't possible, because the access is denied, handling ERROR_ACCESS_DENIED as ERR_ALREADY_EXISTS lets the function skip the creation of c: .
2015-03-14 12:35:18 +01:00
51b8102f14
Merge pull request #1510 from sanikoyes/Pr-fix-particles2d-bind
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Pr-fix-particles2d-bind
2015-03-13 23:46:30 -03:00
7cdd3c86c4
Add missing particles_2d macro bind
2015-03-14 10:40:58 +08:00
0d3b2ea1fd
Merge pull request #1504 from marynate/PR-fix-backbuffer-compile
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Fix compile error in back_buffer_copy.h
2015-03-12 08:27:21 -03:00
86eedaec21
Fix compile error in back_buffer_copy.h
2015-03-12 14:23:36 +08:00
650e13f3cd
back buffer copy node, to improve on texscreen()
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back buffer copy node and respective demo
2015-03-12 01:05:50 -03:00
9f88a40e9f
simple shader effects library for 2D
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ready to use in any project
2015-03-11 01:44:52 -03:00
a6f96f46b7
small optimizations to isometric light demo
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should work faster, and even faster if exported.. as textures have been
optimized.
2015-03-10 21:05:49 -03:00
57380f9aba
increase minimum range in property editor a bit
2015-03-10 09:53:22 -03:00
91744e9ed3
New Demo, Screen Space Shaders
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-Fixes to screen space shaders.
-Fixes to isometric light demo.
2015-03-10 00:53:50 -03:00
3fc9017fbb
Merge pull request #1491 from marynate/PR-fix-tilemap-compile
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Fix compie error in TileMap::_fix_cell_transform(...)
2015-03-09 10:00:40 -03:00
7957709cb1
Fix compie error in TileMap::_fix_cell_transform(...)
2015-03-09 16:28:08 +08:00
09489e3a78
lot of work on 2D lighting and isometric maps
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added a new demo, isometric_light that does full isometric sorting,
lights, shadows, etc.
2015-03-09 02:34:56 -03:00
f7621810a2
removed up, down, left, right keys from the demo.
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were used before for fast multiscreen setup testing.
2015-03-08 09:26:58 -05:00
0bc7eb1d91
Fix C++11 compilation
2015-03-08 10:39:27 -03:00
52a4e8495c
fix introduced bug
2015-03-08 04:24:21 -05:00
5241626dee
fixing a typo in the demo
2015-03-08 03:32:13 -05:00
ba74e45027
added Label_MouseGrab_KeyInfo
2015-03-08 01:27:36 -06:00
87be945d49
Merge remote-tracking branch 'upstream/master' into x11-window-management
2015-03-08 15:10:48 +08:00
31e6c6ca8f
Changed *_scene() to *_tree()
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Changed _enter_scene and _exit_scene() to _enter_tree() and _exit_tree() in the time-example, because the *_scene no longer work.
2015-03-05 23:05:30 +01:00
2c2894ceb6
Merge branch 'master' of https://github.com/okamstudio/godot
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Conflicts:
modules/gdscript/gd_tokenizer.cpp
scene/resources/shader_graph.h
2015-03-03 14:41:36 -03:00
4d2198110b
merges from okam repo
2015-03-03 14:39:13 -03:00
63006f6f6f
Register CheckBox class to create it using editor.
2015-03-02 22:12:51 -03:00
a0ee5cc353
time was not being set properly with the rest of the uniforms.
2015-03-02 19:21:46 -03:00
440cc5e4b6
Merge pull request #1437 from Hinsbart/fix_win_joy
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fix get joystick name from registry on some systems
2015-03-02 01:00:56 -03:00
a1f715a4da
support for 2D shadow casters
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Added support for 2D shadow casters.
*DANGER* Shaders in CanvasItem CHANGED, if you are using shader in a
CanvasItem and pull this, you will lose them. Shaders now work through a
2D material system similar to 3D. If you don't want to lose the 2D
shader code, save the shader as a .shd, then create a material in
CanvasItem and re-assign the shader.
2015-03-02 00:54:43 -03:00
0e732637d0
Merge pull request #1459 from romulox-x/blend_with_transparent_background
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changed the blending function when using a transparent render target so ...
2015-03-01 20:52:20 -03:00
320700fc92
changed the blending function when using a transparent render target so that it blends properly
2015-03-01 15:44:02 -08:00
e15157f289
Merge pull request #1414 from romulox-x/viewport_clear_alpha
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changed viewport clearing to use the alpha value of the clear color, and...
2015-03-01 18:58:50 -03:00
205ed6c9f5
Improve mechanism and fix radio icon rendering.
2015-03-01 16:45:13 -03:00
e8e9f100e5
Add CheckBox control with theme edition and radio icon avaible.
2015-03-01 11:23:05 -03:00
e2c0caf41e
Update global_constants.cpp
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Making KEY_MASK_CMD usable in GDScript
2015-02-27 11:19:55 +01:00
525f2fe995
Update register_scene_types.cpp
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Makes ToolButton usable for GDScript
2015-02-27 11:09:57 +01:00
69cf996ce6
should fixes #1284
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I could reproduce the crash described in #1284 only with 32bits versions of godot.
The test scene contains a Plane collision shape, and a kinematicsbody with a Sphere collision shape.
The crash occurs into `CollisionSolverSW::solve_distance_plane()` on line 299 when `p_shape_A` is a `PlaneShapeSW` object and when `p_shape_B` is a `MotionShapeSW` object, because `int support_count;` is not initialized by default, and because `MotionShapeSW::get_supports()` does not change `support_count` once passed as referenced parameter, and if the default value of `support_count` is greater than the length of `supports[16]`.
I don't know if it is the good way to fix it because i'm not skilled ennough with the physics server inner working, but this fix prevents the crash and the test-scene seems to work correctly.
2015-02-26 19:27:32 +01:00
e7024259e1
Fixed columns to have integer positions, so that they don't "jiggle" when moving the camera.
2015-02-25 17:24:32 +00:00
9229d9d1bb
fix get joystick name from registry on some systems
2015-02-25 16:33:08 +01:00
1444946006
COLLADA load normals from morph target
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if the file has normals use them!
2015-02-24 20:13:21 -04:30
b3976ec14c
Update detect.py
2015-02-24 22:38:49 +01:00
fde7f11a55
Update detect.py
2015-02-24 22:31:18 +01:00
84905809a1
fixes platform/windows/detect.py
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- fixes issue #1298 : under windows, too long `ar` command lines are split into several smaller command lines.
- fixes issue #1285 : under linux, cross compiling with Mingw-w64 now generates actual 64bits EXE.
- `MINGW32_PREFIX` and `MINGW64_PREFIX` environment variables are also available for Windows.
- started to clean-up the remains of previous hacks and workarounds.
- added some documentation into the script.
2015-02-24 22:28:51 +01:00
c85b2e3fb3
Merge branch 'master' of https://github.com/okamstudio/godot
2015-02-22 14:08:59 +00:00
2ac767b1f5
changed viewport clearing to use the alpha value of the clear color, and made the transparent bg option of viewport force a clear color of 0,0,0,0
2015-02-21 13:57:12 -08:00
41686d5fdd
Merge branch 'master' of https://github.com/okamstudio/godot into snapping2
2015-02-22 07:38:06 +10:00
1d7337ba10
Merge pull request #1369 from not-surt/tile_rotation
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Tile Rotation
2015-02-21 15:37:02 -03:00
57183a7783
Merge pull request #1410 from romulox-x/viewport_clear
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added option to disable automatic clearing of viewport render buffer
2015-02-21 10:41:53 -03:00
f4312a5076
added option to disable automatic clearing of viewport render buffer
2015-02-21 01:35:06 -08:00
bfad392387
Updated the variable in the lerp function to be weight instead of percent.
2015-02-20 16:28:48 -05:00
071b2ea4f2
Updated the internal documention for the GDScript class.
2015-02-20 13:05:21 -05:00
402db5bd79
Renamed "snap to offset" to "snap relative". Better conveys meaning.
2015-02-20 22:21:59 +10:00
8f5bf2a2ef
Camelcased script variables will now capitalize in the inspector.
2015-02-19 19:35:04 -05:00
11a5949ec4
Fixed issue 1377 about script editor parenthesis matching.
2015-02-19 16:34:04 -08:00
31e076d16a
Merge branch 'master' of https://github.com/okamstudio/godot
2015-02-19 18:13:15 -03:00
daeac73c54
restored @ for nodepaths/stringnames
2015-02-19 18:12:45 -03:00
15d97c1e08
Merge pull request #1398 from NateWardawg/rewording
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Changed the tooltip message for instancing a scene.
2015-02-19 14:29:38 -03:00
748311ec42
Added info about operator after bespoke error message.
2015-02-19 16:59:37 +00:00
c6a87d3a50
Changed the tooltip message for instancing a scene.
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- Old wording was misleading as it gave the impression that you could select any node from another scene.
- New wording matches the functionality that you instance the entire scene as a single node.
2015-02-19 11:15:13 -05:00
db2381de7a
Correctly halt on error in sprintf parsing ( fixes #1393 )
2015-02-19 15:45:49 +00:00
e3bf8ab02d
Merge branch 'master' of https://github.com/okamstudio/godot into fix_sprintf_errors
2015-02-19 14:55:21 +00:00
3fdf3d8eab
-fix compilation of godot server
2015-02-19 11:54:03 -03:00
6353734bfb
Merge branch 'master' of https://github.com/okamstudio/godot
2015-02-19 13:29:44 +00:00
cf75bf842d
-improved pathfinding accuracy
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(i hope?)
2015-02-19 00:27:02 -03:00
3241b0181e
Merge branch 'master' of https://github.com/okamstudio/godot
2015-02-19 02:00:50 +00:00
5ef3f7392f
support for light and normal mapping in 2D
2015-02-18 19:40:02 -03:00
33ed0efeef
Merge branch 'master' of https://github.com/okamstudio/godot
2015-02-18 13:53:40 +00:00
c0efa3fb5b
Merge branch 'master' into wparentheses_removal
2015-02-17 23:10:56 -08:00
63165d80d5
Merge pull request #1389 from greay/osx_build
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fix a small build error on OS X
2015-02-18 00:51:28 -03:00
ef565b9778
fix for “no viable conversion from 'NSPoint' (aka '_NSPoint') to 'CGPoint'” build error on OS X
2015-02-17 19:19:29 -08:00
335cd90441
Merge branch 'master' of https://github.com/okamstudio/godot
2015-02-18 01:07:33 +00:00
0e1f34b49d
Changed code to remove gcc -Wparentheses warnings.
2015-02-16 18:58:41 -08:00
56402900ff
View > Settings isn't a check item.
2015-02-17 02:51:17 +00:00
fba2d121b4
Corrected behaviour of File.READ_WRITE mode ( fixes #378 )
2015-02-16 20:59:16 +00:00
2bea642583
-Some more work on 2D Lights (NOT FUNCTIONAL YET!)
2015-02-16 14:45:11 -03:00
b3dc4f8550
Merge branch 'master' of https://github.com/okamstudio/godot into snapping2
2015-02-16 05:08:47 +10:00
0fa1153ea7
Merge branch 'master' of https://github.com/okamstudio/godot into tile_rotation
2015-02-16 05:07:13 +10:00
d7ea20c166
Merge pull request #1371 from erbridge/fix_shadow_declaration
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Fix a shadow declaration
2015-02-15 16:03:18 -03:00
2478935f96
Fix a shadow declaration.
2015-02-15 18:09:11 +00:00
4333aa240c
Godot UI is quick and snappy again!
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Changed linked listed sort to use auxiliary memory
this fixes user interface performance issues.
2015-02-15 12:38:25 -03:00
2d4cec0cb6
fix return value of slide and reflect
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closes #1311
2015-02-15 11:26:31 -03:00
f5d2e1f42c
Renamed EXPERIMENTAL_WM_API to NEW_WM_API
2015-02-15 18:26:49 +08:00
ee81d4b359
Merge remote-tracking branch 'upstream/master' into x11-window-management
2015-02-15 17:49:34 +08:00
196185d0be
Merge branch 'master' of https://github.com/okamstudio/godot
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Conflicts:
scene/2d/tile_map.cpp
2015-02-15 18:21:35 +10:00
e2c8aecb3d
Better 2D Snapping
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Consolidated duplicate snapping functions into CanvasItemEditor.
Allow non-square grids.
Add grid origin offsets.
Allow seperate toggling of grid display.
Add rotation snapping.
Add offset snapping.
2015-02-15 18:00:55 +10:00
2185c018f6
begin new serialization framework
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also got rid of STL dependency on triangulator
2015-02-15 01:21:26 -03:00
7ebb224ec1
Merge pull request #1362 from not-surt/tile_map_body_mode
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Added body mode property for TileMap as kinematic body
2015-02-14 19:25:35 -03:00
d2f86cc09b
fixes to mouse warp
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-can warp now from viewport and control, in their respective coordinate
systems
-warp is now local to the window on Windows and OSX.
IF YOU RUN OSX, PLEASE TEST THIS! And make sure it works!, new code is
in OS_OSX::warp_mouse_pos. I don't have OSX so i can't test!
2015-02-14 19:22:06 -03:00
a49802ae33
-resolved shader set parameter bug, closes #1361
2015-02-14 14:54:58 -03:00
c5f509f238
New Navigation & Pathfinding support for 2D
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-Added Navigation & NavigationPolygon nodes
-Added corresponding visual editor
-New pathfinding algorithm is modern and fast!
-Similar API to 3D Pathfinding (more coherent)
2015-02-14 12:10:15 -03:00
8bb1e19d73
Replace body_mode property with use_kinematic flag.
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Revert 2D Platformer demo's moving platforms to sprite plus body.
2015-02-14 06:43:50 +10:00
9d182e93a3
Added body mode property to TileMap to select between static and kinematic physics bodies. Kinematic allow use of TileMaps for moving platforms for example.
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Updated 2D Platformer demo to use kinematic TileMaps for moving platforms, in doing so discovered that the tileset was messed up and not converting properly, so fixed that too.
And in order to fix the tileset I need to activate snapping for collision polygon vertices.
2015-02-13 20:49:21 +10:00
6a38ab1b43
Reorder tile transforms so transpose occurs before flips. Much more intuitive for flipping transposed tiles.
2015-02-13 10:56:53 +10:00
5c3c730bad
Merge branch 'master' of https://github.com/okamstudio/godot
2015-02-13 06:26:53 +10:00
d0ea475405
Merge pull request #1359 from Hinsbart/fix_win_joy
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fix get_joy_name() on windows
2015-02-12 16:04:03 +01:00
a13e180052
Merge remote-tracking branch 'upstream/master' into x11-window-management
2015-02-12 15:58:29 +01:00
df7d26ff5b
cleanup + MouseGrab
2015-02-12 15:58:00 +01:00
97e46194f4
fix get_joy_name() on windows
2015-02-12 04:17:29 +01:00
9de87ef7e3
Merge branch 'master' of https://github.com/okamstudio/godot
2015-02-11 21:41:52 +10:00
c613fb121b
Moved wrapper function to TileMapEditor.
2015-02-11 21:40:50 +10:00
b3a6cc097d
Merge pull request #1356 from rraallvv/iOS_add_CADisplayLink_support
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add support for CADisplayLink
2015-02-11 12:33:16 +01:00
573ae5dd92
Merge branch 'master' of https://github.com/okamstudio/godot
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Conflicts:
demos/2d/polygon_path_finder_demo/.fscache
2015-02-11 21:15:49 +10:00
9171f71ff5
Revert variant arg length to 5 and add 5 arg wrapper function for TileMap set_cell.
2015-02-11 21:11:14 +10:00
78a268c2eb
fixes to HTTPClient
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-small unchunked files should work properly
-blocking mode should work properly
2015-02-11 07:57:51 -03:00
b4e1c1d717
Merge pull request #1327 from romulox-x/polygonPathFinderClosestPoint
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changed PolygonPathFinder::get_closest_point to return the closest posit...
2015-02-11 07:12:15 -03:00
7f88df73be
Merge pull request #1346 from Nulifier/import-plugin
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Added the ability to add and remove editor import plugins.
2015-02-11 07:07:59 -03:00
1d54c2dd1c
added missing set_shader_param functions
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also added code completion hint for shader params
2015-02-11 06:51:20 -03:00
d22b256f08
customizable content margin in styleboxes
2015-02-10 23:53:04 -03:00
d67e866788
add support for CADisplayLink
2015-02-10 22:10:10 -04:30
8678658875
remove make.bat
2015-02-10 19:19:11 -03:00
878e805665
ignore make.bat
2015-02-10 19:18:00 -03:00
e74982e55e
fixes to skinned buffer
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should avoid targets with large objects using morphs
also skinned buffer size is properly customizable on project settings.
2015-02-10 19:14:22 -03:00
84be16758e
Added the default arguments to the binding for ResourceImportMetadata::add_source to match the c++ version
2015-02-10 14:23:49 -07:00
dfb94de041
Merge pull request #1352 from Hinsbart/master
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fix typo in script template
2015-02-10 15:48:32 -03:00
cbade4daf6
fix typo in script template
2015-02-10 19:39:52 +01:00
6e54fa3d47
Added get_gui_base to the EditorNode class to allow for import plugins to create centered Popups.
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This is the function used by all the built-in import plugins. Without this, the only alternative is to add it to the EditorNode itself which messes up auto-centering and sizing.
2015-02-10 11:17:48 -07:00
13dc6f53ca
Added the ability to add and remove editor import plugins.
2015-02-09 23:36:16 -07:00
66d32b75b3
Merge pull request #1176 from Spooner/add_sprintf
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Add sprintf
2015-02-09 22:21:43 -03:00
a34d27438c
ability to customize max render elements
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should close #1339
2015-02-09 22:18:44 -03:00
58d7678947
Merge branch 'master' of https://github.com/okamstudio/godot into add_sprintf
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Conflicts:
.gitignore
2015-02-10 00:42:28 +00:00
f53b27dca3
Merge pull request #1300 from umxprime/fix/ios-init-crash
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Fix init crash on iPad 1st gen device with iOS 5.1.1
2015-02-09 21:38:43 -03:00
b1ec72a799
Merge pull request #1299 from umxprime/fix/isim-sdk-path
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Fix iOS Simulator SDK path for isim platform.
2015-02-09 21:38:38 -03:00
3b4fd0f24d
Merge pull request #1170 from UsernameIsAReservedWord/fix_cubemap_ressource_editor
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fixes cubemap ressource editor bug, fixes issue #908
2015-02-09 21:37:01 -03:00
80d0117b83
Merge pull request #1174 from adolson/autoreload-edited-scripts
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add option to automatically reload changed scripts
2015-02-09 21:35:52 -03:00
85edf05343
Merge pull request #1179 from marynate/PR-fix-compile-win
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Fix compile compile error on windows platform
2015-02-09 21:32:42 -03:00
a1ff40100e
Merge pull request #1243 from NateWardawg/ChangeRunSceneToRunProject
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Changed the "Start the scene (F5)." tooltip to say "Play the project (F5)."
2015-02-09 21:32:20 -03:00
b3ab07ecd8
Merge pull request #1251 from adolson/fscache-stuff
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ignore and remove .fscache files. closes #1249
2015-02-09 21:32:07 -03:00
3b3829e002
Merge pull request #1259 from laganojunior/feature/fix_modifier_key_unpress
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Modifiers are unset on events for the modifier key itself
2015-02-09 21:31:39 -03:00
63a4faac3a
Merge pull request #1271 from NateWardawg/NestedSceneFix
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Pr - Fixed a bug where a user could add a cyclical dependency, causing a crash.
2015-02-09 21:24:58 -03:00
e7918ebbf2
Merge pull request #1281 from sanikoyes/Pr-fix-rtt-filters
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Pr-fix-rtt-filters
2015-02-09 21:24:09 -03:00
d45a227e25
Merge pull request #1303 from erbridge/revert_menu_item
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Add a revert menu item
2015-02-09 21:21:48 -03:00
31d0c65298
Merge pull request #1306 from sambler/freebsd_fixes
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fix build on freebsd
2015-02-09 21:20:22 -03:00
a8c492fb07
Merge pull request #1307 from sambler/scons_changes
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Adjustment to x11/detect.py
2015-02-09 21:18:25 -03:00
cf96855e3f
Merge pull request #1325 from hrib/master
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fixed math in Camera::project_position
2015-02-09 21:16:15 -03:00
f24fca70ab
Merge pull request #1336 from slapin/exporter2
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io_scene_dae: fixed invalid variable name
2015-02-09 21:09:17 -03:00
2c8cc632d2
io_scene_dae: fixed invalid variable name
2015-02-04 04:40:09 +03:00
afa13bf868
Forgot to update tile transform buttons when picking tiles.
2015-02-03 19:51:21 +10:00
c21227a636
added preview picture
2015-02-02 23:29:19 +01:00
2db55ef6fc
added a demo for 2D fog of war
2015-02-02 23:08:57 +01:00
52700563bc
Finish GUI for tile transform.
2015-02-02 22:28:10 +10:00
ee44664b2a
Merge branch 'master' of https://github.com/okamstudio/godot
2015-02-02 21:34:47 +10:00
c5bf43f6eb
Working TileMap tile transpose transform.
2015-02-02 21:27:48 +10:00
2c1a3dfed6
Merge branch 'master' of https://github.com/okamstudio/godot into add_sprintf
2015-02-01 20:29:11 +00:00
af7c8bdf23
Completed more complex formatting.
2015-02-01 20:18:38 +00:00
6306254d37
Completed implementing standard formatting.
2015-02-01 18:42:36 +00:00
8db3c0a4db
changed PolygonPathFinder::get_closest_point to return the closest position inside, rather then the closest vertex
2015-02-01 09:23:31 -08:00
79e330c33e
fixed math in Camera::project_position
2015-01-31 18:02:49 +01:00
8baa00a6e4
Adjust x11/detect.py
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Test if clang is defined in CC/CXX/LD - this allows a specific version of clang to be defined
move appending -DTYPED_METHOD_BIND to keep clang options together
move sanitize option out of use_llvm test, gcc48+ also supports sanitize=address
2015-01-27 20:40:17 +10:30
73ca870c81
fix build on freebsd
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Add some needed includes
Provide freebsd variation of get_executable_path
Provide variation of execv so that either full path
or appname to be found within $PATH can be used
2015-01-27 19:31:37 +10:30
5e1e78b257
Show a confirmation for the revert action.
2015-01-27 00:00:07 +00:00
ce488e1f93
Move the Revert Scene menu item to be less intrusive.
2015-01-26 23:51:13 +00:00
977b190a2d
Add a revert menu item.
2015-01-25 00:14:06 +00:00
f9d63a7683
Fix init crash on iPad 1st gen device with iOS 5.1.1
2015-01-23 11:27:53 +01:00
f7b00960dd
Fix iOS Simulator SDK path for isim platform.
2015-01-22 22:19:45 +01:00
f9489b7ff4
Merge remote-tracking branch 'upstream/master' into x11-window-management
2015-01-23 00:19:40 +09:00
67d357191f
begin work on lighting system for 2D
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nothing functional yet, just experimenting with API
2015-01-22 11:07:16 -03:00
03c453ac7d
* Cleanup for PR
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* Demo shows a Dialog with not implemented methods at startup
2015-01-22 05:35:39 +09:00
2204914abf
* observer scene for the demo
2015-01-22 01:54:17 +09:00
94d94a0855
* fix compilation without scons experimental_wm_api=yes
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* Extended the demo with an addional MouseGrab Test
2015-01-22 01:14:50 +09:00
6dd1a21fb7
Merge remote-tracking branch 'upstream/master' into x11-window-management
2015-01-22 00:12:53 +09:00
c6eabbbec5
fixed world vertex issues in canvas item shader
2015-01-21 00:57:37 -03:00
14ade5500f
Fixed bug in 3D material
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textures that failed to load should now load again properly
2015-01-20 23:58:47 -03:00
da0d4e4dea
Fixes to texscreen, fixes to white testcube
2015-01-20 22:31:32 -03:00
11c1756257
Visual Shader Editing for 2D
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Editing 2D shaders with visual editor seems to work now.
2015-01-20 20:36:25 -03:00
c5080e23b8
Merge remote-tracking branch 'upstream/master' into x11-window-management
2015-01-20 23:39:53 +09:00
0e8987abaf
Fixed a bug where if a scene hadn't been saved it would find a cyclical dependency.
2015-01-20 09:05:22 -05:00
79af805710
Merge pull request #1280 from sanikoyes/Pr-InputEvent-Fix
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Pr-InputEvent-Fix
2015-01-20 09:44:09 -03:00
75be78b370
Fix filter options not works in render target texture
2015-01-20 20:01:58 +08:00
317c496f5c
Add InputEvent::ACTION get/set support for variant
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Add action_press/action_release method bind
2015-01-20 20:01:02 +08:00
92cc7b840e
Fixed a bug where a user could add a cyclical dependency, causing a crash.
2015-01-19 15:47:50 -05:00
a8b318871c
Prep for tile transpose transform.
2015-01-19 23:07:25 +10:00
d878b3205a
Merge remote-tracking branch 'upstream/master' into x11-window-management
2015-01-19 21:46:03 +09:00
a0511ed59a
Color Ramp and Curve Map added to visual shader editing.
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Added Color Ramp and Curve Map to shader nodes.
Fixed an issue that crashed Godot Editor right when opened.
2015-01-19 02:39:58 -03:00
e0c0aef615
Merge branch 'master' of https://github.com/okamstudio/godot
2015-01-18 09:52:10 -03:00
6f3c09047e
-intentional breakage of shader graph to fix issues, existing graphs will be broken, sorry :(
2015-01-18 09:51:11 -03:00
a4f40ec3be
Fix whitespace on previous commit
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Choose tabs or spaces, not both!
2015-01-17 23:06:20 -08:00
fa62125e05
Modifiers are unset on events for the modifier key itself
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This patch removes modifiers when processing key events for the
particular modifier key. For example, previously a Shift keypress
would register as a Shift + Shift modifier event.
This would cause issues when a modifier key as the action key in
the input map, because unpresses of the modifier key don't match as
matching inputs for that action. E.g. if Shift is used as an action,
the stored action event is Shift + Shift modifier (as indicated
in the editor as "Shift + Shift". The unpress event does not have the
Shift modifier set, so the event of unpressing Shift + no modifier
doesn't match the action which has the modifier set.
This patch removes the shift modifier on just pressing the Shift
key down, so the action event is registered as just Shift with
no modifier (as indicated in the editor as "Shift"), which matches
the unpress event.
2015-01-17 22:40:01 -08:00
eac0de398f
ignore and remove .fscache files. closes #1249
2015-01-17 14:19:57 -05:00
5a4ef1c2cc
fixes
2015-01-17 14:05:26 -05:00
2b22aba39e
Merge pull request #1250 from marynate/PR-fix-mingw-win-build
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Fix mingw windows build error
2015-01-17 15:41:25 -03:00
9f61a4881e
Fix mingw windows build error
2015-01-18 02:08:26 +08:00
dfb5a1d5e1
* multi_screen testing + bugfixes
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* ALT-TAB is working
* tested on Ubuntu 14.10 Unity + LXDE
* minor cleanup
2015-01-18 00:28:04 +09:00
dee27ce991
Merge remote-tracking branch 'upstream/master' into x11-window-management
2015-01-17 22:19:57 +09:00
91faf8e218
Merge pull request #1138 from sanikoyes/Pr-tween-call-deferred
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Pr-tween-call-deferred
2015-01-17 09:58:57 -03:00
7a1307f96a
Merge pull request #1172 from UsernameIsAReservedWord/fix_environment_ressource_interface_to_handle_cubemap_ressource
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fix_environment_ressource_cubemap_support, complete PR #1170
2015-01-17 09:56:20 -03:00
cdf3c5b0eb
Merge pull request #1181 from adolson/duplicate-node-naming-prefs
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fix naming of duplicated nodes, closes #1161
2015-01-17 09:48:11 -03:00
7ac7956baf
Merge pull request #1188 from hurikhan/scons_colored
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Scons colored
2015-01-17 09:47:02 -03:00
938c6d0df3
Merge pull request #1204 from marynate/PR-new-default-theme
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new default theme
2015-01-17 09:45:19 -03:00
8075512bc5
Merge pull request #1206 from ScyDev/feature/polygonpathfinder_demo
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- how to use PolygonPathFinder from GD Script
2015-01-17 09:44:49 -03:00
cce0d50516
Merge pull request #1217 from sanikoyes/Pr-canvas-shader-disable-3d
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Pr-canvas-shader-disable-3d
2015-01-17 09:44:22 -03:00
8df47f59d5
Merge pull request #1221 from wvdschel/patch-1
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Cleaned up formatting in gd_compiler.h
2015-01-17 09:43:34 -03:00
07e63c3dc1
Merge pull request #1223 from NateWardawg/master
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1: File path in save dialog automatically appended with correct extension if not manually added by the user. 2: Removed .bin as default extension for Linux exports as it causes problems for common file managers.
2015-01-17 09:43:00 -03:00
be7d8a182c
Merge pull request #1225 from marynate/PR-script-editor-close-tab
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Only show Close Tab confirmation when script has unsaved change
2015-01-17 09:42:06 -03:00
9ce885ccd8
Merge pull request #1227 from marynate/PR-editor-line-color
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Add current_line_color editor setting for script and shader editor
2015-01-17 09:41:47 -03:00
bf4f439ae1
Merge pull request #1230 from ndee85/export_manager_additions
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Export Manager Fixes
2015-01-17 09:41:24 -03:00
53b952f351
Merge pull request #1231 from quabug/commit
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Fix bug in curve.cpp
2015-01-17 09:40:51 -03:00
06738f9286
Merge pull request #1244 from not-surt/master
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Wrapped CellOp generation code in a function and added TileMap tile picking
2015-01-17 09:32:40 -03:00
f1dc00e380
* cleanup window state handling
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* first attemps in handling ALT+TABa (WIP)
2015-01-17 19:43:12 +09:00
9bfb08830b
Wrapped duplicated CellOp generation code in a function and added TileMap tile picking with Ctrl+LMB.
2015-01-17 16:48:21 +10:00
2fd9292b12
Changed the "Start the scene (F5)." tooltip to say "Play the project (F5)."
2015-01-16 23:17:12 -05:00
3e7d475b59
Merge pull request #1241 from the-mech/master
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added nvidia optimus enablement Issue #1120
2015-01-16 23:02:13 -03:00
726d379775
added nvidia optimus enablement
2015-01-17 02:48:35 +01:00
6185949f6a
Make it set_minimized() + set_maximized() work in both worlds: Unity and LXDE
2015-01-17 02:36:07 +09:00
716971655e
added the following methods:
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* set_minimized(bool)
* bool is_minimized()
* set_maximized(bool)
* bool is_maximized()
2015-01-17 00:18:45 +09:00
cac555dc78
When overwriting a file with an auto added extension the file name is now set correctly.
2015-01-16 07:48:28 -05:00
341ea429db
remove useless code
2015-01-16 15:16:58 +08:00
5823f90c53
fix bug
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running into infinite loop if distance between two adjacent points in curve are too short.
2015-01-16 15:16:41 +08:00
f1b9953d0b
fixing the warnings in os_x11.cpp
2015-01-16 14:44:41 +09:00
d42fa511a5
rearrange the demo
2015-01-16 13:49:46 +09:00
904770fb91
Export Manager Fixes
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- fixed a bug where it could happen that objects did not get exported
- fixed some script errors
- added the feature to export particle dupliobjects. Now you can add objects with the particle system and get them directly exported.
2015-01-15 22:22:12 +01:00
c2ffdb05d4
Set the default Linux extension to nothing.
2015-01-15 13:00:33 -05:00
d269344bbd
WIP -- set_resizable() + is_resizable added
2015-01-15 22:50:23 +09:00
d0055a751b
Add current_line_color ediotr setting for script and shader editor
2015-01-15 16:59:07 +08:00
d2a0f86d9f
Only show Close Tab confirmation when script has unsaved change;Update Close Tab message to emphasize the fact script will be saved when closing tab;Stop dumping 'applying code' message to console
2015-01-15 15:55:18 +08:00
7c430d52e9
Restore checkbutton margin to origin value, fixed issue in code search dialog
2015-01-15 13:30:00 +08:00
2ca8b2683e
Minor code formatting
2015-01-15 13:30:00 +08:00
7f20b864cd
Tweak Button margins & small fix for ToolButton
2015-01-15 13:29:59 +08:00
e7893b404e
fix background alpha in dropdown arrows
2015-01-15 13:29:58 +08:00
5fc787abd8
Fixed the progressbar to only require 16px in height
2015-01-15 13:29:58 +08:00
6983cb80ea
More desaturated icons
2015-01-15 13:29:57 +08:00
d8f453cb39
Missing files and Tab changes
2015-01-15 13:29:56 +08:00
df41418677
More Theme fixes
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- some color tweaks
- many margin fixes
- overall nicer look
Conflicts:
scene/resources/default_theme/default_theme.cpp
2015-01-15 13:29:56 +08:00
4b70bc1f35
Fix visual glitch in Progressbar
2015-01-15 13:29:55 +08:00
ae70108883
New iteration of the theme
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- try to implement ndee's mockup from the forum
- new color palette
- get rid of most gradients
probably needs some more tweaks
2015-01-15 13:29:54 +08:00
7b9f5e65c9
New neutral default theme
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- desaturated UI elements to grey
- desaturated all near-white icons to grey
- changed some hardcoded colors
2015-01-15 13:29:53 +08:00
7d2f359a0c
File path in save dialog automatically appended with correct extension if not manually added by the user.
2015-01-14 18:05:57 -05:00
3d3b1937dd
Cleaned up formating in gd_compiler.h
2015-01-14 16:37:24 +01:00
04af74596d
-fix shader param names broken issue on code completion
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-fix z order issue in new 2D engine
2015-01-14 09:05:33 -03:00
250188e1aa
Merge pull request #1215 from Qwertie-/PR-GUI
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Fixed typo in error message
2015-01-14 08:25:18 -03:00
07b8d9136a
demo window set to resizeable (need a bugfix her)
2015-01-14 15:44:47 +08:00
b882836184
Fix canvas shader not registered when disabled_3d=yes
2015-01-14 14:49:54 +08:00
cc49c86516
Merge branch 'x11-window-management' of https://github.com/hurikhan/godot into x11-window-management
2015-01-14 14:41:56 +08:00
1576dc5215
Update README.md
2015-01-14 13:49:10 +08:00
8a30feebbe
Merge remote-tracking branch 'upstream/master' into x11-window-management
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Conflicts:
platform/x11/detect.py
2015-01-14 13:31:16 +08:00
2203ba5fe3
don't start demo in fullscreen mode
2015-01-14 13:27:03 +08:00
7222e195e5
minor cleanup
2015-01-14 13:19:27 +08:00
790d8ecbb9
get_screen() + set_screen() added
2015-01-14 12:02:59 +08:00
b734c838db
Fixed typo in message
2015-01-14 12:02:55 +10:30
9012cd408e
-Add support for one-way collision in 2D (only works for kinematic body so far)
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-Solve drawing order bug introduced in previous commit: solves #1214
2015-01-13 21:19:11 -03:00
a327eee762
Merge pull request #1210 from sanikoyes/Pr-shader-refract
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Pr-shader-add-missing-function-refract
2015-01-13 13:49:18 -03:00
ffe53061cd
Add missing shader function: refract
2015-01-14 00:28:18 +08:00
823d7ae3b5
Merge branch 'master' of https://github.com/okamstudio/godot
2015-01-13 11:23:05 -03:00
7c7ab30c4e
fixes
2015-01-13 11:22:56 -03:00
869f400179
Merge branch 'master' of https://github.com/okamstudio/godot
2015-01-13 10:50:33 -03:00
2ef5a342e3
-begin work on unidirectional collision detection
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-fixed performance issue in new 2D engine
-texscreen() working in shader 2D
2015-01-13 10:49:26 -03:00
aa242beb73
- how to use PolygonPathFinder from GD Script
2015-01-13 14:17:51 +01:00
f55c0e9285
Using Xinerama extension for getting screen info
2015-01-13 21:01:24 +08:00
ab0c79aaf1
Merge pull request #1203 from marynate/PR-fix-textedit-totalrows
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Total rows of text edit was calculated wrong, fixed issue #842
2015-01-13 08:13:21 -03:00
ce7c7a862e
get_screen_position() added
2015-01-13 17:25:50 +08:00
3a0f665c90
Total rows of text edit was calculated wrong, fixed issue #842
2015-01-13 17:16:56 +08:00
1445b6806b
Merge branch 'master' into x11-window-management
2015-01-13 15:56:27 +08:00
c0d3632667
introduced the scons experimental_wm_api switch:
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================================================
Usage:
scons p=x11 experimental_wm_api=yes
2015-01-13 15:44:39 +08:00
928e068f71
-try fixing LLVM color diagnostic on osx
2015-01-13 12:54:23 +08:00
30d3658110
-fixed issue with shader not being reset on layers, closes #1199
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-ability for shader to use parent shader and params, closes #1198
2015-01-12 20:44:02 -03:00
544ce2a1db
-Initial working(?) implementation of shaders for 2D. Lighting still not there though.
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Check for reference:
https://github.com/okamstudio/godot/wiki/shader
2015-01-12 10:19:09 -03:00
067a0d0e64
osx support for llvm coloring added
2015-01-12 14:04:25 +08:00
f9a4e6890b
SCons: colored compilation
2015-01-12 12:54:17 +08:00
6b6c526048
Merge branch 'master' into x11-window-management
2015-01-12 11:30:19 +08:00
f3dc51fc69
2D shader progress
2015-01-11 20:52:42 -03:00
66afddb3e8
-Initial (untested) implementation of 2D shaders. Probably broken, will be fixed later.
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-fixed issue of opacity not working
2015-01-11 11:43:31 -03:00
c464cd4460
Merge branch 'master' into x11-window-management
2015-01-11 22:22:30 +08:00
16cf16da7e
Update README.md
2015-01-11 22:02:18 +08:00
107d2a373a
Demo misc/window_management added
2015-01-11 20:30:57 +08:00
336d9ce5d7
Merge pull request #1184 from sketchyfun/master
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Fixes #1160 - Path2D curve handle drag issue
2015-01-11 09:30:52 -03:00
fc4d6765f1
Fixes #1160
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Fixed curve handles not taking current zoom level into consideration
when being dragged
2015-01-11 12:18:10 +00:00
f9d0de0d2a
get_screen_size() added
2015-01-11 19:35:53 +08:00
3c8b047b11
get_screen_count() added
2015-01-11 18:52:42 +08:00
466e251abe
get_window_size() + set_window_size() added
2015-01-11 17:36:56 +08:00
ac558c15ea
get_window_position() + set_window_position() added
2015-01-11 15:47:27 +08:00
9bbc3f0c94
fix naming of duplicated nodes, closes #1161 , adds separator character preferences
2015-01-11 00:08:32 -05:00
bb6daaa02e
Fix compile compile error on windows platform
2015-01-11 11:05:45 +08:00
291d7992ce
Merge branch 'master' into x11-fullscreen
2015-01-11 08:06:31 +08:00
7a41f8c604
Added basic sprintf functionality (e.g. "fish %d %s" % [12, Vector2(1, 2)])
2015-01-10 20:44:20 +00:00
d6d85a23c9
Ignored more generated files.
2015-01-10 20:42:28 +00:00
d30f4e52f6
Merge branch 'master' of https://github.com/okamstudio/godot
2015-01-10 17:37:56 -03:00
8997084831
2D Rewrite Step [1]
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-=-=-=-=-=-=-=-=-=-
-Moved drawing code to a single function that takes linked list (should make it easier to optimize in the future).
-Implemented Z ordering of 2D nodes. Node2D and those that inherit have a visibility/Z property that affects drawing order (besides the tree order)
-Removed OpenGL ES 1.x support. Good riddance!
2015-01-10 17:35:26 -03:00
6c4e1650fb
add option to automatically reload changed scripts
2015-01-10 12:55:12 -05:00
a8e3c5c0b7
First attempt of restoring the window at the old position
2015-01-11 01:07:23 +08:00
75c3090e9f
fix_environment_ressource_cubemap_support
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this fix goes hands in hands with #1170 .
Cubemap ressources can be loaded and created into an Environment
ressource.
2015-01-10 15:50:27 +01:00
5e3a4c13da
fixes cubemap ressource editor bug
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this fixes the cubemap ressource editor bug described in issue #908 .
some other littles fixes will be required to allow the Environment
ressource to create and load Cubemap Ressources more easily
2015-01-10 15:11:44 +01:00
5d9de48d8d
Make fullscreen-switching is working with LXDE/Openbox
2015-01-10 21:50:31 +08:00
f97582b5e9
Merge pull request #1166 from adolson/fix-texture-flag-bug
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fix saving texture flags to *.png.flags file, closes #399
2015-01-10 07:47:00 -03:00
0d2ec19082
API change to set_fullscreen(enabled,screen)
2015-01-10 18:38:30 +08:00
cd90215cec
Make GDScript-Function ( bool OS.is_fullscreen() ) work
2015-01-10 16:01:01 +08:00
97d290e466
x11-fullscreen support through GDScript( OS.set_fullscreen(bool) )
2015-01-10 15:47:34 +08:00
88591af4ac
fix saving texture flags to *.png.flags file, closes #399
2015-01-10 02:37:00 -05:00
0a6f409323
Merge pull request #1156 from marynate/PR-fix-compile-tools-no
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Fix compile error when tools=no
2015-01-09 08:40:07 -03:00
bfd0d1448e
Merge pull request #1159 from adolson/ndee-blender-exporter
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Better Collada fixes & ndee's Blender Export Manager
2015-01-09 08:34:44 -03:00
66a2adbf4b
mergable version of ndee's pull request
2015-01-09 01:36:38 -05:00
e2f5cf3ef0
Fix compile error when tools=no
2015-01-09 11:20:02 +08:00
0c2222188e
Merge pull request #945 from adolson/color-contrasted-fix
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avoid potential stack overflow by recursive function call
2015-01-08 21:59:39 -03:00
a6c2400b24
Merge pull request #946 from adolson/uint64-fix
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wrong typedef - closes #270
2015-01-08 21:59:25 -03:00
fe63e6a0a8
Merge pull request #958 from adolson/bind-set_window_title
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added GDScript binding for OS.set_window_title()
2015-01-08 21:58:43 -03:00
3b5fcebeb7
Merge pull request #1114 from rraallvv/vanilla
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Fix issue #1113
2015-01-08 21:58:09 -03:00
2e33c4c02b
Merge pull request #1129 from xodene/master
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Some polishes to editor UI
2015-01-08 21:57:30 -03:00
8131891695
Merge pull request #1151 from rraallvv/master
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OS X: Add keyboard layout detection and fix build
2015-01-08 21:56:28 -03:00
5b7b817c9b
Merge branch 'fix_debug_process_exited_alert'
2015-01-08 09:33:40 -07:00
41b3a1fea3
Merge branch 'master' of https://github.com/okamstudio/godot
2015-01-08 09:30:13 -07:00
f1b9994cbc
Fix process being debugged has exited pop up #1128
2015-01-08 09:14:56 -07:00
08cfad00dd
Create the test string to detect kb layouts directly from the unicode chars
2015-01-08 10:31:10 -04:30
d046bd88ad
OS X: Add keyboard layout detection and fix build
2015-01-08 02:56:27 -04:30
78f4b93703
Fixes to GraphEdit:
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-Working area is bigger now, solves #1148
-Using Position now works, fixes #1141
-RGB ops now work, fixes #1139
-Missing bindings to GraphEdit and GraphNode added
-Shader Graph Editor Shows errors on cyclic links and missing connections
2015-01-08 00:41:34 -03:00
3f1dd9c57f
-Fixed matrix and vec+scalar multiplication issues, fixes #1143
2015-01-07 20:29:05 -03:00
1659f82e7e
-changed type of C component of vec interp, fixes #1144
2015-01-07 19:48:38 -03:00
5c5519e2c8
Merge remote-tracking branch 'upstream/master'
2015-01-07 10:23:00 -07:00
b260bfab63
Add call deferred support for Tween
2015-01-07 19:46:01 +08:00
978769cdf1
Merge branch 'master' of https://github.com/okamstudio/godot
2015-01-07 01:46:28 -03:00
7a0e4c822c
-Visual Shader Editing Finished, PLEASE TEST!
2015-01-07 01:45:46 -03:00
5d86f845d7
fix little mistake that made the project run each save
2015-01-06 20:35:52 -07:00
cf616e5845
Prompt save dialog if running a unsaved scene. Solution for #966
2015-01-06 15:28:25 -07:00
d8c14af546
Fix invaild path error text in project manager when no path is entered
2015-01-06 11:46:47 -07:00
6b106b319b
Merge pull request #1124 from UsernameIsAReservedWord/master
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fixes CurveXD::interpolatef()
2015-01-06 12:35:31 -03:00
996d93f972
fixes CurveXD::interpolatef()
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fixes Curve2D::interpolatef() and Curve3D::interpolatef() methods
2015-01-06 15:31:41 +01:00
bd03562076
-Resolved bug that made yield() not work in some situations, fixes #884
2015-01-06 00:39:35 -03:00
f75ae815d5
-CCD in 3D physics was not working (code was not even there!) re-added, fixes 1067
2015-01-05 23:00:35 -03:00
b51f645711
Changes to 2D physics engine
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-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-Removed "density" property
-Added instead more flexible "angular damp" and "linear damp"
-Added ability to override angular and linear damp in rigidbody
-Added gravity scale option rigidbody
Test well and iron out bugs, when it works the same will be moved to 3D
2015-01-05 18:37:12 -03:00
1ff0d5c4e5
-attempt to be friendlier on non english keyboards
2015-01-04 22:39:21 -03:00
8c4dd8de39
-WIP to add proper key swapping according to keyboard layout
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-fix with non working removal of collision exception in 3D physics
2015-01-04 21:16:40 -03:00
20142fed28
Remove compiler flag LIBYUV_NEON from iOS release build
2015-01-04 13:41:31 -04:30
bd184adfeb
Fix issue #1113
2015-01-04 13:00:32 -04:30
a8bcb96ad4
-Fix shortcuts for OSX code completion, fixes #1111
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-Fixed how translation fallbacks works, fixes #1011
2015-01-04 11:03:31 -03:00
f39473ae7a
-Obscure bug in popups solved, fixes #1008
2015-01-03 23:27:11 -03:00
dc7ac86b79
-Completely removed EmptyControl (but added fallback), closes #1017
2015-01-03 17:24:16 -03:00
0e1d70f637
-removed empty control
2015-01-03 16:55:07 -03:00
ddf7457894
Merge branch 'master' of https://github.com/okamstudio/godot
2015-01-03 16:53:39 -03:00
fbdd925d9b
-Work in progress visual shader editor *DOES NOT WORK YET*
2015-01-03 16:52:37 -03:00
507736690d
removed print
2015-01-03 16:00:37 -03:00
167c1027be
-fixed bug on focus capture, now respets line/text edit
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-when playing animations, property editor is now refreshed properly, fixes #1046
2015-01-03 15:39:01 -03:00
ffd4b22e09
-add *.flags as a filter automatically when exporting, solves #1029
2015-01-03 13:10:00 -03:00
6b5b95bb4e
-added new code completion guess locations, closes #1032
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-moved commandline fix to mingw-only, should fix #1064
2015-01-03 13:03:13 -03:00
85c084c770
Merge branch 'master' of https://github.com/okamstudio/godot
2015-01-03 11:09:17 -03:00
cef3bd026f
-fixed issue with denormals in half precission, closes #1073
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-added h_offset and v_offset to 3D Camera, should allow to do the same as in #1102
2015-01-03 11:06:53 -03:00
eb1f978b1c
Merge pull request #1101 from romulox-x/texturebutton_scale_2d
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Changed texturebutton scale from float to Size2
2015-01-03 01:26:22 -03:00
c83a00c603
Changed texturebutton scale from float to Size2
2015-01-02 20:23:52 -08:00
60afd79a6e
-added a check for setget while running the game , closes #1009
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-fixed issues in tilemap editor (swap arrows not showing/hiding properly)
2015-01-03 00:57:02 -03:00
fa7a3ac0d3
removed deadcode
2015-01-03 00:25:21 -03:00
0df45672e7
-ability to scale and modulate texturebutton, closes #818
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-fixed bug in ordering of modal subwindows, closes #1001
2015-01-03 00:23:14 -03:00
d722537154
-proper minimum size computation for TabContainer
2015-01-02 22:34:22 -03:00
7a5a4d135e
Merge pull request #998 from sanikoyes/Pr-fix-gles2-canvas_draw_polygon
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Fix RasterizerGLES2::canvas_draw_polygon can't work correct at some devi...
2015-01-02 18:07:49 -03:00
58a67a1e0f
-fixed key insert from editor window ( #976 )
2015-01-02 17:31:43 -03:00
2144648a3d
-fix assignment to vector types in script using integer indices crash ( #978 )
2015-01-02 15:53:02 -03:00
8a28af024e
-fix TextEdit shift-click functionality past begin and end of selection ( #1004 )
2015-01-02 15:08:40 -03:00
fbfb87ec4f
-accelerometer precission changed to "GAME" ( #1015 )
2015-01-02 14:34:57 -03:00
ed8e70243f
-refresh play options in property when setting samplelibrary ( #1016 )
2015-01-02 14:32:05 -03:00
d88e192ae4
-fix readonly issues ( #1018 )
2015-01-02 14:27:21 -03:00
e0bcec4fb8
-make sure selected font is applied on load ( #1050 )
2015-01-02 13:38:31 -03:00
bbaddfa70f
-fixed silly bug in trigger check ( #1051 )
2015-01-02 13:30:59 -03:00
aa36be3c9a
-typo fixed in ImmediateGeometry ( #1066 )
2015-01-02 13:21:07 -03:00
28daf19744
-assignment of ord to string index made valid #1072
2015-01-02 13:17:46 -03:00
2e08e11120
-fixed signal in #1075
2015-01-02 13:08:28 -03:00
aeee764971
Merge branch 'master' of https://github.com/okamstudio/godot
2015-01-02 12:55:18 -03:00
0378e1109b
-fixed NODE_OUT error in animtreeplayer #1078
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-fixed randon button when editing menubutton #1079
2015-01-02 12:52:51 -03:00
bf0862907f
Merge pull request #1048 from sanikoyes/Pr-reduce-android-build-size
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Pr-reduce-android-build-size
2015-01-02 12:01:45 -03:00
dfa34a66cd
Merge pull request #1064 from leezh/mingw-fixes
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MinGW linker command too long
2015-01-02 11:59:57 -03:00
3d4cf87671
Merge pull request #1065 from marynate/PR-pause-mode-stop
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Add Stop pause mode implementation
2015-01-02 11:58:01 -03:00
d34f1da861
Merge pull request #1068 from jaromirhribal/master
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Blender/Maya zoom style.
2015-01-02 11:56:32 -03:00
cda249c6ad
Merge pull request #1069 from tommy3/typo-fix
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fixed a typo
2015-01-02 11:56:11 -03:00
ffe970daf6
Merge pull request #1074 from not-surt/master
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Replace TileMapEditor floating tile palette with HSplitContainer.
2015-01-02 11:55:51 -03:00
bc492c0bca
Merge pull request #1087 from adolson/connect-fix
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change parameter name from ip to port
2015-01-02 11:54:10 -03:00
1714828b54
Merge pull request #1090 from Murii/patch-2
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Fix for bug 1088
2015-01-02 11:50:47 -03:00
9ee218ac9b
Fix for bug 1088
2015-01-02 13:31:25 +02:00
b0509bf8f0
change parameter name from ip to port
2015-01-01 22:22:24 -05:00
4faf47eb50
Replace TileMapEditor floating tile palette with HSplitContainer.
2014-12-29 08:37:25 +10:00
079f1b1642
fixed a typo
2014-12-28 14:34:37 +01:00
d128ec9263
added blender/maya like zoom style
2014-12-28 14:01:08 +01:00
645a038568
Fix for MinGW compilation
2014-12-27 16:42:37 +00:00
61fcca7111
Add Stop pause mode implementation
2014-12-28 00:29:12 +08:00
3108517406
Reduce android build size(-fvisibility=hidden)
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Fix gridmap link error when disable_3d=Yes
2014-12-25 13:05:57 +08:00
530d717a67
-fix get_as_text ( #1022 )
2014-12-21 12:12:59 -03:00
78e7777cf5
Merge branch 'master' of https://github.com/okamstudio/godot
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Conflicts:
modules/gdscript/gd_editor.cpp
Improved code completion for InputEvent (shows members by type)
2014-12-21 11:46:28 -03:00
f7f197c409
-ability to set default textures in shader (needed for visual shader editing)
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-work in progress new graph system (will replace current one)
-crash fix in s3m loader (out of bounds acess)
-fixed vbox overriding of separation (fixes empty line between section tabs)
2014-12-21 11:42:44 -03:00
e7c1137d92
Merge pull request #1014 from romulox-x/pathFinderBugs
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fixed bugs in polygon_path_finder for finding nearest points
2014-12-20 21:39:46 -02:00
8ff61b4d0e
fixed bugs in polygon_path_finder for finding nearest points
2014-12-20 15:28:08 -08:00
a36a774897
Fixes
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-=-=-=
-Added missing quaternion constructor
-code completion fixes
-winrt fixes
2014-12-20 15:30:06 -03:00
9783f6fc96
Merge branch 'master' of https://github.com/okamstudio/godot
2014-12-20 12:32:32 -03:00
cf0a419efa
WIP work on graph nodes and editing
2014-12-20 12:32:14 -03:00
7dbc19f32d
Merge pull request #1000 from sanikoyes/Pr-tween-fix
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Pr-tween-fix
2014-12-19 11:59:26 -02:00
f2417b7a59
Merge pull request #1002 from astillich/pulseaudio
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PulseAudio backend
2014-12-19 10:57:08 -02:00
f2843209a5
Implemented PulseAudio backend and fixed audio driver selection on X11
2014-12-19 13:44:34 +01:00
64f77aa8f3
1.Change interpolate_callback:p_times_in_sec argument before p_callback argument(more readable)
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2.NodePath replace to instance_ID(can control object doe's not in scene tree)
3.Change interpolate types from Node to Object, can control more types(etc script class object)
4.Add pending_update counter, avoid insert/remove interpolates-list while traversal it
2014-12-19 17:13:20 +08:00
0b7a5b8425
Fix RasterizerGLES2::canvas_draw_polygon can't work correct at some devices(like Sumsung Note2)
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in some devices, gpu doe's not support uint(32bit) indies
2014-12-19 13:08:48 +08:00
04362defe7
Merge pull request #985 from adolson/toggle-comment-shortcut-fix
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change shortcut for toggle-comment to Ctrl+K
2014-12-18 09:58:13 -02:00
35b0b3bc1d
Merge pull request #986 from TheoXD/_tree_multiselect_move
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Selected node(s) can now be moved up and down in scene tree dock.
2014-12-18 03:13:55 -02:00
36414e91c9
Merge pull request #987 from sanikoyes/Pr-crash-in-scrip-init
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Fix crash when gd-script _init fail
2014-12-18 02:54:50 -02:00
b3d8a72be9
Small clean-up..
2014-12-18 05:52:27 +01:00
4ccdbde845
Fix crash when gd-script _init fail
2014-12-18 12:50:47 +08:00
f27282e087
Restricted to same parent, seem to work better now.
2014-12-18 05:46:03 +01:00
9f5bbfc322
-improved completion options for InputEvent, shows all event types now
2014-12-18 00:56:33 -03:00
4bf86bdd43
Selected node(s) can now be moved up and down in scene tree dock.
2014-12-18 03:38:24 +01:00
1a6628f5a3
change shortcut for toggle-comment to Ctrl+K
2014-12-17 15:57:39 -05:00
bed3b7f092
Merge branch 'master' of https://github.com/okamstudio/godot
2014-12-17 10:51:45 -03:00
92f28a5028
oops, C++11 makes me screw up
2014-12-17 10:45:02 -03:00
0c3f14087c
Merge pull request #984 from orbitcowboy/master
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xml_parser: check array length index before accessing the array.
2014-12-17 10:18:08 -02:00
8347e008c2
-removed annoying pragma
2014-12-17 09:14:25 -03:00
c8b2a5f64a
-added brace matching to go with the new code completion
2014-12-17 01:53:34 -03:00
fd4648c081
-fixed crash reported by n-pigeon
2014-12-16 23:46:55 -03:00
2dd302ff90
-fix compilation issue
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-fix missing built-ins in completion
-fix parse error
2014-12-16 23:17:35 -03:00
d55f95e0d2
Merge branch 'master' of https://github.com/okamstudio/godot
2014-12-16 22:33:35 -03:00
bcf27feb98
New Code Completion
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-=-=-=-=-=-=-=-=-=-
-Massive improvement to code completion
-Argument hinting for functions
If you manage to out-smart the code-completion in a situation where completion
should be possible to guess, let me know.
Please enter the commit message for your changes. Lines starting
2014-12-16 22:31:57 -03:00
378fb0bace
xml_parser: check array length index before accessing the array.
2014-12-16 21:16:48 +01:00
1664cd6710
Merge pull request #980 from UsernameIsAReservedWord/fix-demo-3d-mousepick
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fix demo 3d mousepick test
2014-12-16 12:55:14 -02:00
ef02ef2867
fix demo 3d mousepick test
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add the missing camera parameter to the _input_event()
2014-12-16 15:17:29 +01:00
99cf6c0dc4
Update README.md
2014-12-15 22:41:50 -03:00
e168d43b4a
added GDScript binding for set_window_title
2014-12-10 16:50:43 -05:00
792d675d81
wrong typedef - closes #270
2014-12-08 23:53:55 -05:00
b874205119
closes #163
2014-12-08 23:26:19 -05:00
f9ee42e7e6
new default project icon
2014-10-23 12:47:13 -04:00