Compare commits

..

8 Commits

Author SHA1 Message Date
5e5631d8a5 Merge pull request #113030 from akien-mga/1.0-build-fixes
[1.0] Windows: Fix 32-bit build cross-compiled with mingw64
2025-11-22 10:29:33 +01:00
0a149bd94f Windows: Fix 32-bit build cross-compiled with mingw64
libgcc and libstdc++ should be linked statically.
2025-11-21 23:48:13 +01:00
708c8181be Merge pull request #101105 from akien-mga/1.0
[1.0] Build fixes for modern toolchains + new official `1.0-stable` binaries
2025-11-21 11:31:57 +01:00
ad2fb7d93b SCons: Ensure written files are properly flushed/closed
Also add `core/method_bind_ext.inc` to `.gitignore`.
2025-01-03 23:24:16 +01:00
eb111c1d39 OSX: Add support for building with osxcross 2025-01-03 23:24:16 +01:00
abf6a0919b Linux: Default to builtin openssl, freetype, and zlib
Fix support for cross-compilation, and fix handling of builtin libraries,
which would still attempt to link system libs and use system headers.

Also patch out GLU includes from GLEW, we don't need it, so that removes
another mandatory dependency.
2025-01-03 23:24:16 +01:00
9eebaed89f Windows: Fix support for modern mingw-w64 2025-01-03 22:40:37 +01:00
a68e96b8c2 SCons: Set explicit standards to C++98 and C11
Godot 1.0 was developed at a time where compilers defaulted to C++98.

Also disable `-Wall` on debug builds, there are now hundreds of warnings
from newer compilers that would need to be fixed.

This would best be done by adding a new `warnings` SCons option, which would
also affect non-debug builds, but I have no intention to fix warnings in the
1.0 branch, the goal here is just to get it to compile for archival and game
preservation.
2025-01-03 22:38:48 +01:00
14228 changed files with 1567084 additions and 3968170 deletions

View File

@ -1,199 +0,0 @@
# Commented out parameters are those with the same value as base LLVM style.
# We can uncomment them if we want to change their value, or enforce the
# chosen value in case the base style changes (last sync: Clang 14.0).
---
### General config, applies to all languages ###
BasedOnStyle: LLVM
AccessModifierOffset: -4
AlignAfterOpenBracket: DontAlign
# AlignArrayOfStructures: None
# AlignConsecutiveMacros: None
# AlignConsecutiveAssignments: None
# AlignConsecutiveBitFields: None
# AlignConsecutiveDeclarations: None
# AlignEscapedNewlines: Right
AlignOperands: DontAlign
AlignTrailingComments: false
# AllowAllArgumentsOnNextLine: true
AllowAllParametersOfDeclarationOnNextLine: false
# AllowShortEnumsOnASingleLine: true
# AllowShortBlocksOnASingleLine: Never
# AllowShortCaseLabelsOnASingleLine: false
# AllowShortFunctionsOnASingleLine: All
# AllowShortLambdasOnASingleLine: All
# AllowShortIfStatementsOnASingleLine: Never
# AllowShortLoopsOnASingleLine: false
# AlwaysBreakAfterDefinitionReturnType: None
# AlwaysBreakAfterReturnType: None
# AlwaysBreakBeforeMultilineStrings: false
# AlwaysBreakTemplateDeclarations: MultiLine
# AttributeMacros:
# - __capability
# BinPackArguments: true
# BinPackParameters: true
# BraceWrapping:
# AfterCaseLabel: false
# AfterClass: false
# AfterControlStatement: Never
# AfterEnum: false
# AfterFunction: false
# AfterNamespace: false
# AfterObjCDeclaration: false
# AfterStruct: false
# AfterUnion: false
# AfterExternBlock: false
# BeforeCatch: false
# BeforeElse: false
# BeforeLambdaBody: false
# BeforeWhile: false
# IndentBraces: false
# SplitEmptyFunction: true
# SplitEmptyRecord: true
# SplitEmptyNamespace: true
# BreakBeforeBinaryOperators: None
# BreakBeforeConceptDeclarations: true
# BreakBeforeBraces: Attach
# BreakBeforeInheritanceComma: false
# BreakInheritanceList: BeforeColon
# BreakBeforeTernaryOperators: true
# BreakConstructorInitializersBeforeComma: false
BreakConstructorInitializers: AfterColon
# BreakStringLiterals: true
ColumnLimit: 0
# CommentPragmas: '^ IWYU pragma:'
# QualifierAlignment: Leave
# CompactNamespaces: false
ConstructorInitializerIndentWidth: 8
ContinuationIndentWidth: 8
Cpp11BracedListStyle: false
# DeriveLineEnding: true
# DerivePointerAlignment: false
# DisableFormat: false
# EmptyLineAfterAccessModifier: Never
# EmptyLineBeforeAccessModifier: LogicalBlock
# ExperimentalAutoDetectBinPacking: false
# PackConstructorInitializers: BinPack
ConstructorInitializerAllOnOneLineOrOnePerLine: true
# AllowAllConstructorInitializersOnNextLine: true
# FixNamespaceComments: true
# ForEachMacros:
# - foreach
# - Q_FOREACH
# - BOOST_FOREACH
# IfMacros:
# - KJ_IF_MAYBE
# IncludeBlocks: Preserve
IncludeCategories:
- Regex: '".*"'
Priority: 1
- Regex: '^<.*\.h>'
Priority: 2
- Regex: '^<.*'
Priority: 3
# IncludeIsMainRegex: '(Test)?$'
# IncludeIsMainSourceRegex: ''
# IndentAccessModifiers: false
IndentCaseLabels: true
# IndentCaseBlocks: false
# IndentGotoLabels: true
# IndentPPDirectives: None
# IndentExternBlock: AfterExternBlock
# IndentRequires: false
IndentWidth: 4
# IndentWrappedFunctionNames: false
# InsertTrailingCommas: None
# JavaScriptQuotes: Leave
# JavaScriptWrapImports: true
KeepEmptyLinesAtTheStartOfBlocks: false
# LambdaBodyIndentation: Signature
# MacroBlockBegin: ''
# MacroBlockEnd: ''
# MaxEmptyLinesToKeep: 1
# NamespaceIndentation: None
# PenaltyBreakAssignment: 2
# PenaltyBreakBeforeFirstCallParameter: 19
# PenaltyBreakComment: 300
# PenaltyBreakFirstLessLess: 120
# PenaltyBreakOpenParenthesis: 0
# PenaltyBreakString: 1000
# PenaltyBreakTemplateDeclaration: 10
# PenaltyExcessCharacter: 1000000
# PenaltyReturnTypeOnItsOwnLine: 60
# PenaltyIndentedWhitespace: 0
# PointerAlignment: Right
# PPIndentWidth: -1
# ReferenceAlignment: Pointer
# ReflowComments: true
# RemoveBracesLLVM: false
# SeparateDefinitionBlocks: Leave
# ShortNamespaceLines: 1
# SortIncludes: CaseSensitive
# SortJavaStaticImport: Before
# SortUsingDeclarations: true
# SpaceAfterCStyleCast: false
# SpaceAfterLogicalNot: false
# SpaceAfterTemplateKeyword: true
# SpaceBeforeAssignmentOperators: true
# SpaceBeforeCaseColon: false
# SpaceBeforeCpp11BracedList: false
# SpaceBeforeCtorInitializerColon: true
# SpaceBeforeInheritanceColon: true
# SpaceBeforeParens: ControlStatements
# SpaceBeforeParensOptions:
# AfterControlStatements: true
# AfterForeachMacros: true
# AfterFunctionDefinitionName: false
# AfterFunctionDeclarationName: false
# AfterIfMacros: true
# AfterOverloadedOperator: false
# BeforeNonEmptyParentheses: false
# SpaceAroundPointerQualifiers: Default
# SpaceBeforeRangeBasedForLoopColon: true
# SpaceInEmptyBlock: false
# SpaceInEmptyParentheses: false
# SpacesBeforeTrailingComments: 1
# SpacesInAngles: Never
# SpacesInConditionalStatement: false
# SpacesInContainerLiterals: true
# SpacesInCStyleCastParentheses: false
## Godot TODO: We'll want to use a min of 1, but we need to see how to fix
## our comment capitalization at the same time.
SpacesInLineCommentPrefix:
Minimum: 0
Maximum: -1
# SpacesInParentheses: false
# SpacesInSquareBrackets: false
# SpaceBeforeSquareBrackets: false
# BitFieldColonSpacing: Both
# StatementAttributeLikeMacros:
# - Q_EMIT
# StatementMacros:
# - Q_UNUSED
# - QT_REQUIRE_VERSION
TabWidth: 4
# UseCRLF: false
UseTab: Always
# WhitespaceSensitiveMacros:
# - STRINGIZE
# - PP_STRINGIZE
# - BOOST_PP_STRINGIZE
# - NS_SWIFT_NAME
# - CF_SWIFT_NAME
---
### C++ specific config ###
Language: Cpp
Standard: c++17
---
### ObjC specific config ###
Language: ObjC
# ObjCBinPackProtocolList: Auto
ObjCBlockIndentWidth: 4
# ObjCBreakBeforeNestedBlockParam: true
# ObjCSpaceAfterProperty: false
# ObjCSpaceBeforeProtocolList: true
---
### Java specific config ###
Language: Java
# BreakAfterJavaFieldAnnotations: false
JavaImportGroups: ['org.godotengine', 'android', 'androidx', 'com.android', 'com.google', 'java', 'javax']
...

View File

@ -1,47 +0,0 @@
---
Checks: 'clang-diagnostic-*,clang-analyzer-*,-*,cppcoreguidelines-pro-type-member-init,modernize-redundant-void-arg,modernize-use-bool-literals,modernize-use-default-member-init,modernize-use-nullptr,readability-braces-around-statements,readability-redundant-member-init'
WarningsAsErrors: ''
HeaderFilterRegex: ''
AnalyzeTemporaryDtors: false
FormatStyle: none
CheckOptions:
- key: cert-dcl16-c.NewSuffixes
value: 'L;LL;LU;LLU'
- key: cert-oop54-cpp.WarnOnlyIfThisHasSuspiciousField
value: '0'
- key: cppcoreguidelines-explicit-virtual-functions.IgnoreDestructors
value: '1'
- key: cppcoreguidelines-non-private-member-variables-in-classes.IgnoreClassesWithAllMemberVariablesBeingPublic
value: '1'
- key: cppcoreguidelines-pro-type-member-init.IgnoreArrays
value: '1'
- key: cppcoreguidelines-pro-type-member-init.UseAssignment
value: '1'
- key: google-readability-function-size.StatementThreshold
value: '800'
- key: google-readability-namespace-comments.ShortNamespaceLines
value: '10'
- key: google-readability-namespace-comments.SpacesBeforeComments
value: '2'
- key: modernize-loop-convert.MaxCopySize
value: '16'
- key: modernize-loop-convert.MinConfidence
value: reasonable
- key: modernize-loop-convert.NamingStyle
value: CamelCase
- key: modernize-pass-by-value.IncludeStyle
value: llvm
- key: modernize-replace-auto-ptr.IncludeStyle
value: llvm
- key: modernize-use-bool-literals.IgnoreMacros
value: '0'
- key: modernize-use-default-member-init.IgnoreMacros
value: '0'
- key: modernize-use-default-member-init.UseAssignment
value: '1'
- key: modernize-use-nullptr.NullMacros
value: 'NULL'
- key: readability-braces-around-statements.ShortStatementLines
value: '0'
...

View File

@ -1,33 +0,0 @@
root = true
[*]
charset = utf-8
end_of_line = lf
indent_style = tab
insert_final_newline = true
[*.{cpp,hpp,c,h,mm}]
trim_trailing_whitespace = true
[{*.gradle,AndroidManifest.xml}]
indent_style = space
indent_size = 4
[{*.py,SConstruct,SCsub}]
indent_style = space
indent_size = 4
# YAML requires indentation with spaces instead of tabs.
[*.{yml,yaml}]
indent_style = space
indent_size = 2
# GDScript unit test files
[*.gd]
indent_style = tab
indent_size = 4
insert_final_newline = true
trim_trailing_whitespace = true
[*.out]
insert_final_newline = true

View File

@ -1,17 +0,0 @@
# This file contains a list of Git commit hashes that should be hidden from the
# regular Git history. Typically, this includes commits involving mass auto-formatting
# or other normalizations. Commit hashes *must* use the full 40-character notation.
# To apply the ignore list in your local Git client, you must run:
#
# git config blame.ignoreRevsFile .git-blame-ignore-revs
#
# This file is automatically used by GitHub.com's blame view.
# A Whole New World (clang-format edition)
5dbf1809c6e3e905b94b8764e99491e608122261
# Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
0be6d925dc3c6413bce7a3ccb49631b8e4a6e67a
# Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
e956e80c1fa1cc8aefcb1533e5acf5cf3c8ffdd9

20
.gitattributes vendored
View File

@ -1,20 +0,0 @@
# Properly detect languages on Github
*.h linguist-language=cpp
*.inc linguist-language=cpp
thirdparty/* linguist-vendored
# Normalize EOL for all files that Git considers text files
* text=auto eol=lf
# Except for bat files, which are Windows only files
*.bat eol=crlf
# And some test files where the EOL matters
*.test.txt -text
# The above only works properly for Git 2.10+, so for older versions
# we need to manually list the binary files we don't want modified.
*.icns binary
*.ico binary
*.jar binary
*.png binary
*.ttf binary
*.tza binary

180
.github/CODEOWNERS vendored
View File

@ -1,180 +0,0 @@
# Lines starting with '#' are comments.
# Each line is a file pattern followed by one or more owners.
# Owners can be @users, @org/teams or emails
# Buildsystem
.* @godotengine/buildsystem
.github/ @godotengine/buildsystem
*.py @godotengine/buildsystem
SConstruct @godotengine/buildsystem
SCsub @godotengine/buildsystem
# Core
/core/ @godotengine/core
/core/crypto/ @godotengine/network
/core/debugger/ @godotengine/debugger
/core/extension/ @godotengine/gdextension
/core/input/ @godotengine/input
# Doc
/doc/ @godotengine/documentation
doc_classes/* @godotengine/documentation
# Drivers
## Audio
/drivers/alsa/ @godotengine/audio
/drivers/alsamidi/ @godotengine/audio
/drivers/coreaudio/ @godotengine/audio
/drivers/coremidi/ @godotengine/audio
/drivers/pulseaudio/ @godotengine/audio
/drivers/wasapi/ @godotengine/audio
/drivers/winmidi/ @godotengine/audio
/drivers/xaudio2/ @godotengine/audio
## Rendering
/drivers/dummy/ @godotengine/rendering
/drivers/gles3/ @godotengine/rendering
/drivers/spirv-reflect/ @godotengine/rendering
/drivers/vulkan/ @godotengine/rendering
## OS
/drivers/unix/ @godotengine/_platforms
/drivers/windows/ @godotengine/windows
## Misc
/drivers/png/ @godotengine/import
# Editor
/editor/*debugger* @godotengine/debugger
/editor/icons/ @godotengine/usability
/editor/import/ @godotengine/import
/editor/plugins/*2d_*.* @godotengine/2d-editor
/editor/plugins/*3d_*.* @godotengine/3d-editor
/editor/plugins/script_*.* @godotengine/script-editor
/editor/plugins/*shader*.* @godotengine/shaders
/editor/code_editor.* @godotengine/script-editor
/editor/*dock*.* @godotengine/docks
/editor/*shader*.* @godotengine/shaders
# Main
/main/ @godotengine/core
# Misc
/misc/ @godotengine/buildsystem
# Modules
## Audio (+ video)
/modules/minimp3/ @godotengine/audio
/modules/ogg/ @godotengine/audio
/modules/opus/ @godotengine/audio
/modules/theora/ @godotengine/audio
/modules/vorbis/ @godotengine/audio
/modules/webm/ @godotengine/audio
## Import
/modules/basis_universal/ @godotengine/import
/modules/bmp/ @godotengine/import
/modules/cvtt/ @godotengine/import
/modules/dds/ @godotengine/import
/modules/etc/ @godotengine/import
/modules/fbx/ @godotengine/import
/modules/gltf/ @godotengine/import
/modules/hdr/ @godotengine/import
/modules/jpg/ @godotengine/import
/modules/pvr/ @godotengine/import
/modules/squish/ @godotengine/import
/modules/svg/ @godotengine/import
/modules/tga/ @godotengine/import
/modules/tinyexr/ @godotengine/import
/modules/webp/ @godotengine/import
## Network
/modules/enet/ @godotengine/network
/modules/mbedtls/ @godotengine/network
/modules/upnp/ @godotengine/network
/modules/webrtc/ @godotengine/network
/modules/websocket/ @godotengine/network
## Rendering
/modules/denoise/ @godotengine/rendering
/modules/glslang/ @godotengine/rendering
/modules/lightmapper_rd/ @godotengine/rendering
/modules/meshoptimizer/ @godotengine/rendering
/modules/vhacd/ @godotengine/rendering
/modules/xatlas_unwrap/ @godotengine/rendering
## Scripting
/modules/gdscript/ @godotengine/gdscript
/modules/jsonrpc/ @godotengine/gdscript
/modules/mono/ @godotengine/dotnet
## Text
/modules/freetype/ @godotengine/buildsystem
/modules/text_server_adv/ @godotengine/gui-nodes
/modules/text_server_fb/ @godotengine/gui-nodes
## XR
/modules/camera/ @godotengine/xr
/modules/gdextension/xr/ @godotengine/xr
/modules/mobile_vr/ @godotengine/xr
/modules/webxr/ @godotengine/xr
## Misc
/modules/bullet/ @godotengine/physics
/modules/csg/ @godotengine/3d-nodes
/modules/gdnavigation/ @godotengine/navigation
/modules/gridmap/ @godotengine/3d-nodes
/modules/opensimplex/ @godotengine/3d-nodes
/modules/regex/ @godotengine/core
# Platform
/platform/android/ @godotengine/android
/platform/ios/ @godotengine/ios
/platform/javascript/ @godotengine/html5
/platform/linuxbsd/ @godotengine/linux-bsd
/platform/macos/ @godotengine/macos
/platform/uwp/ @godotengine/uwp
/platform/windows/ @godotengine/windows
# Scene
/scene/2d/ @godotengine/2d-nodes
/scene/3d/ @godotengine/3d-nodes
/scene/animation/ @godotengine/animation
/scene/audio/ @godotengine/audio
/scene/debugger/ @godotengine/debugger
/scene/gui/ @godotengine/gui-nodes
/scene/main/ @godotengine/core
/scene/resources/default_theme/ @godotengine/gui-nodes
/scene/resources/font.* @godotengine/gui-nodes
/scene/resources/text_line.* @godotengine/gui-nodes
/scene/resources/text_paragraph.* @godotengine/gui-nodes
/scene/resources/visual_shader*.* @godotengine/shaders
# Servers
/servers/audio* @godotengine/audio
/servers/camera* @godotengine/xr
/servers/display_server.* @godotengine/_platforms
/servers/navigation_server*.* @godotengine/navigation
/servers/physics* @godotengine/physics
/servers/rendering* @godotengine/rendering
/servers/text_server.* @godotengine/gui-nodes
/servers/xr* @godotengine/xr
# Tests
/tests/ @godotengine/tests
# Thirdparty
/thirdparty/ @godotengine/buildsystem

View File

@ -1,59 +0,0 @@
name: Bug report
description: Report a bug in Godot
body:
- type: markdown
attributes:
value: |
- Read our [CONTRIBUTING.md guide](https://github.com/godotengine/godot/blob/master/CONTRIBUTING.md#reporting-bugs) on reporting bugs.
- Write a descriptive issue title above.
- Search [open](https://github.com/godotengine/godot/issues) and [closed](https://github.com/godotengine/godot/issues?q=is%3Aissue+is%3Aclosed) issues to ensure it has not already been reported.
- Verify that you are using a [supported Godot version](https://docs.godotengine.org/en/stable/about/release_policy.html).
- type: input
attributes:
label: Godot version
description: >
Specify the Git commit hash if using a development or non-official build.
If you use a custom build, please test if your issue is reproducible in official builds too.
placeholder: 3.3.stable, 4.0.dev (3041becc6)
validations:
required: true
- type: input
attributes:
label: System information
description: |
Specify the OS version, and when relevant hardware information.
For graphics-related issues, specify the GPU model, driver version, and the rendering backend (GLES2, GLES3, Vulkan).
placeholder: Windows 10, GLES3, Intel HD Graphics 620 (27.20.100.9616)
validations:
required: true
- type: textarea
attributes:
label: Issue description
description: |
Describe your issue briefly. What doesn't work, and how do you expect it to work instead?
You can include images or videos with drag and drop, and format code blocks or logs with <code>```</code> tags.
validations:
required: true
- type: textarea
attributes:
label: Steps to reproduce
description: |
List of steps or sample code that reproduces the issue. Having reproducible issues is a prerequisite for contributors to be able to solve them.
If you include a minimal reproduction project below, you can detail how to use it here.
validations:
required: true
- type: textarea
attributes:
label: Minimal reproduction project
description: |
A small Godot project which reproduces the issue, with no unnecessary files included. Be sure to not include the `.godot` folder in the archive (but keep `project.godot`).
Required, unless the reproduction steps are trivial and don't require any project files to be followed. In this case, write "N/A" in the field.
Drag and drop a ZIP archive to upload it. **Do not select another field until the project is done uploading.**
validations:
required: true

View File

@ -1,14 +0,0 @@
blank_issues_enabled: false
contact_links:
- name: Godot proposals
url: https://github.com/godotengine/godot-proposals
about: Please submit feature proposals on the Godot proposals repository, not here.
- name: Godot documentation repository
url: https://github.com/godotengine/godot-docs
about: Please report issues with documentation on the Godot documentation repository, not here.
- name: Godot community channels
url: https://godotengine.org/community
about: Please ask for technical support on one of the other community channels, not here.

View File

@ -1,7 +0,0 @@
<!--
Please target the `master` branch in priority.
PRs can target `3.x` if the same change was done in `master`, or is not relevant there.
Relevant fixes are cherry-picked for stable branches as needed by maintainers.
You can mention in the description if the change is compatible with `3.x`.
-->

View File

@ -1,36 +0,0 @@
name: Build Godot
description: Build Godot with the provided options.
inputs:
target:
description: Build target (editor, template_release, template_debug).
default: "editor"
tests:
description: Unit tests.
default: false
platform:
description: Target platform.
required: false
sconsflags:
default: ""
scons-cache:
description: The scons cache path.
default: "${{ github.workspace }}/.scons-cache/"
scons-cache-limit:
description: The scons cache size limit.
# actions/cache has 10 GiB limit, and GitHub runners have a 14 GiB disk.
# Limit to 7 GiB to avoid having the extracted cache fill the disk.
default: 7168
runs:
using: "composite"
steps:
- name: Scons Build
shell: sh
env:
SCONSFLAGS: ${{ inputs.sconsflags }}
SCONS_CACHE: ${{ inputs.scons-cache }}
SCONS_CACHE_LIMIT: ${{ inputs.scons-cache-limit }}
run: |
echo "Building with flags:" platform=${{ inputs.platform }} target=${{ inputs.target }} tests=${{ inputs.tests }} ${{ env.SCONSFLAGS }}
if [ "${{ inputs.target }}" != "editor" ]; then rm -rf editor; fi # Ensure we don't include editor code.
scons platform=${{ inputs.platform }} target=${{ inputs.target }} tests=${{ inputs.tests }} ${{ env.SCONSFLAGS }}
ls -l bin/

View File

@ -1,22 +0,0 @@
name: Setup Godot build cache
description: Setup Godot build cache.
inputs:
cache-name:
description: The cache base name (job name by default).
default: "${{github.job}}"
scons-cache:
description: The scons cache path.
default: "${{github.workspace}}/.scons-cache/"
runs:
using: "composite"
steps:
# Upload cache on completion and check it out now
- name: Load .scons_cache directory
uses: actions/cache@v3
with:
path: ${{inputs.scons-cache}}
key: ${{inputs.cache-name}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
restore-keys: |
${{inputs.cache-name}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
${{inputs.cache-name}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}
${{inputs.cache-name}}-${{env.GODOT_BASE_BRANCH}}

View File

@ -1,27 +0,0 @@
name: Setup python and scons
description: Setup python, install the pip version of scons.
inputs:
python-version:
description: The python version to use.
default: "3.x"
python-arch:
description: The python architecture.
default: "x64"
runs:
using: "composite"
steps:
# Use python 3.x release (works cross platform)
- name: Set up Python 3.x
uses: actions/setup-python@v4
with:
# Semantic version range syntax or exact version of a Python version
python-version: ${{ inputs.python-version }}
# Optional - x64 or x86 architecture, defaults to x64
architecture: ${{ inputs.python-arch }}
- name: Setup scons
shell: bash
run: |
python -c "import sys; print(sys.version)"
python -m pip install scons==4.4.0
scons --version

View File

@ -1,19 +0,0 @@
name: Upload Godot artifact
description: Upload the Godot artifact.
inputs:
name:
description: The artifact name.
default: "${{ github.job }}"
path:
description: The path to upload.
required: true
default: "bin/*"
runs:
using: "composite"
steps:
- name: Upload Godot Artifact
uses: actions/upload-artifact@v3
with:
name: ${{ inputs.name }}
path: ${{ inputs.path }}
retention-days: 14

View File

@ -1,60 +0,0 @@
name: 🤖 Android Builds
on:
workflow_call:
# Global Settings
env:
# Used for the cache key. Add version suffix to force clean build.
GODOT_BASE_BRANCH: '4.0'
SCONSFLAGS: verbose=yes warnings=extra werror=yes debug_symbols=no module_text_server_fb_enabled=yes
concurrency:
group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-android
cancel-in-progress: true
jobs:
android-template:
runs-on: "ubuntu-20.04"
name: Template (target=template_release)
steps:
- uses: actions/checkout@v3
- name: Set up Java 11
uses: actions/setup-java@v3
with:
distribution: temurin
java-version: 11
- name: Setup Godot build cache
uses: ./.github/actions/godot-cache
continue-on-error: true
- name: Setup python and scons
uses: ./.github/actions/godot-deps
- name: Compilation (arm32)
uses: ./.github/actions/godot-build
with:
sconsflags: ${{ env.SCONSFLAGS }} arch=arm32
platform: android
target: template_release
tests: false
- name: Compilation (arm64)
uses: ./.github/actions/godot-build
with:
sconsflags: ${{ env.SCONSFLAGS }} arch=arm64
platform: android
target: template_release
tests: false
- name: Generate Godot templates
run: |
cd platform/android/java
./gradlew generateGodotTemplates
cd ../../..
ls -l bin/
- name: Upload artifact
uses: ./.github/actions/upload-artifact

View File

@ -1,39 +0,0 @@
name: 🍏 iOS Builds
on:
workflow_call:
# Global Settings
env:
# Used for the cache key. Add version suffix to force clean build.
GODOT_BASE_BRANCH: '4.0'
SCONSFLAGS: verbose=yes warnings=extra werror=yes debug_symbols=no module_text_server_fb_enabled=yes
concurrency:
group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-ios
cancel-in-progress: true
jobs:
ios-template:
runs-on: "macos-latest"
name: Template (target=template_release)
steps:
- uses: actions/checkout@v3
- name: Setup Godot build cache
uses: ./.github/actions/godot-cache
continue-on-error: true
- name: Setup python and scons
uses: ./.github/actions/godot-deps
- name: Compilation (arm64)
uses: ./.github/actions/godot-build
with:
sconsflags: ${{ env.SCONSFLAGS }}
platform: ios
target: template_release
tests: false
- name: Upload artifact
uses: ./.github/actions/upload-artifact

View File

@ -1,215 +0,0 @@
name: 🐧 Linux Builds
on:
workflow_call:
# Global Settings
env:
# Used for the cache key, and godot-cpp checkout. Add version suffix to force clean build.
GODOT_BASE_BRANCH: '4.0'
SCONSFLAGS: verbose=yes warnings=extra werror=yes module_text_server_fb_enabled=yes
DOTNET_NOLOGO: true
DOTNET_CLI_TELEMETRY_OPTOUT: true
concurrency:
group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-linux
cancel-in-progress: true
jobs:
build-linux:
runs-on: "ubuntu-20.04"
name: ${{ matrix.name }}
strategy:
fail-fast: false
matrix:
include:
- name: Editor w/ Mono (target=editor)
cache-name: linux-editor-mono
target: editor
tests: false # Disabled due freeze caused by mix Mono build and CI
sconsflags: module_mono_enabled=yes
doc-test: true
bin: "./bin/godot.linuxbsd.editor.x86_64.mono"
build-mono: true
proj-conv: true
artifact: true
- name: Editor with doubles and GCC sanitizers (target=editor, tests=yes, dev_build=yes, precision=double, use_asan=yes, use_ubsan=yes, linker=gold)
cache-name: linux-editor-double-sanitizers
target: editor
tests: true
# Debug symbols disabled as they're huge on this build and we hit the 14 GB limit for runners.
sconsflags: dev_build=yes debug_symbols=no precision=double use_asan=yes use_ubsan=yes linker=gold
proj-test: true
# Can be turned off for PRs that intentionally break compat with godot-cpp,
# until both the upstream PR and the matching godot-cpp changes are merged.
godot-cpp-test: true
bin: "./bin/godot.linuxbsd.editor.dev.double.x86_64.san"
build-mono: false
# Skip 2GiB artifact speeding up action.
artifact: false
- name: Editor with clang sanitizers (target=editor, tests=yes, dev_build=yes, use_asan=yes, use_ubsan=yes, use_llvm=yes, linker=lld)
cache-name: linux-editor-llvm-sanitizers
target: editor
tests: true
sconsflags: dev_build=yes use_asan=yes use_ubsan=yes use_llvm=yes linker=lld
bin: "./bin/godot.linuxbsd.editor.dev.x86_64.llvm.san"
build-mono: false
# Skip 2GiB artifact speeding up action.
artifact: false
- name: Template w/ Mono (target=template_release)
cache-name: linux-template-mono
target: template_release
tests: false
sconsflags: module_mono_enabled=yes
build-mono: false
artifact: true
- name: Minimal template (target=template_release, everything disabled)
cache-name: linux-template-minimal
target: template_release
tests: false
sconsflags: modules_enabled_by_default=no disable_3d=yes disable_advanced_gui=yes deprecated=no minizip=no
artifact: true
steps:
- uses: actions/checkout@v3
# Need newer mesa for lavapipe to work properly.
- name: Linux dependencies for tests
if: ${{ matrix.proj-test }}
run: |
sudo rm -f /etc/apt/sources.list.d/microsoft-prod.list
sudo add-apt-repository ppa:kisak/kisak-mesa
sudo apt-get install -qq mesa-vulkan-drivers
- name: Setup Godot build cache
uses: ./.github/actions/godot-cache
with:
cache-name: ${{ matrix.cache-name }}
continue-on-error: true
- name: Setup python and scons
uses: ./.github/actions/godot-deps
- name: Set up .NET Sdk
uses: actions/setup-dotnet@v2
if: ${{ matrix.build-mono }}
with:
dotnet-version: '6.0.x'
- name: Setup GCC problem matcher
uses: ammaraskar/gcc-problem-matcher@master
- name: Compilation
uses: ./.github/actions/godot-build
with:
sconsflags: ${{ env.SCONSFLAGS }} ${{ matrix.sconsflags }}
platform: linuxbsd
target: ${{ matrix.target }}
tests: ${{ matrix.tests }}
- name: Generate C# glue
if: ${{ matrix.build-mono }}
run: |
${{ matrix.bin }} --headless --generate-mono-glue ./modules/mono/glue || true
- name: Build .NET solutions
if: ${{ matrix.build-mono }}
run: |
./modules/mono/build_scripts/build_assemblies.py --godot-output-dir=./bin --godot-platform=linuxbsd
# Execute unit tests for the editor
- name: Unit tests
if: ${{ matrix.tests }}
run: |
${{ matrix.bin }} --version
${{ matrix.bin }} --help
${{ matrix.bin }} --test --headless
# Check class reference
- name: Check for class reference updates
if: ${{ matrix.doc-test }}
run: |
echo "Running --doctool to see if this changes the public API without updating the documentation."
echo -e "If a diff is shown, it means that your code/doc changes are incomplete and you should update the class reference with --doctool.\n\n"
${{ matrix.bin }} --doctool --headless 2>&1 > /dev/null || true
git diff --color --exit-code && ! git ls-files --others --exclude-standard | sed -e 's/^/New doc file missing in PR: /' | grep 'xml$'
# Test 3.x -> 4.x project converter
- name: Test project converter
if: ${{ matrix.proj-conv }}
run: |
mkdir converter_test
cd converter_test
touch project.godot
../${{ matrix.bin }} --headless --validate-conversion-3to4
cd ..
rm converter_test -rf
# Download and extract zip archive with project, folder is renamed to be able to easy change used project
- name: Download test project
if: ${{ matrix.proj-test }}
run: |
wget https://github.com/godotengine/regression-test-project/archive/4.0.zip
unzip 4.0.zip
mv "regression-test-project-4.0" "test_project"
# Editor is quite complicated piece of software, so it is easy to introduce bug here
- name: Open and close editor (Vulkan)
if: ${{ matrix.proj-test }}
run: |
xvfb-run ${{ matrix.bin }} --audio-driver Dummy --editor --quit --path test_project 2>&1 | tee sanitizers_log.txt || true
misc/scripts/check_ci_log.py sanitizers_log.txt
- name: Open and close editor (GLES3)
if: ${{ matrix.proj-test }}
run: |
DRI_PRIME=0 xvfb-run ${{ matrix.bin }} --audio-driver Dummy --rendering-driver opengl3 --editor --quit --path test_project 2>&1 | tee sanitizers_log.txt || true
misc/scripts/check_ci_log.py sanitizers_log.txt
# Run test project
- name: Run project
if: ${{ matrix.proj-test }}
run: |
xvfb-run ${{ matrix.bin }} 40 --audio-driver Dummy --path test_project 2>&1 | tee sanitizers_log.txt || true
misc/scripts/check_ci_log.py sanitizers_log.txt
# Checkout godot-cpp
- name: Checkout godot-cpp
if: ${{ matrix.godot-cpp-test }}
uses: actions/checkout@v3
with:
repository: godotengine/godot-cpp
ref: ${{ env.GODOT_BASE_BRANCH }}
submodules: 'recursive'
path: 'godot-cpp'
# Dump GDExtension interface and API
- name: Dump GDExtension interface and API for godot-cpp build
if: ${{ matrix.godot-cpp-test }}
run: |
${{ matrix.bin }} --headless --dump-gdextension-interface --dump-extension-api
cp -f gdextension_interface.h godot-cpp/gdextension/
cp -f extension_api.json godot-cpp/gdextension/
# Build godot-cpp test extension
- name: Build godot-cpp test extension
if: ${{ matrix.godot-cpp-test }}
run: |
cd godot-cpp/test
scons target=template_debug dev_build=yes
cd ../..
- name: Prepare artifact
if: ${{ matrix.artifact }}
run: |
strip bin/godot.*
chmod +x bin/godot.*
- name: Upload artifact
uses: ./.github/actions/upload-artifact
if: ${{ matrix.artifact }}
with:
name: ${{ matrix.cache-name }}

View File

@ -1,75 +0,0 @@
name: 🍎 macOS Builds
on:
workflow_call:
# Global Settings
env:
# Used for the cache key. Add version suffix to force clean build.
GODOT_BASE_BRANCH: '4.0'
SCONSFLAGS: verbose=yes warnings=extra werror=yes module_text_server_fb_enabled=yes
concurrency:
group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-macos
cancel-in-progress: true
jobs:
build-macos:
runs-on: "macos-latest"
name: ${{ matrix.name }}
strategy:
fail-fast: false
matrix:
include:
- name: Editor (target=editor, tests=yes)
cache-name: macos-editor
target: editor
tests: true
bin: "./bin/godot.macos.editor.x86_64"
- name: Template (target=template_release)
cache-name: macos-template
target: template_release
tests: false
sconsflags: debug_symbols=no
steps:
- uses: actions/checkout@v3
- name: Setup Godot build cache
uses: ./.github/actions/godot-cache
with:
cache-name: ${{ matrix.cache-name }}
continue-on-error: true
- name: Setup python and scons
uses: ./.github/actions/godot-deps
- name: Setup Vulkan SDK
run: |
sh misc/scripts/install_vulkan_sdk_macos.sh
- name: Compilation
uses: ./.github/actions/godot-build
with:
sconsflags: ${{ env.SCONSFLAGS }}
platform: macos
target: ${{ matrix.target }}
tests: ${{ matrix.tests }}
# Execute unit tests for the editor
- name: Unit tests
if: ${{ matrix.tests }}
run: |
${{ matrix.bin }} --version
${{ matrix.bin }} --help
${{ matrix.bin }} --test
- name: Prepare artifact
run: |
strip bin/godot.*
chmod +x bin/godot.*
- name: Upload artifact
uses: ./.github/actions/upload-artifact
with:
name: ${{ matrix.cache-name }}

View File

@ -1,41 +0,0 @@
name: 🔗 GHA
on: [push, pull_request]
concurrency:
group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-runner
cancel-in-progress: true
jobs:
static-checks:
name: 📊 Static checks
uses: ./.github/workflows/static_checks.yml
android-build:
name: 🤖 Android
needs: static-checks
uses: ./.github/workflows/android_builds.yml
ios-build:
name: 🍏 iOS
needs: static-checks
uses: ./.github/workflows/ios_builds.yml
linux-build:
name: 🐧 Linux
needs: static-checks
uses: ./.github/workflows/linux_builds.yml
macos-build:
name: 🍎 macOS
needs: static-checks
uses: ./.github/workflows/macos_builds.yml
windows-build:
name: 🏁 Windows
needs: static-checks
uses: ./.github/workflows/windows_builds.yml
web-build:
name: 🌐 Web
needs: static-checks
uses: ./.github/workflows/web_builds.yml

View File

@ -1,110 +0,0 @@
name: 📊 Static Checks
on:
workflow_call:
concurrency:
group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-static
cancel-in-progress: true
jobs:
static-checks:
name: Code style, file formatting, and docs
runs-on: ubuntu-22.04
steps:
- name: Checkout
uses: actions/checkout@v3
with:
fetch-depth: 2
- name: Install APT dependencies
uses: awalsh128/cache-apt-pkgs-action@latest
with:
packages: dos2unix libxml2-utils moreutils
- name: Install Python dependencies and general setup
run: |
pip3 install black==22.3.0 pytest==7.1.2 mypy==0.971
git config diff.wsErrorHighlight all
- name: Get changed files
id: changed-files
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
run: |
if [ "${{ github.event_name }}" == "pull_request" ]; then
files=$(gh pr diff ${{ github.event.pull_request.number }} --name-only)
elif [ "${{ github.event_name }}" == "push" -a "${{ github.event.forced }}" == "false" -a "${{ github.event.created }}" == "false" ]; then
files=$(git diff-tree --no-commit-id --name-only -r ${{ github.event.before }}..${{ github.event.after }} 2> /dev/null || true)
fi
echo "$files" >> changed.txt
cat changed.txt
files=$(echo "$files" | grep -v 'thirdparty' | xargs -I {} sh -c 'echo "./{}"' | tr '\n' ' ')
echo "CHANGED_FILES=$files" >> $GITHUB_ENV
- name: File formatting checks (file_format.sh)
run: |
bash ./misc/scripts/file_format.sh changed.txt
- name: Header guards formatting checks (header_guards.sh)
run: |
bash ./misc/scripts/header_guards.sh changed.txt
- name: Python style checks via black (black_format.sh)
run: |
if grep -qE '\.py$|SConstruct|SCsub' changed.txt || [ -z "$(cat changed.txt)" ]; then
bash ./misc/scripts/black_format.sh
else
echo "Skipping Python formatting as no Python files were changed."
fi
- name: Python scripts static analysis (mypy_check.sh)
run: |
if grep -qE '\.py$|SConstruct|SCsub' changed.txt || [ -z "$(cat changed.txt)" ]; then
bash ./misc/scripts/mypy_check.sh
else
echo "Skipping Python static analysis as no Python files were changed."
fi
- name: Python builders checks via pytest (pytest_builders.sh)
run: |
bash ./misc/scripts/pytest_builders.sh
- name: JavaScript style and documentation checks via ESLint and JSDoc
run: |
if grep -q "platform/web" changed.txt || [ -z "$(cat changed.txt)" ]; then
cd platform/web
npm ci
npm run lint
npm run docs -- -d dry-run
else
echo "Skipping JavaScript formatting as no Web/JS files were changed."
fi
- name: Class reference schema checks
run: |
xmllint --noout --schema doc/class.xsd doc/classes/*.xml modules/*/doc_classes/*.xml
- name: Documentation checks
run: |
doc/tools/make_rst.py --dry-run --color doc/classes modules
- name: Style checks via clang-format (clang_format.sh)
run: |
clang-format --version
bash ./misc/scripts/clang_format.sh changed.txt
- name: Style checks via dotnet format (dotnet_format.sh)
run: |
if grep -q "modules/mono" changed.txt || [ -z "$(cat changed.txt)" ]; then
bash ./misc/scripts/dotnet_format.sh
else
echo "Skipping dotnet format as no C# files were changed."
fi
- name: Spell checks via codespell
if: github.event_name == 'pull_request' && env.CHANGED_FILES != ''
uses: codespell-project/actions-codespell@v1
with:
skip: "./bin,./thirdparty,*.desktop,*.gen.*,*.po,*.pot,*.rc,./AUTHORS.md,./COPYRIGHT.txt,./DONORS.md,./core/input/gamecontrollerdb.txt,./core/string/locales.h,./editor/project_converter_3_to_4.cpp,./misc/scripts/codespell.sh,./platform/android/java/lib/src/com,./platform/web/node_modules,./platform/web/package-lock.json"
ignore_words_list: "curvelinear,doubleclick,expct,findn,gird,hel,inout,lod,nd,numer,ot,te,vai"
path: ${{ env.CHANGED_FILES }}

View File

@ -1,51 +0,0 @@
name: 🌐 Web Builds
on:
workflow_call:
# Global Settings
env:
# Used for the cache key. Add version suffix to force clean build.
GODOT_BASE_BRANCH: '4.0'
SCONSFLAGS: verbose=yes warnings=extra werror=yes debug_symbols=no
EM_VERSION: 3.1.18
EM_CACHE_FOLDER: "emsdk-cache"
concurrency:
group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-web
cancel-in-progress: true
jobs:
web-template:
runs-on: "ubuntu-20.04"
name: Template (target=template_release)
steps:
- uses: actions/checkout@v3
- name: Set up Emscripten latest
uses: mymindstorm/setup-emsdk@v12
with:
version: ${{env.EM_VERSION}}
actions-cache-folder: ${{env.EM_CACHE_FOLDER}}
- name: Verify Emscripten setup
run: |
emcc -v
- name: Setup Godot build cache
uses: ./.github/actions/godot-cache
continue-on-error: true
- name: Setup python and scons
uses: ./.github/actions/godot-deps
- name: Compilation
uses: ./.github/actions/godot-build
with:
sconsflags: ${{ env.SCONSFLAGS }}
platform: web
target: template_release
tests: false
- name: Upload artifact
uses: ./.github/actions/upload-artifact

View File

@ -1,78 +0,0 @@
name: 🏁 Windows Builds
on:
workflow_call:
# Global Settings
# SCONS_CACHE for windows must be set in the build environment
env:
# Used for the cache key. Add version suffix to force clean build.
GODOT_BASE_BRANCH: '4.0'
SCONSFLAGS: verbose=yes warnings=extra werror=yes module_text_server_fb_enabled=yes
SCONS_CACHE_MSVC_CONFIG: true
concurrency:
group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-windows
cancel-in-progress: true
jobs:
build-windows:
# Windows 10 with latest image
runs-on: "windows-latest"
name: ${{ matrix.name }}
strategy:
fail-fast: false
matrix:
include:
- name: Editor (target=editor, tests=yes)
cache-name: windows-editor
target: editor
tests: true
# Skip debug symbols, they're way too big with MSVC.
sconsflags: debug_symbols=no vsproj=yes
bin: "./bin/godot.windows.editor.x86_64.exe"
- name: Template (target=template_release)
cache-name: windows-template
target: template_release
tests: false
sconsflags: debug_symbols=no
steps:
- uses: actions/checkout@v3
- name: Setup Godot build cache
uses: ./.github/actions/godot-cache
with:
cache-name: ${{ matrix.cache-name }}
continue-on-error: true
- name: Setup python and scons
uses: ./.github/actions/godot-deps
- name: Setup MSVC problem matcher
uses: ammaraskar/msvc-problem-matcher@master
- name: Compilation
uses: ./.github/actions/godot-build
with:
sconsflags: ${{ env.SCONSFLAGS }} ${{ matrix.sconsflags }}
platform: windows
target: ${{ matrix.target }}
tests: ${{ matrix.tests }}
# Execute unit tests for the editor
- name: Unit tests
if: ${{ matrix.tests }}
run: |
${{ matrix.bin }} --version
${{ matrix.bin }} --help
${{ matrix.bin }} --test
- name: Prepare artifact
run: |
Remove-Item bin/* -Include *.exp,*.lib,*.pdb -Force
- name: Upload artifact
uses: ./.github/actions/upload-artifact
with:
name: ${{ matrix.cache-name }}

448
.gitignore vendored
View File

@ -1,284 +1,101 @@
# Godot .gitignore config
#
# Aims to encompass the most commonly found files that we don't want committed
# to Git, such as compilation output, IDE specific files, etc.
#
# It doesn't cover *all* thirdparty IDE extensions under the sun so if you have
# specific needs covered here, you can add them to:
# .git/info/exclude
#
# Or contribute them to this file if they're common enough that a good number of
# users would benefit from the shared rules.
#
# This file is organized by sections, with subsections ordered alphabetically.
# - Build configuration
# - Godot generated files
# - General build output
# - IDE and tool specific
# - Visual Studio specific
# - OS specific
# GoDot auto generated files
platform/server/logo.h
platform/android/logo.h
platform/bb10/logo.h
platform/iphone/logo.h
platform/javascript/logo.h
platform/nacl/logo.h
platform/osx/logo.h
platform/windows/logo.h
platform/x11/logo.h
drivers/gles2/shaders/*.h
modules/register_module_types.cpp
core/version.h
core/method_bind.inc
core/method_bind_ext.inc
core/script_encryption_key.cpp
core/global_defaults.cpp
tools/editor/register_exporters.cpp
tools/editor/doc_data_compressed.h
tools/editor/editor_icons.cpp
-fpic
###########################
### Build configuration ###
###########################
# Android specific
platform/android/java/local.properties
platform/android/java/project.properties
platform/android/java/AndroidManifest.xml
platform/android/java/bin/*
platform/android/java/libs/*
platform/android/java/gen/*
platform/android/java/assets
platform/android/libs/apk_expansion/bin/*
platform/android/libs/apk_expansion/gen/*
platform/android/libs/google_play_services/bin/*
platform/android/libs/google_play_services/gen/*
platform/android/libs/play_licensing/bin/*
platform/android/libs/play_licensing/gen/*
/custom.py
misc/hooks/pre-commit-custom-*
#############################
### Godot generated files ###
#############################
# Buildsystem
bin
*.gen.*
compile_commands.json
platform/windows/godot_res.res
# Generated by Godot binary
.import/
/gdextension_interface.h
extension_api.json
logs/
# Generated by unit tests
tests/data/*.translation
############################
### General build output ###
############################
# C/C++ generated
# General c++ generated files
*.lib
*.o
*.ox
*.a
*.ax
*.d
*.dll
*.lib
*.lo
*.o
*.os
*.ox
*.Plo
*.so
# Binutils tmp linker output of the form "stXXXXXX" where "X" is alphanumeric
st[A-Za-z0-9][A-Za-z0-9][A-Za-z0-9][A-Za-z0-9][A-Za-z0-9][A-Za-z0-9]
*.os
# Python development
.venv
venv
# Python generated
__pycache__/
*.pyc
# Documentation
doc/_build/
# Android
.gradle/
local.properties
*.iml
.gradletasknamecache
project.properties
platform/android/java/*/.cxx/
platform/android/java/*/build/
platform/android/java/*/libs/
# iOS
*.dSYM
# Web platform
*.bc
platform/web/node_modules/
# Misc
*.debug
#############################
### IDE and tool specific ###
#############################
# Automake
.deps/*
.dirstamp
# ccls
.ccls-cache/
# clangd
.clangd/
.cache/
# CLion
cmake-build-debug
# Code::Blocks
*.cbp
*.layout
*.depend
# CodeLite
*.project
*.workspace
.codelite/
# Cppcheck
*.cppcheck
cppcheck-cppcheck-build-dir/
# Eclipse CDT
.cproject
.settings/
*.pydevproject
*.launch
# Gcov and Lcov code coverage
*.gcno
*.gcda
*.gcov.html
*.func.html
*.func-sort-c.html
*index-sort-f.html
*index-sort-l.html
*index.html
godot.info
amber.png
emerald.png
glass.png
ruby.png
snow.png
updown.png
gcov.css
# Geany
*.geany
.geanyprj
# Gprof
gmon.out
# Jetbrains IDEs
.idea/
.fleet/
# Kate
*.kate-swp
# Kdevelop
*.kdev4
# Qt Creator
# QT project files
*.config
*.creator
*.creator.*
*.files
*.includes
*.cflags
*.cxxflags
# SCons
.sconf_temp
.sconsign*.dblite
.scons_env.json
.scons_node_count
# Misc
.DS_Store
# Sourcetrail
*.srctrl*
# for projects that use SCons for building: http://http://www.scons.org/
.sconsign.dblite
*.pyc
# Tags
# https://github.com/github/gitignore/blob/master/Global/Tags.gitignore
# Ignore tags created by etags, ctags, gtags (GNU global) and cscope
TAGS
!TAGS/
tags
*.tags
!tags/
gtags.files
GTAGS
GRTAGS
GPATH
cscope.files
cscope.out
cscope.in.out
cscope.po.out
# Vim
*.swo
*.swp
# Visual Studio Code
.vscode/
*.code-workspace
.history/
# Xcode
xcuserdata/
*.xcscmblueprint
*.xccheckout
*.xcodeproj/*
##############################
### Visual Studio specific ###
##############################
# https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
# Ignore Visual Studio temporary files, build results, and
# files generated by popular Visual Studio add-ons.
# Actual VS project files we don't use
*.sln
*.vcxproj*
## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.
# User-specific files
*.rsuser
*.suo
*.user
*.userosscache
*.sln.docstates
# User-specific files (MonoDevelop/Xamarin Studio)
*.userprefs
# Build results
[Dd]ebug/
[Dd]ebugPublic/
[Rr]elease/
[Rr]eleases/
x64/
x86/
[Ww][Ii][Nn]32/
[Aa][Rr][Mm]/
[Aa][Rr][Mm]64/
build/
bld/
[Bb]in/
[Oo]bj/
[Ll]og/
[Ll]ogs/
# Do not ignore arch-specific folders anywhere under thirdparty libraries
!thirdparty/**/x64/
!thirdparty/**/x86/
!thirdparty/**/arm/
!thirdparty/**/arm64/
# MSTest test Results
[Tt]est[Rr]esult*/
[Bb]uild[Ll]og.*
# Visual Studio 2015/2017 cache/options directory
.vs/
#NUNIT
*.VisualState.xml
TestResult.xml
# Visual Studio 2017 auto generated files
Generated\ Files/
# Files built by Visual Studio
*.o
*.a
*_i.c
*_p.c
*_h.h
*_i.h
*.ilk
*.meta
*.obj
*.iobj
*.pch
*.pdb
*.ipdb
*.pgc
*.pgd
*.rsp
@ -288,9 +105,7 @@ Generated\ Files/
*.tlh
*.tmp
*.tmp_proj
*_wpftmp.csproj
*.log
*.tlog
*.vspscc
*.vssscc
.builds
@ -298,83 +113,148 @@ Generated\ Files/
*.svclog
*.scc
# Chutzpah Test files
_Chutzpah*
# Visual C++ cache files
ipch/
*.aps
*.ncb
*.opendb
*.opensdf
*.sdf
*.cachefile
*.VC.db
*.VC.VC.opendb
# Visual Studio profiler
*.psess
*.vsp
*.vspx
*.sap
# Visual Studio Trace Files
*.e2e
# CodeLite project files
*.project
*.workspace
.codelite/
# TFS 2012 Local Workspace
$tf/
# Guidance Automation Toolkit
*.gpState
# ReSharper is a .NET coding add-in
_ReSharper*/
*.[Rr]e[Ss]harper
*.DotSettings.user
# Visual Studio cache files
# files ending in .cache can be ignored
*.[Cc]ache
# JustCode is a .NET coding addin-in
.JustCode
# TeamCity is a build add-in
_TeamCity*
# DotCover is a Code Coverage Tool
*.dotCover
# NCrunch
*.ncrunch*
_NCrunch_*
.*crunch*.local.xml
# MightyMoose
*.mm.*
AutoTest.Net/
# Web workbench (sass)
.sass-cache/
# Installshield output folder
[Ee]xpress/
# dumpdoc generated files
doc/html/class_list
# DocProject is a documentation generator add-in
DocProject/buildhelp/
DocProject/Help/*.HxT
DocProject/Help/*.HxC
DocProject/Help/*.hhc
DocProject/Help/*.hhk
DocProject/Help/*.hhp
DocProject/Help/Html2
DocProject/Help/html
# Click-Once directory
publish/
# Publish Web Output
*.[Pp]ublish.xml
*.azurePubxml
# NuGet Packages Directory
## TODO: If you have NuGet Package Restore enabled, uncomment the next line
#packages/*
## TODO: If the tool you use requires repositories.config, also uncomment the next line
#!packages/repositories.config
# Enable "build/" folder in the NuGet Packages folder since NuGet packages use it for MSBuild targets
# This line needs to be after the ignore of the build folder (and the packages folder if the line above has been uncommented)
!packages/build/
# Windows Azure Build Output
csx/
*.build.csdef
# Windows Store app package directory
AppPackages/
# Others
sql/
*.Cache
ClientBin/
enc_temp_folder/
[Ss]tyle[Cc]op.*
~$*
*~
*.dbmdl
*.dbproj.schemaview
*.jfm
*.pfx
*.publishsettings
orleans.codegen.cs
node_modules/
# Backup & report files from converting an old project file
# to a newer Visual Studio version. Backup files are not needed,
# because we have git ;-)
# KDE
.directory
# RIA/Silverlight projects
Generated_Code/
# Backup & report files from converting an old project file to a newer
# Visual Studio version. Backup files are not needed, because we have git ;-)
_UpgradeReport_Files/
Backup*/
UpgradeLog*.XML
UpgradeLog*.htm
ServiceFabricBackup/
*.rptproj.bak
# Hint file for IntelliSense
cpp.hint
# SQL Server files
App_Data/*.mdf
App_Data/*.ldf
###################
### OS specific ###
###################
# Business Intelligence projects
*.rdl.data
*.bim.layout
*.bim_*.settings
# Linux
*~
.directory
# Microsoft Fakes
FakesAssemblies/
# macOS
.DS_Store
__MACOSX
# =========================
# Windows detritus
# =========================
# Windows
# https://github.com/github/gitignore/blob/main/Global/Windows.gitignore
[Tt]humbs.db
[Tt]humbs.db:encryptable
# Windows image file caches
Thumbs.db
ehthumbs.db
ehthumbs_vista.db
*.stackdump
[Dd]esktop.ini
# Folder config file
Desktop.ini
# Recycle Bin used on file shares
$RECYCLE.BIN/
*.cab
*.msi
*.msix
*.msm
*.msp
*.lnk
logo.h

View File

@ -1,7 +0,0 @@
extraction:
cpp:
after_prepare:
- pip3 install scons
- PATH="/opt/work/.local/bin:$PATH"
index:
build_command: scons -j2

165
.mailmap
View File

@ -1,165 +0,0 @@
Aaron Record <aaronjrecord@gmail.com>
Alexander Holland <alexander.holland@live.de>
Alexander Holland <alexander.holland@live.de> <alexander.holland@haw-hamburg.de>
Alexander Holland <alexander.holland@live.de> <AlexHolly>
Alfred Reinold Baudisch <alfred@alfredbaudisch.com>
Andrea Catania <info@andreacatania.com>
Anish Bhobe <anishbhobe@hotmail.com>
Anutrix <numaanzaheerahmed@yahoo.com>
Aren Villanueva <arenvillanueva@yomogi-soft.com> <aren@displaysweet.com>
Ariel Manzur <ariel@godotengine.org>
Ariel Manzur <ariel@godotengine.org> <puntob@gmail.com>
Ariel Manzur <ariel@godotengine.org> <punto@godotengine.org>
Ariel Manzur <ariel@godotengine.org> <ariel@okamstudio.com>
Ariel Manzur <ariel@godotengine.org> <punto@Ariels-Mac-mini.local>
Ariel Manzur <ariel@godotengine.org> <punto@Ariels-Mac-mini-2.local>
Bastiaan Olij <mux213@gmail.com>
Benjamin <mafortion.benjamin@gmail.com>
Bernhard Liebl <Bernhard.Liebl@gmx.org> <poke1024@gmx.de>
Bernhard Liebl <Bernhard.Liebl@gmx.org> <poke1024@gmx.org>
Bruno Lourenço <madequa@users.noreply.github.com> <bmlourenco@gmail.com>
Chaosus <chaosus89@gmail.com>
Chris Bradfield <chris@kidscancode.org> <cb@scribe.net>
Clay John <claynjohn@gmail.com>
Clay John <claynjohn@gmail.com> <clayjohn@shaw.ca>
Dana Olson <dana@shineuponthee.com> <adolson@gmail.com>
dankan1890 <mewuidev2@gmail.com>
Daniel J. Ramirez <djrmuv@gmail.com>
David Cambré <david.cambre@gmail.com> <David.Cambre@gmail.com>
Dominik 'dreamsComeTrue' Jasiński <dominikjasinski@o2.pl>
DeeJayLSP <djlsplays@gmail.com> <60024671+DeeJayLSP@users.noreply.github.com>
Emmanuel Barroga <emmanuelbarroga@gmail.com>
Eric M <itsjusteza@gmail.com>
Eric Rybicki <info@ericrybicki.com> <stratos695@googlemail.com>
Erik Selecký <35656626+rxlecky@users.noreply.github.com>
Erik Selecký <35656626+rxlecky@users.noreply.github.com> <35656626+SeleckyErik@users.noreply.github.com>
Eveline Jarosz <marqin.pl@gmail.com>
Eveline Jarosz <marqin.pl@gmail.com> <marqin.pl+git@gmail.com>
Fabian <supagu@gmail.com>
Ferenc Arn <tagcup@yahoo.com>
Ferenc Arn <tagcup@yahoo.com> <tagcup@users.noreply.github.com>
FireForge <67974470+fire-forge@users.noreply.github.com> <isaacr.7.2005@gmail.com>
foxydevloper <12120644+foxydevloper@users.noreply.github.com>
Fredia Huya-Kouadio <fhuyakou@gmail.com>
Fredia Huya-Kouadio <fhuyakou@gmail.com> <fhuya@google.com>
Fredia Huya-Kouadio <fhuyakou@gmail.com> <fhuya@fb.com>
Fredia Huya-Kouadio <fhuyakou@gmail.com> <fhuya@meta.com>
Geequlim <geequlim@gmail.com>
Gilles Roudiere <gilles.roudiere@gmail.com>
Gilles Roudiere <gilles.roudiere@gmail.com> <gilles.roudiere@laas.fr>
Gordon MacPherson <gordon@gordonite.tech>
Guilherme Felipe <guilhermefelipecgs@gmail.com>
Hanif Bin Ariffin <hanif.ariffin.4326@gmail.com>
HaSa1002 <johawitt@outlook.de>
Hein-Pieter van Braam-Stewart <hp@tmm.cx>
Hugo Locurcio <hugo.locurcio@hugo.pro> <hugo.l@openmailbox.org>
Hugo Locurcio <hugo.locurcio@hugo.pro> <Calinou@users.noreply.github.com>
Hugo Locurcio <hugo.locurcio@hugo.pro> Calinou <calinou@opmbx.org>
Ian Bishop <ianb96@gmail.com>
Ignacio Etcheverry <ignalfonsore@gmail.com>
Ignacio Etcheverry <ignalfonsore@gmail.com> <neikeq@users.noreply.github.com>
Ilaria Cislaghi <cislaghi.ilaria@gmail.com>
Ilaria Cislaghi <cislaghi.ilaria@gmail.com> <ilaria.cislaghi@simedis.com>
Indah Sylvia <ISylvox@yahoo.com>
iwek <miwanczuk7@gmail.com>
J08nY <johny@neuromancer.sk> <jancar.jj@gmail.com>
J08nY <johny@neuromancer.sk> <J08nY@users.noreply.github.com>
Jake Young <young9003@gmail.com>
Jakub Grzesik <kubecz3k@gmail.com>
janglee <merupatel123@gmail.com>
Jason Knight <00jknight@gmail.com> <jason@winterpixel.com>
Jean-Michel Bernard <jmb462@gmail.com>
Jérôme Gully <jerome.gully0@gmail.com>
JFonS <joan.fonssanchez@gmail.com>
Juan Linietsky <reduzio@gmail.com>
Juan Linietsky <reduzio@gmail.com> <juan@godotengine.org>
Juan Linietsky <reduzio@gmail.com> <juan@okamstudio.com>
Juan Linietsky <reduzio@gmail.com> <reduz@Juans-MBP.fibertel.com.ar>
Juan Linietsky <reduzio@gmail.com> <red@kyoko>
Julian Murgia <the.straton@gmail.com>
Kanabenki <lucien.menassol@gmail.com> <18357657+Kanabenki@users.noreply.github.com>
karroffel <therzog@mail.de>
karroffel <therzog@mail.de> <thomas.herzog@mail.com>
karroffel <therzog@mail.de> <thomas.herzog@simedis.com>
Kelly Thomas <kelly.thomas@hotmail.com.au>
Kongfa Waroros <gongpha@hotmail.com>
K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>
kleonc <9283098+kleonc@users.noreply.github.com> <kleonc@users.noreply.github.com>
Leon Krause <lk@leonkrause.com> <eska@eska.me>
Leon Krause <lk@leonkrause.com> <eska014@users.noreply.github.com>
Liz Haas <27thLiz@gmail.com>
Liz Haas <27thLiz@gmail.com> <liu.gam3@gmail.com>
Liz Haas <27thLiz@gmail.com> <hinsbart@gmail.com>
Liz Haas <27thLiz@gmail.com> <hinsbart@users.noreply.github.com>
Liz Haas <27thLiz@gmail.com> <entenflugstuhl@gmail.com>
Manuele Finocchiaro <m4nu3lf@gmail.com>
Manuel Strey <manuel.strey@gmx.de>
Marcel Admiraal <madmiraal@users.noreply.github.com>
Marcelo Fernandez <marcelofg55@gmail.com>
Marcin Zawiejski <dragmz@gmail.com>
Marcus Elg <marcusaccounts@yahoo.se>
Mariano Javier Suligoy <marianognu.easyrpg@gmail.com>
Mario Schlack <m4r10.5ch14ck@gmail.com>
marxin <mliska@suse.cz>
marynate <mary.w.nate@gmail.com> <marynate@github.com>
Mateo Kuruk Miccino <mateomiccino@gmail.com>
Max Hilbrunner <m.hilbrunner@gmail.com>
Max Hilbrunner <m.hilbrunner@gmail.com> <mhilbrunner@users.noreply.github.com>
Michael Alexsander <michaelalexsander@protonmail.com>
Micky <micheledevita2@gmail.com> <66727710+Mickeon@users.noreply.github.com>
Nathan Franke <natfra@pm.me> <nathanwfranke@gmail.com>
Nathan Lovato <nathan@gdquest.com>
Nathan Warden <nathan@nathanwarden.com> <nathanwardenlee@icloud.com>
Nicholas Huelin <62965063+SirQuartz@users.noreply.github.com>
Nils ANDRÉ-CHANG <nils@nilsand.re>
Nils ANDRÉ-CHANG <nils@nilsand.re> <nils.andre.chang@gmail.com>
Nuno Donato <nunodonato@gmail.com> <n.donato@estrelasustentavel.pt>
ocean (they/them) <anvilfolk@gmail.com>
Pawel Kowal <pkowal1982@gmail.com>
Pedro J. Estébanez <pedrojrulez@gmail.com> <RandomShaper@users.noreply.github.com>
Patrick <firefly2442@gmail.com>
Paul Batty <p_batty@hotmail.co.uk>
Paul Batty <p_batty@hotmail.co.uk> <Paulb23@users.noreply.github.com>
Pawel Kowal <pkowal1982@gmail.com> <pawel.kowal@javart.eu>
Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
Pieter-Jan Briers <pieterjan.briers+git@gmail.com> <pieterjan.briers@gmail.com>
Poommetee Ketson <poommetee@protonmail.com>
Przemysław Gołąb (n-pigeon) <golab.przemyslaw@gmail.com>
Rafał Mikrut <mikrutrafal@protonmail.com>
Rafał Mikrut <mikrutrafal@protonmail.com> <mikrutrafal54@gmail.com>
Ralf Hölzemer <r.hoelzemer@posteo.de> <rollenrolm@posteo.de>
Ralf Hölzemer <r.hoelzemer@posteo.de> <rollenrolm@users.noreply.github.com>
Ramesh Ravone <ramesh.maran443@gmail.com>
RaphaelHunter <raphael10241024@gmail.com>
RaphaelHunter <raphael10241024@gmail.com> <Raphael10241024@gmail.com>
RaphaelHunter <raphael10241024@gmail.com> <raphael20141024@gmail.com>
Rémi Verschelde <rverschelde@gmail.com> <remi@verschelde.fr>
Rhody Lugo <rhodylugo@gmail.com> <rhodylugo@me.com>
Ricardo Subtil <ricasubtil@gmail.com>
Rindbee <idleman@yeah.net>
Riteo Siuga <riteo@posteo.net>
Robin Hübner <profan@prfn.se> <robinhubner@gmail.com>
romulox_x <romulox_x@yahoo.com>
rune-scape <allie.smith.epic@gmail.com>
rune-scape <allie.smith.epic@gmail.com> <spartacrafter@gmail.com>
Ruslan Mustakov <r.mustakov@gmail.com> <ruslan.mustakov@xored.com>
Saracen <SaracenOne@gmail.com>
sheepandshepherd <sheepandshepherd@hotmail.com> <sheepandshepherd@users.noreply.github.com>
Silc 'Tokage' Renew <tokage.it.lab@gmail.com>
Silc 'Tokage' Renew <tokage.it.lab@gmail.com> <61938263+TokageItLab@users.noreply.github.com>
Swarnim Arun <swarnimarun11@gmail.com>
TechnoPorg <jonah.janzen@gmail.com> <69441745+TechnoPorg@users.noreply.github.com>
Theo Hallenius <redsymbzone@hotmail.com>
Tomasz Chabora <kobewi4e@gmail.com>
Twarit <wtwarit@gmail.com>
Vitika9 <vitika.program@gmail.com>
V.VamsiKrishna <vk@bsb.in> <vamsikrishna.v@gmail.com>
Wilhem Barbier <nounoursheureux@openmailbox.org> <wilhem.b@free.fr>
Wilhem Barbier <nounoursheureux@openmailbox.org> <schtroumps31@gmail.com>
Will Nations <willnationsdev@gmail.com>
yg2f <yoann@terminajones.com>
Yuri Sizov <yuris@humnom.net> <pycbouh@users.noreply.github.com>
Yuri Sizov <yuris@humnom.net> <yaschik4ilicha@gmail.com>
Zae <zaevi@live.com>
Zak Stam <zakscomputers@hotmail.com>
Zher Huei Lee <lee.zh.92@gmail.com>

14
.travis.yml Normal file
View File

@ -0,0 +1,14 @@
language: cpp
compiler:
- gcc
before_install:
before_script:
- sudo add-apt-repository ppa:ubuntu-toolchain-r/test -y
- sudo apt-get update -qq
- sudo apt-get install -qq scons pkg-config libx11-dev libxcursor-dev build-essential libasound2-dev libfreetype6-dev libgl1-mesa-dev libglu-dev
- if [ "$CXX" = "g++" ]; then sudo apt-get install -qq g++-4.8; fi
- if [ "$CXX" = "g++" ]; then export CXX="g++-4.8" CC="gcc-4.8"; fi
script: scons platform=x11

View File

@ -1,272 +0,0 @@
# Godot Engine authors
Godot Engine is developed by a community of voluntary contributors who
contribute code, bug reports, documentation, artwork, support, etc.
It is impossible to list them all; nevertheless, this file aims at listing
the developers who contributed significant patches to this MIT licensed
source code. "Significant" is arbitrarily decided, but should be fair :)
GitHub usernames are indicated in parentheses, or as sole entry when no other
name is available.
## Project Founders
Juan Linietsky (reduz)
Ariel Manzur (punto-)
## Lead Developer
Juan Linietsky (reduz)
## Project Manager
Rémi Verschelde (akien-mga)
## Developers
(in alphabetical order, with over 10 commits excluding merges)
Aaron Franke (aaronfranke)
Aaron Record (LightningAA)
Adam Scott (adamscott)
Alexander Holland (AlexHolly)
Alexey Khoroshavin (allkhor)
Alfred Reinold Baudisch (alfredbaudisch)
Alket Rexhepi (alketii)
Andrea Catania (AndreaCatania)
Andrii Doroshenko (Xrayez)
Andy Maloney (asmaloney)
Andy Moss (MillionOstrich)
Angad Kambli (angad-k)
Anilforextra (AnilBK)
Anish Bhobe (KidRigger)
Anton Yabchinskiy (a12n)
Anutrix
Aren Villanueva (kurikaesu)
Ariel Manzur (punto-)
Bartłomiej T. Listwon (Listwon)
Bastiaan Olij (BastiaanOlij)
Ben Brookshire (sheepandshepherd)
Benjamin Larsson (Nallebeorn)
Bernhard Liebl (poke1024)
Bhuvan Vemula (Bhu1-V)
Błażej Szczygieł (zaps166)
Bojidar Marinov (bojidar-bg)
Brian Semrau (briansemrau)
Bruno Lourenço (MadEqua)
Cameron Reikes (creikey)
Camille Mohr-Daurat (pouleyKetchoupp)
Caner Demirer (cdemirer)
Carl Olsson (not-surt)
Carter Anderson (cart)
Chris Bradfield (cbscribe)
Clay John (clayjohn)
ConteZero
Dana Olson (adolson)
Daniel J. Ramirez (djrm)
Daniel Rakos (aqnuep)
Daniel Zilberleyb (dzil123)
Danil Alexeev (dalexeev)
dankan1890
David Cambré (Gallilus)
David Sichma (DavidSichma)
David Snopek (dsnopek)
Dharkael (lupoDharkael)
Dmitry Koteroff (Krakean)
Dmitry Maganov (vonagam)
Dominik Jasiński (dreamsComeTrue)
Douglas Leão (DeeJayLSP)
DualMatrix
Ellen Poe (ellenhp)
Emmanuel Barroga (codecustard)
Emmanuel Leblond (touilleMan)
Eoin O'Neill (Eoin-ONeill-Yokai)
Eric Lasota (elasota)
Eric M (EricEzaM)
Eric Rybicki (ericrybick)
Erik Selecký (rxlecky)
est31
Eveline Jarosz (Marqin)
Fabian Mathews (supagu)
Fabio Alessandrelli (Faless)
Fabrice Cipolla (fabriceci)
Ferenc Arn (tagcup)
FireForge (fire-forge)
follower
foxydevloper
François Belair (Razoric480)
Franklin Sobrinho (TheHX)
Fredia Huya-Kouadio (m4gr3d)
Geequlim
George Marques (vnen)
Gerrit Großkopf (Grosskopf)
Gilles Roudiere (groud)
Gordon MacPherson (RevoluPowered)
Guilherme Felipe de C. G. da Silva (guilhermefelipecgs)
Hanif Bin Ariffin (hbina)
Haoyu Qiu (timothyqiu)
Hein-Pieter van Braam-Stewart (hpvb)
Hendrik Brucker (Geometror)
hilfazer
Hiroshi Ogawa (hi-ogawa)
homer666
hoontee
Hugo Locurcio (Calinou)
Ian Bishop (ianb96)
Ibrahn Sahir (ibrahn)
Ignacio Etcheverry (neikeq)
Igor Kordiukiewicz (IgorKordiukiewicz)
Ilaria Cislaghi (QbieShay)
Indah Sylvia (ISylvox)
J08nY
Jake Young (Duroxxigar)
Jakub Grzesik (kubecz3k)
James Buck (jbuck3)
Jan Haller (Bromeon)
Jason Knight (jasonwinterpixel)
Jean-Michel Bernard (jmb462)
Jérôme Gully (Nutriz)
Jia Jun Chai (SkyLucilfer)
Joan Fons Sanchez (JFonS)
Johan Manuel (29jm)
Johannes Witt (HaSa1002)
Jonathan Nicholl (jtnicholl)
Jordan Schidlowsky (winterpixelgames)
Josh Jones (DarkKilauea)
Joshua Grams (JoshuaGrams)
Juan Linietsky (reduz)
Julian Murgia (StraToN)
Julien Nguyen (Blackiris)
Jummit
Justo Delgado (mrcdk)
karroffel
Kelly Thomas (KellyThomas)
kleonc
Kongfa Waroros (gongpha)
Kostadin Damyanov (Max-Might)
K. S. Ernest (iFire) Lee (fire)
lawnjelly
Leon Krause (leonkrause)
Liz Haas (27thLiz)
Lucien Menassol (Kanabenki)
Lyuma
Maganty Rushyendra (mrushyendra)
Manuele Finocchiaro (m4nu3lf)
Marcel Admiraal (madmiraal)
Marcelo Fernandez (marcelofg55)
Marc Gilleron (Zylann)
Marcin Zawiejski (dragmz)
Marcus Brummer (mbrlabs)
Marcus Elg (MCrafterzz)
Mariano Javier Suligoy (MarianoGnu)
Mario Schlack (hurikhan)
Marios Staikopoulos (marstaik)
Marius Hanl (Maran23)
Mark Riedesel (klowner)
Markus Sauermann (Sauermann)
Martin Capitanio (capnm)
Martin Liška (marxin)
Martin Sjursen (binbitten)
marynate
Masoud BH (masoudbh3)
Mateo Kuruk Miccino (kuruk-mm)
Matthew (skyace65)
Matthias Hölzl (hoelzl)
Max Hilbrunner (mhilbrunner)
merumelu
Meru Patel (Janglee123)
MewPurPur
Michael Alexsander (YeldhamDev)
Michał Iwańczuk (iwek7)
MichiRecRoom (LikeLakers2)
Micky (Mickeon)
MinusKube
Morris "Tabor" Arroad (mortarroad)
mrezai
Muhammad Huri (CakHuri)
muiroc
Nathan Franke (nathanfranke)
Nathan Lovato (NathanLovato)
Nathan Warden (NathanWarden)
Nicholas Huelin (SirQuartz)
Nikita Lita (nikitalita)
Nils André-Chang (NilsIrl)
Noah Beard (TwistedTwigleg)
Nuno Donato (nunodonato)
ocean (they/them) (anvilfolk)
Omar El Sheikh (The-O-King)
Ovnuniarchos
Pascal Richter (ShyRed)
Patrick (firefly2442)
Paul Batty (Paulb23)
Paul Joannon (paulloz)
Paul Trojahn (ptrojahn)
Pāvels Nadtočajevs (bruvzg)
Paweł Fertyk (pfertyk)
Pawel Kowal (pkowal1982)
Pawel Lampe (Scony)
Pedro J. Estébanez (RandomShaper)
Pieter-Jan Briers (PJB3005)
Poommetee Ketson (Noshyaar)
Przemysław Gołąb (n-pigeon)
Rafael M. G. (rafallus)
Rafał Mikrut (qarmin)
Ralf Hölzemer (rollenrolm)
Ramesh Ravone (RameshRavone)
Raphael2048
Raul Santos (raulsntos)
Ray Koopa (RayKoopa)
RedMser
RedworkDE
Rémi Verschelde (akien-mga)
Rhody Lugo (rraallvv)
Ricardo Buring (rburing)
Ricardo Subtil (Ev1lbl0w)
Riteo Siuga (Riteo)
Roberto F. Arroyo (robfram)
Robin Hübner (profan)
romulox-x
Rune Smith (rune-scape)
Ruslan Mustakov (endragor)
Ryan Roden-Corrent (rrcore)
Saniko (sanikoyes)
santouits
SaracenOne
Sergey Minakov (naithar)
sersoong
Shiqing (kawa-yoiko)
Silc 'Tokage' Renew (TokageItLab)
Simon Wenner (swenner)
smix8
snailrhymer
Stijn Hinlopen (hinlopen)
Swarnim Arun (minraws)
TC (floppyhammer)
TechnoPorg
Thakee Nathees (ThakeeNathees)
thebestnom
Theo Hallenius (TheoXD)
Timo Schwarzer (timoschwarzer)
Timo (toger5)
Tomasz Chabora (KoBeWi)
trollodel
Twarit Waikar (IronicallySerious)
Umang Kalra (theoway)
Vinzenz Feenstra (vinzenz)
Vitika Soni (Vitika9)
박한얼 (volzhs)
V. Vamsi Krishna (vkbsb)
Wilhem Barbier (nounoursheureux)
William Deurwaarder (williamd67)
Will Nations (willnationsdev)
Wilson E. Alvarez (Rubonnek)
Xavier Cho (mysticfall)
yg2f (SuperUserNameMan)
Yuri Rubinsky (Chaosus)
Yuri Sizov (YuriSizov)
Zae Chao (zaevi)
Zak Stam (zaksnet)
Zher Huei Lee (leezh)
ZuBsPaCe
风青山 (Rindbee)

File diff suppressed because it is too large Load Diff

View File

@ -1,267 +0,0 @@
# How to contribute efficiently
## Table of contents
- [Reporting bugs](#reporting-bugs)
- [Proposing features or improvements](#proposing-features-or-improvements)
- [Contributing pull requests](#contributing-pull-requests)
- [Contributing to Godot's translation](#contributing-to-godots-translation)
- [Communicating with developers](#communicating-with-developers)
**Please read the first section before reporting a bug!**
## Reporting bugs
The golden rule is to **always open *one* issue for *one* bug**. If you notice
several bugs and want to report them, make sure to create one new issue for
each of them.
If you're reporting a new bug, you'll make our life simpler (and the
fix will come sooner) by following these guidelines:
### Search first in the existing database
Issues are often reported several times by various users. It's good practice to
**search first in the [issue tracker](https://github.com/godotengine/godot/issues)
before reporting your issue**. If you don't find a relevant match or if you're
unsure, don't hesitate to **open a new issue**. The bugsquad will handle it
from there if it's a duplicate.
### Specify the platform
Godot runs on a large variety of platforms and operating systems and devices.
**In your bug reports, please always specify:**
- Operating system and version (e.g. Windows 10, macOS 10.15, Ubuntu 19.10)
- Godot version (e.g. 3.2, 3.1.2, or the Git commit hash if you're using a development branch)
For bugs that are likely OS-specific and/or graphics-related, please also specify:
- Device (CPU model including architecture, e.g. x86_64, arm64, etc.)
- GPU model (and the driver version in use if you know it)
**Bug reports not including the required information may be closed at the
maintainers' discretion.** If in doubt, always include all the requested
information; it's better to include too much information than not enough
information.
### Specify steps to reproduce
Many bugs can't be reproduced unless specific steps are taken. Please **specify
the exact steps** that must be taken to reproduce the condition, and try to
keep them as minimal as possible. If you're describing a procedure to follow
in the editor, don't hesitate to include screenshots.
Making your bug report easy to reproduce will make it easier for contributors
to fix the bug.
### Provide a simple example project
Sometimes, unexpected behavior can happen in your project. In such case,
understand that:
- What happens to you may not happen to other users.
- We can't take the time to look at your project, understand how it is set up
and then figure out why it's failing.
- On the contributors' end, recreating a test project from scratch takes valuable
time that can be saved by uploading a *minimal* project.
To speed up our work, **please upload a minimal project** that isolates
and reproduces the issue. This is always the **best way for us to fix it**.
We recommend attaching a ZIP file with the minimal project directly to the bug report,
by drag and dropping the file in the GitHub edition field. This ensures the file
can remain available for a long period of time. Only use third-party file hosts
if your ZIP file isn't accepted by GitHub because it's too large.
We recommend always attaching a minimal reproduction project, even if the issue
may seem simple to reproduce manually.
**Note for C# users:** If your issue is *not* .NET-specific, please upload a
minimal reproduction project written in GDScript.
This will make it easier for contributors to reproduce the issue
locally as not everyone has a .NET setup available.
**If you've been asked by a maintainer to upload a minimal reproduction project,
you *must* do so within 7 days.** Otherwise, your bug report will be closed as
it'll be considered too difficult to diagnose.
Now that you've read the guidelines, click the link below to create a
bug report:
- **[Report a bug](https://github.com/godotengine/godot/issues/new?assignees=&labels=&template=bug_report.yml)**
## Proposing features or improvements
**Since August 2019, the main issue tracker no longer accepts feature proposals.**
Instead, head to the [Godot Proposals repository](https://github.com/godotengine/godot-proposals)
and follow the instructions in the README file. High-quality feature proposals
are more likely to be well-received by the maintainers and community, so do
your best :)
See [this article](https://godotengine.org/article/introducing-godot-proposals-repository)
for detailed rationale on this change.
## Contributing pull requests
If you want to add new engine features, please make sure that:
- This functionality is desired, which means that it solves a common use case
that several users will need in their real-life projects.
- You talked to other developers on how to implement it best. See also
[Proposing features or improvements](#proposing-features-or-improvements).
- Even if it doesn't get merged, your PR is useful for future work by another
developer.
Similar rules can be applied when contributing bug fixes - it's always best to
discuss the implementation in the bug report first if you are not 100% about
what would be the best fix.
[This blog post](https://godotengine.org/article/will-your-contribution-be-merged-heres-how-tell)
outlines the process used by core developers when assessing PRs. We strongly
recommend that you have a look at it to know what's important to take into
account for a PR to be considered for merging.
In addition to the following tips, also take a look at the
[Engine development guide](https://docs.godotengine.org/en/latest/contributing/development/index.html)
for an introduction to developing on Godot.
The [Contributing docs](https://docs.godotengine.org/en/latest/contributing/ways_to_contribute.html)
also have important information on the [PR workflow](https://docs.godotengine.org/en/latest/contributing/workflow/pr_workflow.html)
and the [code style](https://docs.godotengine.org/en/latest/contributing/development/code_style_guidelines.html) we use.
### Document your changes
If your pull request adds methods, properties or signals that are exposed to
scripting APIs, you **must** update the class reference to document those.
This is to ensure the documentation coverage doesn't decrease as contributions
are merged.
[Update documentation XML files](https://docs.godotengine.org/en/latest/contributing/documentation/updating_the_class_reference.html#updating-class-reference-when-working-on-the-engine)
using your compiled binary, then fill in the descriptions.
Follow the style guide described in the
[Writing guidelines](https://docs.godotengine.org/en/latest/contributing/documentation/docs_writing_guidelines.html).
If your pull request modifies parts of the code in a non-obvious way, make sure
to add comments in the code as well. This helps other people understand the
change without having to look at `git blame`.
### Write unit tests
When fixing a bug or contributing a new feature, we recommend including unit
tests in the same commit as the rest of the pull request. Unit tests are pieces
of code that compare the output to a predetermined *expected result* to detect
regressions. Tests are compiled and run on GitHub Actions for every commit and
pull request.
Pull requests that include tests are more likely to be merged, since we can have
greater confidence in them not being the target of regressions in the future.
For bugs, the unit tests should cover the functionality that was previously
broken. If done well, this ensures regressions won't appear in the future
again. For new features, the unit tests should cover the newly added
functionality, testing both the "success" and "expected failure" cases if
applicable.
Feel free to contribute standalone pull requests to add new tests or improve
existing tests as well.
See [Unit testing](https://docs.godotengine.org/en/latest/contributing/development/core_and_modules/unit_testing.html)
for information on writing tests in Godot's C++ codebase.
### Be nice to the Git history
Try to make simple PRs that handle one specific topic. Just like for reporting
issues, it's better to open 3 different PRs that each address a different issue
than one big PR with three commits.
When updating your fork with upstream changes, please use ``git pull --rebase``
to avoid creating "merge commits". Those commits unnecessarily pollute the git
history when coming from PRs.
Also try to make commits that bring the engine from one stable state to another
stable state, i.e. if your first commit has a bug that you fixed in the second
commit, try to merge them together before making your pull request (see ``git
rebase -i`` and relevant help about rebasing or amending commits on the
Internet).
This [Git style guide](https://github.com/agis-/git-style-guide) has some
good practices to have in mind.
See our [PR workflow](https://docs.godotengine.org/en/latest/contributing/workflow/pr_workflow.html)
documentation for tips on using Git, amending commits and rebasing branches.
### Format your commit messages with readability in mind
The way you format your commit messages is quite important to ensure that the
commit history and changelog will be easy to read and understand. A Git commit
message is formatted as a short title (first line) and an extended description
(everything after the first line and an empty separation line).
The short title is the most important part, as it is what will appear in the
`shortlog` changelog (one line per commit, so no description shown) or in the
GitHub interface unless you click the "expand" button. As the name says, try to
keep that first line under 72 characters. It should describe what the commit
does globally, while details would go in the description. Typically, if you
can't keep the title short because you have too much stuff to mention, it means
you should probably split your changes in several commits :)
Here's an example of a well-formatted commit message (note how the extended
description is also manually wrapped at 80 chars for readability):
```text
Prevent French fries carbonization by fixing heat regulation
When using the French fries frying module, Godot would not regulate the heat
and thus bring the oil bath to supercritical liquid conditions, thus causing
unwanted side effects in the physics engine.
By fixing the regulation system via an added binding to the internal feature,
this commit now ensures that Godot will not go past the ebullition temperature
of cooking oil under normal atmospheric conditions.
Fixes #1789, long live the Realm!
```
**Note:** When using the GitHub online editor or its drag-and-drop
feature, *please* edit the commit title to something meaningful. Commits named
"Update my_file.cpp" won't be accepted.
## Contributing to Godot's translation
You can contribute to Godot's translation from the [Hosted
Weblate](https://hosted.weblate.org/projects/godot-engine/godot), an open
source and web-based translation platform. Please refer to the [translation
readme](editor/translations/README.md) for more information.
You can also help translate [Godot's
documentation](https://hosted.weblate.org/projects/godot-engine/godot-docs/)
on Weblate.
## Communicating with developers
The Godot Engine community has [many communication
channels](https://godotengine.org/community), some used more for user-level
discussions and support, others more for development discussions.
To communicate with developers (e.g. to discuss a feature you want to implement
or a bug you want to fix), the following channels can be used:
- [Godot Contributors Chat](https://chat.godotengine.org): You will
find most core developers there, so it's the go-to platform for direct chat
about Godot Engine development. Feel free to start discussing something there
to get some early feedback before writing up a detailed proposal in a GitHub
issue.
- [Bug tracker](https://github.com/godotengine/godot/issues): If there is an
existing issue about a topic you want to discuss, just add a comment to it -
many developers watch the repository and will get a notification. You can
also create a new issue - please keep in mind to create issues only to
discuss quite specific points about the development, and not general user
feedback or support requests.
- [Feature proposals](https://github.com/godotengine/godot-proposals/issues):
To propose a new feature, we have a dedicated issue tracker for that. Don't
hesitate to start by talking about your idea on the Godot Contributors Chat
to make sure that it makes sense in Godot's context.
Thanks for your interest in contributing!
—The Godot development team

File diff suppressed because it is too large Load Diff

783
DONORS.md
View File

@ -1,783 +0,0 @@
# Donors to the Godot Engine project
Godot Engine is a non-profit project developed by a community of voluntary
contributors, as well as occasional paid contributors thanks to the financial
support of generous donors.
The ways to donate to the project, as well as details on how the funds are
used, are described on [Godot's website](https://godotengine.org/donate).
The following is a list of the current monthly donors, who will have their
generous deed immortalized in the next stable release of Godot Engine.
## Platinum sponsors
Gamblify <https://www.gamblify.com>
Heroic Labs <https://heroiclabs.com>
Spiffcode <http://spiffcode.com>
## Gold sponsors
None currently, become one! <https://godotengine.org/donate>
## Silver sponsors
Affray Interactive <https://scp.games/pandemic>
Playful Studios <https://playfulstudios.com>
Robot Gentleman <http://robotgentleman.com>
Striked <https://striked.gg>
## Bronze sponsors
ASIFA-Hollywood <https://www.asifa-hollywood.org>
Basically Games
Bippinbits <https://bippinbits.com>
Brandon Lamb
Bri
Garry Newman
Gordon MacPherson
Hunter Dickson
Isaiah smith
Jb Evain
Keepsake Games <https://keepsake.games>
Kenney <https://kenney.nl>
Kitcat490
Kyle Szklenski
Matthew Campbell
Maxim Karsten
Moonwards <https://www.moonwards.com>
Nik Rudenko
TrampolineTales <https://trampolinetales.com>
## Mini sponsors
AD Ford
Albin Lundahl
Andres Hernandez
Andrew Dunai
anti666
Christian Baune
Christopher Montesano
Christopher Shifflett
Christoph Woinke
Daniel Edwards
Darrin Massena
David Mydlarz
Digital Grows
Edward Flick
Florian Neumann
GameDev.net
Hein-Pieter van Braam
Jonah Stich
Justin Arnold
Justin McGettigan
Justo Delgado Baudí
Kossi Selom Banybah
Lloyd Bond
Marcel Kräml
Marek Belski
Markus Ort
Matthieu Huvé
Michael
Mike King
Nassor Paulino da Silva
nate-wilkins
Nathan Warden
Neal Gompa (Conan Kudo)
Ninja_5tyl3
Patrick Horn
Patrick Schmidt
Rami
Ronnie Cheng
Ryan Heath
Samantha
ShikadiGum
Slobodan Milnovic
Stephan Lanfermann
Steve
Tim Yuen
Violin Iliev
Vladimír Chvátil
## Gold donors
Acheron
Adam Brown
albinaask
Allen Pestaluky
Arisaka Mayuki
Asher Glick
Barugon
Benito
Carlo Cabanilla
Daniel James
David Fedorchak
David Gehrig
David Hubber
David Snopek
Ed Morley
Frank Kurka
Guy Kay Jay
Javier Roman
Joan Fons
Jonathan Wright
Jon Woodward
Karl Werf
Klavdij Voncina
Maciej Pendolski
Manuele Finocchiaro
Markus Wiesner
Mateo Navarrete
Matthew Hillier
Officine Pixel S.n.c.
Pedro Silva
Retro Village
Rob Messick
Roland Fredenhagen
Ronan Zeegers
Sarksus
Sean
Sergey
Sofox
Taylor Ritenour
Tom Langwaldt
tukon
Vagabond Arcade
Victor
Xeno Coliseum
23BLUENINJA
AdamRatai
Alexander Erlemann
Alexandre VALIN
Alexej Kowalew
Alex Khayrullin
Algebrute
alice gambrell
Alo Mis
Andrew Cunningham
Andrew Farr
Andriy
Antanas Paskauskas
Antoni Batchelli
Ari
Arthur S. Muszynski
BasicIncomePlz
Brandon Hawkinson
BrizzleBrip
c64cosmin
Cameron Connolly
Carlo del Mundo
Charlie Whitfield
Chris Petrich
Chris Serino
Collin Rapp
Craig Scarborough
Craig Smith
CT
CzechBlueBear
CzłowiekImadło
Daniel Grice
Daniel Reed
Daniel Tebbutt
Darrian Little
Dennis Belfrage
Donn Eddy
Emily A. Bellows
Eric Brand
Eugenio Hugo Salgüero Jáñez
Felix Winterhalter
flesk
Florencio Olsen
foxydevloper
Fransiska
Gabrielius Vaiškūnas
Gary Hulst
Geoffroy Warin
George Venizelos
GlassBrick
GrayDwarf
Guilherme Felipe de C. G. da Silva
Guillaume Pham Ngoc
Harry Tumber
Harvey Fong
Heath Hayes
Horváth-Lázár Péter
Hu Hund
illuxxium
Jaap Marsman
Jamal Bencharki
James Couzens
Jared White
Jason Yundt
Jennifer Wilcox
Jesús Chicharro
Jihun Moon
Joel Fivat
Johnathan Kupferer
John Stinson
Josef Stumpfegger
Joshie Sparks
Joshua Flores
Joshua Lesperance
Juan Velandia
Judd
Julian Todd
JUSTIN CARROLL
Kelson Ball
Kelteseth
Khora
kickmaniac
kinfox
Laszlo Kiss
leetNightshade
Leo Fidel R Liban
Liam Smyth
LoparPanda
Luca Junge
Luca Vazzano
LyaaaaaGames
MadScientistCarl
Marcus Dobler
Marcus Richter
Mark Barrett
Martin Eigel
Martin Gulliksson
Martin Kotz
Martin Soucek
matt
Matt Greene
Matthew Dana
Max Kryschi
Michael Dürwald
Michael Policastro
MikadoSC
nate etan
Nicola Cocchiaro
Nikita Blizniuk
Nikola Whallon
Oliver Dick
Otis Clark
Patrick Wuttke
Patryk Pluta (vrid)
Paul Hocker
Paul Von Zimmerman
Pete Goodwin
Petr Malac
Petrus Prinsloo
Philip Woods
RAMupgrade
red1939
Reilt
Rene Tailleur
Rhodochrone
Rickard Hermanson
Rob
Rob McInroy
RodZilla
Romeo Disca
Ronnie Ashlock
Ronny Mühle
Russ
Ryan Breaker
Ryan Miller
Ryan Scott
"Sage Automatic Systems, LLC"
Samuel Hummerstone
Samuel Judd
schroedinger's possum
Shishir Tandale
Sing Chun Lee
SKison
Song Junwoo
spacechase0
SpicyCactuar
Stephan Hennion
Steven Landow
Stoned Xander
Talii
Teslatech
Thomas Bjarnelöf
Thomas Kurz
Tobias Bocanegra
Tobias Raggl
Tom Glenn
Torbulous
toto bibi
Troy Kinsella
Turntsnaco
UltyX
Valryia
VeryProfessionalDodo
VoidPointer
whatever
Winston
Yifan Lai
Yuancheng Zhang
zkip lan
## Silver donors
Aaron Mayfield
Aaron Oldenburg
Adam Brunnmeier
Adam Carr
Adam Long
Adam McCurdy
Adam N Webber
Adam Smeltzer
Adinimys
Adisibio
Adriano Orioli
Adrien de Pierres
Agustinus Arya
Aidan O'Flannagain
ajaxcc
Aki Mimoto
Akio Yamazaki
Alan Beauchamp
Albert Gyulgazyan
Alberto Salazar Muñoz
Alberto Vilches
Alder Stefano
Alejandro Saucedo
AleMax
Alessandro Senese
Alex Clavelle
Alex de la Mare
alex raeside
Allan Davis
Andre Altmueller
Andrei Pufu
Andre Stackhouse
Andrew
Andrew Groot
andrew james morris
Ano Nim
Anthony Avina
Anton Bouwer
Arch Toasty
Arda Erol
Arthur Brainville
Arturo Rosales
Aubrey Falconer
Auré Franky
aurelien condomines
Austin Miller
Azar Gurbanov
AzulCrescent
Balázs Batári
Beau Seymour
Benedikt
Ben Vercammen
Ben Visness
Bernhard Werner
Bill Thibault
bitbrain
Bjarne Voigtländer
Black Block
Brady Goldsworthy
Bram
Brian
Brian Ford
Brigham Keys
Burney Waring
Caleb Makela
Caliburn
Cameron Meyer
Carlos Rios
Carl van der Geest
Casey
Cesar Ruiz
Chad Steadman
Checkpoint Charlie
chendrak
Chris Cavalluzzi
Chris Jagusch
Chris Langford
Chris Ridenour
Christian Kaltenecker
Christian Mauduit
Christian Scholz
Christian Winter
Christoffer Dahlblom
Christoph Czurda
Christophe Gagnier
Codex404
Cody Parker
Conall O
Corchari
Corey W
Craig Post
CrispyPin
cynwav
Dakota Watkins
Daniel H. Bahr
Daniel Hoffmann
Danielle
Dare Looks
Daren Scot Wilson
Davesnothere
David Baker
David Bôle
David May
David Maziarka
Devin Carraway
Devin R
Dimitri Roche
Dominik Wetzel
Donovan Hutcheon
Douglas Plumley
Dragontrapper
dragoon
Dr Ewan Murray
Ducky
Duobix
Duodecimal
edisonlee55
Eduardo Teixeira
Edward Herbert
Edward Swartz
Egon Elbre
Elias Nykrem
Elijah Anderson
Emerson MX
Ends
Ephemeral
Eric Stokes
Eric Walkingshaw
Eric Williams
Erkki Seppälä
Ewan Holmes
Faisal Alkubaisi
Fault Boy
fby
Felix Adam
Fer DC
Filip Lundby
Frank
fumangy
Game Endeavor
Garrett Steffen
Gary Thomas
gebba
George Marques
Green Fox
Greg Burkland
Gregory Campbell
Greyson Richey
Grid
Grominet
Guldoman
Guo Hongci
Hans Jorgensen
Haplo
Heribert Hirth
Ian Richard Kunert
Ian Williams
Interstice
iveks
Jacob D
Jaguar
Jake D
Jako Danar
James
James A F Manley
James Duran
James Gary
James Thomas
Jamie Massey
Janis Skuja
Jan Vetulani
JARKKO PARVIAINEN
Jason Evans
Jason Uechi
Jeff Hungerford
Jeffrey Berube
Jennifer Graves
Jesse Dubay
João Pedro Braz
Joe Hurdle
Joe Klemmer
John Barlex
John Bruce
John Palgut
Jonas
Jonas Arndt
Jonas Bernemann
Jonas LHOSTE
Jonas Rudlang
Jonas Yamazaki
Jonathan Bieber
Jonathan Ellis
Jonathan G
Jon Sully
Jordy Goodridge
Jose Francisco 'Yiro' Vera Girona
Joseph Catrambone
Josh Segall
Josh Taylor
Joshua Heidrich
Juanfran
Juan Maggi
Juan Uys
Jueast
Julian le Roux
Julian Murgia
Justin Hamilton
Justin Spedding
Justin Zander
Kalydi Balázs
Katsuomi Kobayashi
Keedong Park
Keegan Scott
Keinan Powers
Keith Bradner
Kenji Kawabata
Ken Minardo
Kent Jofur
Kerotasma
Ketafuki
killaQueen
kimbring2
Kodera Software
KsyTek Games
kycho
Kyle Burnett
Kyle Jacobs
Lasse le Dous
Laurent CHEA
Laurent Dethoor
Laxman Pradhan
Lech Rozanski
Leland Vakarian
Leonardo Baumle
Levi Lindsey
LF
Linus Lind Lundgren
Logan Apple
Lucas Coelho
Ludovic DELVAL
Luigi Renna
Luis Ernesto Del Toro Peña
Luis Gaemperle
Luis Morao
Lukas Komischke
Luke Kasz
Major Haul
Malcolm
Mara Huldra
Marcos Heitor Carvalho
Markie Music
Mark Tyler
Markus Martin
Markus Michael Egger
Markus Strompen
Martin Holas
Martin Liška
Martin Trbola
Martin Zabinski
Matěj Drábek
Matt Edwards
Matthew
Matthew Booe
Maverick
Maxime Blade
Maxwell
McStuffings
Melchor
Melissa Mears
Metal Demon 2000
Michael
Michael Morrison
Michal Skwarek
Mikael Nordenberg
Mikail Freitas
Mikayla
Mike Birkhead
Mike Copley
Mike McRoberts
Miss
Mitchell J. Wagner
MJacred
ModularMind
Molinghu
Molly Jameson
MoltenGears
Moowool
Moritz Weissenberger
moulefrite
MrAZIE
Mrjemandem
Nathaniel
neguse
neighty
Neil Blakey-Milner
Neil Wang
Neofytos Chimonas
Nerdforge
Nerdyninja
Nicholas La Roux
Nick Eldrenkamp
Nick Macholl
Nico Greve
Nicolas Rosset
Nicolò Brigadoi Calamari
Nils Nordmark
Nobbele
Noel Billig
Noesis
obscuresteel
Okatima
Oleg Reva
Olexa Tourko
Oliver Ambrose
oscar1000108
Oscar Domingo
Parth Patel
Patrick Indermühle
Patrickm
Patrick Nafarrete
Paul Gieske
Paul Hankins
Paul Mozet
Paweł Kowal
Paweł Łyczkowski
Pedro Henrique Martins Garcia
Peter Höglund
Philip Ludington (MrPhil)
Phoenix Jauregui
Pierre Caye
Pille
Pixel Archipel
pj
Point08
Portponky
Preethi Vaidyanathan
PsycHead
Puntigames
pwab
Quincy Quincy
Quinn Morrison
Rafa Laguna
RagingRoosevelt
Ragnar Pettersson
Rainer Amler
Rammeow
Relintai
Remi Rampin
Reneator
Richard Ivánek
Riley
Robin Ward
RobotCritter
Rob Ruana
Rodrigo Loli
Roger Smith
Roglozor
Roka
Roland Rząsa
Roman Papush
Roy Scayged
Rudi
Ryan Groom
Ryan Mueller
Rykk
Sammy Fischer
Sangeeth Pavithran
Sasha Schwartz
Sean Dee
Sebastian Michailidis
SeongWan Kim
Sessamekesh
SeungJong k
Shaidak
Shane Lillie
Shane Spoor
simdee
Simon Jonas Larsen
Simon Schoenenberger
Sina Yeganeh
sirn
Skalli
slavfox
SleepDepJoel1
smbe19
smo1704
Soheib El-Harrache
Solene Waked
Sophie Winter
Squidgy
Squirrel
SSebigo
Stephen Rice
Stephen Schlie
summerblind
Sung soo Choi
SxP
tadashi endo
Tarch
Techwizz
Terry
TheVoiceInMyHead
Thibaut DECROMBECQUE
thomas
Thomas Bechtold
Thomas Detoy
Thomas Pickett
thommy
Till1805
Tim Drumheller
Tim Erskine
Tim Gleason
Tim Klein
Tim Nedvyga
Timothy B. MacDonald
Tim Raveling
Tim Riley
Toadile
Tom Coxon
Tom Webster
Torsten Crass
travis f w
Trent Skinner
tril zerobyte
Tryggve Sollid
Turgut Temucin
Tycho
Tyler Stafos
Tyler Stepke
Ukko K.
Uther
v01tech
Vaida
Vaughan Ling
Vavin.X
Vincent Barkmann
Vincent Cloutier
Vincent Foulon
Vitaliy Sapronenko
Vladimir Savin
Vulinux
Wapiti .
Wiley Thompson
William Bodin
William Edwards
William F Siqueira
Woonki Moon
Wyatt Goodin
Xananax
Yan Shi
yin
Zekim
Zher Huei Lee
Zoee Silcock
ケルベロス
貴宏 小松
郝晨煜
## Bronze donors
There are even more donors that support the project with a small monthly donation.
Every bit counts and we thank every one of them for their amazing support!

23
LICENSE.md Normal file
View File

@ -0,0 +1,23 @@
GODOT ENGINE
http://www.godotengine.org
**********************************************************************
Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.
Permission is hereby granted, free of charge, to any person obtaining
a copy of this software and associated documentation files (the
"Software"), to deal in the Software without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject to
the following conditions:
The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

View File

@ -1,20 +0,0 @@
Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md).
Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

View File

@ -1,5 +0,0 @@
Godot Engine Logo
Copyright (c) 2017 Andrea Calabró
This work is licensed under a Creative Commons Attribution 4.0 International
License (CC-BY-4.0 International) <https://creativecommons.org/licenses/by/4.0/>.

View File

@ -1,76 +1,31 @@
# Godot Engine
![GODOT](/logo.png)
<p align="center">
<a href="https://godotengine.org">
<img src="logo_outlined.svg" width="400" alt="Godot Engine logo">
</a>
</p>
### The Engine
## 2D and 3D cross-platform game engine
Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle.
The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.
**[Godot Engine](https://godotengine.org) is a feature-packed, cross-platform
game engine to create 2D and 3D games from a unified interface.** It provides a
comprehensive set of [common tools](https://godotengine.org/features), so that users can focus on making games
without having to reinvent the wheel. Games can be exported with one click to a
number of platforms, including the major desktop platforms (Linux, macOS,
Windows), mobile platforms (Android, iOS), as well as Web-based platforms
and [consoles](https://docs.godotengine.org/en/latest/tutorials/platform/consoles.html).
### About
## Free, open source and community-driven
Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles.
Development is sponsored by OKAM Studio (http://www.okamstudio.com).
Godot is completely free and open source under the very permissive [MIT license](https://godotengine.org/license).
No strings attached, no royalties, nothing. The users' games are theirs, down
to the last line of engine code. Godot's development is fully independent and
community-driven, empowering users to help shape their engine to match their
expectations. It is supported by the [Software Freedom Conservancy](https://sfconservancy.org/)
not-for-profit.
### Godot is BETA. Collaborate!!
Before being open sourced in [February 2014](https://github.com/godotengine/godot/commit/0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac),
Godot had been developed by [Juan Linietsky](https://github.com/reduz) and
[Ariel Manzur](https://github.com/punto-) (both still maintaining the project) for several
years as an in-house engine, used to publish several work-for-hire titles.
Having been developed as in-house means that the user experience may still not be ideal for everyone. The features needed to make a great game are there, but we really need your help to fix all the rough edges and improve usability (via feedback and/or code contributions).
We know we are close to having an awesome, open source, game engine with nothing to envy from the best commercial offerings, but we can't do this alone. This is why Godot is now open source, so everyone can help us reach this goal.
![Screenshot of a 3D scene in the Godot Engine editor](https://raw.githubusercontent.com/godotengine/godot-design/master/screenshots/editor_tps_demo_1920x1080.jpg)
### Documentation
## Getting the engine
Documentation has been moved to the [GitHub Wiki](https://github.com/okamstudio/godot/wiki).
### Binary downloads
### Binary Downloads, Community, etc.
Official binaries for the Godot editor and the export templates can be found
[on the homepage](https://godotengine.org/download).
Binary downloads, community, etc. can be found in Godot homepage:
### Compiling from source
http://www.godotengine.org
[See the official docs](https://docs.godotengine.org/en/latest/contributing/development/compiling)
for compilation instructions for every supported platform.
### Compiling from Source
## Community and contributing
Godot is not only an engine but an ever-growing community of users and engine
developers. The main community channels are listed [on the homepage](https://godotengine.org/community).
The best way to get in touch with the core engine developers is to join the
[Godot Contributors Chat](https://chat.godotengine.org).
To get started contributing to the project, see the [contributing guide](CONTRIBUTING.md).
## Documentation and demos
The official documentation is hosted on [Read the Docs](https://docs.godotengine.org).
It is maintained by the Godot community in its own [GitHub repository](https://github.com/godotengine/godot-docs).
The [class reference](https://docs.godotengine.org/en/latest/classes/)
is also accessible from the Godot editor.
We also maintain official demos in their own [GitHub repository](https://github.com/godotengine/godot-demo-projects)
as well as a list of [awesome Godot community resources](https://github.com/godotengine/awesome-godot).
There are also a number of other
[learning resources](https://docs.godotengine.org/en/latest/community/tutorials.html)
provided by the community, such as text and video tutorials, demos, etc.
Consult the [community channels](https://godotengine.org/community)
for more information.
[![Code Triagers Badge](https://www.codetriage.com/godotengine/godot/badges/users.svg)](https://www.codetriage.com/godotengine/godot)
[![Translate on Weblate](https://hosted.weblate.org/widgets/godot-engine/-/godot/svg-badge.svg)](https://hosted.weblate.org/engage/godot-engine/?utm_source=widget)
[![TODOs](https://badgen.net/https/api.tickgit.com/badgen/github.com/godotengine/godot)](https://www.tickgit.com/browse?repo=github.com/godotengine/godot)
Compilation instructions for every platform can be found in the Wiki:
https://github.com/okamstudio/godot/wiki/advanced

1237
SConstruct

File diff suppressed because it is too large Load Diff

4
bin/SCsub Normal file
View File

@ -0,0 +1,4 @@
Import('env')
Export('env')
SConscript('tests/SCsub');

14
bin/tests/SCsub Normal file
View File

@ -0,0 +1,14 @@
Import('env')
env.tests_sources=[]
env.add_source_files(env.tests_sources,"*.cpp")
Export('env')
#SConscript('math/SCsub');
lib = env.Library("tests",env.tests_sources)
env.Prepend(LIBS=[lib])

View File

@ -0,0 +1,107 @@
/*************************************************************************/
/* test_containers.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "test_containers.h"
#include "dvector.h"
#include "set.h"
#include "print_string.h"
#include "math_funcs.h"
#include "servers/visual/default_mouse_cursor.xpm"
#include "variant.h"
#include "list.h"
#include "image.h"
namespace TestContainers {
MainLoop * test() {
/*
HashMap<int,int> int_map;
for (int i=0;i<68000;i++) {
int num=(int)Math::random(0,1024);
int_map[i]=num;
}
*/
{
// static const int size = 16;
Image img;
img.create(default_mouse_cursor_xpm);
{
for (int i=0; i<8; i++) {
Image mipmap;
//img.make_mipmap(mipmap);
img = mipmap;
if (img.get_width() <= 4) break;
};
};
};
#if 0
Set<int> set;
print_line("Begin Insert");
for (int i=0;i<1100;i++) {
int num=i;//(int)Math::random(0,1024);
// print_line("inserting "+itos(num));
set.insert( num );
}
/*
for (int i=0;i<400;i++) {
int num=(int)Math::random(0,1024);
set.erase(num);
}
*/
//set.print_tree();
for(Set<int>::Element *I=set.front();I;I=I->next()) {
print_line("inserted "+itos(I->get())+" prev is "+itos(I->prev()?I->prev()->get():-100));
}
print_line("depth is "+itos(set.calculate_depth()));
print_line("Insert Success");
#endif
return NULL;
}
}

View File

@ -0,0 +1,43 @@
/*************************************************************************/
/* test_containers.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef TEST_CONTAINERS_H
#define TEST_CONTAINERS_H
#include "os/main_loop.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
namespace TestContainers {
MainLoop * test();
}
#endif

217
bin/tests/test_detailer.cpp Normal file
View File

@ -0,0 +1,217 @@
/*************************************************************************/
/* test_detailer.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "test_detailer.h"
#include "servers/visual_server.h"
#include "os/main_loop.h"
#include "math_funcs.h"
#include "print_string.h"
#include "geometry.h"
#include "quick_hull.h"
namespace TestMultiMesh {
class TestMainLoop : public MainLoop {
RID instance;
RID camera;
RID viewport;
RID light;
RID mesh;
RID scenario;
#define MULTIMESH_COUNT 1500
float ofs_x,ofs_y;
bool quit;
public:
virtual void _update_qh() {
VisualServer *vs=VisualServer::get_singleton();
Vector<Vector3> vts;
/*
static const int s = 20;
for(int i=0;i<s;i++) {
Matrix3 rot(Vector3(0,1,0),i*Math_PI/s);
for(int j=0;j<s;j++) {
Vector3 v;
v.x=Math::sin(j*Math_PI*2/s);
v.y=Math::cos(j*Math_PI*2/s);
vts.push_back( rot.xform(v*2 ) );
}
}*/
/*
Math::seed(0);
for(int i=0;i<50;i++) {
vts.push_back( Vector3(Math::randf()*2-1.0,Math::randf()*2-1.0,Math::randf()*2-1.0).normalized()*2);
}*/
/*
vts.push_back(Vector3(0,0,1));
vts.push_back(Vector3(0,0,-1));
vts.push_back(Vector3(0,1,0));
vts.push_back(Vector3(0,-1,0));
vts.push_back(Vector3(1,0,0));
vts.push_back(Vector3(-1,0,0));*/
/*
vts.push_back(Vector3(1,1,1));
vts.push_back(Vector3(1,-1,1));
vts.push_back(Vector3(-1,1,1));
vts.push_back(Vector3(-1,-1,1));
vts.push_back(Vector3(1,1,-1));
vts.push_back(Vector3(1,-1,-1));
vts.push_back(Vector3(-1,1,-1));
vts.push_back(Vector3(-1,-1,-1));
*/
DVector<Plane> convex_planes = Geometry::build_cylinder_planes(0.5,0.7,4,Vector3::AXIS_Z);
Geometry::MeshData convex_data = Geometry::build_convex_mesh(convex_planes);
vts=convex_data.vertices;
Geometry::MeshData md;
Error err = QuickHull::build(vts,md);
print_line("ERR: "+itos(err));
vs->mesh_remove_surface(mesh,0);
vs->mesh_add_surface_from_mesh_data(mesh,md);
//vs->scenario_set_debug(scenario,VS::SCENARIO_DEBUG_WIREFRAME);
/*
RID sm = vs->shader_create();
//vs->shader_set_fragment_code(sm,"OUT_ALPHA=mod(TIME,1);");
//vs->shader_set_vertex_code(sm,"OUT_VERTEX=IN_VERTEX*mod(TIME,1);");
vs->shader_set_fragment_code(sm,"OUT_DIFFUSE=vec3(1,0,1);OUT_GLOW=abs(sin(TIME));");
RID tcmat = vs->mesh_surface_get_material(test_cube,0);
vs->material_set_shader(tcmat,sm);
*/
}
virtual void input_event(const InputEvent& p_event) {
if (p_event.type==InputEvent::MOUSE_MOTION && p_event.mouse_motion.button_mask&4) {
ofs_x+=p_event.mouse_motion.relative_y/200.0;
ofs_y+=p_event.mouse_motion.relative_x/200.0;
}
if (p_event.type==InputEvent::MOUSE_BUTTON && p_event.mouse_button.pressed && p_event.mouse_button.button_index==1) {
QuickHull::debug_stop_after++;
_update_qh();
}
if (p_event.type==InputEvent::MOUSE_BUTTON && p_event.mouse_button.pressed && p_event.mouse_button.button_index==2) {
if (QuickHull::debug_stop_after>0)
QuickHull::debug_stop_after--;
_update_qh();
}
}
virtual void request_quit() {
quit=true;
}
virtual void init() {
VisualServer *vs=VisualServer::get_singleton();
mesh = vs->mesh_create();
scenario = vs->scenario_create();
QuickHull::debug_stop_after=0;
_update_qh();
instance = vs->instance_create2(mesh,scenario);
camera = vs->camera_create();
vs->camera_set_perspective( camera, 60.0,0.1, 100.0 );
viewport = vs->viewport_create();
vs->viewport_attach_camera( viewport, camera );
vs->viewport_attach_to_screen(viewport);
vs->viewport_set_scenario( viewport, scenario );
vs->camera_set_transform(camera, Transform( Matrix3(), Vector3(0,0,2 ) ) );
RID lightaux = vs->light_create( VisualServer::LIGHT_DIRECTIONAL );
//vs->light_set_color( lightaux, VisualServer::LIGHT_COLOR_AMBIENT, Color(0.3,0.3,0.3) );
light = vs->instance_create2( lightaux,scenario );
vs->instance_set_transform(light,Transform(Matrix3(Vector3(0.1,0.4,0.7).normalized(),0.9)));
ofs_x=0;
ofs_y=0;
quit=false;
}
virtual bool idle(float p_time) {
return false;
}
virtual bool iteration(float p_time) {
VisualServer *vs=VisualServer::get_singleton();
Transform tr_camera;
tr_camera.rotate( Vector3(0,1,0), ofs_y );
tr_camera.rotate( Vector3(1,0,0),ofs_x );
tr_camera.translate(0,0,10);
vs->camera_set_transform( camera, tr_camera );
return quit;
}
virtual void finish() {
}
};
MainLoop* test() {
return memnew(TestMainLoop);
}
}

44
bin/tests/test_detailer.h Normal file
View File

@ -0,0 +1,44 @@
/*************************************************************************/
/* test_detailer.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef TEST_MULTIMESH_H
#define TEST_MULTIMESH_H
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
#include "os/main_loop.h"
namespace TestMultiMesh {
MainLoop* test();
}
#endif

1014
bin/tests/test_gdscript.cpp Normal file

File diff suppressed because it is too large Load Diff

47
bin/tests/test_gdscript.h Normal file
View File

@ -0,0 +1,47 @@
/*************************************************************************/
/* test_gdscript.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef TEST_GDSCRIPT_H
#define TEST_GDSCRIPT_H
#include "os/main_loop.h"
namespace TestGDScript {
enum TestType {
TEST_TOKENIZER,
TEST_PARSER,
TEST_COMPILER,
TEST_BYTECODE,
};
MainLoop* test(TestType p_type);
}
#endif // TEST_GDSCRIPT_H

399
bin/tests/test_gui.cpp Normal file
View File

@ -0,0 +1,399 @@
/*************************************************************************/
/* test_gui.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef _3D_DISABLED
#include "test_gui.h"
#include "scene/main/scene_main_loop.h"
#include "os/os.h"
#include "scene/gui/control.h"
#include "scene/gui/button.h"
#include "scene/gui/label.h"
#include "scene/gui/line_edit.h"
#include "scene/gui/scroll_bar.h"
#include "scene/gui/popup_menu.h"
#include "scene/gui/option_button.h"
#include "scene/gui/spin_box.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/progress_bar.h"
#include "scene/gui/panel.h"
#include "scene/gui/tab_container.h"
#include "scene/gui/tree.h"
#include "scene/gui/rich_text_label.h"
#include "scene/gui/texture_frame.h"
#include "io/image_loader.h"
#include "print_string.h"
#include "scene/2d/sprite.h"
#include "scene/main/viewport.h"
#include "scene/3d/camera.h"
#include "scene/3d/test_cube.h"
namespace TestGUI {
class TestMainLoop : public SceneTree {
Control *control;
public:
virtual void request_quit() {
quit();
}
virtual void init() {
SceneTree::init();
#if 0
Viewport *vp = memnew( Viewport );
vp->set_world( Ref<World>( memnew( World )));
get_root()->add_child(vp);
vp->set_rect(Rect2(0,0,256,256));
vp->set_as_render_target(true);
vp->set_render_target_update_mode(Viewport::RENDER_TARGET_UPDATE_ALWAYS);
Camera *camera = memnew( Camera );
vp->add_child(camera);
camera->make_current();
TestCube *testcube = memnew( TestCube );
vp->add_child(testcube);
testcube->set_transform(Transform( Matrix3().rotated(Vector3(0,1,0),Math_PI*0.25), Vector3(0,0,-8)));
Sprite *sp = memnew( Sprite );
sp->set_texture( vp->get_render_target_texture() );
// sp->set_texture( ResourceLoader::load("res://ball.png") );
sp->set_pos(Point2(300,300));
get_root()->add_child(sp);
return;
#endif
Panel * frame = memnew( Panel );
frame->set_anchor( MARGIN_RIGHT, Control::ANCHOR_END );
frame->set_anchor( MARGIN_BOTTOM, Control::ANCHOR_END );
frame->set_end( Point2(0,0) );
get_root()->add_child( frame );
Label *label = memnew( Label );
label->set_pos( Point2( 80,90 ) );
label->set_size( Point2( 170,80 ) );
label->set_align( Label::ALIGN_FILL );
//label->set_text("There");
label->set_text("There was once upon a time a beautiful unicorn that loved to play with little girls...");
frame->add_child(label);
Button *button = memnew( Button );
button->set_pos( Point2( 20,20 ) );
button->set_size( Point2( 1,1 ) );
button->set_text("This is a biggie button");
frame->add_child( button );
#if 0
Sprite *tf = memnew( Sprite );
frame->add_child(tf);
Image img;
ImageLoader::load_image("LarvoClub.png",&img);
img.resize(512,512);
img.generate_mipmaps();
img.compress();
Ref<Texture> text = memnew( Texture );
text->create_from_image(img);
tf->set_texture(text);
tf->set_pos(Point2(50,50));
//tf->set_scale(Point2(0.3,0.3));
return;
#endif
Tree * tree = memnew( Tree );
tree->set_columns(2);
tree->set_pos( Point2( 230,210 ) );
tree->set_size( Point2( 150,250 ) );
TreeItem *item = tree->create_item();
item->set_editable(0,true);
item->set_text(0,"root");
item = tree->create_item( tree->get_root() );
item->set_cell_mode(0, TreeItem::CELL_MODE_CHECK);
item->set_editable(0,true);
item->set_text(0,"check");
item->set_cell_mode(1, TreeItem::CELL_MODE_CHECK);
item->set_editable(1,true);
item->set_text(1,"check2");
item = tree->create_item( tree->get_root() );
item->set_cell_mode(0, TreeItem::CELL_MODE_RANGE);
item->set_editable(0,true);
item->set_range_config(0,0,20,0.1);
item->set_range(0,2);
item->add_button(0,Theme::get_default()->get_icon("folder","FileDialog"));
item->set_cell_mode(1, TreeItem::CELL_MODE_RANGE);
item->set_editable(1,true);
item->set_range_config(1,0,20,0.1);
item->set_range(1,3);
item = tree->create_item( tree->get_root() );
item->set_cell_mode(0, TreeItem::CELL_MODE_RANGE);
item->set_editable(0,true);
item->set_text(0,"Have,Many,Several,Options!");
item->set_range(0,2);
item = tree->create_item( item );
item->set_editable(0,true);
item->set_text(0,"Gershwin!");
frame->add_child(tree);
//control = memnew( Control );
//root->add_child( control );
LineEdit *line_edit = memnew( LineEdit );
line_edit->set_pos( Point2( 30,190 ) );
line_edit->set_size( Point2( 180,1 ) );
frame->add_child(line_edit);
HScrollBar *hscroll = memnew( HScrollBar );
hscroll->set_pos( Point2( 30,290 ) );
hscroll->set_size( Point2( 180,1 ) );
hscroll->set_max(10);
hscroll->set_page(4);
frame->add_child(hscroll);
SpinBox *spin = memnew( SpinBox );
spin->set_pos( Point2( 30,260 ) );
spin->set_size( Point2( 120,1 ) );
frame->add_child(spin);
hscroll->share(spin);
ProgressBar *progress = memnew( ProgressBar );
progress->set_pos( Point2( 30,330 ) );
progress->set_size( Point2( 120,1 ) );
frame->add_child(progress);
hscroll->share(progress);
MenuButton *menu_button = memnew( MenuButton );
menu_button->set_text("I'm a menu!");
menu_button->set_pos( Point2( 30,380 ) );
menu_button->set_size( Point2( 1,1 ) );
frame->add_child(menu_button);
PopupMenu *popup = menu_button->get_popup();
popup->add_item("Hello, testing");
popup->add_item("My Dearest");
popup->add_separator();
popup->add_item("Popup");
popup->add_check_item("Check Popup");
popup->set_item_checked(4,true);
OptionButton *options = memnew( OptionButton );
options->add_item("Hello, testing");
options->add_item("My Dearest");
options->set_pos( Point2( 230,180 ) );
options->set_size( Point2( 1,1 ) );
frame->add_child(options);
/*
Tree * tree = memnew( Tree );
tree->set_columns(2);
tree->set_pos( Point2( 230,210 ) );
tree->set_size( Point2( 150,250 ) );
TreeItem *item = tree->create_item();
item->set_editable(0,true);
item->set_text(0,"root");
item = tree->create_item( tree->get_root() );
item->set_cell_mode(0, TreeItem::CELL_MODE_CHECK);
item->set_editable(0,true);
item->set_text(0,"check");
item = tree->create_item( tree->get_root() );
item->set_cell_mode(0, TreeItem::CELL_MODE_RANGE);
item->set_editable(0,true);
item->set_range_config(0,0,20,0.1);
item->set_range(0,2);
item->add_button(0,Theme::get_default()->get_icon("folder","FileDialog"));
item = tree->create_item( tree->get_root() );
item->set_cell_mode(0, TreeItem::CELL_MODE_RANGE);
item->set_editable(0,true);
item->set_text(0,"Have,Many,Several,Options!");
item->set_range(0,2);
frame->add_child(tree);
*/
RichTextLabel *richtext = memnew( RichTextLabel );
richtext->set_pos( Point2( 600,210 ) );
richtext->set_size( Point2( 180,250 ) );
richtext->set_anchor_and_margin(MARGIN_RIGHT,Control::ANCHOR_END,20);
frame->add_child(richtext);
richtext->add_text("Hello, My Friends!\n\nWelcome to the amazing world of ");
richtext->add_newline();
richtext->add_newline();
richtext->push_color(Color(1,0.5,0.5));
richtext->add_text("leprechauns");
richtext->pop();
richtext->add_text(" and ");
richtext->push_color(Color(0,1.0,0.5));
richtext->add_text("faeries.\n");
richtext->pop();
richtext->add_text("In this new episode, we will attemp to ");
richtext->push_font(richtext->get_font("mono_font","Fonts"));
richtext->push_color(Color(0.7,0.5,1.0));
richtext->add_text("deliver something nice");
richtext->pop();
richtext->pop();
richtext->add_text(" to all the viewers! Unfortunately, I need to ");
richtext->push_underline();
richtext->add_text("keep writing a lot of text");
richtext->pop();
richtext->add_text(" so the label control overflows and the scrollbar appears.\n");
//richtext->push_indent(1);
//richtext->add_text("By the way, testing indent levels! Yohohoho! Everything should appear to the right sightly here!\n");
//richtext->pop();
richtext->push_meta("http://www.scrollingcapabilities.xz");
richtext->add_text("This allows to test for the scrolling capabilities ");
richtext->pop();
richtext->add_text("of the rich text label for huge text (not like this text will really be huge but, you know).\nAs long as it is so long that it will work nicely for a test/demo, then it's welcomed in my book...\nChanging subject, the day is cloudy today and I'm wondering if I'll get che chance to travel somewhere nice. Sometimes, watching the clouds from satellite images may give a nice insight about how pressure zones in our planet work, althogh it also makes it pretty obvious to see why most weather forecasts get it wrong so often.\nClouds are so difficult to predict!\nBut it's pretty cool how our civilization has adapted to having water falling from the sky each time it rains...");
//richtext->add_text("Hello!\nGorgeous..");
//richtext->push_meta("http://www.scrollingcapabilities.xz");
///richtext->add_text("Hello!\n");
//richtext->pop();
richtext->set_anchor(MARGIN_RIGHT,Control::ANCHOR_END);
TabContainer * tabc = memnew( TabContainer );
Control *ctl= memnew( Control );
ctl->set_name("tab 1");
tabc->add_child(ctl);
ctl= memnew( Control );
ctl->set_name("tab 2");
tabc->add_child(ctl);
label = memnew( Label );
label->set_text("Some Label");
label->set_pos( Point2(20,20) );
ctl->add_child(label);;
ctl= memnew( Control );
ctl->set_name("tab 3");
button = memnew( Button );
button->set_text("Some Button");
button->set_pos( Point2(30,50) );
ctl->add_child(button);;
tabc->add_child(ctl);
frame->add_child(tabc);
tabc->set_pos( Point2( 400,210 ) );
tabc->set_size( Point2( 180,250 ) );
Ref<ImageTexture> text = memnew( ImageTexture );
text->load("test_data/concave.png");
Sprite* sprite = memnew(Sprite);
sprite->set_texture(text);
sprite->set_pos(Point2(300, 300));
frame->add_child(sprite);
sprite->show();
Sprite* sprite2 = memnew(Sprite);
sprite->set_texture(text);
sprite->add_child(sprite2);
sprite2->set_pos(Point2(50, 50));
sprite2->show();
}
};
MainLoop* test() {
return memnew( TestMainLoop );
}
}
#endif

44
bin/tests/test_gui.h Normal file
View File

@ -0,0 +1,44 @@
/*************************************************************************/
/* test_gui.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef TEST_GUI_H
#define TEST_GUI_H
#include "os/main_loop.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
namespace TestGUI {
MainLoop* test();
}
#endif

77
bin/tests/test_image.cpp Normal file
View File

@ -0,0 +1,77 @@
/*************************************************************************/
/* test_image.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "test_image.h"
#include "os/main_loop.h"
#include "math_funcs.h"
#include "print_string.h"
#include "io/image_loader.h"
namespace TestImage {
class TestMainLoop : public MainLoop {
bool quit;
public:
virtual void input_event(const InputEvent& p_event) {
}
virtual void init() {
quit=false;
}
virtual bool iteration(float p_time) {
return quit;
}
virtual bool idle(float p_time) {
return quit;
}
virtual void finish() {
}
};
MainLoop* test() {
Image img;
ImageLoader::load_image("as1.png",&img);
img.resize(512,512);
return memnew( TestMainLoop );
}
}

44
bin/tests/test_image.h Normal file
View File

@ -0,0 +1,44 @@
/*************************************************************************/
/* test_image.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef TEST_IMAGE_H
#define TEST_IMAGE_H
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
#include "os/main_loop.h"
namespace TestImage {
MainLoop* test();
}
#endif

208
bin/tests/test_io.cpp Normal file
View File

@ -0,0 +1,208 @@
/*************************************************************************/
/* test_io.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "test_io.h"
#ifdef MINIZIP_ENABLED
#include "os/main_loop.h"
#include "os/os.h"
#include "scene/resources/texture.h"
#include "print_string.h"
#include "io/resource_loader.h"
#include "io/resource_saver.h"
#include "os/dir_access.h"
#include "core/globals.h"
#include "io/file_access_memory.h"
namespace TestIO {
class TestMainLoop : public MainLoop {
bool quit;
public:
virtual void input_event(const InputEvent& p_event) {
}
virtual bool idle(float p_time) {
return false;
}
virtual void request_quit() {
quit=true;
}
virtual void init() {
quit=true;
}
virtual bool iteration(float p_time) {
return quit;
}
virtual void finish() {
}
};
MainLoop* test() {
print_line("this is test io");
DirAccess* da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
da->change_dir(".");
print_line("Opening current dir "+ da->get_current_dir());
String entry;
da->list_dir_begin();
while ( (entry = da->get_next()) != "") {
print_line("entry "+entry+" is dir: " + Variant(da->current_is_dir()));
};
da->list_dir_end();
RES texture = ResourceLoader::load("test_data/rock.png");
ERR_FAIL_COND_V(texture.is_null(), NULL);
ResourceSaver::save("test_data/rock.xml",texture);
print_line("localize paths");
print_line(Globals::get_singleton()->localize_path("algo.xml"));
print_line(Globals::get_singleton()->localize_path("c:\\windows\\algo.xml"));
print_line(Globals::get_singleton()->localize_path(Globals::get_singleton()->get_resource_path()+"/something/something.xml"));
print_line(Globals::get_singleton()->localize_path("somedir/algo.xml"));
{
FileAccess* z = FileAccess::open("test_data/archive.zip", FileAccess::READ);
int len = z->get_len();
Vector<uint8_t> zip;
zip.resize(len);
z->get_buffer(&zip[0], len);
z->close();
memdelete(z);
FileAccessMemory::register_file("a_package", zip);
FileAccess::make_default<FileAccessMemory>(FileAccess::ACCESS_RESOURCES);
FileAccess::make_default<FileAccessMemory>(FileAccess::ACCESS_FILESYSTEM);
FileAccess::make_default<FileAccessMemory>(FileAccess::ACCESS_USERDATA);
print_line("archive test");
#if 0
Archive arch;
Archive::get_singleton()->add_package("a_package");
FileAccessArchive f;
print_line("opening for read");
f._open("file.txt", FileAccess::READ);
int pos = f.get_pos();
printf("file has %i bytes, initial pos %i\n", (int)f.get_len(), pos);
do {
printf("%c", f.get_8());
} while (!f.eof_reached());
print_line("opening for stored seek");
f.open("seek.bin", FileAccess::READ);
pos = f.get_pos();
printf("byte at pos %i is %i\n", pos, (int)f.get_8());
f.seek(128);
pos = f.get_pos();
printf("byte at pos %i is %i\n", pos, (int)f.get_8());
print_line("opening for deflated seek");
f.open("seek_deflated.bin", FileAccess::READ);
pos = f.get_pos();
printf("byte at pos %i is %i\n", pos, (int)f.get_8());
f.seek(128);
pos = f.get_pos();
printf("byte at pos %i is %i\n", pos, (int)f.get_8());
pos = f.get_pos();
printf("byte at pos %i is %i\n", pos, (int)f.get_8());
pos = f.get_pos();
printf("byte at pos %i is %i\n", pos, (int)f.get_8());
f.seek(256);
pos = f.get_pos();
printf("byte at pos %i is %i\n", pos, (int)f.get_8());
pos = f.get_pos();
printf("byte at pos %i is %i\n", pos, (int)f.get_8());
pos = f.get_pos();
printf("byte at pos %i is %i\n", pos, (int)f.get_8());
f.seek(4);
pos = f.get_pos();
printf("byte at pos %i is %i\n", pos, (int)f.get_8());
pos = f.get_pos();
printf("byte at pos %i is %i\n", pos, (int)f.get_8());
pos = f.get_pos();
printf("byte at pos %i is %i\n", pos, (int)f.get_8());
f.close();
DirAccessArchive d;
String dir = "../blah1/blah2/blahask/../blah3/.//blah4/";
printf("changing dir to %s\n", dir.utf8().get_data());
d.change_dir(dir);
printf("current dir is %s\n", d.get_current_dir().utf8().get_data());
FileAccessMemory::cleanup();
#endif
};
print_line("test done");
return memnew( TestMainLoop );
}
}
#else
namespace TestIO {
MainLoop* test() {
return NULL;
}
}
#endif

44
bin/tests/test_io.h Normal file
View File

@ -0,0 +1,44 @@
/*************************************************************************/
/* test_io.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef TEST_IO_H
#define TEST_IO_H
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
#include "os/main_loop.h"
namespace TestIO {
MainLoop* test();
}
#endif

197
bin/tests/test_main.cpp Normal file
View File

@ -0,0 +1,197 @@
/*************************************************************************/
/* test_main.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "list.h"
#include "os/main_loop.h"
#ifdef DEBUG_ENABLED
#include "test_string.h"
#include "test_containers.h"
#include "test_math.h"
#include "test_gui.h"
#include "test_render.h"
#include "test_sound.h"
#include "test_misc.h"
#include "test_physics.h"
#include "test_physics_2d.h"
#include "test_python.h"
#include "test_io.h"
#include "test_particles.h"
#include "test_detailer.h"
#include "test_shader_lang.h"
#include "test_gdscript.h"
#include "test_image.h"
const char ** tests_get_names() {
static const char* test_names[]={
"string",
"containers",
"math",
"render",
"particles",
"multimesh",
"gui",
"io",
"shaderlang",
NULL
};
return test_names;
}
MainLoop* test_main(String p_test,const List<String>& p_args) {
if (p_test=="string") {
return TestString::test();
}
if (p_test=="containers") {
return TestContainers::test();
}
if (p_test=="math") {
return TestMath::test();
}
if (p_test=="physics") {
return TestPhysics::test();
}
if (p_test=="physics_2d") {
return TestPhysics2D::test();
}
if (p_test=="misc") {
return TestMisc::test();
}
if (p_test=="render") {
return TestRender::test();
}
#ifndef _3D_DISABLED
if (p_test=="gui") {
return TestGUI::test();
}
#endif
if (p_test=="sound") {
return TestSound::test();
}
if (p_test=="io") {
return TestIO::test();
}
if (p_test=="particles") {
return TestParticles::test();
}
if (p_test=="multimesh") {
return TestMultiMesh::test();
}
if (p_test=="shaderlang") {
return TestShaderLang::test();
}
if (p_test=="gd_tokenizer") {
return TestGDScript::test(TestGDScript::TEST_TOKENIZER);
}
if (p_test=="gd_parser") {
return TestGDScript::test(TestGDScript::TEST_PARSER);
}
if (p_test=="gd_compiler") {
return TestGDScript::test(TestGDScript::TEST_COMPILER);
}
if (p_test=="gd_bytecode") {
return TestGDScript::test(TestGDScript::TEST_BYTECODE);
}
if (p_test=="image") {
return TestImage::test();
}
if (p_test=="detailer") {
return TestMultiMesh::test();
}
#ifdef PYTHON_ENABLED
if (p_test=="python") {
return TestPython::test();
}
#endif
return NULL;
}
#else
const char ** tests_get_names() {
static const char* test_names[]={
NULL
};
return test_names;
}
MainLoop* test_main(String p_test,const List<String>& p_args) {
return NULL;
}
#endif

41
bin/tests/test_main.h Normal file
View File

@ -0,0 +1,41 @@
/*************************************************************************/
/* test_main.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef TEST_MAIN_H
#define TEST_MAIN_H
#include "ustring.h"
#include "list.h"
const char ** tests_get_names();
MainLoop* test_main(String p_test,const List<String>& p_args);
#endif

300
bin/tests/test_math.cpp Normal file
View File

@ -0,0 +1,300 @@
/*************************************************************************/
/* test_math.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "test_math.h"
#include "ustring.h"
#include "print_string.h"
#include "transform.h"
#include "matrix3.h"
#include "math_funcs.h"
#include "camera_matrix.h"
#include "scene/main/node.h"
#include "variant.h"
#include "servers/visual/shader_language.h"
#include "os/keyboard.h"
#include "scene/resources/texture.h"
#include "vmap.h"
#include "os/os.h"
namespace TestMath {
void test_vec(Plane p_vec) {
CameraMatrix cm;
cm.set_perspective(45,1,0,100);
Plane v0=cm.xform4(p_vec);
print_line("out: "+v0);
v0.normal.z = (v0.d/100.0 *2.0-1.0) * v0.d;
print_line("out_F: "+v0);
/*v0: 0, 0, -0.1, 0.1
v1: 0, 0, 0, 0.1
fix: 0, 0, 0, 0.1
v0: 0, 0, 1.302803, 1.5
v1: 0, 0, 1.401401, 1.5
fix: 0, 0, 1.401401, 1.5
v0: 0, 0, 25.851850, 26
v1: 0, 0, 25.925926, 26
fix: 0, 0, 25.925924, 26
v0: 0, 0, 49.899902, 50
v1: 0, 0, 49.949947, 50
fix: 0, 0, 49.949951, 50
v0: 0, 0, 100, 100
v1: 0, 0, 100, 100
fix: 0, 0, 100, 100
*/
}
MainLoop* test() {
{
// print_line("NUM: "+itos(237641278346127));
print_line("NUM: "+itos(-128));
return NULL;
}
{
Vector3 v(1,2,3);
v.normalize();
float a=0.3;
//Quat q(v,a);
Matrix3 m(v,a);
Vector3 v2(7,3,1);
v2.normalize();
float a2=0.8;
//Quat q(v,a);
Matrix3 m2(v2,a2);
Quat q=m;
Quat q2=m2;
Matrix3 m3 = m.inverse() * m2;
Quat q3 = (q.inverse() * q2);//.normalized();
print_line(Quat(m3));
print_line(q3);
print_line("before v: "+v+" a: "+rtos(a));
q.get_axis_and_angle(v,a);
print_line("after v: "+v+" a: "+rtos(a));
}
return NULL;
String ret;
List<String> args;
args.push_back("-l");
Error err = OS::get_singleton()->execute("/bin/ls",args,true,NULL,&ret);
print_line("error: "+itos(err));
print_line(ret);
return NULL;
Matrix3 m3;
m3.rotate(Vector3(1,0,0),0.2);
m3.rotate(Vector3(0,1,0),1.77);
m3.rotate(Vector3(0,0,1),212);
Matrix3 m32;
m32.set_euler(m3.get_euler());
print_line("ELEULEEEEEEEEEEEEEEEEEER: "+m3.get_euler()+" vs "+m32.get_euler());
return NULL;
{
Dictionary d;
d["momo"]=1;
Dictionary b=d;
b["44"]=4;
}
return NULL;
print_line("inters: "+rtos(Geometry::segment_intersects_circle(Vector2(-5,0),Vector2(-2,0),Vector2(),1.0)));
print_line("cross: "+Vector3(1,2,3).cross(Vector3(4,5,7)));
print_line("dot: "+rtos(Vector3(1,2,3).dot(Vector3(4,5,7))));
print_line("abs: "+Vector3(-1,2,-3).abs());
print_line("distance_to: "+rtos(Vector3(1,2,3).distance_to(Vector3(4,5,7))));
print_line("distance_squared_to: "+rtos(Vector3(1,2,3).distance_squared_to(Vector3(4,5,7))));
print_line("plus: "+(Vector3(1,2,3)+Vector3(Vector3(4,5,7))));
print_line("minus: "+(Vector3(1,2,3)-Vector3(Vector3(4,5,7))));
print_line("mul: "+(Vector3(1,2,3)*Vector3(Vector3(4,5,7))));
print_line("div: "+(Vector3(1,2,3)/Vector3(Vector3(4,5,7))));
print_line("mul scalar: "+(Vector3(1,2,3)*2));
print_line("premul scalar: "+(2*Vector3(1,2,3)));
print_line("div scalar: "+(Vector3(1,2,3)/3.0));
print_line("length: "+rtos(Vector3(1,2,3).length()));
print_line("length squared: "+rtos(Vector3(1,2,3).length_squared()));
print_line("normalized: "+Vector3(1,2,3).normalized());
print_line("inverse: "+Vector3(1,2,3).inverse());
{
Vector3 v(4,5,7);
v.normalize();
print_line("normalize: "+v);
}
{
Vector3 v(4,5,7);
v+=Vector3(1,2,3);
print_line("+=: "+v);
}
{
Vector3 v(4,5,7);
v-=Vector3(1,2,3);
print_line("-=: "+v);
}
{
Vector3 v(4,5,7);
v*=Vector3(1,2,3);
print_line("*=: "+v);
}
{
Vector3 v(4,5,7);
v/=Vector3(1,2,3);
print_line("/=: "+v);
}
{
Vector3 v(4,5,7);
v*=2.0;
print_line("scalar *=: "+v);
}
{
Vector3 v(4,5,7);
v/=2.0;
print_line("scalar /=: "+v);
}
#if 0
print_line(String("C:\\momo\\.\\popo\\..\\gongo").simplify_path());
print_line(String("res://../popo/..//gongo").simplify_path());
print_line(String("res://..").simplify_path());
DVector<uint8_t> a;
DVector<uint8_t> b;
a.resize(20);
b=a;
b.resize(30);
a=b;
#endif
#if 0
String za = String::utf8("á");
printf("unicode: %x\n",za[0]);
CharString cs=za.utf8();
for(int i=0;i<cs.size();i++) {
uint32_t v = uint8_t(cs[i]);
printf("%i - %x\n",i,v);
}
return NULL;
print_line(String("C:\\window\\system\\momo").path_to("C:\\window\\momonga"));
print_line(String("res://momo/sampler").path_to("res://pindonga"));
print_line(String("/margarito/terere").path_to("/margarito/pilates"));
print_line(String("/algo").path_to("/algo"));
print_line(String("c:").path_to("c:\\"));
print_line(String("/").path_to("/"));
print_line(itos(sizeof(Variant)));
return NULL;
Vector<StringName> path;
path.push_back("three");
path.push_back("two");
path.push_back("one");
path.push_back("comeon");
path.revert();
NodePath np(path,true);
print_line(np);
return NULL;
bool a=2;
print_line(Variant(a));
Matrix32 mat2_1;
mat2_1.rotate(0.5);
Matrix32 mat2_2;
mat2_2.translate(Vector2(1,2));
Matrix32 mat2_3 = mat2_1 * mat2_2;
mat2_3.affine_invert();
print_line(mat2_3.elements[0]);
print_line(mat2_3.elements[1]);
print_line(mat2_3.elements[2]);
Transform mat3_1;
mat3_1.basis.rotate(Vector3(0,0,1),0.5);
Transform mat3_2;
mat3_2.translate(Vector3(1,2,0));
Transform mat3_3 = mat3_1 * mat3_2;
mat3_3.affine_invert();
print_line(mat3_3.basis.get_axis(0));
print_line(mat3_3.basis.get_axis(1));
print_line(mat3_3.origin);
#endif
return NULL;
}
}

40
bin/tests/test_math.h Normal file
View File

@ -0,0 +1,40 @@
/*************************************************************************/
/* test_math.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef TEST_MATH_H
#define TEST_MATH_H
#include "os/main_loop.h"
namespace TestMath {
MainLoop* test();
}
#endif

499
bin/tests/test_misc.cpp Normal file
View File

@ -0,0 +1,499 @@
/*************************************************************************/
/* test_misc.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "test_misc.h"
#include "servers/visual_server.h"
#include "os/main_loop.h"
#include "math_funcs.h"
#include "print_string.h"
namespace TestMisc {
struct ConvexTestResult
{
Vector3 edgeA[2];
Vector3 edgeB[2];
bool valid;
Vector3 contactA;
Vector3 contactB;
Vector3 contactNormal;
float depth;
/*
Vector3 contactA;
Vector3 contactB;
Vector3 contactNormal;
Vector3 contactX;
Vector3 contactY;
Vector3 edgeA[2];
Vector3 edgeB[2];
float depth;
bool valid;
bool isEdgeEdge;
bool needTransform;
neBool ComputerEdgeContactPoint(ConvexTestResult & res);
neBool ComputerEdgeContactPoint2(float & au, float & bu);
void Reverse()
{
neSwap(contactA, contactB);
contactNormal *= -1.0f;
}*/
bool ComputerEdgeContactPoint2(float & au, float & bu);
};
bool ConvexTestResult::ComputerEdgeContactPoint2(float & au, float & bu)
{
float d1343, d4321, d1321, d4343, d2121;
float numer, denom;
Vector3 p13;
Vector3 p43;
Vector3 p21;
Vector3 diff;
p13 = (edgeA[0]) - (edgeB[0]);
p43 = (edgeB[1]) - (edgeB[0]);
if ( p43.length_squared() < CMP_EPSILON2 )
{
valid = false;
goto ComputerEdgeContactPoint2_Exit;
}
p21 = (edgeA[1]) - (edgeA[0]);
if ( p21.length_squared()<CMP_EPSILON2 )
{
valid = false;
goto ComputerEdgeContactPoint2_Exit;
}
d1343 = p13.dot(p43);
d4321 = p43.dot(p21);
d1321 = p13.dot(p21);
d4343 = p43.dot(p43);
d2121 = p21.dot(p21);
denom = d2121 * d4343 - d4321 * d4321;
if (ABS(denom) < CMP_EPSILON)
{
valid = false;
goto ComputerEdgeContactPoint2_Exit;
}
numer = d1343 * d4321 - d1321 * d4343;
au = numer / denom;
bu = (d1343 + d4321 * (au)) / d4343;
if (au < 0.0f || au >= 1.0f)
{
valid = false;
}
else if (bu < 0.0f || bu >= 1.0f)
{
valid = false;
}
else
{
valid = true;
}
{
Vector3 tmpv;
tmpv = p21 * au;
contactA = (edgeA[0]) + tmpv;
tmpv = p43 * bu;
contactB = (edgeB[0]) + tmpv;
}
diff = contactA - contactB;
depth = Math::sqrt(diff.dot(diff));
return true;
ComputerEdgeContactPoint2_Exit:
return false;
}
struct neCollisionResult {
float depth;
bool penetrate;
Matrix3 collisionFrame;
Vector3 contactA;
Vector3 contactB;
};
struct TConvex {
float radius;
float half_height;
float CylinderRadius() const { return radius; }
float CylinderHalfHeight() const { return half_height; }
};
float GetDistanceFromLine2(Vector3 v, Vector3 & project, const Vector3 & pointA, const Vector3 & pointB)
{
Vector3 ba = pointB - pointA;
float len = ba.length();
if (len<CMP_EPSILON)
ba=Vector3();
else
ba *= 1.0f / len;
Vector3 pa = v - pointA;
float k = pa.dot(ba);
project = pointA + ba * k;
Vector3 diff = v - project;
return diff.length();
}
void TestCylinderVertEdge(neCollisionResult & result, Vector3 & edgeA1, Vector3 & edgeA2, Vector3 & vertB,
TConvex & cA, TConvex & cB, Transform & transA, Transform & transB, bool flip)
{
Vector3 project;
float dist = GetDistanceFromLine2(vertB,project, edgeA1, edgeA2);
float depth = cA.CylinderRadius() + cB.CylinderRadius() - dist;
if (depth <= 0.0f)
return;
if (depth <= result.depth)
return;
result.penetrate = true;
result.depth = depth;
if (!flip)
{
result.collisionFrame.set_axis(2,(project - vertB).normalized());
result.contactA = project - result.collisionFrame.get_axis(2) * cA.CylinderRadius();
result.contactB = vertB + result.collisionFrame.get_axis(2) * cB.CylinderRadius();
}
else
{
result.collisionFrame.set_axis(2,(vertB - project).normalized());
result.contactA = vertB - result.collisionFrame.get_axis(2) * cB.CylinderRadius();
result.contactB = project + result.collisionFrame.get_axis(2) * cA.CylinderRadius();
}
}
void TestCylinderVertVert(neCollisionResult & result, Vector3 & vertA, Vector3 & vertB,
TConvex & cA, TConvex & cB, Transform & transA, Transform & transB)
{
Vector3 diff = vertA - vertB;
float dist = diff.length();
float depth = cA.CylinderRadius() + cB.CylinderRadius() - dist;
if (depth <= 0.0f)
return;
if (depth <= result.depth)
return;
result.penetrate = true;
result.depth = depth;
result.collisionFrame.set_axis(2, diff * (1.0f / dist));
result.contactA = vertA - result.collisionFrame.get_axis(2) * cA.CylinderRadius();
result.contactB = vertB + result.collisionFrame.get_axis(2) * cB.CylinderRadius();
}
void Cylinder2CylinderTest(neCollisionResult & result, TConvex & cA, Transform & transA, TConvex & cB, Transform & transB)
{
result.penetrate = false;
Vector3 dir = transA.basis.get_axis(1).cross(transB.basis.get_axis(1));
float len = dir.length();
// bool isParallel = len<CMP_EPSILON;
// int doVertCheck = 0;
ConvexTestResult cr;
cr.edgeA[0] = transA.origin + transA.basis.get_axis(1) * cA.CylinderHalfHeight();
cr.edgeA[1] = transA.origin - transA.basis.get_axis(1) * cA.CylinderHalfHeight();
cr.edgeB[0] = transB.origin + transB.basis.get_axis(1) * cB.CylinderHalfHeight();
cr.edgeB[1] = transB.origin - transB.basis.get_axis(1) * cB.CylinderHalfHeight();
// float dot = transA.basis.get_axis(1).dot(transB.basis.get_axis(1));
if (len>CMP_EPSILON)
{
float au, bu;
cr.ComputerEdgeContactPoint2(au, bu);
if (cr.valid)
{
float depth = cA.CylinderRadius() + cB.CylinderRadius() - cr.depth;
if (depth <= 0.0f)
return;
result.depth = depth;
result.penetrate = true;
result.collisionFrame.set_axis(2, (cr.contactA - cr.contactB)*(1.0f / cr.depth));
result.contactA = cr.contactA - result.collisionFrame.get_axis(2) * cA.CylinderRadius();
result.contactB = cr.contactB + result.collisionFrame.get_axis(2) * cB.CylinderRadius();
return;
}
}
result.depth = -1.0e6f;
int i;
for (i = 0; i < 2; i++)
{
//project onto edge b
Vector3 diff = cr.edgeA[i] - cr.edgeB[1];
float dot = diff.dot(transB.basis.get_axis(1));
if (dot < 0.0f)
{
TestCylinderVertVert(result, cr.edgeA[i], cr.edgeB[1], cA, cB, transA, transB);
}
else if (dot > (2.0f * cB.CylinderHalfHeight()))
{
TestCylinderVertVert(result, cr.edgeA[i], cr.edgeB[0], cA, cB, transA, transB);
}
else
{
TestCylinderVertEdge(result, cr.edgeB[0], cr.edgeB[1], cr.edgeA[i], cB, cA, transB, transA, true);
}
}
for (i = 0; i < 2; i++)
{
//project onto edge b
Vector3 diff = cr.edgeB[i] - cr.edgeA[1];
float dot = diff.dot(transA.basis.get_axis(1));
if (dot < 0.0f)
{
TestCylinderVertVert(result, cr.edgeB[i], cr.edgeA[1], cA, cB, transA, transB);
}
else if (dot > (2.0f * cB.CylinderHalfHeight()))
{
TestCylinderVertVert(result, cr.edgeB[i], cr.edgeA[0], cA, cB, transA, transB);
}
else
{
TestCylinderVertEdge(result, cr.edgeA[0], cr.edgeA[1], cr.edgeB[i], cA, cB, transA, transB, false);
}
}
}
class TestMainLoop : public MainLoop {
RID meshA;
RID meshB;
RID poly;
RID instance;
RID camera;
RID viewport;
RID boxA;
RID boxB;
RID scenario;
Transform rot_a;
Transform rot_b;
bool quit;
public:
virtual void input_event(const InputEvent& p_event) {
if (p_event.type==InputEvent::MOUSE_MOTION && p_event.mouse_motion.button_mask&BUTTON_MASK_LEFT) {
rot_b.origin.y+=-p_event.mouse_motion.relative_y/100.0;
rot_b.origin.x+=p_event.mouse_motion.relative_x/100.0;
}
if (p_event.type==InputEvent::MOUSE_MOTION && p_event.mouse_motion.button_mask&BUTTON_MASK_MIDDLE) {
//rot_b.origin.x+=-p_event.mouse_motion.relative_y/100.0;
rot_b.origin.z+=p_event.mouse_motion.relative_x/100.0;
}
if (p_event.type==InputEvent::MOUSE_MOTION && p_event.mouse_motion.button_mask&BUTTON_MASK_RIGHT) {
float rot_x=-p_event.mouse_motion.relative_y/100.0;
float rot_y=p_event.mouse_motion.relative_x/100.0;
rot_b.basis = rot_b.basis * Matrix3(Vector3(1,0,0),rot_x) * Matrix3(Vector3(0,1,0),rot_y);
}
}
virtual void request_quit() {
quit=true;
}
virtual void init() {
VisualServer *vs=VisualServer::get_singleton();
camera = vs->camera_create();
viewport = vs->viewport_create();
vs->viewport_attach_to_screen(viewport);
vs->viewport_attach_camera( viewport, camera );
vs->camera_set_transform(camera, Transform( Matrix3(), Vector3(0,0,3 ) ) );
/* CONVEX SHAPE */
DVector<Plane> cylinder_planes = Geometry::build_cylinder_planes(0.5,2,9,Vector3::AXIS_Y);
RID cylinder_material = vs->fixed_material_create();
vs->fixed_material_set_param( cylinder_material, VisualServer::FIXED_MATERIAL_PARAM_DIFFUSE, Color(0.8,0.2,0.9));
vs->material_set_flag( cylinder_material, VisualServer::MATERIAL_FLAG_ONTOP,true);
//vs->material_set_flag( cylinder_material, VisualServer::MATERIAL_FLAG_WIREFRAME,true);
vs->material_set_flag( cylinder_material, VisualServer::MATERIAL_FLAG_DOUBLE_SIDED,true);
vs->material_set_flag( cylinder_material, VisualServer::MATERIAL_FLAG_UNSHADED,true);
RID cylinder_mesh = vs->mesh_create();
Geometry::MeshData cylinder_data = Geometry::build_convex_mesh(cylinder_planes);
vs->mesh_add_surface_from_mesh_data(cylinder_mesh,cylinder_data);
vs->mesh_surface_set_material( cylinder_mesh, 0, cylinder_material );
meshA=vs->instance_create2(cylinder_mesh,scenario);
meshB=vs->instance_create2(cylinder_mesh,scenario);
boxA=vs->instance_create2(vs->get_test_cube(),scenario);
boxB=vs->instance_create2(vs->get_test_cube(),scenario);
/*
RID lightaux = vs->light_create( VisualServer::LIGHT_OMNI );
vs->light_set_var( lightaux, VisualServer::LIGHT_VAR_RADIUS, 80 );
vs->light_set_var( lightaux, VisualServer::LIGHT_VAR_ATTENUATION, 1 );
vs->light_set_var( lightaux, VisualServer::LIGHT_VAR_ENERGY, 1.5 );
light = vs->instance_create2( lightaux );
*/
RID lightaux = vs->light_create( VisualServer::LIGHT_DIRECTIONAL );
//vs->light_set_color( lightaux, VisualServer::LIGHT_COLOR_AMBIENT, Color(0.0,0.0,0.0) );
//vs->light_set_shadow( lightaux, true );
RID light = vs->instance_create2( lightaux,scenario );
//rot_a=Transform(Matrix3(Vector3(1,0,0),Math_PI/2.0),Vector3());
rot_b=Transform(Matrix3(),Vector3(2,0,0));
//rot_x=0;
//rot_y=0;
quit=false;
}
virtual bool idle(float p_time) {
VisualServer *vs=VisualServer::get_singleton();
vs->instance_set_transform(meshA,rot_a);
vs->instance_set_transform(meshB,rot_b);
neCollisionResult res;
TConvex a;
a.radius=0.5;
a.half_height=1;
Cylinder2CylinderTest(res,a,rot_a,a,rot_b);
if (res.penetrate) {
Matrix3 scale;
scale.scale(Vector3(0.1,0.1,0.1));
vs->instance_set_transform(boxA,Transform(scale,res.contactA));
vs->instance_set_transform(boxB,Transform(scale,res.contactB));
print_line("depth: "+rtos(res.depth));
} else {
Matrix3 scale;
scale.scale(Vector3());
vs->instance_set_transform(boxA,Transform(scale,res.contactA));
vs->instance_set_transform(boxB,Transform(scale,res.contactB));
}
print_line("collided: "+itos(res.penetrate));
return false;
}
virtual bool iteration(float p_time) {
return quit;
}
virtual void finish() {
}
};
MainLoop* test() {
return memnew( TestMainLoop );
}
}

40
bin/tests/test_misc.h Normal file
View File

@ -0,0 +1,40 @@
/*************************************************************************/
/* test_misc.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef TEST_MISC_H
#define TEST_MISC_H
#include "os/main_loop.h"
namespace TestMisc {
MainLoop* test();
}
#endif

View File

@ -0,0 +1,121 @@
/*************************************************************************/
/* test_particles.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "test_particles.h"
#include "servers/visual_server.h"
#include "os/main_loop.h"
#include "math_funcs.h"
#include "print_string.h"
namespace TestParticles {
class TestMainLoop : public MainLoop {
RID particles;
RID instance;
RID camera;
RID viewport;
RID light;
RID scenario;
struct InstanceInfo {
RID instance;
Transform base;
Vector3 rot_axis;
};
List<InstanceInfo> instances;
float ofs;
bool quit;
public:
virtual void input_event(const InputEvent& p_event) {
}
virtual void request_quit() {
quit=true;
}
virtual void init() {
VisualServer *vs=VisualServer::get_singleton();
particles = vs->particles_create();
vs->particles_set_amount(particles,1000);
instance = vs->instance_create2(particles,scenario);
camera = vs->camera_create();
// vs->camera_set_perspective( camera, 60.0,0.1, 100.0 );
viewport = vs->viewport_create();
vs->viewport_attach_camera( viewport, camera );
vs->camera_set_transform(camera, Transform( Matrix3(), Vector3(0,0,20 ) ) );
/*
RID lightaux = vs->light_create( VisualServer::LIGHT_OMNI );
vs->light_set_var( lightaux, VisualServer::LIGHT_VAR_RADIUS, 80 );
vs->light_set_var( lightaux, VisualServer::LIGHT_VAR_ATTENUATION, 1 );
vs->light_set_var( lightaux, VisualServer::LIGHT_VAR_ENERGY, 1.5 );
light = vs->instance_create2( lightaux );
*/
RID lightaux = vs->light_create( VisualServer::LIGHT_DIRECTIONAL );
// vs->light_set_color( lightaux, VisualServer::LIGHT_COLOR_AMBIENT, Color(0.0,0.0,0.0) );
light = vs->instance_create2( lightaux, scenario );
ofs=0;
quit=false;
}
virtual bool idle(float p_time) {
return false;
}
virtual bool iteration(float p_time) {
// VisualServer *vs=VisualServer::get_singleton();
ofs+=p_time;
return quit;
}
virtual void finish() {
}
};
MainLoop* test() {
return memnew( TestMainLoop );
}
}

View File

@ -0,0 +1,43 @@
/*************************************************************************/
/* test_particles.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef TEST_PARTICLES_H
#define TEST_PARTICLES_H
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
#include "os/main_loop.h"
namespace TestParticles {
MainLoop* test();
}
#endif

662
bin/tests/test_physics.cpp Normal file
View File

@ -0,0 +1,662 @@
/*************************************************************************/
/* test_physics.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "test_physics.h"
#include "servers/visual_server.h"
#include "servers/physics_server.h"
#include "os/main_loop.h"
#include "math_funcs.h"
#include "print_string.h"
#include "map.h"
#include "os/os.h"
#include "quick_hull.h"
class TestPhysicsMainLoop : public MainLoop {
OBJ_TYPE( TestPhysicsMainLoop, MainLoop );
enum {
LINK_COUNT = 20,
};
RID test_cube;
RID plane;
RID sphere;
RID light;
RID camera;
RID mover;
RID scenario;
RID space;
RID character;
float ofs_x,ofs_y;
Point2 joy_direction;
List<RID> bodies;
Map<PhysicsServer::ShapeType,RID> type_shape_map;
Map<PhysicsServer::ShapeType,RID> type_mesh_map;
void body_changed_transform(Object *p_state, RID p_visual_instance) {
PhysicsDirectBodyState *state = (PhysicsDirectBodyState*)p_state;
VisualServer *vs=VisualServer::get_singleton();
Transform t=state->get_transform();
//t.basis.scale( Vector3(1.0,0.5,0.2) );
vs->instance_set_transform(p_visual_instance,t);
}
bool quit;
protected:
static void _bind_methods() {
ObjectTypeDB::bind_method("body_changed_transform",&TestPhysicsMainLoop::body_changed_transform);
}
RID create_body(PhysicsServer::ShapeType p_shape, PhysicsServer::BodyMode p_body,const Transform p_location,bool p_active_default=true,const Transform&p_shape_xform=Transform()) {
VisualServer *vs=VisualServer::get_singleton();
PhysicsServer * ps = PhysicsServer::get_singleton();
RID mesh_instance = vs->instance_create2(type_mesh_map[p_shape],scenario);
RID body = ps->body_create(p_body,!p_active_default);
ps->body_set_space(body,space);
ps->body_set_param(body,PhysicsServer::BODY_PARAM_BOUNCE,0.0);
//todo set space
ps->body_add_shape(body,type_shape_map[p_shape]);
ps->body_set_force_integration_callback(body,this,"body_changed_transform",mesh_instance);
ps->body_set_state( body, PhysicsServer::BODY_STATE_TRANSFORM,p_location);
bodies.push_back(body);
if (p_body==PhysicsServer::BODY_MODE_STATIC) {
vs->instance_set_transform(mesh_instance,p_location);
}
return body;
}
RID create_static_plane(const Plane& p_plane) {
PhysicsServer * ps = PhysicsServer::get_singleton();
RID plane_shape = ps->shape_create(PhysicsServer::SHAPE_PLANE);;
ps->shape_set_data( plane_shape, p_plane );
RID b = ps->body_create( PhysicsServer::BODY_MODE_STATIC );
ps->body_set_space(b,space);
//todo set space
ps->body_add_shape(b, plane_shape);
return b;
}
void configure_body(RID p_body,float p_mass, float p_friction, float p_bounce) {
PhysicsServer * ps = PhysicsServer::get_singleton();
ps->body_set_param( p_body, PhysicsServer::BODY_PARAM_MASS, p_mass );
ps->body_set_param( p_body, PhysicsServer::BODY_PARAM_FRICTION, p_friction );
ps->body_set_param( p_body, PhysicsServer::BODY_PARAM_BOUNCE, p_bounce );
}
void init_shapes() {
VisualServer *vs=VisualServer::get_singleton();
PhysicsServer * ps = PhysicsServer::get_singleton();
/* SPHERE SHAPE */
RID sphere_mesh = vs->make_sphere_mesh(10,20,0.5);
RID sphere_material = vs->fixed_material_create();
//vs->material_set_flag( sphere_material, VisualServer::MATERIAL_FLAG_WIREFRAME, true );
vs->fixed_material_set_param( sphere_material, VisualServer::FIXED_MATERIAL_PARAM_DIFFUSE, Color(0.7,0.8,3.0) );
vs->mesh_surface_set_material( sphere_mesh, 0, sphere_material );
type_mesh_map[PhysicsServer::SHAPE_SPHERE]=sphere_mesh;
RID sphere_shape=ps->shape_create(PhysicsServer::SHAPE_SPHERE);
ps->shape_set_data( sphere_shape, 0.5 );
type_shape_map[PhysicsServer::SHAPE_SPHERE]=sphere_shape;
/* BOX SHAPE */
DVector<Plane> box_planes = Geometry::build_box_planes(Vector3(0.5,0.5,0.5));
RID box_material = vs->fixed_material_create();
vs->fixed_material_set_param( box_material, VisualServer::FIXED_MATERIAL_PARAM_DIFFUSE, Color(1.0,0.2,0.2) );
RID box_mesh = vs->mesh_create();
Geometry::MeshData box_data = Geometry::build_convex_mesh(box_planes);
vs->mesh_add_surface_from_mesh_data(box_mesh,box_data);
vs->mesh_surface_set_material( box_mesh, 0, box_material );
type_mesh_map[PhysicsServer::SHAPE_BOX]=box_mesh;
RID box_shape=ps->shape_create(PhysicsServer::SHAPE_BOX);
ps->shape_set_data( box_shape, Vector3(0.5,0.5,0.5) );
type_shape_map[PhysicsServer::SHAPE_BOX]=box_shape;
/* CAPSULE SHAPE */
DVector<Plane> capsule_planes = Geometry::build_capsule_planes(0.5,0.7,12,Vector3::AXIS_Z);
RID capsule_material = vs->fixed_material_create();
vs->fixed_material_set_param( capsule_material, VisualServer::FIXED_MATERIAL_PARAM_DIFFUSE, Color(0.3,0.4,1.0) );
RID capsule_mesh = vs->mesh_create();
Geometry::MeshData capsule_data = Geometry::build_convex_mesh(capsule_planes);
vs->mesh_add_surface_from_mesh_data(capsule_mesh,capsule_data);
vs->mesh_surface_set_material( capsule_mesh, 0, capsule_material );
type_mesh_map[PhysicsServer::SHAPE_CAPSULE]=capsule_mesh;
RID capsule_shape=ps->shape_create(PhysicsServer::SHAPE_CAPSULE);
Dictionary capsule_params;
capsule_params["radius"]=0.5;
capsule_params["height"]=1.4;
ps->shape_set_data( capsule_shape, capsule_params );
type_shape_map[PhysicsServer::SHAPE_CAPSULE]=capsule_shape;
/* CONVEX SHAPE */
DVector<Plane> convex_planes = Geometry::build_cylinder_planes(0.5,0.7,5,Vector3::AXIS_Z);
RID convex_material = vs->fixed_material_create();
vs->fixed_material_set_param( convex_material, VisualServer::FIXED_MATERIAL_PARAM_DIFFUSE, Color(0.8,0.2,0.9));
RID convex_mesh = vs->mesh_create();
Geometry::MeshData convex_data = Geometry::build_convex_mesh(convex_planes);
QuickHull::build(convex_data.vertices,convex_data);
vs->mesh_add_surface_from_mesh_data(convex_mesh,convex_data);
vs->mesh_surface_set_material( convex_mesh, 0, convex_material );
type_mesh_map[PhysicsServer::SHAPE_CONVEX_POLYGON]=convex_mesh;
RID convex_shape=ps->shape_create(PhysicsServer::SHAPE_CONVEX_POLYGON);
ps->shape_set_data( convex_shape, convex_data.vertices );
type_shape_map[PhysicsServer::SHAPE_CONVEX_POLYGON]=convex_shape;
}
void make_trimesh(Vector<Vector3> p_faces,const Transform& p_xform=Transform()) {
VisualServer *vs=VisualServer::get_singleton();
PhysicsServer * ps = PhysicsServer::get_singleton();
RID trimesh_shape = ps->shape_create(PhysicsServer::SHAPE_CONCAVE_POLYGON);
ps->shape_set_data(trimesh_shape, p_faces);
p_faces=ps->shape_get_data(trimesh_shape); // optimized one
Vector<Vector3> normals; // for drawing
for (int i=0;i<p_faces.size()/3;i++) {
Plane p( p_faces[i*3+0],p_faces[i*3+1], p_faces[i*3+2] );
normals.push_back(p.normal);
normals.push_back(p.normal);
normals.push_back(p.normal);
}
RID trimesh_mesh = vs->mesh_create();
Array d;
d.resize(VS::ARRAY_MAX);
d[VS::ARRAY_VERTEX]=p_faces;
d[VS::ARRAY_NORMAL]=normals;
vs->mesh_add_surface(trimesh_mesh, VS::PRIMITIVE_TRIANGLES, d );
RID trimesh_mat = vs->fixed_material_create();
vs->fixed_material_set_param( trimesh_mat, VisualServer::FIXED_MATERIAL_PARAM_DIFFUSE, Color(1.0,0.5,0.8));
//vs->material_set_flag( trimesh_mat, VisualServer::MATERIAL_FLAG_UNSHADED,true);
vs->mesh_surface_set_material( trimesh_mesh, 0, trimesh_mat );
RID triins = vs->instance_create2(trimesh_mesh,scenario);
RID tribody = ps->body_create( PhysicsServer::BODY_MODE_STATIC);
ps->body_set_space(tribody,space);
//todo set space
ps->body_add_shape(tribody, trimesh_shape);
Transform tritrans = p_xform;
ps->body_set_state( tribody, PhysicsServer::BODY_STATE_TRANSFORM, tritrans );
vs->instance_set_transform( triins, tritrans );
//RID trimesh_material = vs->fixed_material_create();
//vs->material_generate( trimesh_material, Color(0.2,0.4,0.6) );
//vs->mesh_surface_set_material( trimesh_mesh, 0, trimesh_material );
}
void make_grid(int p_width,int p_height,float p_cellsize,float p_cellheight,const Transform& p_xform=Transform()) {
Vector< Vector< float > > grid;
grid.resize(p_width);
for (int i=0;i<p_width;i++) {
grid[i].resize(p_height);
for (int j=0;j<p_height;j++) {
grid[i][j]=1.0+Math::random(-p_cellheight, p_cellheight );
}
}
Vector<Vector3> faces;
for (int i=1;i<p_width;i++) {
for (int j=1;j<p_height;j++) {
#define MAKE_VERTEX(m_x,m_z)\
faces.push_back( Vector3( (m_x-p_width/2)*p_cellsize, grid[m_x][m_z], (m_z-p_height/2)*p_cellsize ) )
MAKE_VERTEX(i,j-1);
MAKE_VERTEX(i,j);
MAKE_VERTEX(i-1,j);
MAKE_VERTEX(i-1,j-1);
MAKE_VERTEX(i,j-1);
MAKE_VERTEX(i-1,j);
}
}
make_trimesh(faces,p_xform);
}
public:
virtual void input_event(const InputEvent& p_event) {
if (p_event.type==InputEvent::MOUSE_MOTION && p_event.mouse_motion.button_mask&4) {
ofs_y-=p_event.mouse_motion.relative_y/200.0;
ofs_x+=p_event.mouse_motion.relative_x/200.0;
}
if (p_event.type==InputEvent::MOUSE_MOTION && p_event.mouse_motion.button_mask&1) {
float y=-p_event.mouse_motion.relative_y/20.0;
float x=p_event.mouse_motion.relative_x/20.0;
if (mover.is_valid()) {
PhysicsServer * ps = PhysicsServer::get_singleton();
Transform t = ps->body_get_state(mover,PhysicsServer::BODY_STATE_TRANSFORM);
t.origin+=Vector3(x,y,0);
ps->body_set_state(mover,PhysicsServer::BODY_STATE_TRANSFORM,t);
}
}
if (p_event.type == InputEvent::JOYSTICK_MOTION) {
if (p_event.joy_motion.axis == 0) {
joy_direction.x = p_event.joy_motion.axis_value;
};
if (p_event.joy_motion.axis == 1) {
joy_direction.y = p_event.joy_motion.axis_value;
};
};
}
virtual void request_quit() {
quit=true;
}
virtual void init() {
ofs_x=ofs_y=0;
init_shapes();
PhysicsServer *ps = PhysicsServer::get_singleton();
space=ps->space_create();
ps->space_set_active(space,true);
VisualServer *vs=VisualServer::get_singleton();
/* LIGHT */
RID lightaux = vs->light_create( VisualServer::LIGHT_DIRECTIONAL );
//vs->light_set_color( lightaux, VisualServer::LIGHT_COLOR_AMBIENT, Color(0.0,0.0,0.0) );
scenario = vs->scenario_create();
vs->light_set_shadow(lightaux,true);
light = vs->instance_create2( lightaux,scenario );
Transform t;
t.rotate(Vector3(1.0,0,0),0.6);
vs->instance_set_transform(light,t);
/* CAMERA */
camera = vs->camera_create();
RID viewport = vs->viewport_create();
vs->viewport_attach_camera( viewport, camera );
vs->viewport_attach_to_screen(viewport);
vs->viewport_set_scenario( viewport, scenario );
vs->camera_set_perspective(camera,60,0.1,40.0);
vs->camera_set_transform(camera,Transform( Matrix3(), Vector3(0,9,12)));
//vs->scenario_set_debug(scenario,VS::SCENARIO_DEBUG_WIREFRAME);
Transform gxf;
gxf.basis.scale(Vector3(1.4,0.4,1.4));
gxf.origin=Vector3(-2,1,-2);
make_grid(5,5,2.5,1,gxf);
// create_body(PhysicsServer::SHAPE_BOX,PhysicsServer::BODY_MODE_STATIC,gxf);
//create_static_plane( Plane( Vector3(0,1,0), -2) );
// test_joint();
test_fall();
//test_joint();
/*
Vector<Vector3> faces;
faces.push_back( Vector3(10,0,-5) );
faces.push_back( Vector3(0,0,10) );
faces.push_back( Vector3(-10,-0.2,-5) );
make_trimesh(faces);
*/
/* Make Trimesh */
quit=false;
return;
#if 0
#define GRID_SIZE 5
float grid[GRID_SIZE][GRID_SIZE];
for (int i=0;i<GRID_SIZE;i++) {
for (int j=0;j<GRID_SIZE;j++) {
grid[j][i]=Math::random(0.0, 1.0 );
}
}
Vector<Vector3> faces;
for (int i=1;i<GRID_SIZE;i++) {
for (int j=1;j<GRID_SIZE;j++) {
#define MAKE_VERTEX(m_x,m_z)\
faces.push_back( Vector3( m_x-GRID_SIZE/2.0, grid[m_x][m_z], m_z-GRID_SIZE/2.0 )*3.0 )
MAKE_VERTEX(i,j-1);
MAKE_VERTEX(i,j);
MAKE_VERTEX(i-1,j);
MAKE_VERTEX(i-1,j-1);
MAKE_VERTEX(i,j-1);
MAKE_VERTEX(i-1,j);
}
}
/*
faces.clear();
faces.push_back( Vector3(0,0,-5) );
faces.push_back( Vector3(1,0,-1) );
faces.push_back( Vector3(-1,-0,-1) );
*/
RID trimesh_shape = ps->shape_create();
ps->shape_set_data(trimesh_shape, PhysicsServer::SHAPE_CONCAVE_POLYGON,faces);
faces=ps->shape_get_shape(trimesh_shape, 0);
Vector<Vector3> normals; // for drawing
for (int i=0;i<faces.size()/3;i++) {
Plane p( faces[i*3+0],faces[i*3+1], faces[i*3+2] );
normals.push_back(p.normal);
normals.push_back(p.normal);
normals.push_back(p.normal);
}
RID trimesh_mesh = vs->mesh_create();
vs->mesh_add_surface(trimesh_mesh, VS::PRIMITIVE_TRIANGLES, VS::ARRAY_FORMAT_VERTEX|VS::ARRAY_FORMAT_NORMAL, faces.size() );
vs->mesh_surface_set_array(trimesh_mesh,0,VS::ARRAY_VERTEX, faces );
vs->mesh_surface_set_array(trimesh_mesh,0,VS::ARRAY_NORMAL, normals );
RID trimesh_mat = vs->fixed_material_create();
vs->material_generate( trimesh_mat, Color(1.0,0.5,0.3) );
vs->mesh_surface_set_material( trimesh_mesh, 0, trimesh_mat );
RID triins = vs->instance_create2(trimesh_mesh);
RID tribody = ps->body_create( PhysicsServer::BODY_MODE_STATIC, trimesh_shape);
Transform tritrans = Transform( Matrix3(), Vector3(0,0,-2) );
ps->body_set_state( tribody, PhysicsServer::BODY_STATE_TRANSFORM, tritrans );
vs->instance_set_transform( triins, tritrans );
RID trimesh_material = vs->fixed_material_create();
vs->material_generate( trimesh_material, Color(0.2,0.4,0.6) );
vs->mesh_surface_set_material( trimesh_mesh, 0, trimesh_material );
#endif
}
virtual bool iteration(float p_time) {
if (mover) {
static float joy_speed = 10;
PhysicsServer * ps = PhysicsServer::get_singleton();
Transform t = ps->body_get_state(mover,PhysicsServer::BODY_STATE_TRANSFORM);
t.origin+=Vector3(joy_speed * joy_direction.x * p_time, -joy_speed * joy_direction.y * p_time,0);
ps->body_set_state(mover,PhysicsServer::BODY_STATE_TRANSFORM,t);
};
Transform cameratr;
cameratr.rotate(Vector3(0,1,0),ofs_x);
cameratr.rotate(Vector3(1,0,0),-ofs_y);
cameratr.translate(Vector3(0,2,8));
VisualServer *vs=VisualServer::get_singleton();
vs->camera_set_transform(camera,cameratr);
return quit;
}
virtual void finish() {
}
void test_joint() {
#if 0
PhysicsServer * ps = PhysicsServer::get_singleton();
mover = create_body(PhysicsServer::SHAPE_BOX,PhysicsServer::BODY_MODE_STATIC,Transform(Matrix3(),Vector3(0,0,-24)));
RID b = create_body(PhysicsServer::SHAPE_CAPSULE,PhysicsServer::BODY_MODE_RIGID,Transform());
ps->joint_create_double_pin(b,Vector3(0,0,1.0),mover,Vector3(0,0,0));
ps->body_add_collision_exception(mover,b);
List<String> cmdline = OS::get_singleton()->get_cmdline_args();
int link_count = LINK_COUNT;
if (cmdline.size() > 0 && cmdline[cmdline.size()-1].to_int()) {
link_count = cmdline[cmdline.size()-1].to_int();
};
for(int i=0;i<link_count;i++) {
RID c = create_body(PhysicsServer::SHAPE_CAPSULE,PhysicsServer::BODY_MODE_RIGID,Transform());
ps->joint_create_double_pin(b,Vector3(0,0,-0.7),c,Vector3(0,0,0.7));
ps->body_add_collision_exception(c,b);
b=c;
}
create_static_plane(Plane(Vector3(0,1,0),-8));
#endif
}
void test_hinge() {
#if 0
PhysicsServer * ps = PhysicsServer::get_singleton();
mover = create_body(PhysicsServer::SHAPE_BOX,PhysicsServer::BODY_MODE_STATIC,Transform(Matrix3(),Vector3(0,0,-24)));
RID b = create_body(PhysicsServer::SHAPE_BOX,PhysicsServer::BODY_MODE_RIGID,Transform());
ps->joint_create_double_hinge(b,Transform(Matrix3(),Vector3(1,1,1.0)),mover,Transform(Matrix3(),Vector3(0,0,0)));
ps->body_add_collision_exception(mover,b);
/*
for(int i=0;i<20;i++) {
RID c = create_body(PhysicsServer::SHAPE_CAPSULE,PhysicsServer::BODY_MODE_RIGID,Transform());
ps->joint_create_double_hinge(b,Transform(Matrix3(),Vector3(0,0,-0.7)),c,Transform(Matrix3(),Vector3(0,0,0.7)));
ps->body_add_collision_exception(c,b);
b=c;
}
*/
//create_static_plane(Plane(Vector3(0,1,0),-8));
#endif
}
void test_character() {
VisualServer *vs=VisualServer::get_singleton();
PhysicsServer * ps = PhysicsServer::get_singleton();
DVector<Plane> capsule_planes = Geometry::build_capsule_planes(0.5,1,12,5,Vector3::AXIS_Y);
RID capsule_material = vs->fixed_material_create();
vs->fixed_material_set_param( capsule_material, VisualServer::FIXED_MATERIAL_PARAM_DIFFUSE, Color(1,1,1) );
RID capsule_mesh = vs->mesh_create();
Geometry::MeshData capsule_data = Geometry::build_convex_mesh(capsule_planes);
vs->mesh_add_surface_from_mesh_data(capsule_mesh,capsule_data);
vs->mesh_surface_set_material( capsule_mesh, 0, capsule_material );
type_mesh_map[PhysicsServer::SHAPE_CAPSULE]=capsule_mesh;
RID capsule_shape=ps->shape_create(PhysicsServer::SHAPE_CAPSULE);
Dictionary capsule_params;
capsule_params["radius"]=0.5;
capsule_params["height"]=1;
Transform shape_xform;
shape_xform.rotate(Vector3(1,0,0),Math_PI/2.0);
//shape_xform.origin=Vector3(1,1,1);
ps->shape_set_data( capsule_shape, capsule_params);
RID mesh_instance = vs->instance_create2(capsule_mesh,scenario);
character = ps->body_create(PhysicsServer::BODY_MODE_CHARACTER);
ps->body_set_space(character,space);
//todo add space
ps->body_add_shape(character,capsule_shape);
ps->body_set_force_integration_callback(character,this,"body_changed_transform",mesh_instance);
ps->body_set_state( character, PhysicsServer::BODY_STATE_TRANSFORM,Transform(Matrix3(),Vector3(-2,5,-2)));
bodies.push_back(character);
}
void test_fall() {
for (int i=0;i<35;i++) {
static const PhysicsServer::ShapeType shape_idx[]={
PhysicsServer::SHAPE_CAPSULE,
PhysicsServer::SHAPE_BOX,
PhysicsServer::SHAPE_SPHERE,
PhysicsServer::SHAPE_CONVEX_POLYGON
};
PhysicsServer::ShapeType type=shape_idx[i%4];
//type=PhysicsServer::SHAPE_CONVEX_POLYGON;
Transform t;
t.origin=Vector3(0.0*i,3.5+1.1*i,0.7+0.0*i);
//t.origin=Vector3(-0.7+0.0*i,0.5+4.1*i,0);
t.basis.rotate(Vector3(0.2,-1,0),Math_PI/2*0.6);
//t.basis.rotate(Vector3(0,-1,0),Math_PI/4*i);
//t.basis.rotate(Vector3(0,-1,0),Math_PI/4*i);
//t.basis.rotate(Vector3(-1,0,0),Math_PI/4*i);
RID b = create_body(type,PhysicsServer::BODY_MODE_RIGID,t);
//RID b = create_body(type,i==0?PhysicsServer::BODY_MODE_STATIC:PhysicsServer::BODY_MODE_RIGID,t);
}
create_static_plane( Plane( Vector3(0,1,0), -1) );
/*
create_static_plane( Plane( Vector3(1,0,0), -2) );
create_static_plane( Plane( Vector3(-1,0,0), -2) );
create_static_plane( Plane( Vector3(0,0,1), -2) );
create_static_plane( Plane( Vector3(0,0,-1), -2) );
*/
}
void test_activate() {
create_body(PhysicsServer::SHAPE_BOX,PhysicsServer::BODY_MODE_RIGID,Transform(Matrix3(),Vector3(0,2,0)),true);
//create_body(PhysicsServer::SHAPE_SPHERE,PhysicsServer::BODY_MODE_RIGID,Transform(Matrix3(),Vector3(0,6,0)),true);
create_static_plane( Plane( Vector3(0,1,0), -1) );
}
virtual bool idle(float p_time) {
return false;
}
TestPhysicsMainLoop() {
}
};
namespace TestPhysics {
MainLoop* test() {
return memnew( TestPhysicsMainLoop );
}
}

44
bin/tests/test_physics.h Normal file
View File

@ -0,0 +1,44 @@
/*************************************************************************/
/* test_physics.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef TEST_PHYSICS_H
#define TEST_PHYSICS_H
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
#include "os/main_loop.h"
namespace TestPhysics {
MainLoop* test();
}
#endif

File diff suppressed because one or more lines are too long

View File

@ -0,0 +1,41 @@
/*************************************************************************/
/* test_physics_2d.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef TEST_PHYSICS_2D_H
#define TEST_PHYSICS_2D_H
#include "os/main_loop.h"
namespace TestPhysics2D {
MainLoop* test();
}
#endif // TEST_PHYSICS_2D_H

56
bin/tests/test_python.cpp Normal file
View File

@ -0,0 +1,56 @@
/*************************************************************************/
/* test_python.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "test_python.h"
#ifdef PYTHON_ENABLED
#include "Python.h"
#include "print_string.h"
namespace TestPython {
void test() {
print_line("testing python");
PyRun_SimpleString("import engine\n");
PyRun_SimpleString("def test(self):\n\tprint(\"noway\")\n");
PyRun_SimpleString("a=engine.ObjectPtr()\n");
PyRun_SimpleString("a.noway(22,'hello')\n");
PyRun_SimpleString("a.normalize()\n");
PyRun_SimpleString("class Moch(engine.ObjectPtr):\n\tdef mooch(self):\n\t\tprint('muchi')\n");
PyRun_SimpleString("b=Moch();\n");
PyRun_SimpleString("b.mooch();\n");
PyRun_SimpleString("b.meis();\n");
}
}
#endif

43
bin/tests/test_python.h Normal file
View File

@ -0,0 +1,43 @@
/*************************************************************************/
/* test_python.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef TEST_PYTHON_H
#define TEST_PYTHON_H
#ifdef PYTHON_ENABLED
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
namespace TestPython {
void test();
}
#endif
#endif

257
bin/tests/test_render.cpp Normal file
View File

@ -0,0 +1,257 @@
/*************************************************************************/
/* test_render.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "test_render.h"
#include "servers/visual_server.h"
#include "os/main_loop.h"
#include "math_funcs.h"
#include "print_string.h"
#include "os/os.h"
#include "quick_hull.h"
#define OBJECT_COUNT 50
namespace TestRender {
class TestMainLoop : public MainLoop {
RID test_cube;
RID instance;
RID camera;
RID viewport;
RID light;
RID scenario;
struct InstanceInfo {
RID instance;
Transform base;
Vector3 rot_axis;
};
List<InstanceInfo> instances;
float ofs;
bool quit;
public:
virtual void input_event(const InputEvent& p_event) {
}
virtual void init() {
print_line("INITIALIZING TEST RENDER");
VisualServer *vs=VisualServer::get_singleton();
test_cube = vs->get_test_cube();
scenario = vs->scenario_create();
Vector<Vector3> vts;
/*
DVector<Plane> sp = Geometry::build_sphere_planes(2,5,5);
Geometry::MeshData md2 = Geometry::build_convex_mesh(sp);
vts=md2.vertices;
*/
/*
static const int s = 20;
for(int i=0;i<s;i++) {
Matrix3 rot(Vector3(0,1,0),i*Math_PI/s);
for(int j=0;j<s;j++) {
Vector3 v;
v.x=Math::sin(j*Math_PI*2/s);
v.y=Math::cos(j*Math_PI*2/s);
vts.push_back( rot.xform(v*2 ) );
}
}*/
/*for(int i=0;i<100;i++) {
vts.push_back( Vector3(Math::randf()*2-1.0,Math::randf()*2-1.0,Math::randf()*2-1.0).normalized()*2);
}*/
/*
vts.push_back(Vector3(0,0,1));
vts.push_back(Vector3(0,0,-1));
vts.push_back(Vector3(0,1,0));
vts.push_back(Vector3(0,-1,0));
vts.push_back(Vector3(1,0,0));
vts.push_back(Vector3(-1,0,0));*/
vts.push_back(Vector3(1,1,1));
vts.push_back(Vector3(1,-1,1));
vts.push_back(Vector3(-1,1,1));
vts.push_back(Vector3(-1,-1,1));
vts.push_back(Vector3(1,1,-1));
vts.push_back(Vector3(1,-1,-1));
vts.push_back(Vector3(-1,1,-1));
vts.push_back(Vector3(-1,-1,-1));
Geometry::MeshData md;
Error err = QuickHull::build(vts,md);
print_line("ERR: "+itos(err));
test_cube = vs->mesh_create();
vs->mesh_add_surface_from_mesh_data(test_cube,md);
//vs->scenario_set_debug(scenario,VS::SCENARIO_DEBUG_WIREFRAME);
/*
RID sm = vs->shader_create();
//vs->shader_set_fragment_code(sm,"OUT_ALPHA=mod(TIME,1);");
//vs->shader_set_vertex_code(sm,"OUT_VERTEX=IN_VERTEX*mod(TIME,1);");
vs->shader_set_fragment_code(sm,"OUT_DIFFUSE=vec3(1,0,1);OUT_GLOW=abs(sin(TIME));");
RID tcmat = vs->mesh_surface_get_material(test_cube,0);
vs->material_set_shader(tcmat,sm);
*/
List<String> cmdline = OS::get_singleton()->get_cmdline_args();
int object_count = OBJECT_COUNT;
if (cmdline.size() > 0 && cmdline[cmdline.size()-1].to_int()) {
object_count = cmdline[cmdline.size()-1].to_int();
};
for (int i=0;i<object_count;i++) {
InstanceInfo ii;
ii.instance = vs->instance_create2( test_cube, scenario );
ii.base.translate( Math::random(-20,20), Math::random(-20,20),Math::random(-20,18) );
ii.base.rotate( Vector3(0,1,0), Math::randf() * Math_PI );
ii.base.rotate( Vector3(1,0,0), Math::randf() * Math_PI );
vs->instance_set_transform( ii.instance, ii.base );
ii.rot_axis = Vector3( Math::random(-1,1), Math::random(-1,1), Math::random(-1,1) ).normalized();
instances.push_back(ii);
}
camera = vs->camera_create();
// vs->camera_set_perspective( camera, 60.0,0.1, 100.0 );
viewport = vs->viewport_create();
vs->viewport_attach_to_screen(viewport);
vs->viewport_attach_camera( viewport, camera );
vs->viewport_set_scenario( viewport, scenario );
vs->camera_set_transform(camera, Transform( Matrix3(), Vector3(0,3,30 ) ) );
vs->camera_set_perspective( camera, 60, 0.1, 1000);
/*
RID lightaux = vs->light_create( VisualServer::LIGHT_OMNI );
vs->light_set_var( lightaux, VisualServer::LIGHT_VAR_RADIUS, 80 );
vs->light_set_var( lightaux, VisualServer::LIGHT_VAR_ATTENUATION, 1 );
vs->light_set_var( lightaux, VisualServer::LIGHT_VAR_ENERGY, 1.5 );
light = vs->instance_create( lightaux );
*/
RID lightaux;
//*
lightaux = vs->light_create( VisualServer::LIGHT_DIRECTIONAL );
//vs->light_set_color( lightaux, VisualServer::LIGHT_COLOR_AMBIENT, Color(0.0,0.0,0.0) );
vs->light_set_color( lightaux, VisualServer::LIGHT_COLOR_DIFFUSE, Color(1.0,1.0,1.0) );
//vs->light_set_shadow( lightaux, true );
light = vs->instance_create2( lightaux, scenario );
Transform lla;
//lla.set_look_at(Vector3(),Vector3(1,-1,1),Vector3(0,1,0));
lla.set_look_at(Vector3(),Vector3(-0.000000,-0.836026,-0.548690),Vector3(0,1,0));
vs->instance_set_transform( light, lla );
// */
//*
lightaux = vs->light_create( VisualServer::LIGHT_OMNI );
// vs->light_set_color( lightaux, VisualServer::LIGHT_COLOR_AMBIENT, Color(0.0,0.0,1.0) );
vs->light_set_color( lightaux, VisualServer::LIGHT_COLOR_DIFFUSE, Color(1.0,1.0,0.0) );
vs->light_set_param( lightaux, VisualServer::LIGHT_PARAM_RADIUS, 4 );
vs->light_set_param( lightaux, VisualServer::LIGHT_PARAM_ENERGY, 8 );
//vs->light_set_shadow( lightaux, true );
//light = vs->instance_create( lightaux );
// */
ofs=0;
quit=false;
}
virtual bool iteration(float p_time) {
VisualServer *vs=VisualServer::get_singleton();
//Transform t;
//t.rotate(Vector3(0, 1, 0), ofs);
//t.translate(Vector3(0,0,20 ));
//vs->camera_set_transform(camera, t);
ofs+=p_time*0.05;
//return quit;
for(List<InstanceInfo>::Element *E=instances.front();E;E=E->next()) {
Transform pre( Matrix3(E->get().rot_axis, ofs), Vector3() );
vs->instance_set_transform( E->get().instance, pre * E->get().base );
/*
if( !E->next() ) {
vs->free( E->get().instance );
instances.erase(E );
}*/
}
return quit;
}
virtual bool idle(float p_time) {
return quit;
}
virtual void finish() {
}
};
MainLoop* test() {
return memnew( TestMainLoop );
}
}

44
bin/tests/test_render.h Normal file
View File

@ -0,0 +1,44 @@
/*************************************************************************/
/* test_render.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef TEST_RENDER_H
#define TEST_RENDER_H
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
#include "os/main_loop.h"
namespace TestRender {
MainLoop* test();
}
#endif

View File

@ -0,0 +1,340 @@
/*************************************************************************/
/* test_shader_lang.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "test_shader_lang.h"
#include "os/main_loop.h"
#include "os/os.h"
#include "os/file_access.h"
#include "scene/gui/control.h"
#include "scene/gui/text_edit.h"
#include "print_string.h"
#include "servers/visual/shader_language.h"
#include "drivers/gles2/shader_compiler_gles2.h"
typedef ShaderLanguage SL;
namespace TestShaderLang {
static String _mktab(int p_level) {
String tb;
for(int i=0;i<p_level;i++) {
tb+="\t";
}
return tb;
}
static String _typestr(SL::DataType p_type) {
switch(p_type) {
case SL::TYPE_VOID: return "void";
case SL::TYPE_BOOL: return "bool";
case SL::TYPE_FLOAT: return "float";
case SL::TYPE_VEC2: return "vec2";
case SL::TYPE_VEC3: return "vec3";
case SL::TYPE_VEC4: return "vec4";
case SL::TYPE_MAT3: return "mat3";
case SL::TYPE_MAT4: return "mat4";
case SL::TYPE_TEXTURE: return "texture";
case SL::TYPE_CUBEMAP: return "cubemap";
default: {}
}
return "";
}
static String _opstr(SL::Operator p_op) {
switch(p_op) {
case SL::OP_ASSIGN: return "=";
case SL::OP_ADD: return "+";
case SL::OP_SUB: return "-";
case SL::OP_MUL: return "*";
case SL::OP_DIV: return "/";
case SL::OP_ASSIGN_ADD: return "+=";
case SL::OP_ASSIGN_SUB: return "-=";
case SL::OP_ASSIGN_MUL: return "*=";
case SL::OP_ASSIGN_DIV: return "/=";
case SL::OP_NEG: return "-";
case SL::OP_NOT: return "!";
case SL::OP_CMP_EQ: return "==";
case SL::OP_CMP_NEQ: return "!=";
case SL::OP_CMP_LEQ: return "<=";
case SL::OP_CMP_GEQ: return ">=";
case SL::OP_CMP_LESS: return "<";
case SL::OP_CMP_GREATER: return ">";
case SL::OP_CMP_OR: return "||";
case SL::OP_CMP_AND: return "&&";
default: return "";
}
return "";
}
static String dump_node_code(SL::Node *p_node,int p_level) {
String code;
switch(p_node->type) {
case SL::Node::TYPE_PROGRAM: {
SL::ProgramNode *pnode=(SL::ProgramNode*)p_node;
for(Map<StringName,SL::Uniform>::Element *E=pnode->uniforms.front();E;E=E->next()) {
String ucode="uniform ";
ucode+=_typestr(E->get().type)+"="+String(E->get().default_value)+"\n";
code+=ucode;
}
for(int i=0;i<pnode->functions.size();i++) {
SL::FunctionNode *fnode=pnode->functions[i].function;
String header;
header=_typestr(fnode->return_type)+" "+fnode->name+"(";
for(int i=0;i<fnode->arguments.size();i++) {
if (i>0)
header+=", ";
header+=_typestr(fnode->arguments[i].type)+" "+fnode->arguments[i].name;
}
header+=") {\n";
code+=header;
code+=dump_node_code(fnode->body,p_level+1);
code+="}\n";
}
code+=dump_node_code(pnode->body,p_level);
} break;
case SL::Node::TYPE_FUNCTION: {
} break;
case SL::Node::TYPE_BLOCK: {
SL::BlockNode *bnode=(SL::BlockNode*)p_node;
//variables
for(Map<StringName,SL::DataType>::Element *E=bnode->variables.front();E;E=E->next()) {
code+=_mktab(p_level)+_typestr(E->value())+" "+E->key()+";\n";
}
for(int i=0;i<bnode->statements.size();i++) {
code+=_mktab(p_level)+dump_node_code(bnode->statements[i],p_level)+";\n";
}
} break;
case SL::Node::TYPE_VARIABLE: {
SL::VariableNode *vnode=(SL::VariableNode*)p_node;
code=vnode->name;
} break;
case SL::Node::TYPE_CONSTANT: {
SL::ConstantNode *cnode=(SL::ConstantNode*)p_node;
switch(cnode->datatype) {
case SL::TYPE_BOOL: code=cnode->value.operator bool()?"true":"false"; break;
case SL::TYPE_FLOAT: code=cnode->value; break;
case SL::TYPE_VEC2: { Vector2 v = cnode->value; code="vec2("+rtos(v.x)+", "+rtos(v.y)+")"; } break;
case SL::TYPE_VEC3: { Vector3 v = cnode->value; code="vec3("+rtos(v.x)+", "+rtos(v.y)+", "+rtos(v.z)+")"; } break;
case SL::TYPE_VEC4: { Plane v = cnode->value; code="vec4("+rtos(v.normal.x)+", "+rtos(v.normal.y)+", "+rtos(v.normal.z)+", "+rtos(v.d)+")"; } break;
case SL::TYPE_MAT3: { Matrix3 x = cnode->value; code="mat3( vec3("+rtos(x.get_axis(0).x)+", "+rtos(x.get_axis(0).y)+", "+rtos(x.get_axis(0).z)+"), vec3("+rtos(x.get_axis(1).x)+", "+rtos(x.get_axis(1).y)+", "+rtos(x.get_axis(1).z)+"), vec3("+rtos(x.get_axis(2).x)+", "+rtos(x.get_axis(2).y)+", "+rtos(x.get_axis(2).z)+"))"; } break;
case SL::TYPE_MAT4: { Transform x = cnode->value; code="mat4( vec3("+rtos(x.basis.get_axis(0).x)+", "+rtos(x.basis.get_axis(0).y)+", "+rtos(x.basis.get_axis(0).z)+"), vec3("+rtos(x.basis.get_axis(1).x)+", "+rtos(x.basis.get_axis(1).y)+", "+rtos(x.basis.get_axis(1).z)+"), vec3("+rtos(x.basis.get_axis(2).x)+", "+rtos(x.basis.get_axis(2).y)+", "+rtos(x.basis.get_axis(2).z)+"), vec3("+rtos(x.origin.x)+", "+rtos(x.origin.y)+", "+rtos(x.origin.z)+"))"; } break;
default: code="<error: "+Variant::get_type_name(cnode->value.get_type())+" ("+itos(cnode->datatype)+">";
}
} break;
case SL::Node::TYPE_OPERATOR: {
SL::OperatorNode *onode=(SL::OperatorNode*)p_node;
switch(onode->op) {
case SL::OP_ASSIGN:
case SL::OP_ASSIGN_ADD:
case SL::OP_ASSIGN_SUB:
case SL::OP_ASSIGN_MUL:
case SL::OP_ASSIGN_DIV:
code=dump_node_code(onode->arguments[0],p_level)+_opstr(onode->op)+dump_node_code(onode->arguments[1],p_level);
break;
case SL::OP_ADD:
case SL::OP_SUB:
case SL::OP_MUL:
case SL::OP_DIV:
case SL::OP_CMP_EQ:
case SL::OP_CMP_NEQ:
case SL::OP_CMP_LEQ:
case SL::OP_CMP_GEQ:
case SL::OP_CMP_LESS:
case SL::OP_CMP_GREATER:
case SL::OP_CMP_OR:
case SL::OP_CMP_AND:
code="("+dump_node_code(onode->arguments[0],p_level)+_opstr(onode->op)+dump_node_code(onode->arguments[1],p_level)+")";
break;
case SL::OP_NEG:
case SL::OP_NOT:
code=_opstr(onode->op)+dump_node_code(onode->arguments[0],p_level);
break;
case SL::OP_CALL:
case SL::OP_CONSTRUCT:
code=dump_node_code(onode->arguments[0],p_level)+"(";
for(int i=1;i<onode->arguments.size();i++) {
if (i>1)
code+=", ";
code+=dump_node_code(onode->arguments[i],p_level);
}
code+=")";
break;
default: {}
}
} break;
case SL::Node::TYPE_CONTROL_FLOW: {
SL::ControlFlowNode *cfnode=(SL::ControlFlowNode*)p_node;
if (cfnode->flow_op==SL::FLOW_OP_IF) {
code+="if ("+dump_node_code(cfnode->statements[0],p_level)+") {\n";
code+=dump_node_code(cfnode->statements[1],p_level+1);
if (cfnode->statements.size()==3) {
code+="} else {\n";
code+=dump_node_code(cfnode->statements[2],p_level+1);
}
code+="}\n";
} else if (cfnode->flow_op==SL::FLOW_OP_RETURN) {
if (cfnode->statements.size()) {
code="return "+dump_node_code(cfnode->statements[0],p_level);
} else {
code="return";
}
}
} break;
case SL::Node::TYPE_MEMBER: {
SL::MemberNode *mnode=(SL::MemberNode*)p_node;
code=dump_node_code(mnode->owner,p_level)+"."+mnode->name;
} break;
}
return code;
}
static Error recreate_code(void *p_str,SL::ProgramNode *p_program) {
print_line("recr");
String *str=(String*)p_str;
*str=dump_node_code(p_program,0);
return OK;
}
MainLoop* test() {
List<String> cmdlargs = OS::get_singleton()->get_cmdline_args();
if (cmdlargs.empty()) {
//try editor!
return NULL;
}
String test = cmdlargs.back()->get();
FileAccess *fa = FileAccess::open(test,FileAccess::READ);
if (!fa) {
ERR_FAIL_V(NULL);
}
String code;
while(true) {
CharType c = fa->get_8();
if (fa->eof_reached())
break;
code+=c;
}
int errline;
int errcol;
String error;
print_line(SL::lex_debug(code));
Error err = SL::compile(code,ShaderLanguage::SHADER_MATERIAL_FRAGMENT,NULL,NULL,&error,&errline,&errcol);
if (err) {
print_line("Error: "+itos(errline)+":"+itos(errcol)+" "+error);
return NULL;
}
print_line("Compile OK! - pretty printing");
String rcode;
err = SL::compile(code,ShaderLanguage::SHADER_MATERIAL_FRAGMENT,recreate_code,&rcode,&error,&errline,&errcol);
if (!err) {
print_line(rcode);
}
ShaderCompilerGLES2 comp;
String codeline,globalsline;
SL::VarInfo vi;
vi.name="mongs";
vi.type=SL::TYPE_VEC3;
ShaderCompilerGLES2::Flags fl;
comp.compile(code,ShaderLanguage::SHADER_MATERIAL_FRAGMENT,codeline,globalsline,fl);
return NULL;
}
}

View File

@ -0,0 +1,40 @@
/*************************************************************************/
/* test_shader_lang.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef TEST_SHADER_LANG_H
#define TEST_SHADER_LANG_H
#include "os/main_loop.h"
namespace TestShaderLang {
MainLoop* test();
}
#endif // TEST_SHADER_LANG_H

95
bin/tests/test_sound.cpp Normal file
View File

@ -0,0 +1,95 @@
/*************************************************************************/
/* test_sound.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "test_sound.h"
#include "servers/visual_server.h"
#include "os/main_loop.h"
#include "math_funcs.h"
#include "scene/resources/sample.h"
#include "io/resource_loader.h"
#include "print_string.h"
#include "servers/audio_server.h"
#include "os/os.h"
namespace TestSound {
class TestMainLoop : public MainLoop {
bool quit;
Ref<Sample> sample;
public:
virtual void input_event(const InputEvent& p_event) {
}
virtual void request_quit() {
quit=true;
}
virtual void init() {
List<String> cmdline = OS::get_singleton()->get_cmdline_args();
quit=false;
if (cmdline.size()) {
sample=ResourceLoader::load(cmdline.back()->get());
ERR_FAIL_COND(sample.is_null());
print_line("Sample loaded OK");
}
RID voice = AudioServer::get_singleton()->voice_create();
AudioServer::get_singleton()->voice_play( voice, sample->get_rid() );
}
virtual bool idle(float p_time) {
return false;
}
virtual bool iteration(float p_time) {
return quit;
}
virtual void finish() {
}
};
MainLoop* test() {
return memnew( TestMainLoop );
}
}

40
bin/tests/test_sound.h Normal file
View File

@ -0,0 +1,40 @@
/*************************************************************************/
/* test_sound.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef TEST_SOUND_H
#define TEST_SOUND_H
#include "os/main_loop.h"
namespace TestSound {
MainLoop* test();
}
#endif // TEST_SOUND_H

577
bin/tests/test_string.cpp Normal file
View File

@ -0,0 +1,577 @@
/*************************************************************************/
/* test_string.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "ustring.h"
#include <wchar.h>
//#include "math_funcs.h"
#include <stdio.h>
#include "os/os.h"
#include "drivers/trex/regex.h"
#include "test_string.h"
namespace TestString {
bool test_1() {
OS::get_singleton()->print("\n\nTest 1: Assign from cstr\n");
String s = "Hello";
OS::get_singleton()->print("\tExpected: Hello\n");
OS::get_singleton()->print("\tResulted: %ls\n",s.c_str());
return (wcscmp(s.c_str(),L"Hello")==0);
}
bool test_2() {
OS::get_singleton()->print("\n\nTest 2: Assign from string (operator=)\n");
String s = "Dolly";
String t = s;
OS::get_singleton()->print("\tExpected: Dolly\n");
OS::get_singleton()->print("\tResulted: %ls\n",t.c_str());
return (wcscmp(t.c_str(),L"Dolly")==0);
}
bool test_3() {
OS::get_singleton()->print("\n\nTest 3: Assign from c-string (copycon)\n");
String s("Sheep");
String t(s);
OS::get_singleton()->print("\tExpected: Sheep\n");
OS::get_singleton()->print("\tResulted: %ls\n",t.c_str());
return (wcscmp(t.c_str(),L"Sheep")==0);
}
bool test_4() {
OS::get_singleton()->print("\n\nTest 4: Assign from c-widechar (operator=)\n");
String s(L"Give me");
OS::get_singleton()->print("\tExpected: Give me\n");
OS::get_singleton()->print("\tResulted: %ls\n",s.c_str());
return (wcscmp(s.c_str(),L"Give me")==0);
}
bool test_5() {
OS::get_singleton()->print("\n\nTest 5: Assign from c-widechar (copycon)\n");
String s(L"Wool");
OS::get_singleton()->print("\tExpected: Wool\n");
OS::get_singleton()->print("\tResulted: %ls\n",s.c_str());
return (wcscmp(s.c_str(),L"Wool")==0);
}
bool test_6() {
OS::get_singleton()->print("\n\nTest 6: comparisons (equal)\n");
String s="Test Compare";
OS::get_singleton()->print("\tComparing to \"Test Compare\"\n");
if (! ( s=="Test Compare" ) )
return false;
if (! ( s==L"Test Compare" ) )
return false;
if (! ( s==String("Test Compare") ) )
return false;
return true;
}
bool test_7() {
OS::get_singleton()->print("\n\nTest 7: comparisons (unequal)\n");
String s="Test Compare";
OS::get_singleton()->print("\tComparing to \"Test Compare\"\n");
if (! ( s!="Peanut" ) )
return false;
if (! ( s!=L"Coconut" ) )
return false;
if (! ( s!=String("Butter") ) )
return false;
return true;
}
bool test_8() {
OS::get_singleton()->print("\n\nTest 8: comparisons (operator<)\n");
String s="Bees";
OS::get_singleton()->print("\tComparing to \"Bees\"\n");
if ( ! (s < "Elephant") )
return false;
if ( s < L"Amber" )
return false;
if ( s < String("Beatrix") )
return false;
return true;
}
bool test_9() {
OS::get_singleton()->print("\n\nTest 9: Concatenation\n");
String s;
s+="Have";
s+=' ';
s+='a';
s+=String(" ");
s = s + L"Nice";
s = s + " ";
s = s + String("Day");
OS::get_singleton()->print("\tComparing to \"Have a Nice Day\"\n");
return (s == "Have a Nice Day");
}
bool test_10() {
OS::get_singleton()->print("\n\nTest 10: Misc funcs (size/length/empty/etc)\n");
if (! String("").empty())
return false;
if (String("Mellon").size() != 7)
return false;
if (String("Oranges").length() != 7)
return false;
return true;
}
bool test_11() {
OS::get_singleton()->print("\n\nTest 11: Operator[]\n");
String a="Kugar Sane";
a[0]='S';
a[6]='C';
if (a != "Sugar Cane")
return false;
if (a[1]!='u')
return false;
return true;
}
bool test_12() {
OS::get_singleton()->print("\n\nTest 12: case functions\n");
String a="MoMoNgA";
if (a.to_upper() != "MOMONGA")
return false;
if (a.nocasecmp_to("momonga")!=0)
return false;
return true;
}
bool test_13() {
OS::get_singleton()->print("\n\nTest 13: UTF8\n");
/* how can i embed UTF in here? */
static const CharType ustr[] = { 0x304A , 0x360F, 0x3088, 0x3046, 0 };
// static const wchar_t ustr[] = { 'P', 0xCE, 'p',0xD3, 0 };
String s=ustr;
OS::get_singleton()->print("\tUnicode: %ls\n",ustr);
s.parse_utf8( s.utf8().get_data() );
OS::get_singleton()->print("\tConvert/Parse UTF8: %ls\n",s.c_str());
return (s==ustr);
}
bool test_14() {
OS::get_singleton()->print("\n\nTest 14: ASCII\n");
String s = L"Primero Leche";
OS::get_singleton()->print("\tAscii: %s\n",s.ascii().get_data());
String t=s.ascii().get_data();
return (s==t);
}
bool test_15() {
OS::get_singleton()->print("\n\nTest 15: substr\n");
String s="Killer Baby";
OS::get_singleton()->print("\tsubstr(3,4) of \"%ls\" is \"%ls\"\n",s.c_str(),s.substr(3,4).c_str());
return (s.substr(3,4)=="ler ");
}
bool test_16() {
OS::get_singleton()->print("\n\nTest 16: find\n");
String s="Pretty Woman";
OS::get_singleton()->print("\tString: %ls\n",s.c_str());
OS::get_singleton()->print("\t\"tty\" is at %i pos.\n",s.find("tty"));
OS::get_singleton()->print("\t\"Revenge of the Monster Truck\" is at %i pos.\n",s.find("Revenge of the Monster Truck"));
if (s.find("tty")!=3)
return false;
if (s.find("Revenge of the Monster Truck")!=-1)
return false;
return true;
}
bool test_17() {
OS::get_singleton()->print("\n\nTest 17: find no case\n");
String s="Pretty Whale";
OS::get_singleton()->print("\tString: %ls\n",s.c_str());
OS::get_singleton()->print("\t\"WHA\" is at %i pos.\n",s.findn("WHA"));
OS::get_singleton()->print("\t\"Revenge of the Monster SawFish\" is at %i pos.\n",s.findn("Revenge of the Monster Truck"));
if (s.findn("WHA")!=7)
return false;
if (s.findn("Revenge of the Monster SawFish")!=-1)
return false;
return true;
}
bool test_18() {
OS::get_singleton()->print("\n\nTest 18: find no case\n");
String s="Pretty Whale";
OS::get_singleton()->print("\tString: %ls\n",s.c_str());
OS::get_singleton()->print("\t\"WHA\" is at %i pos.\n",s.findn("WHA"));
OS::get_singleton()->print("\t\"Revenge of the Monster SawFish\" is at %i pos.\n",s.findn("Revenge of the Monster Truck"));
if (s.findn("WHA")!=7)
return false;
if (s.findn("Revenge of the Monster SawFish")!=-1)
return false;
return true;
}
bool test_19() {
OS::get_singleton()->print("\n\nTest 19: Search & replace\n");
String s="Happy Birthday, Anna!";
OS::get_singleton()->print("\tString: %ls\n",s.c_str());
s=s.replace("Birthday","Halloween");
OS::get_singleton()->print("\tReplaced Birthday/Halloween: %ls.\n",s.c_str());
return (s=="Happy Halloween, Anna!");
}
bool test_20() {
OS::get_singleton()->print("\n\nTest 20: Insertion\n");
String s="Who is Frederic?";
OS::get_singleton()->print("\tString: %ls\n",s.c_str());
s=s.insert( s.find("?")," Chopin" );
OS::get_singleton()->print("\tInserted Chopin: %ls.\n",s.c_str());
return (s=="Who is Frederic Chopin?");
}
bool test_21() {
OS::get_singleton()->print("\n\nTest 21: Number -> String\n");
OS::get_singleton()->print("\tPi is %f\n",33.141593);
OS::get_singleton()->print("\tPi String is %ls\n",String::num(3.141593).c_str());
return String::num(3.141593)=="3.141593";
}
bool test_22() {
OS::get_singleton()->print("\n\nTest 22: String -> Int\n");
static const char* nums[4]={ "1237461283", "- 22", "0", " - 1123412" };
static const int num[4]={ 1237461283, -22, 0, -1123412 };
for (int i=0;i<4;i++) {
OS::get_singleton()->print("\tString: \"%s\" as Int is %i\n",nums[i],String(nums[i]).to_int());
if (String(nums[i]).to_int()!=num[i])
return false;
}
return true;
}
bool test_23() {
OS::get_singleton()->print("\n\nTest 23: String -> Float\n");
static const char* nums[4]={ "-12348298412.2", "0.05", "2.0002", " -0.0001" };
static const double num[4]={ -12348298412.2, 0.05, 2.0002, -0.0001 };
for (int i=0;i<4;i++) {
OS::get_singleton()->print("\tString: \"%s\" as Float is %f\n",nums[i],String(nums[i]).to_double());
if ( ABS(String(nums[i]).to_double()-num[i])>0.00001)
return false;
}
return true;
}
bool test_24() {
OS::get_singleton()->print("\n\nTest 24: Slicing\n");
String s="Mars,Jupiter,Saturn,Uranus";
const char*slices[4]={"Mars","Jupiter","Saturn","Uranus"};
OS::get_singleton()->print("\tSlicing \"%ls\" by \"%s\"..\n",s.c_str(),",");
for (int i=0;i<s.get_slice_count(",");i++) {
OS::get_singleton()->print("\t\t%i- %ls\n",i+1,s.get_slice(",",i).c_str());
if (s.get_slice(",",i)!=slices[i])
return false;
}
return true;
}
bool test_25() {
OS::get_singleton()->print("\n\nTest 25: Erasing\n");
String s="Josephine is such a cute girl!";
OS::get_singleton()->print("\tString: %ls\n",s.c_str());
OS::get_singleton()->print("\tRemoving \"cute\"\n");
s.erase(s.find("cute "),String("cute ").length());
OS::get_singleton()->print("\tResult: %ls\n",s.c_str());
return (s=="Josephine is such a girl!");
}
bool test_26() {
OS::get_singleton()->print("\n\nTest 26: RegEx\n");
RegEx regexp("(.*):(.*)");
List<String> captures;
bool match = regexp.match("name:password", &captures);
printf("\tmatch: %s\n", match?"true":"false");
printf("\t%i captures:\n", captures.size());
List<String>::Element *I = captures.front();
while (I) {
printf("%ls\n", I->get().c_str());
I = I->next();
};
return captures.size();
};
struct test_27_data {
char const * data;
char const * begin;
bool expected;
};
bool test_27() {
OS::get_singleton()->print("\n\nTest 26: begins_with\n");
test_27_data tc[] = {
{"res://foobar", "res://", true},
{"res", "res://", false},
{"abc", "abc", true}
};
size_t count = sizeof(tc) / sizeof(tc[0]);
bool state = true;
for (size_t i = 0;state && i < count; ++i) {
String s = tc[i].data;
state = s.begins_with(tc[i].begin) == tc[i].expected;
if (state) {
String sb = tc[i].begin;
state = s.begins_with(sb) == tc[i].expected;
}
if (!state) {
OS::get_singleton()->print("\n\t Failure on:\n\t\tstring: ", tc[i].data, "\n\t\tbegin: ", tc[i].begin, "\n\t\texpected: ", tc[i].expected ? "true" : "false", "\n");
}
};
return state;
};
typedef bool (*TestFunc)(void);
TestFunc test_funcs[] = {
test_1,
test_2,
test_3,
test_4,
test_5,
test_6,
test_7,
test_8,
test_9,
test_10,
test_11,
test_12,
test_13,
test_14,
test_15,
test_16,
test_17,
test_18,
test_19,
test_20,
test_21,
test_22,
test_23,
test_24,
test_25,
test_26,
test_27,
0
};
MainLoop* test() {
/** A character length != wchar_t may be forced, so the tests wont work */
ERR_FAIL_COND_V( sizeof(CharType) != sizeof(wchar_t), NULL );
int count=0;
int passed=0;
while(true) {
if (!test_funcs[count])
break;
bool pass=test_funcs[count]();
if (pass)
passed++;
OS::get_singleton()->print("\t%s\n",pass?"PASS":"FAILED");
count++;
}
OS::get_singleton()->print("\n\n\n");
OS::get_singleton()->print("*************\n");
OS::get_singleton()->print("***TOTALS!***\n");
OS::get_singleton()->print("*************\n");
OS::get_singleton()->print("Passed %i of %i tests\n",count,passed);
return NULL;
}
}

44
bin/tests/test_string.h Normal file
View File

@ -0,0 +1,44 @@
/*************************************************************************/
/* test_string.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef TEST_STRING_H
#define TEST_STRING_H
#include "ustring.h"
#include "os/main_loop.h"
namespace TestString {
MainLoop* test();
}
#endif

View File

@ -1,207 +1,67 @@
#!/usr/bin/env python
Import('env')
Import("env")
import core_builders
env.core_sources = []
env.core_sources=[]
# Generate AES256 script encryption key
gd_call=""
gd_inc=""
for x in env.global_defaults:
env.core_sources.append("#platform/"+x+"/globals/global_defaults.cpp")
gd_inc+='#include "platform/'+x+'/globals/global_defaults.h"\n'
gd_call+="\tregister_"+x+"_global_defaults();\n"
gd_cpp='#include "globals.h"\n'
gd_cpp+=gd_inc
gd_cpp+="void Globals::register_global_defaults() {\n"+gd_call+"\n}\n"
f = open("global_defaults.cpp","wb")
f.write(gd_cpp)
f.close()
import os
txt = "0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0"
if "SCRIPT_AES256_ENCRYPTION_KEY" in os.environ:
key = os.environ["SCRIPT_AES256_ENCRYPTION_KEY"]
ec_valid = True
if len(key) != 64:
ec_valid = False
else:
txt = ""
for i in range(len(key) >> 1):
if i > 0:
txt += ","
txts = "0x" + key[i * 2 : i * 2 + 2]
try:
int(txts, 16)
except Exception:
ec_valid = False
txt += txts
if not ec_valid:
print("Error: Invalid AES256 encryption key, not 64 hexadecimal characters: '" + key + "'.")
print(
"Unset 'SCRIPT_AES256_ENCRYPTION_KEY' in your environment "
"or make sure that it contains exactly 64 hexadecimal characters."
)
Exit(255)
if ("SCRIPT_AES256_ENCRYPTION_KEY" in os.environ):
e=os.environ["SCRIPT_AES256_ENCRYPTION_KEY"]
txt = ""
ec_valid=True
if (len(e)!=64):
ec_valid=False
else:
# NOTE: It is safe to generate this file here, since this is still executed serially
with open("script_encryption_key.gen.cpp", "w") as f:
f.write('#include "core/config/project_settings.h"\nuint8_t script_encryption_key[32]={' + txt + "};\n")
for i in range(len(e)>>1):
if (i>0):
txt+=","
txts="0x"+e[i*2:i*2+2]
try:
int(txts,16)
except:
ec_valid=False
txt+=txts
if (not ec_valid):
txt = "0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0"
print("Invalid AES256 encryption key, not 64 bits hex: "+e)
f = open("script_encryption_key.cpp", "wb")
f.write("#include \"globals.h\"\nuint8_t script_encryption_key[32]={" + txt + "};\n")
f.close()
# Add required thirdparty code.
thirdparty_obj = []
env_thirdparty = env.Clone()
env_thirdparty.disable_warnings()
# Misc thirdparty code: header paths are hardcoded, we don't need to append
# to the include path (saves a few chars on the compiler invocation for touchy MSVC...)
thirdparty_misc_dir = "#thirdparty/misc/"
thirdparty_misc_sources = [
# C sources
"fastlz.c",
"r128.c",
"smaz.c",
# C++ sources
"pcg.cpp",
"polypartition.cpp",
"clipper.cpp",
"smolv.cpp",
]
thirdparty_misc_sources = [thirdparty_misc_dir + file for file in thirdparty_misc_sources]
env_thirdparty.add_source_files(thirdparty_obj, thirdparty_misc_sources)
# Zlib library, can be unbundled
if env["builtin_zlib"]:
thirdparty_zlib_dir = "#thirdparty/zlib/"
thirdparty_zlib_sources = [
"adler32.c",
"compress.c",
"crc32.c",
"deflate.c",
"infback.c",
"inffast.c",
"inflate.c",
"inftrees.c",
"trees.c",
"uncompr.c",
"zutil.c",
]
thirdparty_zlib_sources = [thirdparty_zlib_dir + file for file in thirdparty_zlib_sources]
env_thirdparty.Prepend(CPPPATH=[thirdparty_zlib_dir])
# Needs to be available in main env too
env.Prepend(CPPPATH=[thirdparty_zlib_dir])
if env.dev_build:
env_thirdparty.Append(CPPDEFINES=["ZLIB_DEBUG"])
env_thirdparty.add_source_files(thirdparty_obj, thirdparty_zlib_sources)
# Minizip library, could be unbundled in theory
# However, our version has some custom modifications, so it won't compile with the system one
thirdparty_minizip_dir = "#thirdparty/minizip/"
thirdparty_minizip_sources = ["ioapi.c", "unzip.c", "zip.c"]
thirdparty_minizip_sources = [thirdparty_minizip_dir + file for file in thirdparty_minizip_sources]
env_thirdparty.add_source_files(thirdparty_obj, thirdparty_minizip_sources)
# Zstd library, can be unbundled in theory
# though we currently use some private symbols
# https://github.com/godotengine/godot/issues/17374
if env["builtin_zstd"]:
thirdparty_zstd_dir = "#thirdparty/zstd/"
thirdparty_zstd_sources = [
"common/debug.c",
"common/entropy_common.c",
"common/error_private.c",
"common/fse_decompress.c",
"common/pool.c",
"common/threading.c",
"common/xxhash.c",
"common/zstd_common.c",
"compress/fse_compress.c",
"compress/hist.c",
"compress/huf_compress.c",
"compress/zstd_compress.c",
"compress/zstd_double_fast.c",
"compress/zstd_fast.c",
"compress/zstd_lazy.c",
"compress/zstd_ldm.c",
"compress/zstd_opt.c",
"compress/zstdmt_compress.c",
"compress/zstd_compress_literals.c",
"compress/zstd_compress_sequences.c",
"compress/zstd_compress_superblock.c",
"decompress/huf_decompress.c",
"decompress/zstd_ddict.c",
"decompress/zstd_decompress_block.c",
"decompress/zstd_decompress.c",
]
if env["platform"] in ["android", "ios", "linuxbsd", "macos"]:
# Match platforms with ZSTD_ASM_SUPPORTED in common/portability_macros.h
thirdparty_zstd_sources.append("decompress/huf_decompress_amd64.S")
thirdparty_zstd_sources = [thirdparty_zstd_dir + file for file in thirdparty_zstd_sources]
env_thirdparty.Prepend(CPPPATH=[thirdparty_zstd_dir, thirdparty_zstd_dir + "common"])
env_thirdparty.Append(CPPDEFINES=["ZSTD_STATIC_LINKING_ONLY"])
env.Prepend(CPPPATH=thirdparty_zstd_dir)
# Also needed in main env includes will trigger warnings
env.Append(CPPDEFINES=["ZSTD_STATIC_LINKING_ONLY"])
env_thirdparty.add_source_files(thirdparty_obj, thirdparty_zstd_sources)
env.add_source_files(env.core_sources,"*.cpp")
env.core_sources += thirdparty_obj
Export('env')
import make_binders
env.Command(['method_bind.inc','method_bind_ext.inc'], 'make_binders.py', make_binders.run)
# Godot source files
SConscript('os/SCsub');
SConscript('math/SCsub');
SConscript('io/SCsub');
SConscript('bind/SCsub');
env.add_source_files(env.core_sources, "*.cpp")
env.add_source_files(env.core_sources, "script_encryption_key.gen.cpp")
env.add_source_files(env.core_sources, "version_hash.gen.cpp")
lib = env.Library("core",env.core_sources)
# Certificates
env.Depends(
"#core/io/certs_compressed.gen.h",
["#thirdparty/certs/ca-certificates.crt", env.Value(env["builtin_certs"]), env.Value(env["system_certs_path"])],
)
env.CommandNoCache(
"#core/io/certs_compressed.gen.h",
"#thirdparty/certs/ca-certificates.crt",
env.Run(core_builders.make_certs_header, "Building ca-certificates header."),
)
# Authors
env.Depends("#core/authors.gen.h", "../AUTHORS.md")
env.CommandNoCache(
"#core/authors.gen.h", "../AUTHORS.md", env.Run(core_builders.make_authors_header, "Generating authors header.")
)
# Donors
env.Depends("#core/donors.gen.h", "../DONORS.md")
env.CommandNoCache(
"#core/donors.gen.h", "../DONORS.md", env.Run(core_builders.make_donors_header, "Generating donors header.")
)
# License
env.Depends("#core/license.gen.h", ["../COPYRIGHT.txt", "../LICENSE.txt"])
env.CommandNoCache(
"#core/license.gen.h",
["../COPYRIGHT.txt", "../LICENSE.txt"],
env.Run(core_builders.make_license_header, "Generating license header."),
)
# Chain load SCsubs
SConscript("os/SCsub")
SConscript("math/SCsub")
SConscript("crypto/SCsub")
SConscript("io/SCsub")
SConscript("debugger/SCsub")
SConscript("input/SCsub")
SConscript("variant/SCsub")
SConscript("extension/SCsub")
SConscript("object/SCsub")
SConscript("templates/SCsub")
SConscript("string/SCsub")
SConscript("config/SCsub")
SConscript("error/SCsub")
# Build it all as a library
lib = env.add_library("core", env.core_sources)
env.Prepend(LIBS=[lib])
# Needed to force rebuilding the core files when the thirdparty code is updated.
env.Depends(lib, thirdparty_obj)

198
core/allocators.h Normal file
View File

@ -0,0 +1,198 @@
/*************************************************************************/
/* allocators.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef ALLOCATORS_H
#define ALLOCATORS_H
#include "os/memory.h"
template<int PREALLOC_COUNT=64, int MAX_HANDS=8>
class BalloonAllocator {
enum {
USED_FLAG=(1<<30),
USED_MASK=USED_FLAG-1
};
struct Balloon {
Balloon *next;
Balloon *prev;
uint32_t hand;
};
struct Hand {
int used;
int allocated;
Balloon *first;
Balloon *last;
};
Hand hands[MAX_HANDS];
public:
void* alloc(size_t p_size) {
size_t max=(1<<MAX_HANDS);
ERR_FAIL_COND_V( p_size>max, NULL );
unsigned int hand=0;
while(p_size>(size_t)(1<<hand)) ++hand;
Hand &h=hands[hand];
if (h.used==h.allocated) {
for(int i=0;i<PREALLOC_COUNT;i++) {
Balloon *b = (Balloon*)memalloc(sizeof(Balloon)+(1<<hand));
b->hand=hand;
if (h.last) {
b->prev=h.last;
h.last->next=b;
h.last=b;
} else {
b->prev=NULL;
h.last=b;
h.first=b;
}
}
h.last->next=NULL;
h.allocated+=PREALLOC_COUNT;
}
Balloon *pick=h.last;
ERR_FAIL_COND_V( (pick->hand&USED_FLAG), NULL );
// remove last
h.last=h.last->prev;
h.last->next=NULL;
pick->next=h.first;
h.first->prev=pick;
pick->prev=NULL;
h.first=pick;
h.used++;
pick->hand|=USED_FLAG;
return (void*)(pick+1);
}
void free(void* p_ptr) {
Balloon *b=(Balloon*)p_ptr;
b-=1;
ERR_FAIL_COND(!(b->hand&USED_FLAG) );
b->hand=b->hand&USED_MASK; // not used
int hand=b->hand;
Hand &h=hands[hand];
if (b==h.first)
h.first=b->next;
if (b->prev)
b->prev->next=b->next;
if (b->next)
b->next->prev=b->prev;
if (h.last!=b) {
h.last->next=b;
b->prev=h.last;
b->next=NULL;
h.last=b;
}
h.used--;
if (h.used<=(h.allocated-(PREALLOC_COUNT*2))) { // this is done to ensure no alloc/free is done constantly
for(int i=0;i<PREALLOC_COUNT;i++) {
ERR_CONTINUE( h.last->hand& USED_FLAG );
Balloon *new_last=h.last->prev;
if (new_last)
new_last->next=NULL;
memfree( h.last );
h.last=new_last;
}
h.allocated-=PREALLOC_COUNT;
}
}
BalloonAllocator() {
for(int i=0;i<MAX_HANDS;i++) {
hands[i].allocated=0;
hands[i].used=0;
hands[i].first=NULL;
hands[i].last=NULL;
}
}
void clear() {
for(int i=0;i<MAX_HANDS;i++) {
while(hands[i].first) {
Balloon *b=hands[i].first;
hands[i].first=b->next;
memfree(b);
}
hands[i].allocated=0;
hands[i].used=0;
hands[i].first=NULL;
hands[i].last=NULL;
}
}
~BalloonAllocator() {
clear();
}
};
#endif // ALLOCATORS_H

241
core/array.cpp Normal file
View File

@ -0,0 +1,241 @@
/*************************************************************************/
/* array.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "array.h"
#include "vector.h"
#include "hashfuncs.h"
#include "variant.h"
#include "object.h"
struct ArrayPrivate {
SafeRefCount refcount;
Vector<Variant> array;
bool shared;
};
void Array::_ref(const Array& p_from) const {
ArrayPrivate *_fp = p_from._p;
ERR_FAIL_COND(!_fp); // should NOT happen.
if (_fp == _p)
return; //wathever it is, nothing to do here move along
bool success = _fp->refcount.ref();
ERR_FAIL_COND(!success); //should really not happen either
_unref();
if (_fp->shared) {
_p = p_from._p;
} else {
_p = memnew( ArrayPrivate );
_p->shared=false;
_p->refcount.init();
_p->array=_fp->array;
if (_fp->refcount.unref())
memdelete(_fp);
}
}
void Array::_unref() const {
if (!_p)
return;
if (_p->refcount.unref()) {
memdelete(_p);
}
_p=NULL;
}
Variant& Array::operator[](int p_idx) {
return _p->array[p_idx];
}
const Variant& Array::operator[](int p_idx) const {
return _p->array[p_idx];
}
int Array::size() const {
return _p->array.size();
}
bool Array::empty() const {
return _p->array.empty();
}
void Array::clear() {
_p->array.clear();
}
bool Array::is_shared() const {
return _p->shared;
}
bool Array::operator==(const Array& p_array) const {
return _p==p_array._p;
}
uint32_t Array::hash() const {
uint32_t h=hash_djb2_one_32(0);
for (int i=0;i<_p->array.size();i++) {
h = hash_djb2_one_32( _p->array[i].hash(), h);
}
return h;
}
void Array::operator=(const Array& p_array) {
_ref(p_array);
}
void Array::push_back(const Variant& p_value) {
_p->array.push_back(p_value);
}
Error Array::resize(int p_new_size) {
return _p->array.resize(p_new_size);
}
void Array::insert(int p_pos, const Variant& p_value) {
_p->array.insert(p_pos,p_value);
}
void Array::erase(const Variant& p_value) {
_p->array.erase(p_value);
}
int Array::find(const Variant& p_value) const {
return _p->array.find(p_value);
}
void Array::remove(int p_pos) {
_p->array.remove(p_pos);
}
void Array::set(int p_idx,const Variant& p_value) {
operator[](p_idx)=p_value;
}
const Variant& Array::get(int p_idx) const {
return operator[](p_idx);
}
struct _ArrayVariantSort {
_FORCE_INLINE_ bool operator()(const Variant& p_l, const Variant& p_r) const {
bool valid=false;
Variant res;
Variant::evaluate(Variant::OP_LESS,p_l,p_r,res,valid);
if (!valid)
res=false;
return res;
}
};
void Array::sort() {
_p->array.sort_custom<_ArrayVariantSort>();
}
struct _ArrayVariantSortCustom {
Object *obj;
StringName func;
_FORCE_INLINE_ bool operator()(const Variant& p_l, const Variant& p_r) const {
const Variant*args[2]={&p_l,&p_r};
Variant::CallError err;
bool res = obj->call(func,args,2,err);
if (err.error!=Variant::CallError::CALL_OK)
res=false;
return res;
}
};
void Array::sort_custom(Object *p_obj,const StringName& p_function){
ERR_FAIL_NULL(p_obj);
SortArray<Variant,_ArrayVariantSortCustom> avs;
avs.compare.obj=p_obj;
avs.compare.func=p_function;
avs.sort(_p->array.ptr(),_p->array.size());
}
void Array::invert(){
_p->array.invert();
}
Array::Array(const Array& p_from) {
_p=NULL;
_ref(p_from);
}
Array::Array(bool p_shared) {
_p = memnew( ArrayPrivate );
_p->refcount.init();
_p->shared=p_shared;
}
Array::~Array() {
_unref();
}

84
core/array.h Normal file
View File

@ -0,0 +1,84 @@
/*************************************************************************/
/* array.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef ARRAY_H
#define ARRAY_H
#include "typedefs.h"
class Variant;
class ArrayPrivate;
class Object;
class StringName;
class Array {
mutable ArrayPrivate *_p;
void _ref(const Array& p_from) const;
void _unref() const;
public:
Variant& operator[](int p_idx);
const Variant& operator[](int p_idx) const;
void set(int p_idx,const Variant& p_value);
const Variant& get(int p_idx) const;
int size() const;
bool empty() const;
void clear();
bool is_shared() const;
bool operator==(const Array& p_array) const;
uint32_t hash() const;
void operator=(const Array& p_array);
void push_back(const Variant& p_value);
_FORCE_INLINE_ void append(const Variant& p_value) { push_back(p_value); } //for python compatibility
Error resize(int p_new_size);
void insert(int p_pos, const Variant& p_value);
void remove(int p_pos);
void sort();
void sort_custom(Object *p_obj,const StringName& p_function);
void invert();
int find(const Variant& p_value) const;
void erase(const Variant& p_value);
Array(const Array& p_from);
Array(bool p_shared=false);
~Array();
};
#endif // ARRAY_H

35
core/balloon_allocator.h Normal file
View File

@ -0,0 +1,35 @@
/*************************************************************************/
/* balloon_allocator.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef BALLOON_ALLOCATOR_H
#define BALLOON_ALLOCATOR_H
#include "os/memory.h"
#include "allocators.h"
#endif // BALLOON_ALLOCATOR_H

7
core/bind/SCsub Normal file
View File

@ -0,0 +1,7 @@
Import('env')
env.add_source_files(env.core_sources,"*.cpp")
Export('env')

1745
core/bind/core_bind.cpp Normal file

File diff suppressed because it is too large Load Diff

475
core/bind/core_bind.h Normal file
View File

@ -0,0 +1,475 @@
#ifndef CORE_BIND_H
#define CORE_BIND_H
#include "io/resource_loader.h"
#include "io/resource_saver.h"
#include "os/file_access.h"
#include "os/dir_access.h"
#include "os/thread.h"
#include "os/semaphore.h"
class _ResourceLoader : public Object {
OBJ_TYPE(_ResourceLoader,Object);
protected:
static void _bind_methods();
static _ResourceLoader *singleton;
public:
static _ResourceLoader *get_singleton() { return singleton; }
Ref<ResourceInteractiveLoader> load_interactive(const String& p_path,const String& p_type_hint="");
RES load(const String &p_path,const String& p_type_hint="");
DVector<String> get_recognized_extensions_for_type(const String& p_type);
void set_abort_on_missing_resources(bool p_abort);
StringArray get_dependencies(const String& p_path);
bool has(const String& p_path);
_ResourceLoader();
};
class _ResourceSaver : public Object {
OBJ_TYPE(_ResourceSaver,Object);
protected:
static void _bind_methods();
static _ResourceSaver *singleton;
public:
enum SaverFlags {
FLAG_RELATIVE_PATHS=1,
FLAG_BUNDLE_RESOURCES=2,
FLAG_CHANGE_PATH=4,
FLAG_OMIT_EDITOR_PROPERTIES=8,
FLAG_SAVE_BIG_ENDIAN=16,
FLAG_COMPRESS=32,
};
static _ResourceSaver *get_singleton() { return singleton; }
Error save(const String &p_path,const RES& p_resource, uint32_t p_flags);
DVector<String> get_recognized_extensions(const RES& p_resource);
_ResourceSaver();
};
class MainLoop;
class _OS : public Object {
OBJ_TYPE(_OS,Object);
protected:
static void _bind_methods();
static _OS *singleton;
public:
enum Weekday {
DAY_SUNDAY,
DAY_MONDAY,
DAY_TUESDAY,
DAY_WEDNESDAY,
DAY_THURSDAY,
DAY_FRIDAY,
DAY_SATURDAY
};
enum Month {
MONTH_JANUARY,
MONTH_FEBRUARY,
MONTH_MARCH,
MONTH_APRIL,
MONTH_MAY,
MONTH_JUNE,
MONTH_JULY,
MONTH_AUGUST,
MONTH_SEPTEMBER,
MONTH_OCTOBER,
MONTH_NOVEMBER,
MONTH_DECEMBER
};
Point2 get_mouse_pos() const;
void set_window_title(const String& p_title);
int get_mouse_button_state() const;
void set_clipboard(const String& p_text);
String get_clipboard() const;
void set_video_mode(const Size2& p_size, bool p_fullscreen,bool p_resizeable,int p_screen=0);
Size2 get_video_mode(int p_screen=0) const;
bool is_video_mode_fullscreen(int p_screen=0) const;
bool is_video_mode_resizable(int p_screen=0) const;
Array get_fullscreen_mode_list(int p_screen=0) const;
Error native_video_play(String p_path, float p_volume, String p_audio_track, String p_subtitle_track);
bool native_video_is_playing();
void native_video_pause();
void native_video_stop();
void set_iterations_per_second(int p_ips);
int get_iterations_per_second() const;
void set_target_fps(int p_fps);
float get_target_fps() const;
void set_low_processor_usage_mode(bool p_enabled);
bool is_in_low_processor_usage_mode() const;
String get_executable_path() const;
int execute(const String& p_path, const Vector<String> & p_arguments,bool p_blocking,Array p_output=Array());
Error kill(int p_pid);
Error shell_open(String p_uri);
int get_process_ID() const;
bool has_environment(const String& p_var) const;
String get_environment(const String& p_var) const;
String get_name() const;
Vector<String> get_cmdline_args();
String get_locale() const;
String get_model_name() const;
MainLoop *get_main_loop() const;
String get_custom_level() const;
float get_frames_per_second() const;
void dump_memory_to_file(const String& p_file);
void dump_resources_to_file(const String& p_file);
void print_resources_in_use(bool p_short=false);
void print_all_resources(const String& p_to_file);
void print_all_textures_by_size();
void print_resources_by_type(const Vector<String>& p_types);
bool has_touchscreen_ui_hint() const;
bool is_debug_build() const;
String get_unique_ID() const;
/*
struct Date {
int year;
Month month;
int day;
Weekday weekday;
bool dst;
};
struct Time {
int hour;
int min;
int sec;
};
*/
void set_use_file_access_save_and_swap(bool p_enable);
void set_icon(const Image& p_icon);
Dictionary get_date() const;
Dictionary get_time() const;
uint64_t get_unix_time() const;
int get_static_memory_usage() const;
int get_static_memory_peak_usage() const;
int get_dynamic_memory_usage() const;
void delay_usec(uint32_t p_usec) const;
void delay_msec(uint32_t p_msec) const;
uint32_t get_ticks_msec() const;
bool can_use_threads() const;
bool can_draw() const;
int get_frames_drawn();
bool is_stdout_verbose() const;
int get_processor_count() const;
enum SystemDir {
SYSTEM_DIR_DESKTOP,
SYSTEM_DIR_DCIM,
SYSTEM_DIR_DOCUMENTS,
SYSTEM_DIR_DOWNLOADS,
SYSTEM_DIR_MOVIES,
SYSTEM_DIR_MUSIC,
SYSTEM_DIR_PICTURES,
SYSTEM_DIR_RINGTONES,
};
String get_system_dir(SystemDir p_dir) const;
String get_data_dir() const;
void set_time_scale(float p_scale);
float get_time_scale();
static _OS *get_singleton() { return singleton; }
_OS();
};
VARIANT_ENUM_CAST(_OS::SystemDir);
class _Geometry : public Object {
OBJ_TYPE(_Geometry, Object);
static _Geometry *singleton;
protected:
static void _bind_methods();
public:
static _Geometry *get_singleton();
DVector<Plane> build_box_planes(const Vector3& p_extents);
DVector<Plane> build_cylinder_planes(float p_radius, float p_height, int p_sides, Vector3::Axis p_axis=Vector3::AXIS_Z);
DVector<Plane> build_capsule_planes(float p_radius, float p_height, int p_sides, int p_lats, Vector3::Axis p_axis=Vector3::AXIS_Z);
Variant segment_intersects_segment_2d(const Vector2& p_from_a,const Vector2& p_to_a,const Vector2& p_from_b,const Vector2& p_to_b);
DVector<Vector2> get_closest_points_between_segments_2d( const Vector2& p1,const Vector2& q1, const Vector2& p2,const Vector2& q2);
DVector<Vector3> get_closest_points_between_segments(const Vector3& p1,const Vector3& p2,const Vector3& q1,const Vector3& q2);
Vector3 get_closest_point_to_segment(const Vector3& p_point, const Vector3& p_a,const Vector3& p_b);
Variant ray_intersects_triangle( const Vector3& p_from, const Vector3& p_dir, const Vector3& p_v0,const Vector3& p_v1,const Vector3& p_v2);
Variant segment_intersects_triangle( const Vector3& p_from, const Vector3& p_to, const Vector3& p_v0,const Vector3& p_v1,const Vector3& p_v2);
DVector<Vector3> segment_intersects_sphere( const Vector3& p_from, const Vector3& p_to, const Vector3& p_sphere_pos,real_t p_sphere_radius);
DVector<Vector3> segment_intersects_cylinder( const Vector3& p_from, const Vector3& p_to, float p_height,float p_radius);
DVector<Vector3> segment_intersects_convex(const Vector3& p_from, const Vector3& p_to,const Vector<Plane>& p_planes);
real_t segment_intersects_circle(const Vector2& p_from, const Vector2& p_to, const Vector2& p_circle_pos, real_t p_circle_radius);
int get_uv84_normal_bit(const Vector3& p_vector);
Vector<int> triangulate_polygon(const Vector<Vector2>& p_polygon);
Dictionary make_atlas(const Vector<Size2>& p_rects);
_Geometry();
};
class _File : public Reference {
OBJ_TYPE(_File,Reference);
FileAccess *f;
bool eswap;
protected:
static void _bind_methods();
public:
enum ModeFlags {
READ=1,
WRITE=2,
READ_WRITE=3,
};
Error open_encrypted(const String& p_path, int p_mode_flags,const Vector<uint8_t>& p_key);
Error open_encrypted_pass(const String& p_path, int p_mode_flags,const String& p_pass);
Error open(const String& p_path, int p_mode_flags); ///< open a file
void close(); ///< close a file
bool is_open() const; ///< true when file is open
void seek(int64_t p_position); ///< seek to a given position
void seek_end(int64_t p_position=0); ///< seek from the end of file
int64_t get_pos() const; ///< get position in the file
int64_t get_len() const; ///< get size of the file
bool eof_reached() const; ///< reading passed EOF
uint8_t get_8() const; ///< get a byte
uint16_t get_16() const; ///< get 16 bits uint
uint32_t get_32() const; ///< get 32 bits uint
uint64_t get_64() const; ///< get 64 bits uint
float get_float() const;
double get_double() const;
real_t get_real() const;
Variant get_var() const;
DVector<uint8_t> get_buffer(int p_length) const; ///< get an array of bytes
String get_line() const;
String get_as_text() const;
/**< use this for files WRITTEN in _big_ endian machines (ie, amiga/mac)
* It's not about the current CPU type but file formats.
* this flags get reset to false (little endian) on each open
*/
void set_endian_swap(bool p_swap);
bool get_endian_swap();
Error get_error() const; ///< get last error
void store_8(uint8_t p_dest); ///< store a byte
void store_16(uint16_t p_dest); ///< store 16 bits uint
void store_32(uint32_t p_dest); ///< store 32 bits uint
void store_64(uint64_t p_dest); ///< store 64 bits uint
void store_float(float p_dest);
void store_double(double p_dest);
void store_real(real_t p_real);
void store_string(const String& p_string);
void store_line(const String& p_string);
virtual void store_pascal_string(const String& p_string);
virtual String get_pascal_string();
Vector<String> get_csv_line() const;
void store_buffer(const DVector<uint8_t>& p_buffer); ///< store an array of bytes
void store_var(const Variant& p_var);
bool file_exists(const String& p_name) const; ///< return true if a file exists
_File();
virtual ~_File();
};
class _Directory : public Reference {
OBJ_TYPE(_Directory,Reference);
DirAccess *d;
protected:
static void _bind_methods();
public:
Error open(const String& p_path);
bool list_dir_begin(); ///< This starts dir listing
String get_next();
bool current_is_dir() const;
void list_dir_end(); ///<
int get_drive_count();
String get_drive(int p_drive);
Error change_dir(String p_dir); ///< can be relative or absolute, return false on success
String get_current_dir(); ///< return current dir location
Error make_dir(String p_dir);
Error make_dir_recursive(String p_dir);
bool file_exists(String p_file);
bool dir_exists(String p_dir);
int get_space_left();
Error copy(String p_from,String p_to);
Error rename(String p_from, String p_to);
Error remove(String p_name);
_Directory();
virtual ~_Directory();
};
class _Marshalls : public Reference {
OBJ_TYPE(_Marshalls,Reference);
protected:
static void _bind_methods();
public:
String variant_to_base64(const Variant& p_var);
Variant base64_to_variant(const String& p_str);
_Marshalls() {};
};
class _Mutex : public Reference {
OBJ_TYPE(_Mutex,Reference);
Mutex *mutex;
static void _bind_methods();
public:
void lock();
Error try_lock();
void unlock();
_Mutex();
~_Mutex();
};
class _Semaphore : public Reference {
OBJ_TYPE(_Semaphore,Reference);
Semaphore *semaphore;
static void _bind_methods();
public:
Error wait();
Error post();
_Semaphore();
~_Semaphore();
};
class _Thread : public Reference {
OBJ_TYPE(_Thread,Reference);
protected:
Variant ret;
Variant userdata;
volatile bool active;
Object *target_instance;
StringName target_method;
Thread *thread;
static void _bind_methods();
static void _start_func(void *ud);
public:
enum Priority {
PRIORITY_LOW,
PRIORITY_NORMAL,
PRIORITY_HIGH
};
Error start(Object *p_instance,const StringName& p_method,const Variant& p_userdata=Variant(),int p_priority=PRIORITY_NORMAL);
String get_id() const;
bool is_active() const;
Variant wait_to_finish();
_Thread();
~_Thread();
};
#endif // CORE_BIND_H

377
core/color.cpp Normal file
View File

@ -0,0 +1,377 @@
/*************************************************************************/
/* color.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "color.h"
#include "math_funcs.h"
#include "print_string.h"
uint32_t Color::to_ARGB32() const {
uint32_t c=(uint8_t)(a*255);
c<<=8;
c|=(uint8_t)(r*255);
c<<=8;
c|=(uint8_t)(g*255);
c<<=8;
c|=(uint8_t)(b*255);
return c;
}
uint32_t Color::to_32() const {
uint32_t c=(uint8_t)(a*255);
c<<=8;
c|=(uint8_t)(r*255);
c<<=8;
c|=(uint8_t)(g*255);
c<<=8;
c|=(uint8_t)(b*255);
return c;
}
float Color::get_h() const {
float min = MIN( r, g );
min = MIN( min, b );
float max = MAX( r, g );
max = MAX( max, b );
float delta = max - min;
if( delta == 0 )
return 0;
float h;
if( r == max )
h = ( g - b ) / delta; // between yellow & magenta
else if( g == max )
h = 2 + ( b - r ) / delta; // between cyan & yellow
else
h = 4 + ( r - g ) / delta; // between magenta & cyan
h/=6.0;
if (h<0)
h+=1.0;
return h;
}
float Color::get_s() const {
float min = MIN( r, g );
min = MIN( min, b );
float max = MAX( r, g );
max = MAX( max, b );
float delta = max - min;
return (max!=0) ? (delta / max) : 0;
}
float Color::get_v() const {
float max = MAX( r, g );
max = MAX( max, b );
return max;
}
void Color::set_hsv(float p_h, float p_s, float p_v, float p_alpha) {
int i;
float f, p, q, t;
a=p_alpha;
if( p_s == 0 ) {
// acp_hromatic (grey)
r = g = b = p_v;
return;
}
p_h *=6.0;
i = Math::floor( p_h );
f = p_h - i;
p = p_v * ( 1 - p_s );
q = p_v * ( 1 - p_s * f );
t = p_v * ( 1 - p_s * ( 1 - f ) );
switch( i ) {
case 0:
r = p_v;
g = t;
b = p;
break;
case 1:
r = q;
g = p_v;
b = p;
break;
case 2:
r = p;
g = p_v;
b = t;
break;
case 3:
r = p;
g = q;
b = p_v;
break;
case 4:
r = t;
g = p;
b = p_v;
break;
default: // cap_se 5:
r = p_v;
g = p;
b = q;
break;
}
}
void Color::invert() {
r=1.0-r;
g=1.0-g;
g=1.0-b;
}
void Color::contrast() {
r=Math::fmod(r+0.5,1.0);
g=Math::fmod(g+0.5,1.0);
b=Math::fmod(b+0.5,1.0);
}
Color Color::hex(uint32_t p_hex) {
float a = (p_hex&0xFF)/255.0;
p_hex>>=8;
float b = (p_hex&0xFF)/255.0;
p_hex>>=8;
float g = (p_hex&0xFF)/255.0;
p_hex>>=8;
float r = (p_hex&0xFF)/255.0;
return Color(r,g,b,a);
}
static float _parse_col(const String& p_str, int p_ofs) {
int ig=0;
for(int i=0;i<2;i++) {
int c=p_str[i+p_ofs];
int v=0;
if (c>='0' && c<='9') {
v=c-'0';
} else if (c>='a' && c<='f') {
v=c-'a';
v+=10;
} else if (c>='A' && c<='F') {
v=c-'A';
v+=10;
} else {
return -1;
}
if (i==0)
ig+=v*16;
else
ig+=v;
}
return ig;
}
Color Color::inverted() const {
Color c=*this;
c.invert();
return c;
}
Color Color::contrasted() const {
Color c=*this;
c.contrasted();
return c;
}
Color Color::html(const String& p_color) {
String color = p_color;
if (color.length()==0)
return Color();
if (color[0]=='#')
color=color.substr(1,color.length()-1);
bool alpha=false;
if (color.length()==8) {
alpha=true;
} else if (color.length()==6) {
alpha=false;
} else {
ERR_EXPLAIN("Invalid Color Code: "+p_color);
ERR_FAIL_V(Color());
}
int a=255;
if (alpha) {
a=_parse_col(color,0);
if (a<0) {
ERR_EXPLAIN("Invalid Color Code: "+p_color);
ERR_FAIL_V(Color());
}
}
int from=alpha?2:0;
int r=_parse_col(color,from+0);
if (r<0) {
ERR_EXPLAIN("Invalid Color Code: "+p_color);
ERR_FAIL_V(Color());
}
int g=_parse_col(color,from+2);
if (g<0) {
ERR_EXPLAIN("Invalid Color Code: "+p_color);
ERR_FAIL_V(Color());
}
int b=_parse_col(color,from+4);
if (b<0) {
ERR_EXPLAIN("Invalid Color Code: "+p_color);
ERR_FAIL_V(Color());
}
return Color(r/255.0,g/255.0,b/255.0,a/255.0);
}
bool Color::html_is_valid(const String& p_color) {
String color = p_color;
if (color.length()==0)
return false;
if (color[0]=='#')
color=color.substr(1,color.length()-1);
bool alpha=false;
if (color.length()==8) {
alpha=true;
} else if (color.length()==6) {
alpha=false;
} else {
return false;
}
int a=255;
if (alpha) {
a=_parse_col(color,0);
if (a<0) {
return false;
}
}
int from=alpha?2:0;
int r=_parse_col(color,from+0);
if (r<0) {
return false;
}
int g=_parse_col(color,from+2);
if (g<0) {
return false;
}
int b=_parse_col(color,from+4);
if (b<0) {
return false;
}
return true;
}
String _to_hex(float p_val) {
int v = p_val * 255;
v = CLAMP(v,0,255);
String ret;
for(int i=0;i<2;i++) {
CharType c[2]={0,0};
int lv = v&0xF;
if (lv<10)
c[0]='0'+lv;
else
c[0]='a'+lv-10;
v>>=4;
String cs=(const CharType*)c;
ret = cs + ret;
}
return ret;
}
String Color::to_html(bool p_alpha) const {
String txt;
txt+=_to_hex(r);
txt+=_to_hex(g);
txt+=_to_hex(b);
if (p_alpha)
txt=_to_hex(a)+txt;
return txt;
}
float Color::gray() const {
return (r+g+b)/3.0;
}
Color::operator String() const {
return rtos(r)+", "+rtos(g)+", "+rtos(b)+", "+rtos(a);
}

147
core/color.h Normal file
View File

@ -0,0 +1,147 @@
/*************************************************************************/
/* color.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef COLOR_H
#define COLOR_H
#include "ustring.h"
#include "math_funcs.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
struct Color {
union {
struct {
float r;
float g;
float b;
float a;
};
float components[4];
};
bool operator==(const Color &p_color) const { return (r==p_color.r && g==p_color.g && b==p_color.b && a==p_color.a ); }
bool operator!=(const Color &p_color) const { return (r!=p_color.r || g!=p_color.g || b!=p_color.b || a!=p_color.a ); }
uint32_t to_32() const;
uint32_t to_ARGB32() const;
float gray() const;
float get_h() const;
float get_s() const;
float get_v() const;
void set_hsv(float p_h, float p_s, float p_v, float p_alpha=1.0);
_FORCE_INLINE_ float& operator[](int idx) {
return components[idx];
}
_FORCE_INLINE_ const float& operator[](int idx) const {
return components[idx];
}
void invert();
void contrast();
Color inverted() const;
Color contrasted() const;
_FORCE_INLINE_ Color linear_interpolate(const Color& p_b, float p_t) const {
Color res=*this;
res.r+= (p_t * (p_b.r-r));
res.g+= (p_t * (p_b.g-g));
res.b+= (p_t * (p_b.b-b));
res.a+= (p_t * (p_b.a-a));
return res;
}
_FORCE_INLINE_ Color blend(const Color& p_over) const {
Color res;
float sa = 1.0 - p_over.a;
res.a = a*sa+p_over.a;
if (res.a==0) {
return Color(0,0,0,0);
} else {
res.r = (r*a*sa + p_over.r * p_over.a)/res.a;
res.g = (g*a*sa + p_over.g * p_over.a)/res.a;
res.b = (b*a*sa + p_over.b * p_over.a)/res.a;
}
return res;
}
_FORCE_INLINE_ Color to_linear() const {
return Color(
r<0.04045 ? r * (1.0 / 12.92) : Math::pow((r + 0.055) * (1.0 / (1 + 0.055)), 2.4),
g<0.04045 ? g * (1.0 / 12.92) : Math::pow((g + 0.055) * (1.0 / (1 + 0.055)), 2.4),
b<0.04045 ? b * (1.0 / 12.92) : Math::pow((b + 0.055) * (1.0 / (1 + 0.055)), 2.4),
a
);
}
static Color hex(uint32_t p_hex);
static Color html(const String& p_color);
static bool html_is_valid(const String& p_color);
String to_html(bool p_alpha=true) const;
_FORCE_INLINE_ bool operator<(const Color& p_color) const; //used in set keys
operator String() const;
/**
* No construct parameters, r=0, g=0, b=0. a=255
*/
_FORCE_INLINE_ Color() {
r=0; g=0; b=0; a=1.0;
}
/**
* RGB / RGBA construct parameters. Alpha is optional, but defaults to 1.0
*/
_FORCE_INLINE_ Color(float p_r,float p_g,float p_b,float p_a=1.0) { r=p_r; g=p_g; b=p_b; a=p_a; }
};
bool Color::operator<(const Color& p_color) const {
if (r==p_color.r) {
if (g==p_color.g) {
if(b==p_color.b) {
return (a<p_color.a);
} else
return (b<p_color.b);
} else
return g<p_color.g;
} else
return r<p_color.r;
}
#endif

107
core/command_queue_mt.cpp Normal file
View File

@ -0,0 +1,107 @@
/*************************************************************************/
/* command_queue_mt.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "command_queue_mt.h"
#include "os/os.h"
void CommandQueueMT::lock() {
if (mutex)
mutex->lock();
}
void CommandQueueMT::unlock() {
if (mutex)
mutex->unlock();
}
void CommandQueueMT::wait_for_flush() {
// wait one millisecond for a flush to happen
OS::get_singleton()->delay_usec(1000);
}
CommandQueueMT::SyncSemaphore* CommandQueueMT::_alloc_sync_sem() {
int idx=-1;
while(true) {
for(int i=0;i<SYNC_SEMAPHORES;i++) {
if (!sync_sems[i].in_use) {
sync_sems[i].in_use=true;
idx=i;
break;
}
}
if (idx==-1) {
wait_for_flush();
} else {
break;
}
}
return &sync_sems[idx];
}
CommandQueueMT::CommandQueueMT(bool p_sync){
read_ptr=0;
write_ptr=0;
mutex = Mutex::create();
for(int i=0;i<SYNC_SEMAPHORES;i++) {
sync_sems[i].sem=Semaphore::create();
sync_sems[i].in_use=false;
}
if (p_sync)
sync = Semaphore::create();
else
sync=NULL;
}
CommandQueueMT::~CommandQueueMT() {
if (sync)
memdelete(sync);
memdelete(mutex);
for(int i=0;i<SYNC_SEMAPHORES;i++) {
memdelete(sync_sems[i].sem);
}
}

999
core/command_queue_mt.h Normal file
View File

@ -0,0 +1,999 @@
/*************************************************************************/
/* command_queue_mt.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef COMMAND_QUEUE_MT_H
#define COMMAND_QUEUE_MT_H
#include "typedefs.h"
#include "os/semaphore.h"
#include "os/mutex.h"
#include "os/memory.h"
#include "simple_type.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class CommandQueueMT {
struct SyncSemaphore {
Semaphore *sem;
bool in_use;
};
struct CommandBase {
virtual void call()=0;
virtual ~CommandBase() {};
};
template<class T,class M>
struct Command0 : public CommandBase {
T*instance;
M method;
virtual void call() { (instance->*method)(); }
};
template<class T,class M,class P1>
struct Command1 : public CommandBase {
T*instance;
M method;
typename GetSimpleTypeT<P1>::type_t p1;
virtual void call() { (instance->*method)(p1); }
};
template<class T,class M,class P1,class P2>
struct Command2 : public CommandBase {
T*instance;
M method;
typename GetSimpleTypeT<P1>::type_t p1;
typename GetSimpleTypeT<P2>::type_t p2;
virtual void call() { (instance->*method)(p1,p2); }
};
template<class T,class M,class P1,class P2,class P3>
struct Command3 : public CommandBase {
T*instance;
M method;
typename GetSimpleTypeT<P1>::type_t p1;
typename GetSimpleTypeT<P2>::type_t p2;
typename GetSimpleTypeT<P3>::type_t p3;
virtual void call() { (instance->*method)(p1,p2,p3); }
};
template<class T,class M,class P1,class P2,class P3,class P4>
struct Command4 : public CommandBase {
T*instance;
M method;
typename GetSimpleTypeT<P1>::type_t p1;
typename GetSimpleTypeT<P2>::type_t p2;
typename GetSimpleTypeT<P3>::type_t p3;
typename GetSimpleTypeT<P4>::type_t p4;
virtual void call() { (instance->*method)(p1,p2,p3,p4); }
};
template<class T,class M,class P1,class P2,class P3,class P4,class P5>
struct Command5 : public CommandBase {
T*instance;
M method;
typename GetSimpleTypeT<P1>::type_t p1;
typename GetSimpleTypeT<P2>::type_t p2;
typename GetSimpleTypeT<P3>::type_t p3;
typename GetSimpleTypeT<P4>::type_t p4;
typename GetSimpleTypeT<P5>::type_t p5;
virtual void call() { (instance->*method)(p1,p2,p3,p4,p5); }
};
template<class T,class M,class P1,class P2,class P3,class P4,class P5,class P6>
struct Command6 : public CommandBase {
T*instance;
M method;
typename GetSimpleTypeT<P1>::type_t p1;
typename GetSimpleTypeT<P2>::type_t p2;
typename GetSimpleTypeT<P3>::type_t p3;
typename GetSimpleTypeT<P4>::type_t p4;
typename GetSimpleTypeT<P5>::type_t p5;
typename GetSimpleTypeT<P6>::type_t p6;
virtual void call() { (instance->*method)(p1,p2,p3,p4,p5,p6); }
};
template<class T,class M,class P1,class P2,class P3,class P4,class P5,class P6,class P7>
struct Command7 : public CommandBase {
T*instance;
M method;
typename GetSimpleTypeT<P1>::type_t p1;
typename GetSimpleTypeT<P2>::type_t p2;
typename GetSimpleTypeT<P3>::type_t p3;
typename GetSimpleTypeT<P4>::type_t p4;
typename GetSimpleTypeT<P5>::type_t p5;
typename GetSimpleTypeT<P6>::type_t p6;
typename GetSimpleTypeT<P7>::type_t p7;
virtual void call() { (instance->*method)(p1,p2,p3,p4,p5,p6,p7); }
};
/* comands that return */
template<class T,class M,class R>
struct CommandRet0 : public CommandBase {
T*instance;
M method;
R* ret;
SyncSemaphore *sync;
virtual void call() { *ret = (instance->*method)(); sync->sem->post(); sync->in_use=false; ; }
};
template<class T,class M,class P1,class R>
struct CommandRet1 : public CommandBase {
T*instance;
M method;
typename GetSimpleTypeT<P1>::type_t p1;
R* ret;
SyncSemaphore *sync;
virtual void call() { *ret = (instance->*method)(p1); sync->sem->post(); sync->in_use=false; ; }
};
template<class T,class M,class P1,class P2,class R>
struct CommandRet2 : public CommandBase {
T*instance;
M method;
typename GetSimpleTypeT<P1>::type_t p1;
typename GetSimpleTypeT<P2>::type_t p2;
R* ret;
SyncSemaphore *sync;
virtual void call() { *ret = (instance->*method)(p1,p2); sync->sem->post(); sync->in_use=false; ; }
};
template<class T,class M,class P1,class P2,class P3,class R>
struct CommandRet3 : public CommandBase {
T*instance;
M method;
typename GetSimpleTypeT<P1>::type_t p1;
typename GetSimpleTypeT<P2>::type_t p2;
typename GetSimpleTypeT<P3>::type_t p3;
R* ret;
SyncSemaphore *sync;
virtual void call() { *ret = (instance->*method)(p1,p2,p3); sync->sem->post(); sync->in_use=false; ; }
};
template<class T,class M,class P1,class P2,class P3,class P4,class R>
struct CommandRet4 : public CommandBase {
T*instance;
M method;
typename GetSimpleTypeT<P1>::type_t p1;
typename GetSimpleTypeT<P2>::type_t p2;
typename GetSimpleTypeT<P3>::type_t p3;
typename GetSimpleTypeT<P4>::type_t p4;
R* ret;
SyncSemaphore *sync;
virtual void call() { *ret = (instance->*method)(p1,p2,p3,p4); sync->sem->post(); sync->in_use=false; ; }
};
template<class T,class M,class P1,class P2,class P3,class P4,class P5,class R>
struct CommandRet5 : public CommandBase {
T*instance;
M method;
typename GetSimpleTypeT<P1>::type_t p1;
typename GetSimpleTypeT<P2>::type_t p2;
typename GetSimpleTypeT<P3>::type_t p3;
typename GetSimpleTypeT<P4>::type_t p4;
typename GetSimpleTypeT<P5>::type_t p5;
R* ret;
SyncSemaphore *sync;
virtual void call() { *ret = (instance->*method)(p1,p2,p3,p4,p5); sync->sem->post(); sync->in_use=false; ; }
};
template<class T,class M,class P1,class P2,class P3,class P4,class P5,class P6,class R>
struct CommandRet6 : public CommandBase {
T*instance;
M method;
typename GetSimpleTypeT<P1>::type_t p1;
typename GetSimpleTypeT<P2>::type_t p2;
typename GetSimpleTypeT<P3>::type_t p3;
typename GetSimpleTypeT<P4>::type_t p4;
typename GetSimpleTypeT<P5>::type_t p5;
typename GetSimpleTypeT<P6>::type_t p6;
R* ret;
SyncSemaphore *sync;
virtual void call() { *ret = (instance->*method)(p1,p2,p3,p4,p5,p6); sync->sem->post(); sync->in_use=false; ; }
};
template<class T,class M,class P1,class P2,class P3,class P4,class P5,class P6,class P7,class R>
struct CommandRet7 : public CommandBase {
T*instance;
M method;
typename GetSimpleTypeT<P1>::type_t p1;
typename GetSimpleTypeT<P2>::type_t p2;
typename GetSimpleTypeT<P3>::type_t p3;
typename GetSimpleTypeT<P4>::type_t p4;
typename GetSimpleTypeT<P5>::type_t p5;
typename GetSimpleTypeT<P6>::type_t p6;
typename GetSimpleTypeT<P7>::type_t p7;
R* ret;
SyncSemaphore *sync;
virtual void call() { *ret = (instance->*method)(p1,p2,p3,p4,p5,p6,p7); sync->sem->post(); sync->in_use=false; ; }
};
/** commands that don't return but sync */
/* comands that return */
template<class T,class M>
struct CommandSync0 : public CommandBase {
T*instance;
M method;
SyncSemaphore *sync;
virtual void call() { (instance->*method)(); sync->sem->post(); sync->in_use=false; ; }
};
template<class T,class M,class P1>
struct CommandSync1 : public CommandBase {
T*instance;
M method;
typename GetSimpleTypeT<P1>::type_t p1;
SyncSemaphore *sync;
virtual void call() { (instance->*method)(p1); sync->sem->post(); sync->in_use=false; ; }
};
template<class T,class M,class P1,class P2>
struct CommandSync2 : public CommandBase {
T*instance;
M method;
typename GetSimpleTypeT<P1>::type_t p1;
typename GetSimpleTypeT<P2>::type_t p2;
SyncSemaphore *sync;
virtual void call() { (instance->*method)(p1,p2); sync->sem->post(); sync->in_use=false; ; }
};
template<class T,class M,class P1,class P2,class P3>
struct CommandSync3 : public CommandBase {
T*instance;
M method;
typename GetSimpleTypeT<P1>::type_t p1;
typename GetSimpleTypeT<P2>::type_t p2;
typename GetSimpleTypeT<P3>::type_t p3;
SyncSemaphore *sync;
virtual void call() { (instance->*method)(p1,p2,p3); sync->sem->post(); sync->in_use=false; ; }
};
template<class T,class M,class P1,class P2,class P3,class P4>
struct CommandSync4 : public CommandBase {
T*instance;
M method;
typename GetSimpleTypeT<P1>::type_t p1;
typename GetSimpleTypeT<P2>::type_t p2;
typename GetSimpleTypeT<P3>::type_t p3;
typename GetSimpleTypeT<P4>::type_t p4;
SyncSemaphore *sync;
virtual void call() { (instance->*method)(p1,p2,p3,p4); sync->sem->post(); sync->in_use=false; ; }
};
template<class T,class M,class P1,class P2,class P3,class P4,class P5>
struct CommandSync5 : public CommandBase {
T*instance;
M method;
typename GetSimpleTypeT<P1>::type_t p1;
typename GetSimpleTypeT<P2>::type_t p2;
typename GetSimpleTypeT<P3>::type_t p3;
typename GetSimpleTypeT<P4>::type_t p4;
typename GetSimpleTypeT<P5>::type_t p5;
SyncSemaphore *sync;
virtual void call() { (instance->*method)(p1,p2,p3,p4,p5); sync->sem->post(); sync->in_use=false; ; }
};
template<class T,class M,class P1,class P2,class P3,class P4,class P5,class P6>
struct CommandSync6 : public CommandBase {
T*instance;
M method;
typename GetSimpleTypeT<P1>::type_t p1;
typename GetSimpleTypeT<P2>::type_t p2;
typename GetSimpleTypeT<P3>::type_t p3;
typename GetSimpleTypeT<P4>::type_t p4;
typename GetSimpleTypeT<P5>::type_t p5;
typename GetSimpleTypeT<P6>::type_t p6;
SyncSemaphore *sync;
virtual void call() { (instance->*method)(p1,p2,p3,p4,p5,p6); sync->sem->post(); sync->in_use=false; ; }
};
template<class T,class M,class P1,class P2,class P3,class P4,class P5,class P6,class P7>
struct CommandSync7 : public CommandBase {
T*instance;
M method;
typename GetSimpleTypeT<P1>::type_t p1;
typename GetSimpleTypeT<P2>::type_t p2;
typename GetSimpleTypeT<P3>::type_t p3;
typename GetSimpleTypeT<P4>::type_t p4;
typename GetSimpleTypeT<P5>::type_t p5;
typename GetSimpleTypeT<P6>::type_t p6;
typename GetSimpleTypeT<P7>::type_t p7;
SyncSemaphore *sync;
virtual void call() { (instance->*method)(p1,p2,p3,p4,p5,p6,p7); sync->sem->post(); sync->in_use=false; ; }
};
/***** BASE *******/
enum {
COMMAND_MEM_SIZE_KB=256,
COMMAND_MEM_SIZE=COMMAND_MEM_SIZE_KB*1024,
SYNC_SEMAPHORES=8
};
uint8_t command_mem[COMMAND_MEM_SIZE];
uint32_t read_ptr;
uint32_t write_ptr;
SyncSemaphore sync_sems[SYNC_SEMAPHORES];
Mutex *mutex;
Semaphore *sync;
template<class T>
T* allocate() {
// alloc size is size+T+safeguard
uint32_t alloc_size=sizeof(T)+sizeof(uint32_t);
tryagain:
if (write_ptr < read_ptr) {
// behind read_ptr, check that there is room
if ( (read_ptr-write_ptr) <= alloc_size )
return NULL;
} else if (write_ptr >= read_ptr) {
// ahead of read_ptr, check that there is room
if ( (COMMAND_MEM_SIZE-write_ptr) < alloc_size+4 ) {
// no room at the end, wrap down;
if (read_ptr==0) // dont want write_ptr to become read_ptr
return NULL;
// if this happens, it's a bug
ERR_FAIL_COND_V( (COMMAND_MEM_SIZE-write_ptr) < sizeof(uint32_t), NULL );
// zero means, wrap to begining
uint32_t * p = (uint32_t*)&command_mem[write_ptr];
*p=0;
write_ptr=0;
goto tryagain;
}
}
// allocate the size
uint32_t * p = (uint32_t*)&command_mem[write_ptr];
*p=sizeof(T);
write_ptr+=sizeof(uint32_t);
// allocate the command
T* cmd = memnew_placement( &command_mem[write_ptr], T );
write_ptr+=sizeof(T);
return cmd;
}
template<class T>
T* allocate_and_lock() {
lock();
T* ret;
while ( (ret=allocate<T>())==NULL ) {
unlock();
// sleep a little until fetch happened and some room is made
wait_for_flush();
lock();
}
return ret;
}
bool flush_one() {
tryagain:
// tried to read an empty queue
if (read_ptr == write_ptr )
return false;
uint32_t size = *(uint32_t*)( &command_mem[read_ptr] );
if (size==0) {
//end of ringbuffer, wrap
read_ptr=0;
goto tryagain;
}
read_ptr+=sizeof(uint32_t);
CommandBase *cmd = reinterpret_cast<CommandBase*>( &command_mem[read_ptr] );
cmd->call();
cmd->~CommandBase();
read_ptr+=size;
return true;
}
void lock();
void unlock();
void wait_for_flush();
SyncSemaphore* _alloc_sync_sem();
public:
/* NORMAL PUSH COMMANDS */
template<class T, class M>
void push( T * p_instance, M p_method ) {
Command0<T,M> * cmd = allocate_and_lock< Command0<T,M> >();
cmd->instance=p_instance;
cmd->method=p_method;
unlock();
if (sync) sync->post();
}
template<class T, class M, class P1>
void push( T * p_instance, M p_method, P1 p1 ) {
Command1<T,M,P1> * cmd = allocate_and_lock< Command1<T,M,P1> >();
cmd->instance=p_instance;
cmd->method=p_method;
cmd->p1=p1;
unlock();
if (sync) sync->post();
}
template<class T, class M, class P1, class P2>
void push( T * p_instance, M p_method, P1 p1, P2 p2 ) {
Command2<T,M,P1,P2> * cmd = allocate_and_lock< Command2<T,M,P1,P2> >();
cmd->instance=p_instance;
cmd->method=p_method;
cmd->p1=p1;
cmd->p2=p2;
unlock();
if (sync) sync->post();
}
template<class T, class M, class P1, class P2, class P3>
void push( T * p_instance, M p_method, P1 p1, P2 p2, P3 p3 ) {
Command3<T,M,P1,P2,P3> * cmd = allocate_and_lock< Command3<T,M,P1,P2,P3> >();
cmd->instance=p_instance;
cmd->method=p_method;
cmd->p1=p1;
cmd->p2=p2;
cmd->p3=p3;
unlock();
if (sync) sync->post();
}
template<class T, class M, class P1, class P2, class P3, class P4>
void push( T * p_instance, M p_method, P1 p1, P2 p2, P3 p3, P4 p4 ) {
Command4<T,M,P1,P2,P3,P4> * cmd = allocate_and_lock< Command4<T,M,P1,P2,P3,P4> >();
cmd->instance=p_instance;
cmd->method=p_method;
cmd->p1=p1;
cmd->p2=p2;
cmd->p3=p3;
cmd->p4=p4;
unlock();
if (sync) sync->post();
}
template<class T, class M, class P1, class P2, class P3, class P4, class P5>
void push( T * p_instance, M p_method, P1 p1, P2 p2, P3 p3, P4 p4, P5 p5 ) {
Command5<T,M,P1,P2,P3,P4,P5> * cmd = allocate_and_lock< Command5<T,M,P1,P2,P3,P4,P5> >();
cmd->instance=p_instance;
cmd->method=p_method;
cmd->p1=p1;
cmd->p2=p2;
cmd->p3=p3;
cmd->p4=p4;
cmd->p5=p5;
unlock();
if (sync) sync->post();
}
template<class T, class M, class P1, class P2, class P3, class P4, class P5, class P6>
void push( T * p_instance, M p_method, P1 p1, P2 p2, P3 p3, P4 p4, P5 p5, P6 p6 ) {
Command6<T,M,P1,P2,P3,P4,P5,P6> * cmd = allocate_and_lock< Command6<T,M,P1,P2,P3,P4,P5,P6> >();
cmd->instance=p_instance;
cmd->method=p_method;
cmd->p1=p1;
cmd->p2=p2;
cmd->p3=p3;
cmd->p4=p4;
cmd->p5=p5;
cmd->p6=p6;
unlock();
if (sync) sync->post();
}
template<class T, class M, class P1, class P2, class P3, class P4, class P5, class P6, class P7>
void push( T * p_instance, M p_method, P1 p1, P2 p2, P3 p3, P4 p4, P5 p5, P6 p6, P7 p7 ) {
Command7<T,M,P1,P2,P3,P4,P5,P6,P7> * cmd = allocate_and_lock< Command7<T,M,P1,P2,P3,P4,P5,P6,P7> >();
cmd->instance=p_instance;
cmd->method=p_method;
cmd->p1=p1;
cmd->p2=p2;
cmd->p3=p3;
cmd->p4=p4;
cmd->p5=p5;
cmd->p6=p6;
cmd->p7=p7;
unlock();
if (sync) sync->post();
}
/*** PUSH AND RET COMMANDS ***/
template<class T, class M,class R>
void push_and_ret( T * p_instance, M p_method, R* r_ret) {
CommandRet0<T,M,R> * cmd = allocate_and_lock< CommandRet0<T,M,R> >();
cmd->instance=p_instance;
cmd->method=p_method;
cmd->ret=r_ret;
SyncSemaphore *ss=_alloc_sync_sem();
cmd->sync=ss;
unlock();
if (sync) sync->post();
ss->sem->wait();
}
template<class T, class M, class P1,class R>
void push_and_ret( T * p_instance, M p_method, P1 p1, R* r_ret) {
CommandRet1<T,M,P1,R> * cmd = allocate_and_lock< CommandRet1<T,M,P1,R> >();
cmd->instance=p_instance;
cmd->method=p_method;
cmd->p1=p1;
cmd->ret=r_ret;
SyncSemaphore *ss=_alloc_sync_sem();
cmd->sync=ss;
unlock();
if (sync) sync->post();
ss->sem->wait();
}
template<class T, class M, class P1, class P2,class R>
void push_and_ret( T * p_instance, M p_method, P1 p1, P2 p2, R* r_ret) {
CommandRet2<T,M,P1,P2,R> * cmd = allocate_and_lock< CommandRet2<T,M,P1,P2,R> >();
cmd->instance=p_instance;
cmd->method=p_method;
cmd->p1=p1;
cmd->p2=p2;
cmd->ret=r_ret;
SyncSemaphore *ss=_alloc_sync_sem();
cmd->sync=ss;
unlock();
if (sync) sync->post();
ss->sem->wait();
}
template<class T, class M, class P1, class P2, class P3,class R>
void push_and_ret( T * p_instance, M p_method, P1 p1, P2 p2, P3 p3, R* r_ret ) {
CommandRet3<T,M,P1,P2,P3,R> * cmd = allocate_and_lock< CommandRet3<T,M,P1,P2,P3,R> >();
cmd->instance=p_instance;
cmd->method=p_method;
cmd->p1=p1;
cmd->p2=p2;
cmd->p3=p3;
cmd->ret=r_ret;
SyncSemaphore *ss=_alloc_sync_sem();
cmd->sync=ss;
unlock();
if (sync) sync->post();
ss->sem->wait();
}
template<class T, class M, class P1, class P2, class P3, class P4,class R>
void push_and_ret( T * p_instance, M p_method, P1 p1, P2 p2, P3 p3, P4 p4, R* r_ret ) {
CommandRet4<T,M,P1,P2,P3,P4,R> * cmd = allocate_and_lock< CommandRet4<T,M,P1,P2,P3,P4,R> >();
cmd->instance=p_instance;
cmd->method=p_method;
cmd->p1=p1;
cmd->p2=p2;
cmd->p3=p3;
cmd->p4=p4;
cmd->ret=r_ret;
SyncSemaphore *ss=_alloc_sync_sem();
cmd->sync=ss;
unlock();
if (sync) sync->post();
ss->sem->wait();
}
template<class T, class M, class P1, class P2, class P3, class P4, class P5,class R>
void push_and_ret( T * p_instance, M p_method, P1 p1, P2 p2, P3 p3, P4 p4, P5 p5, R* r_ret ) {
CommandRet5<T,M,P1,P2,P3,P4,P5,R> * cmd = allocate_and_lock< CommandRet5<T,M,P1,P2,P3,P4,P5,R> >();
cmd->instance=p_instance;
cmd->method=p_method;
cmd->p1=p1;
cmd->p2=p2;
cmd->p3=p3;
cmd->p4=p4;
cmd->p5=p5;
cmd->ret=r_ret;
SyncSemaphore *ss=_alloc_sync_sem();
cmd->sync=ss;
unlock();
if (sync) sync->post();
ss->sem->wait();
}
template<class T, class M, class P1, class P2, class P3, class P4, class P5, class P6,class R>
void push_and_ret( T * p_instance, M p_method, P1 p1, P2 p2, P3 p3, P4 p4, P5 p5, P6 p6, R* r_ret ) {
CommandRet6<T,M,P1,P2,P3,P4,P5,P6,R> * cmd = allocate_and_lock< CommandRet6<T,M,P1,P2,P3,P4,P5,P6,R> >();
cmd->instance=p_instance;
cmd->method=p_method;
cmd->p1=p1;
cmd->p2=p2;
cmd->p3=p3;
cmd->p4=p4;
cmd->p5=p5;
cmd->p6=p6;
cmd->ret=r_ret;
SyncSemaphore *ss=_alloc_sync_sem();
cmd->sync=ss;
unlock();
if (sync) sync->post();
ss->sem->wait();
}
template<class T, class M, class P1, class P2, class P3, class P4, class P5, class P6,class P7,class R>
void push_and_ret( T * p_instance, M p_method, P1 p1, P2 p2, P3 p3, P4 p4, P5 p5, P6 p6,P7 p7, R* r_ret ) {
CommandRet7<T,M,P1,P2,P3,P4,P5,P6,P7,R> * cmd = allocate_and_lock< CommandRet7<T,M,P1,P2,P3,P4,P5,P6,P7,R> >();
cmd->instance=p_instance;
cmd->method=p_method;
cmd->p1=p1;
cmd->p2=p2;
cmd->p3=p3;
cmd->p4=p4;
cmd->p5=p5;
cmd->p6=p6;
cmd->p7=p7;
cmd->ret=r_ret;
SyncSemaphore *ss=_alloc_sync_sem();
cmd->sync=ss;
unlock();
if (sync) sync->post();
ss->sem->wait();
}
template<class T, class M>
void push_and_sync( T * p_instance, M p_method) {
CommandSync0<T,M> * cmd = allocate_and_lock< CommandSync0<T,M> >();
cmd->instance=p_instance;
cmd->method=p_method;
SyncSemaphore *ss=_alloc_sync_sem();
cmd->sync=ss;
unlock();
if (sync) sync->post();
ss->sem->wait();
}
template<class T, class M, class P1>
void push_and_sync( T * p_instance, M p_method, P1 p1) {
CommandSync1<T,M,P1> * cmd = allocate_and_lock< CommandSync1<T,M,P1> >();
cmd->instance=p_instance;
cmd->method=p_method;
cmd->p1=p1;
SyncSemaphore *ss=_alloc_sync_sem();
cmd->sync=ss;
unlock();
if (sync) sync->post();
ss->sem->wait();
}
template<class T, class M, class P1, class P2>
void push_and_sync( T * p_instance, M p_method, P1 p1, P2 p2) {
CommandSync2<T,M,P1,P2> * cmd = allocate_and_lock< CommandSync2<T,M,P1,P2> >();
cmd->instance=p_instance;
cmd->method=p_method;
cmd->p1=p1;
cmd->p2=p2;
SyncSemaphore *ss=_alloc_sync_sem();
cmd->sync=ss;
unlock();
if (sync) sync->post();
ss->sem->wait();
}
template<class T, class M, class P1, class P2, class P3>
void push_and_sync( T * p_instance, M p_method, P1 p1, P2 p2, P3 p3 ) {
CommandSync3<T,M,P1,P2,P3> * cmd = allocate_and_lock< CommandSync3<T,M,P1,P2,P3> >();
cmd->instance=p_instance;
cmd->method=p_method;
cmd->p1=p1;
cmd->p2=p2;
cmd->p3=p3;
SyncSemaphore *ss=_alloc_sync_sem();
cmd->sync=ss;
unlock();
if (sync) sync->post();
ss->sem->wait();
}
template<class T, class M, class P1, class P2, class P3, class P4>
void push_and_sync( T * p_instance, M p_method, P1 p1, P2 p2, P3 p3, P4 p4 ) {
CommandSync4<T,M,P1,P2,P3,P4> * cmd = allocate_and_lock< CommandSync4<T,M,P1,P2,P3,P4> >();
cmd->instance=p_instance;
cmd->method=p_method;
cmd->p1=p1;
cmd->p2=p2;
cmd->p3=p3;
cmd->p4=p4;
SyncSemaphore *ss=_alloc_sync_sem();
cmd->sync=ss;
unlock();
if (sync) sync->post();
ss->sem->wait();
}
template<class T, class M, class P1, class P2, class P3, class P4, class P5>
void push_and_sync( T * p_instance, M p_method, P1 p1, P2 p2, P3 p3, P4 p4, P5 p5 ) {
CommandSync5<T,M,P1,P2,P3,P4,P5> * cmd = allocate_and_lock< CommandSync5<T,M,P1,P2,P3,P4,P5> >();
cmd->instance=p_instance;
cmd->method=p_method;
cmd->p1=p1;
cmd->p2=p2;
cmd->p3=p3;
cmd->p4=p4;
cmd->p5=p5;
SyncSemaphore *ss=_alloc_sync_sem();
cmd->sync=ss;
unlock();
if (sync) sync->post();
ss->sem->wait();
}
template<class T, class M, class P1, class P2, class P3, class P4, class P5, class P6>
void push_and_sync( T * p_instance, M p_method, P1 p1, P2 p2, P3 p3, P4 p4, P5 p5, P6 p6 ) {
CommandSync6<T,M,P1,P2,P3,P4,P5,P6> * cmd = allocate_and_lock< CommandSync6<T,M,P1,P2,P3,P4,P5,P6> >();
cmd->instance=p_instance;
cmd->method=p_method;
cmd->p1=p1;
cmd->p2=p2;
cmd->p3=p3;
cmd->p4=p4;
cmd->p5=p5;
cmd->p6=p6;
SyncSemaphore *ss=_alloc_sync_sem();
cmd->sync=ss;
unlock();
if (sync) sync->post();
ss->sem->wait();
}
template<class T, class M, class P1, class P2, class P3, class P4, class P5, class P6,class P7>
void push_and_sync( T * p_instance, M p_method, P1 p1, P2 p2, P3 p3, P4 p4, P5 p5, P6 p6,P7 p7 ) {
CommandSync7<T,M,P1,P2,P3,P4,P5,P6,P7> * cmd = allocate_and_lock< CommandSync7<T,M,P1,P2,P3,P4,P5,P6,P7> >();
cmd->instance=p_instance;
cmd->method=p_method;
cmd->p1=p1;
cmd->p2=p2;
cmd->p3=p3;
cmd->p4=p4;
cmd->p5=p5;
cmd->p6=p6;
cmd->p7=p7;
SyncSemaphore *ss=_alloc_sync_sem();
cmd->sync=ss;
unlock();
if (sync) sync->post();
ss->sem->wait();
}
void wait_and_flush_one() {
ERR_FAIL_COND(!sync);
sync->wait();
lock();
flush_one();
unlock();
}
void flush_all() {
ERR_FAIL_COND(sync);
lock();
while (true) {
bool exit = !flush_one();
if (exit)
break;
}
unlock();
}
CommandQueueMT(bool p_sync);
~CommandQueueMT();
};
#endif

View File

@ -0,0 +1,534 @@
/*************************************************************************/
/* compressed_translation.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "compressed_translation.h"
#include "pair.h"
#include <string.h>
/////////// SMAZ /////////////
/*
Copyright (c) 2006-2009, Salvatore Sanfilippo
All rights reserved.
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
* Neither the name of Smaz nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/* Our compression codebook, used for compression */
static const char *Smaz_cb[241] = {
"\002s,\266", "\003had\232\002leW", "\003on \216", "", "\001yS",
"\002ma\255\002li\227", "\003or \260", "", "\002ll\230\003s t\277",
"\004fromg\002mel", "", "\003its\332", "\001z\333", "\003ingF", "\001>\336",
"\001 \000\003 (\002nc\344", "\002nd=\003 on\312",
"\002ne\213\003hat\276\003re q", "", "\002ngT\003herz\004have\306\003s o\225",
"", "\003ionk\003s a\254\002ly\352", "\003hisL\003 inN\003 be\252", "",
"\003 fo\325\003 of \003 ha\311", "", "\002of\005",
"\003 co\241\002no\267\003 ma\370", "", "", "\003 cl\356\003enta\003 an7",
"\002ns\300\001\"e", "\003n t\217\002ntP\003s, \205",
"\002pe\320\003 we\351\002om\223", "\002on\037", "", "\002y G", "\003 wa\271",
"\003 re\321\002or*", "", "\002=\"\251\002ot\337", "\003forD\002ou[",
"\003 toR", "\003 th\r", "\003 it\366",
"\003but\261\002ra\202\003 wi\363\002</\361", "\003 wh\237", "\002 4",
"\003nd ?", "\002re!", "", "\003ng c", "",
"\003ly \307\003ass\323\001a\004\002rir", "", "", "", "\002se_", "\003of \"",
"\003div\364\002ros\003ere\240", "", "\002ta\310\001bZ\002si\324", "",
"\003and\a\002rs\335", "\002rt\362", "\002teE", "\003ati\316", "\002so\263",
"\002th\021", "\002tiJ\001c\034\003allp", "\003ate\345", "\002ss\246",
"\002stM", "", "\002><\346", "\002to\024", "\003arew", "\001d\030",
"\002tr\303", "", "\001\n1\003 a \222", "\003f tv\002veo", "\002un\340", "",
"\003e o\242", "\002a \243\002wa\326\001e\002", "\002ur\226\003e a\274",
"\002us\244\003\n\r\n\247", "\002ut\304\003e c\373", "\002we\221", "", "",
"\002wh\302", "\001f,", "", "", "", "\003d t\206", "", "", "\003th \343",
"\001g;", "", "", "\001\r9\003e s\265", "\003e t\234", "", "\003to Y",
"\003e\r\n\236", "\002d \036\001h\022", "", "\001,Q", "\002 a\031", "\002 b^",
"\002\r\n\025\002 cI", "\002 d\245", "\002 e\253", "\002 fh\001i\b\002e \v",
"", "\002 hU\001-\314", "\002 i8", "", "", "\002 l\315", "\002 m{",
"\002f :\002 n\354", "\002 o\035", "\002 p}\001.n\003\r\n\r\250", "",
"\002 r\275", "\002 s>", "\002 t\016", "", "\002g \235\005which+\003whi\367",
"\002 w5", "\001/\305", "\003as \214", "\003at \207", "", "\003who\331", "",
"\001l\026\002h \212", "", "\002, $", "", "\004withV", "", "", "", "\001m-", "",
"", "\002ac\357", "\002ad\350", "\003TheH", "", "", "\004this\233\001n\t",
"", "\002. y", "", "\002alX\003e, \365", "\003tio\215\002be\\",
"\002an\032\003ver\347", "", "\004that0\003tha\313\001o\006", "\003was2",
"\002arO", "\002as.", "\002at'\003the\001\004they\200\005there\322\005theird",
"\002ce\210", "\004were]", "", "\002ch\231\002l \264\001p<", "", "",
"\003one\256", "", "\003he \023\002dej", "\003ter\270", "\002cou", "",
"\002by\177\002di\201\002eax", "", "\002ec\327", "\002edB", "\002ee\353", "",
"", "\001r\f\002n )", "", "", "", "\002el\262", "", "\003in i\002en3", "",
"\002o `\001s\n", "", "\002er\033", "\003is t\002es6", "", "\002ge\371",
"\004.com\375", "\002fo\334\003our\330", "\003ch \301\001t\003", "\002hab", "",
"\003men\374", "", "\002he\020", "", "", "\001u&", "\002hif", "",
"\003not\204\002ic\203", "\003ed @\002id\355", "", "", "\002ho\273",
"\002r K\001vm", "", "", "", "\003t t\257\002il\360", "\002im\342",
"\003en \317\002in\017", "\002io\220", "\002s \027\001wA", "", "\003er |",
"\003es ~\002is%", "\002it/", "", "\002iv\272", "",
"\002t #\ahttp://C\001x\372", "\002la\211", "\001<\341", "\003, a\224"
};
/* Reverse compression codebook, used for decompression */
static const char *Smaz_rcb[254] = {
" ", "the", "e", "t", "a", "of", "o", "and", "i", "n", "s", "e ", "r", " th",
" t", "in", "he", "th", "h", "he ", "to", "\r\n", "l", "s ", "d", " a", "an",
"er", "c", " o", "d ", "on", " of", "re", "of ", "t ", ", ", "is", "u", "at",
" ", "n ", "or", "which", "f", "m", "as", "it", "that", "\n", "was", "en",
" ", " w", "es", " an", " i", "\r", "f ", "g", "p", "nd", " s", "nd ", "ed ",
"w", "ed", "http://", "for", "te", "ing", "y ", "The", " c", "ti", "r ", "his",
"st", " in", "ar", "nt", ",", " to", "y", "ng", " h", "with", "le", "al", "to ",
"b", "ou", "be", "were", " b", "se", "o ", "ent", "ha", "ng ", "their", "\"",
"hi", "from", " f", "in ", "de", "ion", "me", "v", ".", "ve", "all", "re ",
"ri", "ro", "is ", "co", "f t", "are", "ea", ". ", "her", " m", "er ", " p",
"es ", "by", "they", "di", "ra", "ic", "not", "s, ", "d t", "at ", "ce", "la",
"h ", "ne", "as ", "tio", "on ", "n t", "io", "we", " a ", "om", ", a", "s o",
"ur", "li", "ll", "ch", "had", "this", "e t", "g ", "e\r\n", " wh", "ere",
" co", "e o", "a ", "us", " d", "ss", "\n\r\n", "\r\n\r", "=\"", " be", " e",
"s a", "ma", "one", "t t", "or ", "but", "el", "so", "l ", "e s", "s,", "no",
"ter", " wa", "iv", "ho", "e a", " r", "hat", "s t", "ns", "ch ", "wh", "tr",
"ut", "/", "have", "ly ", "ta", " ha", " on", "tha", "-", " l", "ati", "en ",
"pe", " re", "there", "ass", "si", " fo", "wa", "ec", "our", "who", "its", "z",
"fo", "rs", ">", "ot", "un", "<", "im", "th ", "nc", "ate", "><", "ver", "ad",
" we", "ly", "ee", " n", "id", " cl", "ac", "il", "</", "rt", " wi", "div",
"e, ", " it", "whi", " ma", "ge", "x", "e c", "men", ".com"
};
static int smaz_compress(const char *in, int inlen, char *out, int outlen) {
unsigned int h1,h2,h3=0;
int verblen = 0, _outlen = outlen;
char verb[256], *_out = out;
while(inlen) {
int j = 7, needed;
char *flush = NULL;
const char *slot;
h1 = h2 = in[0]<<3;
if (inlen > 1) h2 += in[1];
if (inlen > 2) h3 = h2^in[2];
if (j > inlen) j = inlen;
/* Try to lookup substrings into the hash table, starting from the
* longer to the shorter substrings */
for (; j > 0; j--) {
switch(j) {
case 1: slot = Smaz_cb[h1%241]; break;
case 2: slot = Smaz_cb[h2%241]; break;
default: slot = Smaz_cb[h3%241]; break;
}
while(slot[0]) {
if (slot[0] == j && memcmp(slot+1,in,j) == 0) {
/* Match found in the hash table,
* prepare a verbatim bytes flush if needed */
if (verblen) {
needed = (verblen == 1) ? 2 : 2+verblen;
flush = out;
out += needed;
outlen -= needed;
}
/* Emit the byte */
if (outlen <= 0) return _outlen+1;
out[0] = slot[slot[0]+1];
out++;
outlen--;
inlen -= j;
in += j;
goto out;
} else {
slot += slot[0]+2;
}
}
}
/* Match not found - add the byte to the verbatim buffer */
verb[verblen] = in[0];
verblen++;
inlen--;
in++;
out:
/* Prepare a flush if we reached the flush length limit, and there
* is not already a pending flush operation. */
if (!flush && (verblen == 256 || (verblen > 0 && inlen == 0))) {
needed = (verblen == 1) ? 2 : 2+verblen;
flush = out;
out += needed;
outlen -= needed;
if (outlen < 0) return _outlen+1;
}
/* Perform a verbatim flush if needed */
if (flush) {
if (verblen == 1) {
flush[0] = (signed char)254;
flush[1] = verb[0];
} else {
flush[0] = (signed char)255;
flush[1] = (signed char)(verblen-1);
memcpy(flush+2,verb,verblen);
}
flush = NULL;
verblen = 0;
}
}
return out-_out;
}
static int smaz_decompress(const char *in, int inlen, char *out, int outlen) {
unsigned char *c = (unsigned char*) in;
char *_out = out;
int _outlen = outlen;
while(inlen) {
if (*c == 254) {
/* Verbatim byte */
if (outlen < 1) return _outlen+1;
*out = *(c+1);
out++;
outlen--;
c += 2;
inlen -= 2;
} else if (*c == 255) {
/* Verbatim string */
int len = (*(c+1))+1;
if (outlen < len) return _outlen+1;
memcpy(out,c+2,len);
out += len;
outlen -= len;
c += 2+len;
inlen -= 2+len;
} else {
/* Codebook entry */
const char *s = Smaz_rcb[*c];
int len = strlen(s);
if (outlen < len) return _outlen+1;
memcpy(out,s,len);
out += len;
outlen -= len;
c++;
inlen--;
}
}
return out-_out;
}
/////////// END OF SMAZ /////////////
struct _PHashTranslationCmp {
int orig_len;
CharString compressed;
int offset;
};
void PHashTranslation::generate(const Ref<Translation> &p_from) {
#ifdef TOOLS_ENABLED
List<StringName> keys;
p_from->get_message_list(&keys);
int size=Math::larger_prime(keys.size());
print_line("compressing keys: "+itos(keys.size()));
Vector< Vector< Pair<int,CharString> > > buckets;
Vector< Map< uint32_t, int > > table;
Vector< uint32_t > hfunc_table;
Vector< _PHashTranslationCmp > compressed;
table.resize(size);
hfunc_table.resize(size);
buckets.resize(size);
compressed.resize(keys.size());
int idx=0;
int total_compression_size=0;
int total_string_size=0;
for(List<StringName>::Element *E=keys.front();E;E=E->next()) {
//hash string
CharString cs = E->get().operator String().utf8();
uint32_t h = hash(0,cs.get_data());
Pair<int,CharString> p;
p.first=idx;
p.second=cs;
buckets[h % size].push_back(p);
//compress string
CharString src_s = p_from->get_message(E->get()).operator String().utf8();
_PHashTranslationCmp ps;
ps.orig_len=src_s.size();
ps.offset=total_compression_size;
if (ps.orig_len!=0) {
CharString dst_s;
dst_s.resize(src_s.size());
int ret = smaz_compress(src_s.get_data(),src_s.size(),&dst_s[0],src_s.size());
if (ret>=src_s.size()) {
//if compressed is larger than original, just use original
ps.orig_len=src_s.size();
ps.compressed=src_s;
} else {
dst_s.resize(ret);
//ps.orig_len=;
ps.compressed=dst_s;
}
} else {
ps.orig_len=1;
ps.compressed.resize(1);
ps.compressed[0]=0;
}
compressed[idx]=ps;
total_compression_size+=ps.compressed.size();
total_string_size+=src_s.size();
idx++;
}
int bucket_table_size=0;
print_line("total compressed string size: "+itos(total_compression_size)+" ("+itos(total_string_size)+" uncompressed).");
for(int i=0;i<size;i++) {
Vector< Pair<int,CharString> > &b = buckets[i];
Map< uint32_t, int > &t=table[i];
if (b.size()==0)
continue;
//print_line("bucket: "+itos(i)+" - elements: "+itos(b.size()));
int d = 1;
int item =0;
while(item < b.size()) {
uint32_t slot = hash(d,b[item].second.get_data());
if (t.has(slot)) {
item=0;
d++;
t.clear();
} else {
t[slot]=b[item].first;
item++;
}
}
hfunc_table[i]=d;
bucket_table_size+=2+b.size()*4;
}
print_line("bucket table size: "+itos(bucket_table_size*4));
print_line("hash table size: "+itos(size*4));
hash_table.resize(size);
bucket_table.resize(bucket_table_size);
DVector<int>::Write htwb = hash_table.write();
DVector<int>::Write btwb = bucket_table.write();
uint32_t *htw = (uint32_t*)&htwb[0];
uint32_t *btw = (uint32_t*)&btwb[0];
int btindex=0;
int collisions=0;
for(int i=0;i<size;i++) {
Map< uint32_t, int > &t=table[i];
if (t.size()==0) {
htw[i]=0xFFFFFFFF; //nothing
continue;
} else if (t.size()>1) {
collisions+=t.size()-1;
}
htw[i]=btindex;
btw[btindex++]=t.size();
btw[btindex++]=hfunc_table[i];
for( Map< uint32_t, int >::Element *E=t.front();E;E=E->next()) {
btw[btindex++]=E->key();
btw[btindex++]=compressed[E->get()].offset;
btw[btindex++]=compressed[E->get()].compressed.size();
btw[btindex++]=compressed[E->get()].orig_len;
}
}
print_line("total collisions: "+itos(collisions));
strings.resize(total_compression_size);
DVector<uint8_t>::Write cw = strings.write();
for(int i=0;i<compressed.size();i++) {
memcpy(&cw[compressed[i].offset],compressed[i].compressed.get_data(),compressed[i].compressed.size());
}
ERR_FAIL_COND(btindex!=bucket_table_size);
set_locale(p_from->get_locale());
#endif
}
bool PHashTranslation::_set(const StringName& p_name, const Variant& p_value) {
String name = p_name.operator String();
if (name=="hash_table") {
hash_table=p_value;
print_line("translation: loaded hash table of size: "+itos(hash_table.size()));
} else if (name=="bucket_table") {
bucket_table=p_value;
print_line("translation: loaded bucket table of size: "+itos(bucket_table.size()));
} else if (name=="strings") {
strings=p_value;
print_line("translation: loaded string table of size: "+itos(strings.size()));
} else if (name=="load_from") {
print_line("generating");
generate(p_value);
} else
return false;
return true;
}
bool PHashTranslation::_get(const StringName& p_name,Variant &r_ret) const{
String name = p_name.operator String();
if (name=="hash_table")
r_ret=hash_table;
else if (name=="bucket_table")
r_ret=bucket_table;
else if (name=="strings")
r_ret=strings;
else
return false;
return true;
}
StringName PHashTranslation::get_message(const StringName& p_src_text) const {
int htsize = hash_table.size();
if (htsize==0)
return StringName();
CharString str = p_src_text.operator String().utf8();
uint32_t h = hash(0,str.get_data());
DVector<int>::Read htr = hash_table.read();
const uint32_t *htptr = (const uint32_t*)&htr[0];
DVector<int>::Read btr = bucket_table.read();
const uint32_t *btptr = (const uint32_t*)&btr[0];
DVector<uint8_t>::Read sr = strings.read();
const char *sptr= (const char*)&sr[0];
uint32_t p = htptr[ h % htsize];
//print_line("String: "+p_src_text.operator String());
//print_line("Hash: "+itos(p));
if (p==0xFFFFFFFF) {
// print_line("GETMSG: Nothing!");
return StringName(); //nothing
}
const Bucket &bucket = *(const Bucket*)&btptr[p];
h = hash(bucket.func,str.get_data());
int idx=-1;
for(int i=0;i<bucket.size;i++) {
if (bucket.elem[i].key==h) {
idx=i;
break;
}
}
//print_line("bucket pos: "+itos(idx));
if (idx==-1) {
// print_line("GETMSG: Not in Bucket!");
return StringName();
}
if (bucket.elem[idx].comp_size == bucket.elem[idx].uncomp_size) {
String rstr;
rstr.parse_utf8(&sptr[ bucket.elem[idx].str_offset ], bucket.elem[idx].uncomp_size );
// print_line("Uncompressed, size: "+itos(bucket.elem[idx].comp_size));
// print_line("Return: "+rstr);
return rstr;
} else {
CharString uncomp;
uncomp.resize( bucket.elem[idx].uncomp_size+1 );
smaz_decompress(&sptr[ bucket.elem[idx].str_offset ], bucket.elem[idx].comp_size,uncomp.ptr(),bucket.elem[idx].uncomp_size );
String rstr;
rstr.parse_utf8(uncomp.get_data());
// print_line("Compressed, size: "+itos(bucket.elem[idx].comp_size));
// print_line("Return: "+rstr);
return rstr;
}
}
void PHashTranslation::_get_property_list( List<PropertyInfo> *p_list) const{
p_list->push_back( PropertyInfo(Variant::INT_ARRAY, "hash_table"));
p_list->push_back( PropertyInfo(Variant::INT_ARRAY, "bucket_table"));
p_list->push_back( PropertyInfo(Variant::RAW_ARRAY, "strings"));
p_list->push_back( PropertyInfo(Variant::OBJECT, "load_from",PROPERTY_HINT_RESOURCE_TYPE,"Translation",PROPERTY_USAGE_EDITOR));
}
void PHashTranslation::_bind_methods() {
ObjectTypeDB::bind_method(_MD("generate","from:Translation"),&PHashTranslation::generate);
}
PHashTranslation::PHashTranslation()
{
}

View File

@ -0,0 +1,93 @@
/*************************************************************************/
/* compressed_translation.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef COMPRESSED_TRANSLATION_H
#define COMPRESSED_TRANSLATION_H
#include "translation.h"
class PHashTranslation : public Translation {
OBJ_TYPE(PHashTranslation,Translation);
//this translation uses a sort of modified perfect hash algorithm
//it requieres hashing strings twice and then does a binary search,
//so it's slower, but at the same time it has an extreemly high chance
//of catching untranslated strings
//load/store friendly types
DVector<int> hash_table;
DVector<int> bucket_table;
DVector<uint8_t> strings;
struct Bucket {
int size;
uint32_t func;
struct Elem {
uint32_t key;
uint32_t str_offset;
uint32_t comp_size;
uint32_t uncomp_size;
};
Elem elem[1];
};
_FORCE_INLINE_ uint32_t hash( uint32_t d, const char *p_str ) const {
if (d==0)
d=0x1000193;
while(*p_str) {
d = (d * 0x1000193) ^ uint32_t(*p_str);
p_str++;
}
return d;
}
protected:
bool _set(const StringName& p_name, const Variant& p_value);
bool _get(const StringName& p_name,Variant &r_ret) const;
void _get_property_list( List<PropertyInfo> *p_list) const;
static void _bind_methods();
public:
virtual StringName get_message(const StringName& p_src_text) const; //overridable for other implementations
void generate(const Ref<Translation> &p_from);
PHashTranslation();
};
#endif // COMPRESSED_TRANSLATION_H

View File

@ -1,7 +0,0 @@
#!/usr/bin/env python
Import("env")
env_config = env.Clone()
env_config.add_source_files(env.core_sources, "*.cpp")

View File

@ -1,369 +0,0 @@
/**************************************************************************/
/* engine.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "engine.h"
#include "core/authors.gen.h"
#include "core/config/project_settings.h"
#include "core/donors.gen.h"
#include "core/io/json.h"
#include "core/license.gen.h"
#include "core/os/os.h"
#include "core/variant/typed_array.h"
#include "core/version.h"
void Engine::set_physics_ticks_per_second(int p_ips) {
ERR_FAIL_COND_MSG(p_ips <= 0, "Engine iterations per second must be greater than 0.");
ips = p_ips;
}
int Engine::get_physics_ticks_per_second() const {
return ips;
}
void Engine::set_max_physics_steps_per_frame(int p_max_physics_steps) {
ERR_FAIL_COND_MSG(p_max_physics_steps <= 0, "Maximum number of physics steps per frame must be greater than 0.");
max_physics_steps_per_frame = p_max_physics_steps;
}
int Engine::get_max_physics_steps_per_frame() const {
return max_physics_steps_per_frame;
}
void Engine::set_physics_jitter_fix(double p_threshold) {
if (p_threshold < 0) {
p_threshold = 0;
}
physics_jitter_fix = p_threshold;
}
double Engine::get_physics_jitter_fix() const {
return physics_jitter_fix;
}
void Engine::set_max_fps(int p_fps) {
_max_fps = p_fps > 0 ? p_fps : 0;
}
int Engine::get_max_fps() const {
return _max_fps;
}
uint64_t Engine::get_frames_drawn() {
return frames_drawn;
}
void Engine::set_frame_delay(uint32_t p_msec) {
_frame_delay = p_msec;
}
uint32_t Engine::get_frame_delay() const {
return _frame_delay;
}
void Engine::set_time_scale(double p_scale) {
_time_scale = p_scale;
}
double Engine::get_time_scale() const {
return _time_scale;
}
Dictionary Engine::get_version_info() const {
Dictionary dict;
dict["major"] = VERSION_MAJOR;
dict["minor"] = VERSION_MINOR;
dict["patch"] = VERSION_PATCH;
dict["hex"] = VERSION_HEX;
dict["status"] = VERSION_STATUS;
dict["build"] = VERSION_BUILD;
dict["year"] = VERSION_YEAR;
String hash = String(VERSION_HASH);
dict["hash"] = hash.is_empty() ? String("unknown") : hash;
String stringver = String(dict["major"]) + "." + String(dict["minor"]);
if ((int)dict["patch"] != 0) {
stringver += "." + String(dict["patch"]);
}
stringver += "-" + String(dict["status"]) + " (" + String(dict["build"]) + ")";
dict["string"] = stringver;
return dict;
}
static Array array_from_info(const char *const *info_list) {
Array arr;
for (int i = 0; info_list[i] != nullptr; i++) {
arr.push_back(String::utf8(info_list[i]));
}
return arr;
}
static Array array_from_info_count(const char *const *info_list, int info_count) {
Array arr;
for (int i = 0; i < info_count; i++) {
arr.push_back(String::utf8(info_list[i]));
}
return arr;
}
Dictionary Engine::get_author_info() const {
Dictionary dict;
dict["lead_developers"] = array_from_info(AUTHORS_LEAD_DEVELOPERS);
dict["project_managers"] = array_from_info(AUTHORS_PROJECT_MANAGERS);
dict["founders"] = array_from_info(AUTHORS_FOUNDERS);
dict["developers"] = array_from_info(AUTHORS_DEVELOPERS);
return dict;
}
TypedArray<Dictionary> Engine::get_copyright_info() const {
TypedArray<Dictionary> components;
for (int component_index = 0; component_index < COPYRIGHT_INFO_COUNT; component_index++) {
const ComponentCopyright &cp_info = COPYRIGHT_INFO[component_index];
Dictionary component_dict;
component_dict["name"] = String::utf8(cp_info.name);
Array parts;
for (int i = 0; i < cp_info.part_count; i++) {
const ComponentCopyrightPart &cp_part = cp_info.parts[i];
Dictionary part_dict;
part_dict["files"] = array_from_info_count(cp_part.files, cp_part.file_count);
part_dict["copyright"] = array_from_info_count(cp_part.copyright_statements, cp_part.copyright_count);
part_dict["license"] = String::utf8(cp_part.license);
parts.push_back(part_dict);
}
component_dict["parts"] = parts;
components.push_back(component_dict);
}
return components;
}
Dictionary Engine::get_donor_info() const {
Dictionary donors;
donors["platinum_sponsors"] = array_from_info(DONORS_SPONSOR_PLATINUM);
donors["gold_sponsors"] = array_from_info(DONORS_SPONSOR_GOLD);
donors["silver_sponsors"] = array_from_info(DONORS_SPONSOR_SILVER);
donors["bronze_sponsors"] = array_from_info(DONORS_SPONSOR_BRONZE);
donors["mini_sponsors"] = array_from_info(DONORS_SPONSOR_MINI);
donors["gold_donors"] = array_from_info(DONORS_GOLD);
donors["silver_donors"] = array_from_info(DONORS_SILVER);
donors["bronze_donors"] = array_from_info(DONORS_BRONZE);
return donors;
}
Dictionary Engine::get_license_info() const {
Dictionary licenses;
for (int i = 0; i < LICENSE_COUNT; i++) {
licenses[LICENSE_NAMES[i]] = LICENSE_BODIES[i];
}
return licenses;
}
String Engine::get_license_text() const {
return String(GODOT_LICENSE_TEXT);
}
String Engine::get_architecture_name() const {
#if defined(__x86_64) || defined(__x86_64__) || defined(__amd64__) || defined(_M_X64)
return "x86_64";
#elif defined(__i386) || defined(__i386__) || defined(_M_IX86)
return "x86_32";
#elif defined(__aarch64__) || defined(_M_ARM64) || defined(_M_ARM64EC)
return "arm64";
#elif defined(__arm__) || defined(_M_ARM)
return "arm32";
#elif defined(__riscv)
#if __riscv_xlen == 8
return "rv64";
#else
return "riscv";
#endif
#elif defined(__powerpc__)
#if defined(__powerpc64__)
return "ppc64";
#else
return "ppc";
#endif
#elif defined(__wasm__)
#if defined(__wasm64__)
return "wasm64";
#elif defined(__wasm32__)
return "wasm32";
#endif
#endif
}
bool Engine::is_abort_on_gpu_errors_enabled() const {
return abort_on_gpu_errors;
}
int32_t Engine::get_gpu_index() const {
return gpu_idx;
}
bool Engine::is_validation_layers_enabled() const {
return use_validation_layers;
}
void Engine::set_print_error_messages(bool p_enabled) {
CoreGlobals::print_error_enabled = p_enabled;
}
bool Engine::is_printing_error_messages() const {
return CoreGlobals::print_error_enabled;
}
void Engine::add_singleton(const Singleton &p_singleton) {
ERR_FAIL_COND_MSG(singleton_ptrs.has(p_singleton.name), "Can't register singleton that already exists: " + String(p_singleton.name));
singletons.push_back(p_singleton);
singleton_ptrs[p_singleton.name] = p_singleton.ptr;
}
Object *Engine::get_singleton_object(const StringName &p_name) const {
HashMap<StringName, Object *>::ConstIterator E = singleton_ptrs.find(p_name);
ERR_FAIL_COND_V_MSG(!E, nullptr, "Failed to retrieve non-existent singleton '" + String(p_name) + "'.");
return E->value;
}
bool Engine::is_singleton_user_created(const StringName &p_name) const {
ERR_FAIL_COND_V(!singleton_ptrs.has(p_name), false);
for (const Singleton &E : singletons) {
if (E.name == p_name && E.user_created) {
return true;
}
}
return false;
}
void Engine::remove_singleton(const StringName &p_name) {
ERR_FAIL_COND(!singleton_ptrs.has(p_name));
for (List<Singleton>::Element *E = singletons.front(); E; E = E->next()) {
if (E->get().name == p_name) {
singletons.erase(E);
singleton_ptrs.erase(p_name);
return;
}
}
}
bool Engine::has_singleton(const StringName &p_name) const {
return singleton_ptrs.has(p_name);
}
void Engine::get_singletons(List<Singleton> *p_singletons) {
for (const Singleton &E : singletons) {
p_singletons->push_back(E);
}
}
String Engine::get_write_movie_path() const {
return write_movie_path;
}
void Engine::set_write_movie_path(const String &p_path) {
write_movie_path = p_path;
}
void Engine::set_shader_cache_path(const String &p_path) {
shader_cache_path = p_path;
}
String Engine::get_shader_cache_path() const {
return shader_cache_path;
}
Engine *Engine::singleton = nullptr;
Engine *Engine::get_singleton() {
return singleton;
}
Engine::Engine() {
singleton = this;
}
void Engine::startup_begin() {
startup_benchmark_total_from = OS::get_singleton()->get_ticks_usec();
}
void Engine::startup_benchmark_begin_measure(const String &p_what) {
startup_benchmark_section = p_what;
startup_benchmark_from = OS::get_singleton()->get_ticks_usec();
}
void Engine::startup_benchmark_end_measure() {
uint64_t total = OS::get_singleton()->get_ticks_usec() - startup_benchmark_from;
double total_f = double(total) / double(1000000);
startup_benchmark_json[startup_benchmark_section] = total_f;
}
void Engine::startup_dump(const String &p_to_file) {
uint64_t total = OS::get_singleton()->get_ticks_usec() - startup_benchmark_total_from;
double total_f = double(total) / double(1000000);
startup_benchmark_json["total_time"] = total_f;
if (!p_to_file.is_empty()) {
Ref<FileAccess> f = FileAccess::open(p_to_file, FileAccess::WRITE);
if (f.is_valid()) {
Ref<JSON> json;
json.instantiate();
f->store_string(json->stringify(startup_benchmark_json, "\t", false, true));
}
} else {
List<Variant> keys;
startup_benchmark_json.get_key_list(&keys);
print_line("STARTUP BENCHMARK:");
for (const Variant &K : keys) {
print_line("\t-", K, ": ", startup_benchmark_json[K], +" sec.");
}
}
}
Engine::Singleton::Singleton(const StringName &p_name, Object *p_ptr, const StringName &p_class_name) :
name(p_name),
ptr(p_ptr),
class_name(p_class_name) {
#ifdef DEBUG_ENABLED
RefCounted *rc = Object::cast_to<RefCounted>(p_ptr);
if (rc && !rc->is_referenced()) {
WARN_PRINT("You must use Ref<> to ensure the lifetime of a RefCounted object intended to be used as a singleton.");
}
#endif
}

View File

@ -1,175 +0,0 @@
/**************************************************************************/
/* engine.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef ENGINE_H
#define ENGINE_H
#include "core/os/main_loop.h"
#include "core/string/ustring.h"
#include "core/templates/list.h"
#include "core/templates/vector.h"
template <typename T>
class TypedArray;
class Engine {
public:
struct Singleton {
StringName name;
Object *ptr = nullptr;
StringName class_name; //used for binding generation hinting
bool user_created = false;
Singleton(const StringName &p_name = StringName(), Object *p_ptr = nullptr, const StringName &p_class_name = StringName());
};
private:
friend class Main;
uint64_t frames_drawn = 0;
uint32_t _frame_delay = 0;
uint64_t _frame_ticks = 0;
double _process_step = 0;
int ips = 60;
double physics_jitter_fix = 0.5;
double _fps = 1;
int _max_fps = 0;
double _time_scale = 1.0;
uint64_t _physics_frames = 0;
int max_physics_steps_per_frame = 8;
double _physics_interpolation_fraction = 0.0f;
bool abort_on_gpu_errors = false;
bool use_validation_layers = false;
int32_t gpu_idx = -1;
uint64_t _process_frames = 0;
bool _in_physics = false;
List<Singleton> singletons;
HashMap<StringName, Object *> singleton_ptrs;
bool editor_hint = false;
bool project_manager_hint = false;
static Engine *singleton;
String write_movie_path;
String shader_cache_path;
Dictionary startup_benchmark_json;
String startup_benchmark_section;
uint64_t startup_benchmark_from = 0;
uint64_t startup_benchmark_total_from = 0;
public:
static Engine *get_singleton();
virtual void set_physics_ticks_per_second(int p_ips);
virtual int get_physics_ticks_per_second() const;
virtual void set_max_physics_steps_per_frame(int p_max_physics_steps);
virtual int get_max_physics_steps_per_frame() const;
void set_physics_jitter_fix(double p_threshold);
double get_physics_jitter_fix() const;
virtual void set_max_fps(int p_fps);
virtual int get_max_fps() const;
virtual double get_frames_per_second() const { return _fps; }
uint64_t get_frames_drawn();
uint64_t get_physics_frames() const { return _physics_frames; }
uint64_t get_process_frames() const { return _process_frames; }
bool is_in_physics_frame() const { return _in_physics; }
uint64_t get_frame_ticks() const { return _frame_ticks; }
double get_process_step() const { return _process_step; }
double get_physics_interpolation_fraction() const { return _physics_interpolation_fraction; }
void set_time_scale(double p_scale);
double get_time_scale() const;
void set_print_error_messages(bool p_enabled);
bool is_printing_error_messages() const;
void set_frame_delay(uint32_t p_msec);
uint32_t get_frame_delay() const;
void add_singleton(const Singleton &p_singleton);
void get_singletons(List<Singleton> *p_singletons);
bool has_singleton(const StringName &p_name) const;
Object *get_singleton_object(const StringName &p_name) const;
void remove_singleton(const StringName &p_name);
bool is_singleton_user_created(const StringName &p_name) const;
#ifdef TOOLS_ENABLED
_FORCE_INLINE_ void set_editor_hint(bool p_enabled) { editor_hint = p_enabled; }
_FORCE_INLINE_ bool is_editor_hint() const { return editor_hint; }
_FORCE_INLINE_ void set_project_manager_hint(bool p_enabled) { project_manager_hint = p_enabled; }
_FORCE_INLINE_ bool is_project_manager_hint() const { return project_manager_hint; }
#else
_FORCE_INLINE_ void set_editor_hint(bool p_enabled) {}
_FORCE_INLINE_ bool is_editor_hint() const { return false; }
_FORCE_INLINE_ void set_project_manager_hint(bool p_enabled) {}
_FORCE_INLINE_ bool is_project_manager_hint() const { return false; }
#endif
Dictionary get_version_info() const;
Dictionary get_author_info() const;
TypedArray<Dictionary> get_copyright_info() const;
Dictionary get_donor_info() const;
Dictionary get_license_info() const;
String get_license_text() const;
void set_write_movie_path(const String &p_path);
String get_write_movie_path() const;
String get_architecture_name() const;
void set_shader_cache_path(const String &p_path);
String get_shader_cache_path() const;
bool is_abort_on_gpu_errors_enabled() const;
bool is_validation_layers_enabled() const;
int32_t get_gpu_index() const;
void startup_begin();
void startup_benchmark_begin_measure(const String &p_what);
void startup_benchmark_end_measure();
void startup_dump(const String &p_to_file);
Engine();
virtual ~Engine() {}
};
#endif // ENGINE_H

File diff suppressed because it is too large Load Diff

View File

@ -1,225 +0,0 @@
/**************************************************************************/
/* project_settings.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef PROJECT_SETTINGS_H
#define PROJECT_SETTINGS_H
#include "core/object/class_db.h"
#include "core/os/thread_safe.h"
#include "core/templates/hash_map.h"
#include "core/templates/local_vector.h"
#include "core/templates/rb_set.h"
template <typename T>
class TypedArray;
class ProjectSettings : public Object {
GDCLASS(ProjectSettings, Object);
_THREAD_SAFE_CLASS_
public:
typedef HashMap<String, Variant> CustomMap;
static const String PROJECT_DATA_DIR_NAME_SUFFIX;
enum {
// Properties that are not for built in values begin from this value, so builtin ones are displayed first.
NO_BUILTIN_ORDER_BASE = 1 << 16
};
#ifdef TOOLS_ENABLED
const static PackedStringArray get_required_features();
const static PackedStringArray get_unsupported_features(const PackedStringArray &p_project_features);
#endif // TOOLS_ENABLED
struct AutoloadInfo {
StringName name;
String path;
bool is_singleton = false;
};
protected:
struct VariantContainer {
int order = 0;
bool persist = false;
bool basic = false;
bool internal = false;
Variant variant;
Variant initial;
bool hide_from_editor = false;
bool restart_if_changed = false;
#ifdef DEBUG_METHODS_ENABLED
bool ignore_value_in_docs = false;
#endif
VariantContainer() {}
VariantContainer(const Variant &p_variant, int p_order, bool p_persist = false) :
order(p_order),
persist(p_persist),
variant(p_variant) {
}
};
int last_order = NO_BUILTIN_ORDER_BASE;
int last_builtin_order = 0;
uint64_t last_save_time = 0;
RBMap<StringName, VariantContainer> props; // NOTE: Key order is used e.g. in the save_custom method.
String resource_path;
HashMap<StringName, PropertyInfo> custom_prop_info;
bool using_datapack = false;
bool project_loaded = false;
List<String> input_presets;
HashSet<String> custom_features;
HashMap<StringName, LocalVector<Pair<StringName, StringName>>> feature_overrides;
HashMap<StringName, AutoloadInfo> autoloads;
Array global_class_list;
bool is_global_class_list_loaded = false;
String project_data_dir_name;
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
void _get_property_list(List<PropertyInfo> *p_list) const;
bool _property_can_revert(const StringName &p_name) const;
bool _property_get_revert(const StringName &p_name, Variant &r_property) const;
static ProjectSettings *singleton;
Error _load_settings_text(const String &p_path);
Error _load_settings_binary(const String &p_path);
Error _load_settings_text_or_binary(const String &p_text_path, const String &p_bin_path);
Error _save_settings_text(const String &p_file, const RBMap<String, List<String>> &props, const CustomMap &p_custom = CustomMap(), const String &p_custom_features = String());
Error _save_settings_binary(const String &p_file, const RBMap<String, List<String>> &props, const CustomMap &p_custom = CustomMap(), const String &p_custom_features = String());
Error _save_custom_bnd(const String &p_file);
#ifdef TOOLS_ENABLED
const static PackedStringArray _get_supported_features();
const static PackedStringArray _trim_to_supported_features(const PackedStringArray &p_project_features);
#endif // TOOLS_ENABLED
void _convert_to_last_version(int p_from_version);
bool _load_resource_pack(const String &p_pack, bool p_replace_files = true, int p_offset = 0);
void _add_property_info_bind(const Dictionary &p_info);
Error _setup(const String &p_path, const String &p_main_pack, bool p_upwards = false, bool p_ignore_override = false);
void _add_builtin_input_map();
protected:
static void _bind_methods();
public:
static const int CONFIG_VERSION = 5;
void set_setting(const String &p_setting, const Variant &p_value);
Variant get_setting(const String &p_setting, const Variant &p_default_value = Variant()) const;
TypedArray<Dictionary> get_global_class_list();
void store_global_class_list(const Array &p_classes);
String get_global_class_list_path() const;
bool has_setting(String p_var) const;
String localize_path(const String &p_path) const;
String globalize_path(const String &p_path) const;
void set_initial_value(const String &p_name, const Variant &p_value);
void set_as_basic(const String &p_name, bool p_basic);
void set_as_internal(const String &p_name, bool p_internal);
void set_restart_if_changed(const String &p_name, bool p_restart);
void set_ignore_value_in_docs(const String &p_name, bool p_ignore);
bool get_ignore_value_in_docs(const String &p_name) const;
String get_project_data_dir_name() const;
String get_project_data_path() const;
String get_resource_path() const;
String get_safe_project_name() const;
String get_imported_files_path() const;
static ProjectSettings *get_singleton();
void clear(const String &p_name);
int get_order(const String &p_name) const;
void set_order(const String &p_name, int p_order);
void set_builtin_order(const String &p_name);
bool is_builtin_setting(const String &p_name) const;
Error setup(const String &p_path, const String &p_main_pack, bool p_upwards = false, bool p_ignore_override = false);
Error load_custom(const String &p_path);
Error save_custom(const String &p_path = "", const CustomMap &p_custom = CustomMap(), const Vector<String> &p_custom_features = Vector<String>(), bool p_merge_with_current = true);
Error save();
void set_custom_property_info(const PropertyInfo &p_info);
const HashMap<StringName, PropertyInfo> &get_custom_property_info() const;
uint64_t get_last_saved_time() { return last_save_time; }
List<String> get_input_presets() const { return input_presets; }
Variant get_setting_with_override(const StringName &p_name) const;
bool is_using_datapack() const;
bool is_project_loaded() const;
bool has_custom_feature(const String &p_feature) const;
const HashMap<StringName, AutoloadInfo> &get_autoload_list() const;
void add_autoload(const AutoloadInfo &p_autoload);
void remove_autoload(const StringName &p_autoload);
bool has_autoload(const StringName &p_autoload) const;
AutoloadInfo get_autoload(const StringName &p_name) const;
ProjectSettings();
~ProjectSettings();
};
// Not a macro any longer.
Variant _GLOBAL_DEF(const String &p_var, const Variant &p_default, bool p_restart_if_changed = false, bool p_ignore_value_in_docs = false, bool p_basic = false, bool p_internal = false);
Variant _GLOBAL_DEF(const PropertyInfo &p_info, const Variant &p_default, bool p_restart_if_changed = false, bool p_ignore_value_in_docs = false, bool p_basic = false, bool p_internal = false);
#define GLOBAL_DEF(m_var, m_value) _GLOBAL_DEF(m_var, m_value)
#define GLOBAL_DEF_RST(m_var, m_value) _GLOBAL_DEF(m_var, m_value, true)
#define GLOBAL_DEF_NOVAL(m_var, m_value) _GLOBAL_DEF(m_var, m_value, false, true)
#define GLOBAL_DEF_RST_NOVAL(m_var, m_value) _GLOBAL_DEF(m_var, m_value, true, true)
#define GLOBAL_GET(m_var) ProjectSettings::get_singleton()->get_setting_with_override(m_var)
#define GLOBAL_DEF_BASIC(m_var, m_value) _GLOBAL_DEF(m_var, m_value, false, false, true)
#define GLOBAL_DEF_RST_BASIC(m_var, m_value) _GLOBAL_DEF(m_var, m_value, true, false, true)
#define GLOBAL_DEF_NOVAL_BASIC(m_var, m_value) _GLOBAL_DEF(m_var, m_value, false, true, true)
#define GLOBAL_DEF_RST_NOVAL_BASIC(m_var, m_value) _GLOBAL_DEF(m_var, m_value, true, true, true)
#define GLOBAL_DEF_INTERNAL(m_var, m_value) _GLOBAL_DEF(m_var, m_value, false, false, false, true)
#endif // PROJECT_SETTINGS_H

File diff suppressed because it is too large Load Diff

View File

@ -1,569 +0,0 @@
/**************************************************************************/
/* core_bind.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef CORE_BIND_H
#define CORE_BIND_H
#include "core/debugger/engine_profiler.h"
#include "core/io/image.h"
#include "core/io/resource_loader.h"
#include "core/io/resource_saver.h"
#include "core/object/script_language.h"
#include "core/os/os.h"
#include "core/os/semaphore.h"
#include "core/os/thread.h"
#include "core/templates/safe_refcount.h"
class MainLoop;
template <typename T>
class TypedArray;
namespace core_bind {
class ResourceLoader : public Object {
GDCLASS(ResourceLoader, Object);
protected:
static void _bind_methods();
static ResourceLoader *singleton;
public:
enum ThreadLoadStatus {
THREAD_LOAD_INVALID_RESOURCE,
THREAD_LOAD_IN_PROGRESS,
THREAD_LOAD_FAILED,
THREAD_LOAD_LOADED
};
enum CacheMode {
CACHE_MODE_IGNORE, // Resource and subresources do not use path cache, no path is set into resource.
CACHE_MODE_REUSE, // Resource and subresources use patch cache, reuse existing loaded resources instead of loading from disk when available.
CACHE_MODE_REPLACE, // Resource and subresource use path cache, but replace existing loaded resources when available with information from disk.
};
static ResourceLoader *get_singleton() { return singleton; }
Error load_threaded_request(const String &p_path, const String &p_type_hint = "", bool p_use_sub_threads = false, CacheMode p_cache_mode = CACHE_MODE_REUSE);
ThreadLoadStatus load_threaded_get_status(const String &p_path, Array r_progress = Array());
Ref<Resource> load_threaded_get(const String &p_path);
Ref<Resource> load(const String &p_path, const String &p_type_hint = "", CacheMode p_cache_mode = CACHE_MODE_REUSE);
Vector<String> get_recognized_extensions_for_type(const String &p_type);
void add_resource_format_loader(Ref<ResourceFormatLoader> p_format_loader, bool p_at_front);
void remove_resource_format_loader(Ref<ResourceFormatLoader> p_format_loader);
void set_abort_on_missing_resources(bool p_abort);
PackedStringArray get_dependencies(const String &p_path);
bool has_cached(const String &p_path);
bool exists(const String &p_path, const String &p_type_hint = "");
ResourceUID::ID get_resource_uid(const String &p_path);
ResourceLoader() { singleton = this; }
};
class ResourceSaver : public Object {
GDCLASS(ResourceSaver, Object);
protected:
static void _bind_methods();
static ResourceSaver *singleton;
public:
enum SaverFlags {
FLAG_NONE = 0,
FLAG_RELATIVE_PATHS = 1,
FLAG_BUNDLE_RESOURCES = 2,
FLAG_CHANGE_PATH = 4,
FLAG_OMIT_EDITOR_PROPERTIES = 8,
FLAG_SAVE_BIG_ENDIAN = 16,
FLAG_COMPRESS = 32,
FLAG_REPLACE_SUBRESOURCE_PATHS = 64,
};
static ResourceSaver *get_singleton() { return singleton; }
Error save(const Ref<Resource> &p_resource, const String &p_path, BitField<SaverFlags> p_flags);
Vector<String> get_recognized_extensions(const Ref<Resource> &p_resource);
void add_resource_format_saver(Ref<ResourceFormatSaver> p_format_saver, bool p_at_front);
void remove_resource_format_saver(Ref<ResourceFormatSaver> p_format_saver);
ResourceSaver() { singleton = this; }
};
class OS : public Object {
GDCLASS(OS, Object);
protected:
static void _bind_methods();
static OS *singleton;
public:
enum RenderingDriver {
RENDERING_DRIVER_VULKAN,
RENDERING_DRIVER_OPENGL3,
};
virtual PackedStringArray get_connected_midi_inputs();
virtual void open_midi_inputs();
virtual void close_midi_inputs();
void set_low_processor_usage_mode(bool p_enabled);
bool is_in_low_processor_usage_mode() const;
void set_low_processor_usage_mode_sleep_usec(int p_usec);
int get_low_processor_usage_mode_sleep_usec() const;
void alert(const String &p_alert, const String &p_title = "ALERT!");
void crash(const String &p_message);
Vector<String> get_system_fonts() const;
String get_system_font_path(const String &p_font_name, int p_weight = 400, int p_stretch = 100, bool p_italic = false) const;
Vector<String> get_system_font_path_for_text(const String &p_font_name, const String &p_text, const String &p_locale = String(), const String &p_script = String(), int p_weight = 400, int p_stretch = 100, bool p_italic = false) const;
String get_executable_path() const;
String read_string_from_stdin();
int execute(const String &p_path, const Vector<String> &p_arguments, Array r_output = Array(), bool p_read_stderr = false, bool p_open_console = false);
int create_process(const String &p_path, const Vector<String> &p_arguments, bool p_open_console = false);
int create_instance(const Vector<String> &p_arguments);
Error kill(int p_pid);
Error shell_open(String p_uri);
bool is_process_running(int p_pid) const;
int get_process_id() const;
void set_restart_on_exit(bool p_restart, const Vector<String> &p_restart_arguments = Vector<String>());
bool is_restart_on_exit_set() const;
Vector<String> get_restart_on_exit_arguments() const;
bool has_environment(const String &p_var) const;
String get_environment(const String &p_var) const;
void set_environment(const String &p_var, const String &p_value) const;
void unset_environment(const String &p_var) const;
String get_name() const;
String get_distribution_name() const;
String get_version() const;
Vector<String> get_cmdline_args();
Vector<String> get_cmdline_user_args();
Vector<String> get_video_adapter_driver_info() const;
String get_locale() const;
String get_locale_language() const;
String get_model_name() const;
bool is_debug_build() const;
String get_unique_id() const;
String get_keycode_string(Key p_code) const;
bool is_keycode_unicode(char32_t p_unicode) const;
Key find_keycode_from_string(const String &p_code) const;
void set_use_file_access_save_and_swap(bool p_enable);
uint64_t get_static_memory_usage() const;
uint64_t get_static_memory_peak_usage() const;
void delay_usec(int p_usec) const;
void delay_msec(int p_msec) const;
uint64_t get_ticks_msec() const;
uint64_t get_ticks_usec() const;
bool is_userfs_persistent() const;
bool is_stdout_verbose() const;
int get_processor_count() const;
String get_processor_name() const;
enum SystemDir {
SYSTEM_DIR_DESKTOP,
SYSTEM_DIR_DCIM,
SYSTEM_DIR_DOCUMENTS,
SYSTEM_DIR_DOWNLOADS,
SYSTEM_DIR_MOVIES,
SYSTEM_DIR_MUSIC,
SYSTEM_DIR_PICTURES,
SYSTEM_DIR_RINGTONES,
};
String get_system_dir(SystemDir p_dir, bool p_shared_storage = true) const;
Error move_to_trash(const String &p_path) const;
String get_user_data_dir() const;
String get_config_dir() const;
String get_data_dir() const;
String get_cache_dir() const;
Error set_thread_name(const String &p_name);
Thread::ID get_thread_caller_id() const;
Thread::ID get_main_thread_id() const;
bool has_feature(const String &p_feature) const;
bool request_permission(const String &p_name);
bool request_permissions();
Vector<String> get_granted_permissions() const;
static OS *get_singleton() { return singleton; }
OS() { singleton = this; }
};
class Geometry2D : public Object {
GDCLASS(Geometry2D, Object);
static Geometry2D *singleton;
protected:
static void _bind_methods();
public:
static Geometry2D *get_singleton();
Variant segment_intersects_segment(const Vector2 &p_from_a, const Vector2 &p_to_a, const Vector2 &p_from_b, const Vector2 &p_to_b);
Variant line_intersects_line(const Vector2 &p_from_a, const Vector2 &p_dir_a, const Vector2 &p_from_b, const Vector2 &p_dir_b);
Vector<Vector2> get_closest_points_between_segments(const Vector2 &p1, const Vector2 &q1, const Vector2 &p2, const Vector2 &q2);
Vector2 get_closest_point_to_segment(const Vector2 &p_point, const Vector2 &p_a, const Vector2 &p_b);
Vector2 get_closest_point_to_segment_uncapped(const Vector2 &p_point, const Vector2 &p_a, const Vector2 &p_b);
bool point_is_inside_triangle(const Vector2 &s, const Vector2 &a, const Vector2 &b, const Vector2 &c) const;
bool is_point_in_circle(const Vector2 &p_point, const Vector2 &p_circle_pos, real_t p_circle_radius);
real_t segment_intersects_circle(const Vector2 &p_from, const Vector2 &p_to, const Vector2 &p_circle_pos, real_t p_circle_radius);
bool is_polygon_clockwise(const Vector<Vector2> &p_polygon);
bool is_point_in_polygon(const Point2 &p_point, const Vector<Vector2> &p_polygon);
Vector<int> triangulate_polygon(const Vector<Vector2> &p_polygon);
Vector<int> triangulate_delaunay(const Vector<Vector2> &p_points);
Vector<Point2> convex_hull(const Vector<Point2> &p_points);
TypedArray<PackedVector2Array> decompose_polygon_in_convex(const Vector<Vector2> &p_polygon);
enum PolyBooleanOperation {
OPERATION_UNION,
OPERATION_DIFFERENCE,
OPERATION_INTERSECTION,
OPERATION_XOR
};
// 2D polygon boolean operations.
TypedArray<PackedVector2Array> merge_polygons(const Vector<Vector2> &p_polygon_a, const Vector<Vector2> &p_polygon_b); // Union (add).
TypedArray<PackedVector2Array> clip_polygons(const Vector<Vector2> &p_polygon_a, const Vector<Vector2> &p_polygon_b); // Difference (subtract).
TypedArray<PackedVector2Array> intersect_polygons(const Vector<Vector2> &p_polygon_a, const Vector<Vector2> &p_polygon_b); // Common area (multiply).
TypedArray<PackedVector2Array> exclude_polygons(const Vector<Vector2> &p_polygon_a, const Vector<Vector2> &p_polygon_b); // All but common area (xor).
// 2D polyline vs polygon operations.
TypedArray<PackedVector2Array> clip_polyline_with_polygon(const Vector<Vector2> &p_polyline, const Vector<Vector2> &p_polygon); // Cut.
TypedArray<PackedVector2Array> intersect_polyline_with_polygon(const Vector<Vector2> &p_polyline, const Vector<Vector2> &p_polygon); // Chop.
// 2D offset polygons/polylines.
enum PolyJoinType {
JOIN_SQUARE,
JOIN_ROUND,
JOIN_MITER
};
enum PolyEndType {
END_POLYGON,
END_JOINED,
END_BUTT,
END_SQUARE,
END_ROUND
};
TypedArray<PackedVector2Array> offset_polygon(const Vector<Vector2> &p_polygon, real_t p_delta, PolyJoinType p_join_type = JOIN_SQUARE);
TypedArray<PackedVector2Array> offset_polyline(const Vector<Vector2> &p_polygon, real_t p_delta, PolyJoinType p_join_type = JOIN_SQUARE, PolyEndType p_end_type = END_SQUARE);
Dictionary make_atlas(const Vector<Size2> &p_rects);
Geometry2D() { singleton = this; }
};
class Geometry3D : public Object {
GDCLASS(Geometry3D, Object);
static Geometry3D *singleton;
protected:
static void _bind_methods();
public:
static Geometry3D *get_singleton();
TypedArray<Plane> build_box_planes(const Vector3 &p_extents);
TypedArray<Plane> build_cylinder_planes(float p_radius, float p_height, int p_sides, Vector3::Axis p_axis = Vector3::AXIS_Z);
TypedArray<Plane> build_capsule_planes(float p_radius, float p_height, int p_sides, int p_lats, Vector3::Axis p_axis = Vector3::AXIS_Z);
Vector<Vector3> get_closest_points_between_segments(const Vector3 &p1, const Vector3 &p2, const Vector3 &q1, const Vector3 &q2);
Vector3 get_closest_point_to_segment(const Vector3 &p_point, const Vector3 &p_a, const Vector3 &p_b);
Vector3 get_closest_point_to_segment_uncapped(const Vector3 &p_point, const Vector3 &p_a, const Vector3 &p_b);
Variant ray_intersects_triangle(const Vector3 &p_from, const Vector3 &p_dir, const Vector3 &p_v0, const Vector3 &p_v1, const Vector3 &p_v2);
Variant segment_intersects_triangle(const Vector3 &p_from, const Vector3 &p_to, const Vector3 &p_v0, const Vector3 &p_v1, const Vector3 &p_v2);
Vector<Vector3> segment_intersects_sphere(const Vector3 &p_from, const Vector3 &p_to, const Vector3 &p_sphere_pos, real_t p_sphere_radius);
Vector<Vector3> segment_intersects_cylinder(const Vector3 &p_from, const Vector3 &p_to, float p_height, float p_radius);
Vector<Vector3> segment_intersects_convex(const Vector3 &p_from, const Vector3 &p_to, const Vector<Plane> &p_planes);
Vector<Vector3> clip_polygon(const Vector<Vector3> &p_points, const Plane &p_plane);
Geometry3D() { singleton = this; }
};
class Marshalls : public Object {
GDCLASS(Marshalls, Object);
static Marshalls *singleton;
protected:
static void _bind_methods();
public:
static Marshalls *get_singleton();
String variant_to_base64(const Variant &p_var, bool p_full_objects = false);
Variant base64_to_variant(const String &p_str, bool p_allow_objects = false);
String raw_to_base64(const Vector<uint8_t> &p_arr);
Vector<uint8_t> base64_to_raw(const String &p_str);
String utf8_to_base64(const String &p_str);
String base64_to_utf8(const String &p_str);
Marshalls() { singleton = this; }
~Marshalls() { singleton = nullptr; }
};
class Mutex : public RefCounted {
GDCLASS(Mutex, RefCounted);
::Mutex mutex;
static void _bind_methods();
public:
void lock();
bool try_lock();
void unlock();
};
class Semaphore : public RefCounted {
GDCLASS(Semaphore, RefCounted);
::Semaphore semaphore;
static void _bind_methods();
public:
void wait();
bool try_wait();
void post();
};
class Thread : public RefCounted {
GDCLASS(Thread, RefCounted);
protected:
Variant ret;
SafeFlag running;
Callable target_callable;
::Thread thread;
static void _bind_methods();
static void _start_func(void *ud);
public:
enum Priority {
PRIORITY_LOW,
PRIORITY_NORMAL,
PRIORITY_HIGH,
PRIORITY_MAX
};
Error start(const Callable &p_callable, Priority p_priority = PRIORITY_NORMAL);
String get_id() const;
bool is_started() const;
bool is_alive() const;
Variant wait_to_finish();
};
namespace special {
class ClassDB : public Object {
GDCLASS(ClassDB, Object);
protected:
static void _bind_methods();
public:
PackedStringArray get_class_list() const;
PackedStringArray get_inheriters_from_class(const StringName &p_class) const;
StringName get_parent_class(const StringName &p_class) const;
bool class_exists(const StringName &p_class) const;
bool is_parent_class(const StringName &p_class, const StringName &p_inherits) const;
bool can_instantiate(const StringName &p_class) const;
Variant instantiate(const StringName &p_class) const;
bool has_signal(StringName p_class, StringName p_signal) const;
Dictionary get_signal(StringName p_class, StringName p_signal) const;
TypedArray<Dictionary> get_signal_list(StringName p_class, bool p_no_inheritance = false) const;
TypedArray<Dictionary> get_property_list(StringName p_class, bool p_no_inheritance = false) const;
Variant get_property(Object *p_object, const StringName &p_property) const;
Error set_property(Object *p_object, const StringName &p_property, const Variant &p_value) const;
bool has_method(StringName p_class, StringName p_method, bool p_no_inheritance = false) const;
TypedArray<Dictionary> get_method_list(StringName p_class, bool p_no_inheritance = false) const;
PackedStringArray get_integer_constant_list(const StringName &p_class, bool p_no_inheritance = false) const;
bool has_integer_constant(const StringName &p_class, const StringName &p_name) const;
int64_t get_integer_constant(const StringName &p_class, const StringName &p_name) const;
bool has_enum(const StringName &p_class, const StringName &p_name, bool p_no_inheritance = false) const;
PackedStringArray get_enum_list(const StringName &p_class, bool p_no_inheritance = false) const;
PackedStringArray get_enum_constants(const StringName &p_class, const StringName &p_enum, bool p_no_inheritance = false) const;
StringName get_integer_constant_enum(const StringName &p_class, const StringName &p_name, bool p_no_inheritance = false) const;
bool is_class_enabled(StringName p_class) const;
ClassDB() {}
~ClassDB() {}
};
} // namespace special
class Engine : public Object {
GDCLASS(Engine, Object);
protected:
static void _bind_methods();
static Engine *singleton;
public:
static Engine *get_singleton() { return singleton; }
void set_physics_ticks_per_second(int p_ips);
int get_physics_ticks_per_second() const;
void set_max_physics_steps_per_frame(int p_max_physics_steps);
int get_max_physics_steps_per_frame() const;
void set_physics_jitter_fix(double p_threshold);
double get_physics_jitter_fix() const;
double get_physics_interpolation_fraction() const;
void set_max_fps(int p_fps);
int get_max_fps() const;
double get_frames_per_second() const;
uint64_t get_physics_frames() const;
uint64_t get_process_frames() const;
int get_frames_drawn();
void set_time_scale(double p_scale);
double get_time_scale();
MainLoop *get_main_loop() const;
Dictionary get_version_info() const;
Dictionary get_author_info() const;
TypedArray<Dictionary> get_copyright_info() const;
Dictionary get_donor_info() const;
Dictionary get_license_info() const;
String get_license_text() const;
String get_architecture_name() const;
bool is_in_physics_frame() const;
bool has_singleton(const StringName &p_name) const;
Object *get_singleton_object(const StringName &p_name) const;
void register_singleton(const StringName &p_name, Object *p_object);
void unregister_singleton(const StringName &p_name);
Vector<String> get_singleton_list() const;
Error register_script_language(ScriptLanguage *p_language);
Error unregister_script_language(const ScriptLanguage *p_language);
int get_script_language_count();
ScriptLanguage *get_script_language(int p_index) const;
void set_editor_hint(bool p_enabled);
bool is_editor_hint() const;
// `set_write_movie_path()` is not exposed to the scripting API as changing it at run-time has no effect.
String get_write_movie_path() const;
void set_print_error_messages(bool p_enabled);
bool is_printing_error_messages() const;
Engine() { singleton = this; }
};
class EngineDebugger : public Object {
GDCLASS(EngineDebugger, Object);
HashMap<StringName, Callable> captures;
HashMap<StringName, Ref<EngineProfiler>> profilers;
protected:
static void _bind_methods();
static EngineDebugger *singleton;
public:
static EngineDebugger *get_singleton() { return singleton; }
bool is_active();
void register_profiler(const StringName &p_name, Ref<EngineProfiler> p_profiler);
void unregister_profiler(const StringName &p_name);
bool is_profiling(const StringName &p_name);
bool has_profiler(const StringName &p_name);
void profiler_add_frame_data(const StringName &p_name, const Array &p_data);
void profiler_enable(const StringName &p_name, bool p_enabled, const Array &p_opts = Array());
void register_message_capture(const StringName &p_name, const Callable &p_callable);
void unregister_message_capture(const StringName &p_name);
bool has_capture(const StringName &p_name);
void send_message(const String &p_msg, const Array &p_data);
static Error call_capture(void *p_user, const String &p_cmd, const Array &p_data, bool &r_captured);
EngineDebugger() { singleton = this; }
~EngineDebugger();
};
} // namespace core_bind
VARIANT_ENUM_CAST(core_bind::ResourceLoader::ThreadLoadStatus);
VARIANT_ENUM_CAST(core_bind::ResourceLoader::CacheMode);
VARIANT_BITFIELD_CAST(core_bind::ResourceSaver::SaverFlags);
VARIANT_ENUM_CAST(core_bind::OS::RenderingDriver);
VARIANT_ENUM_CAST(core_bind::OS::SystemDir);
VARIANT_ENUM_CAST(core_bind::Geometry2D::PolyBooleanOperation);
VARIANT_ENUM_CAST(core_bind::Geometry2D::PolyJoinType);
VARIANT_ENUM_CAST(core_bind::Geometry2D::PolyEndType);
VARIANT_ENUM_CAST(core_bind::Thread::Priority);
#endif // CORE_BIND_H

View File

@ -1,338 +0,0 @@
"""Functions used to generate source files during build time
All such functions are invoked in a subprocess on Windows to prevent build flakiness.
"""
import zlib
from platform_methods import subprocess_main
def escape_string(s):
def charcode_to_c_escapes(c):
rev_result = []
while c >= 256:
c, low = (c // 256, c % 256)
rev_result.append("\\%03o" % low)
rev_result.append("\\%03o" % c)
return "".join(reversed(rev_result))
result = ""
if isinstance(s, str):
s = s.encode("utf-8")
for c in s:
if not (32 <= c < 127) or c in (ord("\\"), ord('"')):
result += charcode_to_c_escapes(c)
else:
result += chr(c)
return result
def make_certs_header(target, source, env):
src = source[0]
dst = target[0]
f = open(src, "rb")
g = open(dst, "w", encoding="utf-8")
buf = f.read()
decomp_size = len(buf)
# Use maximum zlib compression level to further reduce file size
# (at the cost of initial build times).
buf = zlib.compress(buf, zlib.Z_BEST_COMPRESSION)
g.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n")
g.write("#ifndef CERTS_COMPRESSED_GEN_H\n")
g.write("#define CERTS_COMPRESSED_GEN_H\n")
# System certs path. Editor will use them if defined. (for package maintainers)
path = env["system_certs_path"]
g.write('#define _SYSTEM_CERTS_PATH "%s"\n' % str(path))
if env["builtin_certs"]:
# Defined here and not in env so changing it does not trigger a full rebuild.
g.write("#define BUILTIN_CERTS_ENABLED\n")
g.write("static const int _certs_compressed_size = " + str(len(buf)) + ";\n")
g.write("static const int _certs_uncompressed_size = " + str(decomp_size) + ";\n")
g.write("static const unsigned char _certs_compressed[] = {\n")
for i in range(len(buf)):
g.write("\t" + str(buf[i]) + ",\n")
g.write("};\n")
g.write("#endif // CERTS_COMPRESSED_GEN_H")
g.close()
f.close()
def make_authors_header(target, source, env):
sections = [
"Project Founders",
"Lead Developer",
"Project Manager",
"Developers",
]
sections_id = [
"AUTHORS_FOUNDERS",
"AUTHORS_LEAD_DEVELOPERS",
"AUTHORS_PROJECT_MANAGERS",
"AUTHORS_DEVELOPERS",
]
src = source[0]
dst = target[0]
f = open(src, "r", encoding="utf-8")
g = open(dst, "w", encoding="utf-8")
g.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n")
g.write("#ifndef AUTHORS_GEN_H\n")
g.write("#define AUTHORS_GEN_H\n")
reading = False
def close_section():
g.write("\t0\n")
g.write("};\n")
for line in f:
if reading:
if line.startswith(" "):
g.write('\t"' + escape_string(line.strip()) + '",\n')
continue
if line.startswith("## "):
if reading:
close_section()
reading = False
for section, section_id in zip(sections, sections_id):
if line.strip().endswith(section):
current_section = escape_string(section_id)
reading = True
g.write("const char *const " + current_section + "[] = {\n")
break
if reading:
close_section()
g.write("#endif // AUTHORS_GEN_H\n")
g.close()
f.close()
def make_donors_header(target, source, env):
sections = [
"Platinum sponsors",
"Gold sponsors",
"Silver sponsors",
"Bronze sponsors",
"Mini sponsors",
"Gold donors",
"Silver donors",
"Bronze donors",
]
sections_id = [
"DONORS_SPONSOR_PLATINUM",
"DONORS_SPONSOR_GOLD",
"DONORS_SPONSOR_SILVER",
"DONORS_SPONSOR_BRONZE",
"DONORS_SPONSOR_MINI",
"DONORS_GOLD",
"DONORS_SILVER",
"DONORS_BRONZE",
]
src = source[0]
dst = target[0]
f = open(src, "r", encoding="utf-8")
g = open(dst, "w", encoding="utf-8")
g.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n")
g.write("#ifndef DONORS_GEN_H\n")
g.write("#define DONORS_GEN_H\n")
reading = False
def close_section():
g.write("\t0\n")
g.write("};\n")
for line in f:
if reading >= 0:
if line.startswith(" "):
g.write('\t"' + escape_string(line.strip()) + '",\n')
continue
if line.startswith("## "):
if reading:
close_section()
reading = False
for section, section_id in zip(sections, sections_id):
if line.strip().endswith(section):
current_section = escape_string(section_id)
reading = True
g.write("const char *const " + current_section + "[] = {\n")
break
if reading:
close_section()
g.write("#endif // DONORS_GEN_H\n")
g.close()
f.close()
def make_license_header(target, source, env):
src_copyright = source[0]
src_license = source[1]
dst = target[0]
class LicenseReader:
def __init__(self, license_file):
self._license_file = license_file
self.line_num = 0
self.current = self.next_line()
def next_line(self):
line = self._license_file.readline()
self.line_num += 1
while line.startswith("#"):
line = self._license_file.readline()
self.line_num += 1
self.current = line
return line
def next_tag(self):
if not ":" in self.current:
return ("", [])
tag, line = self.current.split(":", 1)
lines = [line.strip()]
while self.next_line() and self.current.startswith(" "):
lines.append(self.current.strip())
return (tag, lines)
from collections import OrderedDict
projects: dict = OrderedDict()
license_list = []
with open(src_copyright, "r", encoding="utf-8") as copyright_file:
reader = LicenseReader(copyright_file)
part = {}
while reader.current:
tag, content = reader.next_tag()
if tag in ("Files", "Copyright", "License"):
part[tag] = content[:]
elif tag == "Comment":
# attach part to named project
projects[content[0]] = projects.get(content[0], []) + [part]
if not tag or not reader.current:
# end of a paragraph start a new part
if "License" in part and not "Files" in part:
# no Files tag in this one, so assume standalone license
license_list.append(part["License"])
part = {}
reader.next_line()
data_list: list = []
for project in iter(projects.values()):
for part in project:
part["file_index"] = len(data_list)
data_list += part["Files"]
part["copyright_index"] = len(data_list)
data_list += part["Copyright"]
with open(dst, "w", encoding="utf-8") as f:
f.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n")
f.write("#ifndef LICENSE_GEN_H\n")
f.write("#define LICENSE_GEN_H\n")
f.write("const char *const GODOT_LICENSE_TEXT =")
with open(src_license, "r", encoding="utf-8") as license_file:
for line in license_file:
escaped_string = escape_string(line.strip())
f.write('\n\t\t"' + escaped_string + '\\n"')
f.write(";\n\n")
f.write(
"struct ComponentCopyrightPart {\n"
"\tconst char *license;\n"
"\tconst char *const *files;\n"
"\tconst char *const *copyright_statements;\n"
"\tint file_count;\n"
"\tint copyright_count;\n"
"};\n\n"
)
f.write(
"struct ComponentCopyright {\n"
"\tconst char *name;\n"
"\tconst ComponentCopyrightPart *parts;\n"
"\tint part_count;\n"
"};\n\n"
)
f.write("const char *const COPYRIGHT_INFO_DATA[] = {\n")
for line in data_list:
f.write('\t"' + escape_string(line) + '",\n')
f.write("};\n\n")
f.write("const ComponentCopyrightPart COPYRIGHT_PROJECT_PARTS[] = {\n")
part_index = 0
part_indexes = {}
for project_name, project in iter(projects.items()):
part_indexes[project_name] = part_index
for part in project:
f.write(
'\t{ "'
+ escape_string(part["License"][0])
+ '", '
+ "&COPYRIGHT_INFO_DATA["
+ str(part["file_index"])
+ "], "
+ "&COPYRIGHT_INFO_DATA["
+ str(part["copyright_index"])
+ "], "
+ str(len(part["Files"]))
+ ", "
+ str(len(part["Copyright"]))
+ " },\n"
)
part_index += 1
f.write("};\n\n")
f.write("const int COPYRIGHT_INFO_COUNT = " + str(len(projects)) + ";\n")
f.write("const ComponentCopyright COPYRIGHT_INFO[] = {\n")
for project_name, project in iter(projects.items()):
f.write(
'\t{ "'
+ escape_string(project_name)
+ '", '
+ "&COPYRIGHT_PROJECT_PARTS["
+ str(part_indexes[project_name])
+ "], "
+ str(len(project))
+ " },\n"
)
f.write("};\n\n")
f.write("const int LICENSE_COUNT = " + str(len(license_list)) + ";\n")
f.write("const char *const LICENSE_NAMES[] = {\n")
for l in license_list:
f.write('\t"' + escape_string(l[0]) + '",\n')
f.write("};\n\n")
f.write("const char *const LICENSE_BODIES[] = {\n\n")
for l in license_list:
for line in l[1:]:
if line == ".":
f.write('\t"\\n"\n')
else:
f.write('\t"' + escape_string(line) + '\\n"\n')
f.write('\t"",\n\n')
f.write("};\n\n")
f.write("#endif // LICENSE_GEN_H\n")
if __name__ == "__main__":
subprocess_main(globals())

View File

@ -1,850 +0,0 @@
/**************************************************************************/
/* core_constants.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "core_constants.h"
#include "core/input/input_event.h"
#include "core/object/class_db.h"
#include "core/os/keyboard.h"
#include "core/templates/hash_set.h"
#include "core/variant/variant.h"
struct _CoreConstant {
#ifdef DEBUG_METHODS_ENABLED
bool ignore_value_in_docs = false;
bool is_bitfield = false;
#endif
StringName enum_name;
const char *name = nullptr;
int64_t value = 0;
_CoreConstant() {}
#ifdef DEBUG_METHODS_ENABLED
_CoreConstant(const StringName &p_enum_name, const char *p_name, int64_t p_value, bool p_ignore_value_in_docs = false, bool p_is_bitfield = false) :
ignore_value_in_docs(p_ignore_value_in_docs),
is_bitfield(p_is_bitfield),
enum_name(p_enum_name),
name(p_name),
value(p_value) {
}
#else
_CoreConstant(const StringName &p_enum_name, const char *p_name, int64_t p_value) :
enum_name(p_enum_name),
name(p_name),
value(p_value) {
}
#endif
};
static Vector<_CoreConstant> _global_constants;
static HashMap<StringName, int> _global_constants_map;
static HashMap<StringName, Vector<_CoreConstant>> _global_enums;
#ifdef DEBUG_METHODS_ENABLED
#define BIND_CORE_CONSTANT(m_constant) \
_global_constants.push_back(_CoreConstant(StringName(), #m_constant, m_constant)); \
_global_constants_map[#m_constant] = _global_constants.size() - 1;
#define BIND_CORE_ENUM_CONSTANT(m_constant) \
{ \
StringName enum_name = __constant_get_enum_name(m_constant, #m_constant); \
_global_constants.push_back(_CoreConstant(enum_name, #m_constant, m_constant)); \
_global_constants_map[#m_constant] = _global_constants.size() - 1; \
_global_enums[enum_name].push_back((_global_constants.ptr())[_global_constants.size() - 1]); \
}
#define BIND_CORE_BITFIELD_FLAG(m_constant) \
{ \
StringName enum_name = __constant_get_bitfield_name(m_constant, #m_constant); \
_global_constants.push_back(_CoreConstant(enum_name, #m_constant, m_constant, false, true)); \
_global_constants_map[#m_constant] = _global_constants.size() - 1; \
_global_enums[enum_name].push_back((_global_constants.ptr())[_global_constants.size() - 1]); \
}
// This just binds enum classes as if they were regular enum constants.
#define BIND_CORE_ENUM_CLASS_CONSTANT(m_enum, m_prefix, m_member) \
{ \
StringName enum_name = __constant_get_enum_name(m_enum::m_member, #m_prefix "_" #m_member); \
_global_constants.push_back(_CoreConstant(enum_name, #m_prefix "_" #m_member, (int64_t)m_enum::m_member)); \
_global_constants_map[#m_prefix "_" #m_member] = _global_constants.size() - 1; \
_global_enums[enum_name].push_back((_global_constants.ptr())[_global_constants.size() - 1]); \
}
#define BIND_CORE_BITFIELD_CLASS_FLAG(m_enum, m_prefix, m_member) \
{ \
StringName enum_name = __constant_get_bitfield_name(m_enum::m_member, #m_prefix "_" #m_member); \
_global_constants.push_back(_CoreConstant(enum_name, #m_prefix "_" #m_member, (int64_t)m_enum::m_member, false, true)); \
_global_constants_map[#m_prefix "_" #m_member] = _global_constants.size() - 1; \
_global_enums[enum_name].push_back((_global_constants.ptr())[_global_constants.size() - 1]); \
}
#define BIND_CORE_ENUM_CLASS_CONSTANT_CUSTOM(m_enum, m_name, m_member) \
{ \
StringName enum_name = __constant_get_enum_name(m_enum::m_member, #m_name); \
_global_constants.push_back(_CoreConstant(enum_name, #m_name, (int64_t)m_enum::m_member)); \
_global_constants_map[#m_name] = _global_constants.size() - 1; \
_global_enums[enum_name].push_back((_global_constants.ptr())[_global_constants.size() - 1]); \
}
#define BIND_CORE_BITFIELD_CLASS_FLAG_CUSTOM(m_enum, m_name, m_member) \
{ \
StringName enum_name = __constant_get_bitfield_name(m_enum::m_member, #m_name); \
_global_constants.push_back(_CoreConstant(enum_name, #m_name, (int64_t)m_enum::m_member, false, true)); \
_global_constants_map[#m_name] = _global_constants.size() - 1; \
_global_enums[enum_name].push_back((_global_constants.ptr())[_global_constants.size() - 1]); \
}
#define BIND_CORE_ENUM_CLASS_CONSTANT_NO_VAL(m_enum, m_prefix, m_member) \
{ \
StringName enum_name = __constant_get_enum_name(m_enum::m_member, #m_prefix "_" #m_member); \
_global_constants.push_back(_CoreConstant(enum_name, #m_prefix "_" #m_member, (int64_t)m_enum::m_member, true)); \
_global_constants_map[#m_prefix "_" #m_member] = _global_constants.size() - 1; \
_global_enums[enum_name].push_back((_global_constants.ptr())[_global_constants.size() - 1]); \
}
#define BIND_CORE_ENUM_CONSTANT_CUSTOM(m_custom_name, m_constant) \
{ \
StringName enum_name = __constant_get_enum_name(m_constant, #m_constant); \
_global_constants.push_back(_CoreConstant(enum_name, m_custom_name, m_constant)); \
_global_constants_map[m_custom_name] = _global_constants.size() - 1; \
_global_enums[enum_name].push_back((_global_constants.ptr())[_global_constants.size() - 1]); \
}
#define BIND_CORE_CONSTANT_NO_VAL(m_constant) \
_global_constants.push_back(_CoreConstant(StringName(), #m_constant, m_constant, true)); \
_global_constants_map[#m_constant] = _global_constants.size() - 1;
#define BIND_CORE_ENUM_CONSTANT_NO_VAL(m_constant) \
{ \
StringName enum_name = __constant_get_enum_name(m_constant, #m_constant); \
_global_constants.push_back(_CoreConstant(enum_name, #m_constant, m_constant, true)); \
_global_constants_map[#m_constant] = _global_constants.size() - 1; \
_global_enums[enum_name].push_back((_global_constants.ptr())[_global_constants.size() - 1]); \
}
#define BIND_CORE_ENUM_CONSTANT_CUSTOM_NO_VAL(m_custom_name, m_constant) \
{ \
StringName enum_name = __constant_get_enum_name(m_constant, #m_constant); \
_global_constants.push_back(_CoreConstant(enum_name, m_custom_name, m_constant, true)); \
_global_constants_map[m_custom_name] = _global_constants.size() - 1; \
_global_enums[enum_name].push_back((_global_constants.ptr())[_global_constants.size() - 1]); \
}
#else
#define BIND_CORE_CONSTANT(m_constant) \
_global_constants.push_back(_CoreConstant(StringName(), #m_constant, m_constant)); \
_global_constants_map[#m_constant] = _global_constants.size() - 1;
#define BIND_CORE_ENUM_CONSTANT(m_constant) \
{ \
StringName enum_name = __constant_get_enum_name(m_constant, #m_constant); \
_global_constants.push_back(_CoreConstant(enum_name, #m_constant, m_constant)); \
_global_constants_map[#m_constant] = _global_constants.size() - 1; \
_global_enums[enum_name].push_back((_global_constants.ptr())[_global_constants.size() - 1]); \
}
#define BIND_CORE_BITFIELD_FLAG(m_constant) \
{ \
StringName enum_name = __constant_get_bitfield_name(m_constant, #m_constant); \
_global_constants.push_back(_CoreConstant(enum_name, #m_constant, m_constant)); \
_global_constants_map[#m_constant] = _global_constants.size() - 1; \
_global_enums[enum_name].push_back((_global_constants.ptr())[_global_constants.size() - 1]); \
}
// This just binds enum classes as if they were regular enum constants.
#define BIND_CORE_ENUM_CLASS_CONSTANT(m_enum, m_prefix, m_member) \
{ \
StringName enum_name = __constant_get_enum_name(m_enum::m_member, #m_prefix "_" #m_member); \
_global_constants.push_back(_CoreConstant(enum_name, #m_prefix "_" #m_member, (int64_t)m_enum::m_member)); \
_global_constants_map[#m_prefix "_" #m_member] = _global_constants.size() - 1; \
_global_enums[enum_name].push_back((_global_constants.ptr())[_global_constants.size() - 1]); \
}
#define BIND_CORE_BITFIELD_CLASS_FLAG(m_enum, m_prefix, m_member) \
{ \
StringName enum_name = __constant_get_bitfield_name(m_enum::m_member, #m_prefix "_" #m_member); \
_global_constants.push_back(_CoreConstant(enum_name, #m_prefix "_" #m_member, (int64_t)m_enum::m_member)); \
_global_constants_map[#m_prefix "_" #m_member] = _global_constants.size() - 1; \
_global_enums[enum_name].push_back((_global_constants.ptr())[_global_constants.size() - 1]); \
}
#define BIND_CORE_ENUM_CLASS_CONSTANT_CUSTOM(m_enum, m_name, m_member) \
{ \
StringName enum_name = __constant_get_enum_name(m_enum::m_member, #m_name); \
_global_constants.push_back(_CoreConstant(enum_name, #m_name, (int64_t)m_enum::m_member)); \
_global_constants_map[#m_name] = _global_constants.size() - 1; \
_global_enums[enum_name].push_back((_global_constants.ptr())[_global_constants.size() - 1]); \
}
#define BIND_CORE_BITFIELD_CLASS_FLAG_CUSTOM(m_enum, m_name, m_member) \
{ \
StringName enum_name = __constant_get_bitfield_name(m_enum::m_member, #m_name); \
_global_constants.push_back(_CoreConstant(enum_name, #m_name, (int64_t)m_enum::m_member)); \
_global_constants_map[#m_name] = _global_constants.size() - 1; \
_global_enums[enum_name].push_back((_global_constants.ptr())[_global_constants.size() - 1]); \
}
#define BIND_CORE_ENUM_CLASS_CONSTANT_NO_VAL(m_enum, m_prefix, m_member) \
{ \
StringName enum_name = __constant_get_enum_name(m_enum::m_member, #m_prefix "_" #m_member); \
_global_constants.push_back(_CoreConstant(enum_name, #m_prefix "_" #m_member, (int64_t)m_enum::m_member)); \
_global_constants_map[#m_prefix "_" #m_member] = _global_constants.size() - 1; \
_global_enums[enum_name].push_back((_global_constants.ptr())[_global_constants.size() - 1]); \
}
#define BIND_CORE_ENUM_CONSTANT_CUSTOM(m_custom_name, m_constant) \
{ \
StringName enum_name = __constant_get_enum_name(m_constant, #m_constant); \
_global_constants.push_back(_CoreConstant(enum_name, m_custom_name, m_constant)); \
_global_constants_map[m_custom_name] = _global_constants.size() - 1; \
_global_enums[enum_name].push_back((_global_constants.ptr())[_global_constants.size() - 1]); \
}
#define BIND_CORE_CONSTANT_NO_VAL(m_constant) \
_global_constants.push_back(_CoreConstant(StringName(), #m_constant, m_constant)); \
_global_constants_map[#m_constant] = _global_constants.size() - 1;
#define BIND_CORE_ENUM_CONSTANT_NO_VAL(m_constant) \
{ \
StringName enum_name = __constant_get_enum_name(m_constant, #m_constant); \
_global_constants.push_back(_CoreConstant(enum_name, #m_constant, m_constant)); \
_global_constants_map[#m_constant] = _global_constants.size() - 1; \
_global_enums[enum_name].push_back((_global_constants.ptr())[_global_constants.size() - 1]); \
}
#define BIND_CORE_ENUM_CONSTANT_CUSTOM_NO_VAL(m_custom_name, m_constant) \
{ \
StringName enum_name = __constant_get_enum_name(m_constant, #m_constant); \
_global_constants.push_back(_CoreConstant(enum_name, m_custom_name, m_constant)); \
_global_constants_map[m_custom_name] = _global_constants.size() - 1; \
_global_enums[enum_name].push_back((_global_constants.ptr())[_global_constants.size() - 1]); \
}
#endif
void register_global_constants() {
BIND_CORE_ENUM_CONSTANT(SIDE_LEFT);
BIND_CORE_ENUM_CONSTANT(SIDE_TOP);
BIND_CORE_ENUM_CONSTANT(SIDE_RIGHT);
BIND_CORE_ENUM_CONSTANT(SIDE_BOTTOM);
BIND_CORE_ENUM_CONSTANT(CORNER_TOP_LEFT);
BIND_CORE_ENUM_CONSTANT(CORNER_TOP_RIGHT);
BIND_CORE_ENUM_CONSTANT(CORNER_BOTTOM_RIGHT);
BIND_CORE_ENUM_CONSTANT(CORNER_BOTTOM_LEFT);
BIND_CORE_ENUM_CONSTANT(VERTICAL);
BIND_CORE_ENUM_CONSTANT(HORIZONTAL);
BIND_CORE_ENUM_CONSTANT(CLOCKWISE);
BIND_CORE_ENUM_CONSTANT(COUNTERCLOCKWISE);
BIND_CORE_ENUM_CONSTANT(HORIZONTAL_ALIGNMENT_LEFT);
BIND_CORE_ENUM_CONSTANT(HORIZONTAL_ALIGNMENT_CENTER);
BIND_CORE_ENUM_CONSTANT(HORIZONTAL_ALIGNMENT_RIGHT);
BIND_CORE_ENUM_CONSTANT(HORIZONTAL_ALIGNMENT_FILL);
BIND_CORE_ENUM_CONSTANT(VERTICAL_ALIGNMENT_TOP);
BIND_CORE_ENUM_CONSTANT(VERTICAL_ALIGNMENT_CENTER);
BIND_CORE_ENUM_CONSTANT(VERTICAL_ALIGNMENT_BOTTOM);
BIND_CORE_ENUM_CONSTANT(VERTICAL_ALIGNMENT_FILL);
BIND_CORE_ENUM_CONSTANT(INLINE_ALIGNMENT_TOP_TO);
BIND_CORE_ENUM_CONSTANT(INLINE_ALIGNMENT_CENTER_TO);
BIND_CORE_ENUM_CONSTANT(INLINE_ALIGNMENT_BASELINE_TO);
BIND_CORE_ENUM_CONSTANT(INLINE_ALIGNMENT_BOTTOM_TO);
BIND_CORE_ENUM_CONSTANT(INLINE_ALIGNMENT_TO_TOP);
BIND_CORE_ENUM_CONSTANT(INLINE_ALIGNMENT_TO_CENTER);
BIND_CORE_ENUM_CONSTANT(INLINE_ALIGNMENT_TO_BASELINE);
BIND_CORE_ENUM_CONSTANT(INLINE_ALIGNMENT_TO_BOTTOM);
BIND_CORE_ENUM_CONSTANT(INLINE_ALIGNMENT_TOP);
BIND_CORE_ENUM_CONSTANT(INLINE_ALIGNMENT_CENTER);
BIND_CORE_ENUM_CONSTANT(INLINE_ALIGNMENT_BOTTOM);
BIND_CORE_ENUM_CONSTANT(INLINE_ALIGNMENT_IMAGE_MASK);
BIND_CORE_ENUM_CONSTANT(INLINE_ALIGNMENT_TEXT_MASK);
BIND_CORE_ENUM_CLASS_CONSTANT(EulerOrder, EULER_ORDER, XYZ);
BIND_CORE_ENUM_CLASS_CONSTANT(EulerOrder, EULER_ORDER, XZY);
BIND_CORE_ENUM_CLASS_CONSTANT(EulerOrder, EULER_ORDER, YXZ);
BIND_CORE_ENUM_CLASS_CONSTANT(EulerOrder, EULER_ORDER, YZX);
BIND_CORE_ENUM_CLASS_CONSTANT(EulerOrder, EULER_ORDER, ZXY);
BIND_CORE_ENUM_CLASS_CONSTANT(EulerOrder, EULER_ORDER, ZYX);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, NONE);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, SPECIAL);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, ESCAPE);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, TAB);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, BACKTAB);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, BACKSPACE);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, ENTER);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, KP_ENTER);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, INSERT);
BIND_CORE_ENUM_CLASS_CONSTANT_CUSTOM(Key, KEY_DELETE, KEY_DELETE);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, PAUSE);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, PRINT);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, SYSREQ);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, CLEAR);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, HOME);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, END);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, LEFT);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, UP);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, RIGHT);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, DOWN);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, PAGEUP);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, PAGEDOWN);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, SHIFT);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, CTRL);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, META);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, ALT);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, CAPSLOCK);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, NUMLOCK);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, SCROLLLOCK);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F1);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F2);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F3);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F4);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F5);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F6);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F7);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F8);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F9);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F10);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F11);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F12);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F13);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F14);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F15);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F16);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F17);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F18);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F19);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F20);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F21);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F22);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F23);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F24);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F25);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F26);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F27);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F28);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F29);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F30);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F31);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F32);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F33);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F34);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F35);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, KP_MULTIPLY);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, KP_DIVIDE);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, KP_SUBTRACT);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, KP_PERIOD);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, KP_ADD);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, KP_0);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, KP_1);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, KP_2);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, KP_3);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, KP_4);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, KP_5);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, KP_6);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, KP_7);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, KP_8);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, KP_9);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, MENU);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, HYPER);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, HELP);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, BACK);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, FORWARD);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, STOP);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, REFRESH);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, VOLUMEDOWN);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, VOLUMEMUTE);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, VOLUMEUP);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, MEDIAPLAY);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, MEDIASTOP);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, MEDIAPREVIOUS);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, MEDIANEXT);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, MEDIARECORD);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, HOMEPAGE);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, FAVORITES);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, SEARCH);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, STANDBY);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, OPENURL);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, LAUNCHMAIL);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, LAUNCHMEDIA);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, LAUNCH0);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, LAUNCH1);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, LAUNCH2);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, LAUNCH3);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, LAUNCH4);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, LAUNCH5);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, LAUNCH6);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, LAUNCH7);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, LAUNCH8);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, LAUNCH9);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, LAUNCHA);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, LAUNCHB);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, LAUNCHC);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, LAUNCHD);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, LAUNCHE);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, LAUNCHF);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, UNKNOWN);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, SPACE);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, EXCLAM);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, QUOTEDBL);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, NUMBERSIGN);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, DOLLAR);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, PERCENT);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, AMPERSAND);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, APOSTROPHE);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, PARENLEFT);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, PARENRIGHT);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, ASTERISK);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, PLUS);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, COMMA);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, MINUS);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, PERIOD);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, SLASH);
BIND_CORE_ENUM_CLASS_CONSTANT_CUSTOM(Key, KEY_0, KEY_0);
BIND_CORE_ENUM_CLASS_CONSTANT_CUSTOM(Key, KEY_1, KEY_1);
BIND_CORE_ENUM_CLASS_CONSTANT_CUSTOM(Key, KEY_2, KEY_2);
BIND_CORE_ENUM_CLASS_CONSTANT_CUSTOM(Key, KEY_3, KEY_3);
BIND_CORE_ENUM_CLASS_CONSTANT_CUSTOM(Key, KEY_4, KEY_4);
BIND_CORE_ENUM_CLASS_CONSTANT_CUSTOM(Key, KEY_5, KEY_5);
BIND_CORE_ENUM_CLASS_CONSTANT_CUSTOM(Key, KEY_6, KEY_6);
BIND_CORE_ENUM_CLASS_CONSTANT_CUSTOM(Key, KEY_7, KEY_7);
BIND_CORE_ENUM_CLASS_CONSTANT_CUSTOM(Key, KEY_8, KEY_8);
BIND_CORE_ENUM_CLASS_CONSTANT_CUSTOM(Key, KEY_9, KEY_9);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, COLON);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, SEMICOLON);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, LESS);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, EQUAL);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, GREATER);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, QUESTION);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, AT);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, A);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, B);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, C);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, D);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, E);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, G);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, H);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, I);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, J);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, K);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, L);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, M);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, N);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, O);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, P);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, Q);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, R);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, S);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, T);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, U);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, V);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, W);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, X);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, Y);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, Z);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, BRACKETLEFT);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, BACKSLASH);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, BRACKETRIGHT);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, ASCIICIRCUM);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, UNDERSCORE);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, QUOTELEFT);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, BRACELEFT);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, BAR);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, BRACERIGHT);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, ASCIITILDE);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, YEN);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, SECTION);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, GLOBE);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, KEYBOARD);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, JIS_EISU);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, JIS_KANA);
BIND_CORE_BITFIELD_CLASS_FLAG_CUSTOM(KeyModifierMask, KEY_CODE_MASK, CODE_MASK);
BIND_CORE_BITFIELD_CLASS_FLAG_CUSTOM(KeyModifierMask, KEY_MODIFIER_MASK, MODIFIER_MASK);
BIND_CORE_BITFIELD_CLASS_FLAG(KeyModifierMask, KEY_MASK, CMD_OR_CTRL);
BIND_CORE_BITFIELD_CLASS_FLAG(KeyModifierMask, KEY_MASK, SHIFT);
BIND_CORE_BITFIELD_CLASS_FLAG(KeyModifierMask, KEY_MASK, ALT);
BIND_CORE_BITFIELD_CLASS_FLAG(KeyModifierMask, KEY_MASK, META);
BIND_CORE_BITFIELD_CLASS_FLAG(KeyModifierMask, KEY_MASK, CTRL);
BIND_CORE_BITFIELD_CLASS_FLAG(KeyModifierMask, KEY_MASK, KPAD);
BIND_CORE_BITFIELD_CLASS_FLAG(KeyModifierMask, KEY_MASK, GROUP_SWITCH);
BIND_CORE_ENUM_CLASS_CONSTANT(MouseButton, MOUSE_BUTTON, NONE);
BIND_CORE_ENUM_CLASS_CONSTANT(MouseButton, MOUSE_BUTTON, LEFT);
BIND_CORE_ENUM_CLASS_CONSTANT(MouseButton, MOUSE_BUTTON, RIGHT);
BIND_CORE_ENUM_CLASS_CONSTANT(MouseButton, MOUSE_BUTTON, MIDDLE);
BIND_CORE_ENUM_CLASS_CONSTANT(MouseButton, MOUSE_BUTTON, WHEEL_UP);
BIND_CORE_ENUM_CLASS_CONSTANT(MouseButton, MOUSE_BUTTON, WHEEL_DOWN);
BIND_CORE_ENUM_CLASS_CONSTANT(MouseButton, MOUSE_BUTTON, WHEEL_LEFT);
BIND_CORE_ENUM_CLASS_CONSTANT(MouseButton, MOUSE_BUTTON, WHEEL_RIGHT);
BIND_CORE_ENUM_CLASS_CONSTANT_CUSTOM(MouseButton, MOUSE_BUTTON_XBUTTON1, MB_XBUTTON1);
BIND_CORE_ENUM_CLASS_CONSTANT_CUSTOM(MouseButton, MOUSE_BUTTON_XBUTTON2, MB_XBUTTON2);
BIND_CORE_BITFIELD_CLASS_FLAG(MouseButtonMask, MOUSE_BUTTON_MASK, LEFT);
BIND_CORE_BITFIELD_CLASS_FLAG(MouseButtonMask, MOUSE_BUTTON_MASK, RIGHT);
BIND_CORE_BITFIELD_CLASS_FLAG(MouseButtonMask, MOUSE_BUTTON_MASK, MIDDLE);
BIND_CORE_BITFIELD_CLASS_FLAG(MouseButtonMask, MOUSE_BUTTON_MASK, MB_XBUTTON1);
BIND_CORE_BITFIELD_CLASS_FLAG(MouseButtonMask, MOUSE_BUTTON_MASK, MB_XBUTTON2);
BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, INVALID);
BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, A);
BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, B);
BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, X);
BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, Y);
BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, BACK);
BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, GUIDE);
BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, START);
BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, LEFT_STICK);
BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, RIGHT_STICK);
BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, LEFT_SHOULDER);
BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, RIGHT_SHOULDER);
BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, DPAD_UP);
BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, DPAD_DOWN);
BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, DPAD_LEFT);
BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, DPAD_RIGHT);
BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, MISC1);
BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, PADDLE1);
BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, PADDLE2);
BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, PADDLE3);
BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, PADDLE4);
BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, TOUCHPAD);
BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, SDL_MAX);
BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, MAX);
BIND_CORE_ENUM_CLASS_CONSTANT(JoyAxis, JOY_AXIS, INVALID);
BIND_CORE_ENUM_CLASS_CONSTANT(JoyAxis, JOY_AXIS, LEFT_X);
BIND_CORE_ENUM_CLASS_CONSTANT(JoyAxis, JOY_AXIS, LEFT_Y);
BIND_CORE_ENUM_CLASS_CONSTANT(JoyAxis, JOY_AXIS, RIGHT_X);
BIND_CORE_ENUM_CLASS_CONSTANT(JoyAxis, JOY_AXIS, RIGHT_Y);
BIND_CORE_ENUM_CLASS_CONSTANT(JoyAxis, JOY_AXIS, TRIGGER_LEFT);
BIND_CORE_ENUM_CLASS_CONSTANT(JoyAxis, JOY_AXIS, TRIGGER_RIGHT);
BIND_CORE_ENUM_CLASS_CONSTANT(JoyAxis, JOY_AXIS, SDL_MAX);
BIND_CORE_ENUM_CLASS_CONSTANT(JoyAxis, JOY_AXIS, MAX);
BIND_CORE_ENUM_CLASS_CONSTANT(MIDIMessage, MIDI_MESSAGE, NONE);
BIND_CORE_ENUM_CLASS_CONSTANT(MIDIMessage, MIDI_MESSAGE, NOTE_OFF);
BIND_CORE_ENUM_CLASS_CONSTANT(MIDIMessage, MIDI_MESSAGE, NOTE_ON);
BIND_CORE_ENUM_CLASS_CONSTANT(MIDIMessage, MIDI_MESSAGE, AFTERTOUCH);
BIND_CORE_ENUM_CLASS_CONSTANT(MIDIMessage, MIDI_MESSAGE, CONTROL_CHANGE);
BIND_CORE_ENUM_CLASS_CONSTANT(MIDIMessage, MIDI_MESSAGE, PROGRAM_CHANGE);
BIND_CORE_ENUM_CLASS_CONSTANT(MIDIMessage, MIDI_MESSAGE, CHANNEL_PRESSURE);
BIND_CORE_ENUM_CLASS_CONSTANT(MIDIMessage, MIDI_MESSAGE, PITCH_BEND);
BIND_CORE_ENUM_CLASS_CONSTANT(MIDIMessage, MIDI_MESSAGE, SYSTEM_EXCLUSIVE);
BIND_CORE_ENUM_CLASS_CONSTANT(MIDIMessage, MIDI_MESSAGE, QUARTER_FRAME);
BIND_CORE_ENUM_CLASS_CONSTANT(MIDIMessage, MIDI_MESSAGE, SONG_POSITION_POINTER);
BIND_CORE_ENUM_CLASS_CONSTANT(MIDIMessage, MIDI_MESSAGE, SONG_SELECT);
BIND_CORE_ENUM_CLASS_CONSTANT(MIDIMessage, MIDI_MESSAGE, TUNE_REQUEST);
BIND_CORE_ENUM_CLASS_CONSTANT(MIDIMessage, MIDI_MESSAGE, TIMING_CLOCK);
BIND_CORE_ENUM_CLASS_CONSTANT(MIDIMessage, MIDI_MESSAGE, START);
BIND_CORE_ENUM_CLASS_CONSTANT(MIDIMessage, MIDI_MESSAGE, CONTINUE);
BIND_CORE_ENUM_CLASS_CONSTANT(MIDIMessage, MIDI_MESSAGE, STOP);
BIND_CORE_ENUM_CLASS_CONSTANT(MIDIMessage, MIDI_MESSAGE, ACTIVE_SENSING);
BIND_CORE_ENUM_CLASS_CONSTANT(MIDIMessage, MIDI_MESSAGE, SYSTEM_RESET);
// error list
BIND_CORE_ENUM_CONSTANT(OK); // (0)
BIND_CORE_ENUM_CONSTANT(FAILED);
BIND_CORE_ENUM_CONSTANT(ERR_UNAVAILABLE);
BIND_CORE_ENUM_CONSTANT(ERR_UNCONFIGURED);
BIND_CORE_ENUM_CONSTANT(ERR_UNAUTHORIZED);
BIND_CORE_ENUM_CONSTANT(ERR_PARAMETER_RANGE_ERROR); // (5)
BIND_CORE_ENUM_CONSTANT(ERR_OUT_OF_MEMORY);
BIND_CORE_ENUM_CONSTANT(ERR_FILE_NOT_FOUND);
BIND_CORE_ENUM_CONSTANT(ERR_FILE_BAD_DRIVE);
BIND_CORE_ENUM_CONSTANT(ERR_FILE_BAD_PATH);
BIND_CORE_ENUM_CONSTANT(ERR_FILE_NO_PERMISSION); // (10)
BIND_CORE_ENUM_CONSTANT(ERR_FILE_ALREADY_IN_USE);
BIND_CORE_ENUM_CONSTANT(ERR_FILE_CANT_OPEN);
BIND_CORE_ENUM_CONSTANT(ERR_FILE_CANT_WRITE);
BIND_CORE_ENUM_CONSTANT(ERR_FILE_CANT_READ);
BIND_CORE_ENUM_CONSTANT(ERR_FILE_UNRECOGNIZED); // (15)
BIND_CORE_ENUM_CONSTANT(ERR_FILE_CORRUPT);
BIND_CORE_ENUM_CONSTANT(ERR_FILE_MISSING_DEPENDENCIES);
BIND_CORE_ENUM_CONSTANT(ERR_FILE_EOF);
BIND_CORE_ENUM_CONSTANT(ERR_CANT_OPEN);
BIND_CORE_ENUM_CONSTANT(ERR_CANT_CREATE); // (20)
BIND_CORE_ENUM_CONSTANT(ERR_QUERY_FAILED);
BIND_CORE_ENUM_CONSTANT(ERR_ALREADY_IN_USE);
BIND_CORE_ENUM_CONSTANT(ERR_LOCKED);
BIND_CORE_ENUM_CONSTANT(ERR_TIMEOUT);
BIND_CORE_ENUM_CONSTANT(ERR_CANT_CONNECT); // (25)
BIND_CORE_ENUM_CONSTANT(ERR_CANT_RESOLVE);
BIND_CORE_ENUM_CONSTANT(ERR_CONNECTION_ERROR);
BIND_CORE_ENUM_CONSTANT(ERR_CANT_ACQUIRE_RESOURCE);
BIND_CORE_ENUM_CONSTANT(ERR_CANT_FORK);
BIND_CORE_ENUM_CONSTANT(ERR_INVALID_DATA); // (30)
BIND_CORE_ENUM_CONSTANT(ERR_INVALID_PARAMETER);
BIND_CORE_ENUM_CONSTANT(ERR_ALREADY_EXISTS);
BIND_CORE_ENUM_CONSTANT(ERR_DOES_NOT_EXIST);
BIND_CORE_ENUM_CONSTANT(ERR_DATABASE_CANT_READ);
BIND_CORE_ENUM_CONSTANT(ERR_DATABASE_CANT_WRITE); // (35)
BIND_CORE_ENUM_CONSTANT(ERR_COMPILATION_FAILED);
BIND_CORE_ENUM_CONSTANT(ERR_METHOD_NOT_FOUND);
BIND_CORE_ENUM_CONSTANT(ERR_LINK_FAILED);
BIND_CORE_ENUM_CONSTANT(ERR_SCRIPT_FAILED);
BIND_CORE_ENUM_CONSTANT(ERR_CYCLIC_LINK); // (40)
BIND_CORE_ENUM_CONSTANT(ERR_INVALID_DECLARATION);
BIND_CORE_ENUM_CONSTANT(ERR_DUPLICATE_SYMBOL);
BIND_CORE_ENUM_CONSTANT(ERR_PARSE_ERROR);
BIND_CORE_ENUM_CONSTANT(ERR_BUSY);
BIND_CORE_ENUM_CONSTANT(ERR_SKIP); // (45)
BIND_CORE_ENUM_CONSTANT(ERR_HELP);
BIND_CORE_ENUM_CONSTANT(ERR_BUG);
BIND_CORE_ENUM_CONSTANT(ERR_PRINTER_ON_FIRE);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_NONE);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_RANGE);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_ENUM);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_ENUM_SUGGESTION);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_EXP_EASING);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_LINK);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_FLAGS);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_LAYERS_2D_RENDER);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_LAYERS_2D_PHYSICS);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_LAYERS_2D_NAVIGATION);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_LAYERS_3D_RENDER);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_LAYERS_3D_PHYSICS);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_LAYERS_3D_NAVIGATION);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_FILE);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_DIR);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_GLOBAL_FILE);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_GLOBAL_DIR);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_RESOURCE_TYPE);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_MULTILINE_TEXT);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_EXPRESSION);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_PLACEHOLDER_TEXT);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_COLOR_NO_ALPHA);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_OBJECT_ID);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_TYPE_STRING);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_NODE_PATH_TO_EDITED_NODE);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_OBJECT_TOO_BIG);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_NODE_PATH_VALID_TYPES);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_SAVE_FILE);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_GLOBAL_SAVE_FILE);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_INT_IS_OBJECTID);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_INT_IS_POINTER);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_ARRAY_TYPE);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_LOCALE_ID);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_LOCALIZABLE_STRING);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_NODE_TYPE);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_HIDE_QUATERNION_EDIT);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_PASSWORD);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_MAX);
BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_NONE);
BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_STORAGE);
BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_EDITOR);
BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_INTERNAL);
BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_CHECKABLE);
BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_CHECKED);
BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_GROUP);
BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_CATEGORY);
BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_SUBGROUP);
BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_CLASS_IS_BITFIELD);
BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_NO_INSTANCE_STATE);
BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_RESTART_IF_CHANGED);
BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_SCRIPT_VARIABLE);
BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_STORE_IF_NULL);
BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED);
BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_SCRIPT_DEFAULT_VALUE);
BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_CLASS_IS_ENUM);
BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_NIL_IS_VARIANT);
BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_ARRAY);
BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_ALWAYS_DUPLICATE);
BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_NEVER_DUPLICATE);
BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_HIGH_END_GFX);
BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_NODE_PATH_FROM_SCENE_ROOT);
BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_RESOURCE_NOT_PERSISTENT);
BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_KEYING_INCREMENTS);
BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_DEFERRED_SET_RESOURCE);
BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_EDITOR_INSTANTIATE_OBJECT);
BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_EDITOR_BASIC_SETTING);
BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_READ_ONLY);
BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_DEFAULT);
BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_NO_EDITOR);
BIND_CORE_BITFIELD_FLAG(METHOD_FLAG_NORMAL);
BIND_CORE_BITFIELD_FLAG(METHOD_FLAG_EDITOR);
BIND_CORE_BITFIELD_FLAG(METHOD_FLAG_CONST);
BIND_CORE_BITFIELD_FLAG(METHOD_FLAG_VIRTUAL);
BIND_CORE_BITFIELD_FLAG(METHOD_FLAG_VARARG);
BIND_CORE_BITFIELD_FLAG(METHOD_FLAG_STATIC);
BIND_CORE_BITFIELD_FLAG(METHOD_FLAG_OBJECT_CORE);
BIND_CORE_BITFIELD_FLAG(METHOD_FLAGS_DEFAULT);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_NIL", Variant::NIL);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_BOOL", Variant::BOOL);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_INT", Variant::INT);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_FLOAT", Variant::FLOAT);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_STRING", Variant::STRING);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_VECTOR2", Variant::VECTOR2);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_VECTOR2I", Variant::VECTOR2I);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_RECT2", Variant::RECT2);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_RECT2I", Variant::RECT2I);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_VECTOR3", Variant::VECTOR3);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_VECTOR3I", Variant::VECTOR3I);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_TRANSFORM2D", Variant::TRANSFORM2D);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_VECTOR4", Variant::VECTOR4);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_VECTOR4I", Variant::VECTOR4I);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_PLANE", Variant::PLANE);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_QUATERNION", Variant::QUATERNION);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_AABB", Variant::AABB);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_BASIS", Variant::BASIS);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_TRANSFORM3D", Variant::TRANSFORM3D);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_PROJECTION", Variant::PROJECTION);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_COLOR", Variant::COLOR);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_STRING_NAME", Variant::STRING_NAME);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_NODE_PATH", Variant::NODE_PATH);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_RID", Variant::RID);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_OBJECT", Variant::OBJECT);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_CALLABLE", Variant::CALLABLE);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_SIGNAL", Variant::SIGNAL);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_DICTIONARY", Variant::DICTIONARY);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_ARRAY", Variant::ARRAY);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_PACKED_BYTE_ARRAY", Variant::PACKED_BYTE_ARRAY);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_PACKED_INT32_ARRAY", Variant::PACKED_INT32_ARRAY);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_PACKED_INT64_ARRAY", Variant::PACKED_INT64_ARRAY);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_PACKED_FLOAT32_ARRAY", Variant::PACKED_FLOAT32_ARRAY);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_PACKED_FLOAT64_ARRAY", Variant::PACKED_FLOAT64_ARRAY);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_PACKED_STRING_ARRAY", Variant::PACKED_STRING_ARRAY);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_PACKED_VECTOR2_ARRAY", Variant::PACKED_VECTOR2_ARRAY);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_PACKED_VECTOR3_ARRAY", Variant::PACKED_VECTOR3_ARRAY);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_PACKED_COLOR_ARRAY", Variant::PACKED_COLOR_ARRAY);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_MAX", Variant::VARIANT_MAX);
//comparison
BIND_CORE_ENUM_CONSTANT_CUSTOM("OP_EQUAL", Variant::OP_EQUAL);
BIND_CORE_ENUM_CONSTANT_CUSTOM("OP_NOT_EQUAL", Variant::OP_NOT_EQUAL);
BIND_CORE_ENUM_CONSTANT_CUSTOM("OP_LESS", Variant::OP_LESS);
BIND_CORE_ENUM_CONSTANT_CUSTOM("OP_LESS_EQUAL", Variant::OP_LESS_EQUAL);
BIND_CORE_ENUM_CONSTANT_CUSTOM("OP_GREATER", Variant::OP_GREATER);
BIND_CORE_ENUM_CONSTANT_CUSTOM("OP_GREATER_EQUAL", Variant::OP_GREATER_EQUAL);
//mathematic
BIND_CORE_ENUM_CONSTANT_CUSTOM("OP_ADD", Variant::OP_ADD);
BIND_CORE_ENUM_CONSTANT_CUSTOM("OP_SUBTRACT", Variant::OP_SUBTRACT);
BIND_CORE_ENUM_CONSTANT_CUSTOM("OP_MULTIPLY", Variant::OP_MULTIPLY);
BIND_CORE_ENUM_CONSTANT_CUSTOM("OP_DIVIDE", Variant::OP_DIVIDE);
BIND_CORE_ENUM_CONSTANT_CUSTOM("OP_NEGATE", Variant::OP_NEGATE);
BIND_CORE_ENUM_CONSTANT_CUSTOM("OP_POSITIVE", Variant::OP_POSITIVE);
BIND_CORE_ENUM_CONSTANT_CUSTOM("OP_MODULE", Variant::OP_MODULE);
BIND_CORE_ENUM_CONSTANT_CUSTOM("OP_POWER", Variant::OP_POWER);
//bitwise
BIND_CORE_ENUM_CONSTANT_CUSTOM("OP_SHIFT_LEFT", Variant::OP_SHIFT_LEFT);
BIND_CORE_ENUM_CONSTANT_CUSTOM("OP_SHIFT_RIGHT", Variant::OP_SHIFT_RIGHT);
BIND_CORE_ENUM_CONSTANT_CUSTOM("OP_BIT_AND", Variant::OP_BIT_AND);
BIND_CORE_ENUM_CONSTANT_CUSTOM("OP_BIT_OR", Variant::OP_BIT_OR);
BIND_CORE_ENUM_CONSTANT_CUSTOM("OP_BIT_XOR", Variant::OP_BIT_XOR);
BIND_CORE_ENUM_CONSTANT_CUSTOM("OP_BIT_NEGATE", Variant::OP_BIT_NEGATE);
//logic
BIND_CORE_ENUM_CONSTANT_CUSTOM("OP_AND", Variant::OP_AND);
BIND_CORE_ENUM_CONSTANT_CUSTOM("OP_OR", Variant::OP_OR);
BIND_CORE_ENUM_CONSTANT_CUSTOM("OP_XOR", Variant::OP_XOR);
BIND_CORE_ENUM_CONSTANT_CUSTOM("OP_NOT", Variant::OP_NOT);
//containment
BIND_CORE_ENUM_CONSTANT_CUSTOM("OP_IN", Variant::OP_IN);
BIND_CORE_ENUM_CONSTANT_CUSTOM("OP_MAX", Variant::OP_MAX);
}
void unregister_global_constants() {
_global_constants.clear();
}
int CoreConstants::get_global_constant_count() {
return _global_constants.size();
}
StringName CoreConstants::get_global_constant_enum(int p_idx) {
return _global_constants[p_idx].enum_name;
}
#ifdef DEBUG_METHODS_ENABLED
bool CoreConstants::is_global_constant_bitfield(int p_idx) {
return _global_constants[p_idx].is_bitfield;
}
bool CoreConstants::get_ignore_value_in_docs(int p_idx) {
return _global_constants[p_idx].ignore_value_in_docs;
}
#else
bool CoreConstants::is_global_constant_bitfield(int p_idx) {
return false;
}
bool CoreConstants::get_ignore_value_in_docs(int p_idx) {
return false;
}
#endif
const char *CoreConstants::get_global_constant_name(int p_idx) {
return _global_constants[p_idx].name;
}
int64_t CoreConstants::get_global_constant_value(int p_idx) {
return _global_constants[p_idx].value;
}
bool CoreConstants::is_global_constant(const StringName &p_name) {
return _global_constants_map.has(p_name);
}
int CoreConstants::get_global_constant_index(const StringName &p_name) {
ERR_FAIL_COND_V_MSG(!_global_constants_map.has(p_name), -1, "Trying to get index of non-existing constant.");
return _global_constants_map[p_name];
}
bool CoreConstants::is_global_enum(const StringName &p_enum) {
return _global_enums.has(p_enum);
}
void CoreConstants::get_enum_values(StringName p_enum, HashMap<StringName, int64_t> *p_values) {
ERR_FAIL_NULL_MSG(p_values, "Trying to get enum values with null map.");
ERR_FAIL_COND_MSG(!_global_enums.has(p_enum), "Trying to get values of non-existing enum.");
for (const _CoreConstant &constant : _global_enums[p_enum]) {
(*p_values)[constant.name] = constant.value;
}
}

View File

@ -1,51 +0,0 @@
/**************************************************************************/
/* core_constants.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef CORE_CONSTANTS_H
#define CORE_CONSTANTS_H
#include "core/string/string_name.h"
#include "core/templates/hash_set.h"
class CoreConstants {
public:
static int get_global_constant_count();
static StringName get_global_constant_enum(int p_idx);
static bool is_global_constant_bitfield(int p_idx);
static bool get_ignore_value_in_docs(int p_idx);
static const char *get_global_constant_name(int p_idx);
static int64_t get_global_constant_value(int p_idx);
static bool is_global_constant(const StringName &p_name);
static int get_global_constant_index(const StringName &p_name);
static bool is_global_enum(const StringName &p_enum);
static void get_enum_values(StringName p_enum, HashMap<StringName, int64_t> *p_values);
};
#endif // CORE_CONSTANTS_H

View File

@ -1,35 +0,0 @@
/**************************************************************************/
/* core_globals.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "core_globals.h"
bool CoreGlobals::leak_reporting_enabled = true;
bool CoreGlobals::print_line_enabled = true;
bool CoreGlobals::print_error_enabled = true;

View File

@ -1,44 +0,0 @@
/**************************************************************************/
/* core_globals.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef CORE_GLOBALS_H
#define CORE_GLOBALS_H
// Home for state needed from global functions
// that cannot be stored in Engine or OS due to e.g. circular includes
class CoreGlobals {
public:
static bool leak_reporting_enabled;
static bool print_line_enabled;
static bool print_error_enabled;
};
#endif // CORE_GLOBALS_H

View File

@ -1,80 +1,47 @@
/**************************************************************************/
/* core_string_names.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
/*************************************************************************/
/* core_string_names.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "core_string_names.h"
CoreStringNames *CoreStringNames::singleton = nullptr;
CoreStringNames* CoreStringNames::singleton=NULL;
CoreStringNames::CoreStringNames() {
_free=StaticCString::create("free");
changed=StaticCString::create("changed");
_meta=StaticCString::create("__meta__");
_script=StaticCString::create("script/script");
script_changed=StaticCString::create("script_changed");
___pdcdata=StaticCString::create("___pdcdata");
__getvar=StaticCString::create("__getvar");
_iter_init=StaticCString::create("_iter_init");
_iter_next=StaticCString::create("_iter_next");
_iter_get=StaticCString::create("_iter_get");
CoreStringNames::CoreStringNames() :
_free(StaticCString::create("free")),
changed(StaticCString::create("changed")),
_script(StaticCString::create("script")),
script_changed(StaticCString::create("script_changed")),
___pdcdata(StaticCString::create("___pdcdata")),
__getvar(StaticCString::create("__getvar")),
_iter_init(StaticCString::create("_iter_init")),
_iter_next(StaticCString::create("_iter_next")),
_iter_get(StaticCString::create("_iter_get")),
get_rid(StaticCString::create("get_rid")),
_to_string(StaticCString::create("_to_string")),
#ifdef TOOLS_ENABLED
_sections_unfolded(StaticCString::create("_sections_unfolded")),
#endif
_custom_features(StaticCString::create("_custom_features")),
x(StaticCString::create("x")),
y(StaticCString::create("y")),
z(StaticCString::create("z")),
w(StaticCString::create("w")),
r(StaticCString::create("r")),
g(StaticCString::create("g")),
b(StaticCString::create("b")),
a(StaticCString::create("a")),
position(StaticCString::create("position")),
size(StaticCString::create("size")),
end(StaticCString::create("end")),
basis(StaticCString::create("basis")),
origin(StaticCString::create("origin")),
normal(StaticCString::create("normal")),
d(StaticCString::create("d")),
h(StaticCString::create("h")),
s(StaticCString::create("s")),
v(StaticCString::create("v")),
r8(StaticCString::create("r8")),
g8(StaticCString::create("g8")),
b8(StaticCString::create("b8")),
a8(StaticCString::create("a8")),
call(StaticCString::create("call")),
call_deferred(StaticCString::create("call_deferred")),
bind(StaticCString::create("bind")),
unbind(StaticCString::create("unbind")),
emit(StaticCString::create("emit")),
notification(StaticCString::create("notification")),
property_list_changed(StaticCString::create("property_list_changed")) {
}

View File

@ -1,57 +1,54 @@
/**************************************************************************/
/* core_string_names.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
/*************************************************************************/
/* core_string_names.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef CORE_STRING_NAMES_H
#define CORE_STRING_NAMES_H
#include "core/string/string_name.h"
#include "string_db.h"
class CoreStringNames {
friend void register_core_types();
friend void unregister_core_types();
friend void register_core_types();
friend void unregister_core_types();
static CoreStringNames* singleton;
static void create() { singleton = memnew(CoreStringNames); }
static void free() {
memdelete(singleton);
singleton = nullptr;
}
static void free() { memdelete( singleton); singleton=NULL; }
CoreStringNames();
public:
_FORCE_INLINE_ static CoreStringNames *get_singleton() { return singleton; }
_FORCE_INLINE_ static CoreStringNames* get_singleton() { return singleton; }
static CoreStringNames *singleton;
StringName _free;
StringName changed;
StringName _meta;
StringName _script;
StringName script_changed;
StringName ___pdcdata;
@ -59,43 +56,7 @@ public:
StringName _iter_init;
StringName _iter_next;
StringName _iter_get;
StringName get_rid;
StringName _to_string;
#ifdef TOOLS_ENABLED
StringName _sections_unfolded;
#endif
StringName _custom_features;
StringName x;
StringName y;
StringName z;
StringName w;
StringName r;
StringName g;
StringName b;
StringName a;
StringName position;
StringName size;
StringName end;
StringName basis;
StringName origin;
StringName normal;
StringName d;
StringName h;
StringName s;
StringName v;
StringName r8;
StringName g8;
StringName b8;
StringName a8;
StringName call;
StringName call_deferred;
StringName bind;
StringName unbind;
StringName emit;
StringName notification;
StringName property_list_changed;
};
#endif // CORE_STRING_NAMES_H
#endif // SCENE_STRING_NAMES_H

View File

@ -1,54 +0,0 @@
#!/usr/bin/env python
Import("env")
env_crypto = env.Clone()
is_builtin = env["builtin_mbedtls"]
has_module = env["module_mbedtls_enabled"]
thirdparty_obj = []
if is_builtin or not has_module:
# Use our headers for builtin or if the module is not going to be compiled.
# We decided not to depend on system mbedtls just for these few files that can
# be easily extracted.
env_crypto.Prepend(CPPPATH=["#thirdparty/mbedtls/include"])
# MbedTLS core functions (for CryptoCore).
# If the mbedtls module is compiled we don't need to add the .c files with our
# custom config since they will be built by the module itself.
# Only if the module is not enabled, we must compile here the required sources
# to make a "light" build with only the necessary mbedtls files.
if not has_module:
env_thirdparty = env_crypto.Clone()
env_thirdparty.disable_warnings()
# Custom config file
env_thirdparty.Append(
CPPDEFINES=[("MBEDTLS_CONFIG_FILE", '\\"thirdparty/mbedtls/include/godot_core_mbedtls_config.h\\"')]
)
thirdparty_mbedtls_dir = "#thirdparty/mbedtls/library/"
thirdparty_mbedtls_sources = [
"aes.c",
"base64.c",
"constant_time.c",
"ctr_drbg.c",
"entropy.c",
"md5.c",
"sha1.c",
"sha256.c",
"godot_core_mbedtls_platform.c",
]
thirdparty_mbedtls_sources = [thirdparty_mbedtls_dir + file for file in thirdparty_mbedtls_sources]
env_thirdparty.add_source_files(thirdparty_obj, thirdparty_mbedtls_sources)
env.core_sources += thirdparty_obj
# Godot source files
core_obj = []
env_crypto.add_source_files(core_obj, "*.cpp")
env.core_sources += core_obj
# Needed to force rebuilding the core files when the thirdparty library is updated.
env.Depends(core_obj, thirdparty_obj)

Some files were not shown because too many files have changed in this diff Show More