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Author SHA1 Message Date
a8a4faacfe Bump js-yaml from 4.1.0 to 4.1.1 in /platform/web
Bumps [js-yaml](https://github.com/nodeca/js-yaml) from 4.1.0 to 4.1.1.
- [Changelog](https://github.com/nodeca/js-yaml/blob/master/CHANGELOG.md)
- [Commits](https://github.com/nodeca/js-yaml/compare/4.1.0...4.1.1)

---
updated-dependencies:
- dependency-name: js-yaml
  dependency-version: 4.1.1
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-11-27 21:20:15 +00:00
5 changed files with 18 additions and 217 deletions

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@ -1,116 +0,0 @@
name: Build Godot Engine
on:
push:
branches: [ "customized-moa" ]
create:
tags:
- 'v*'
jobs:
# --- BUILD JOBS (Parallel Matrix) ---
build-engine:
name: Build ${{ matrix.platform }} ${{ matrix.target }}
runs-on: ubuntu-latest
strategy:
fail-fast: false
matrix:
include:
# Windows (Double Precision)
- platform: windows
target: editor
production: yes
artifact_name: godot-windows-editor
builder: windows
- platform: windows
target: template_debug
production: no
artifact_name: godot-windows-debug
builder: windows
- platform: windows
target: template_release
production: yes
artifact_name: godot-windows-release
builder: windows
# Linux (Double Precision)
- platform: linuxbsd
target: editor
production: yes
artifact_name: godot-linux-editor
builder: linux
- platform: linuxbsd
target: template_debug
production: no
artifact_name: godot-linux-debug
builder: linux
- platform: linuxbsd
target: template_release
production: yes
artifact_name: godot-linux-release
builder: linux
steps:
- name: Checkout Source
uses: actions/checkout@v3
with:
submodules: recursive
- name: Make scripts executable
run: chmod +x .gitea/workflows/scripts/*.sh
- name: Compile (${{ matrix.platform }})
uses: docker://quay.io/buildah/stable
env:
# Registry Config
REGISTRY: gitea.212.63.210.91.nip.io
OWNER: ${{ gitea.repository_owner }}
USERNAME: ${{ gitea.actor }}
PASSWORD: ${{ secrets.USER_PACKAGE_PASSWORD }}
# Which builder image to use? (windows or linux)
BUILDER_TYPE: ${{ matrix.builder }}
IMAGE_TAG: latest
# SCons Arguments
PLATFORM: ${{ matrix.platform }}
TARGET: ${{ matrix.target }}
PRODUCTION: ${{ matrix.production }}
with:
entrypoint: /bin/sh
args: .gitea/workflows/scripts/build-with-buildah.sh
- name: Upload Artifacts
uses: actions/upload-artifact@v3
with:
name: ${{ matrix.artifact_name }}
# Uploads executables (Windows) and binaries (Linux has no extension)
path: bin/godot.*
# --- PUBLISH JOB (Runs after all builds finish) ---
publish:
needs: build-engine
runs-on: ubuntu-latest
steps:
- name: Checkout Source
uses: actions/checkout@v3
with:
submodules: recursive
- name: Download All Artifacts
uses: actions/download-artifact@v3
with:
path: dist
- name: Make script executable
run: chmod +x .gitea/workflows/scripts/publish.sh
- name: Package and Publish
uses: docker://alpine:latest
env:
API_URL: https://gitea.212.63.210.91.nip.io/api/packages/${{ gitea.repository_owner }}/generic
TOKEN: ${{ secrets.USER_PACKAGE_PASSWORD }}
ACTOR: ${{ gitea.actor }}
VERSION: ${{ gitea.sha }}
with:
entrypoint: /bin/sh
args: .gitea/workflows/scripts/publish.sh

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@ -1,47 +0,0 @@
#!/bin/sh
set -e
# --- Configuration ---
FULL_IMAGE_URL="$REGISTRY/$OWNER/godot-builder-$BUILDER_TYPE:$IMAGE_TAG"
echo "------------------------------------------------"
echo "Starting Build for: $PLATFORM / $TARGET"
echo "Using Builder: $FULL_IMAGE_URL"
echo "------------------------------------------------"
echo "Logging into registry..."
# Note: We use --password-stdin for security so the secret isn't in process list
echo "$PASSWORD" | buildah login -u "$USERNAME" --password-stdin --tls-verify=false "$REGISTRY"
echo "Pulling image and creating working container..."
# We capture the Container ID (CTR)
CTR=$(buildah from --tls-verify=false "$FULL_IMAGE_URL")
# 3. Clean up on exit (Trap)
cleanup() {
echo "Cleaning up container..."
buildah rm "$CTR" || true
}
trap cleanup EXIT
# 4. Determine SCons Flags based on Platform
# Windows needs LLVM/MinGW flags. Linux just needs defaults.
SCONS_FLAGS="platform=$PLATFORM target=$TARGET arch=x86_64 precision=double production=$PRODUCTION -j$(nproc)"
if [ "$PLATFORM" = "windows" ]; then
# Add Windows-specific flags (LLVM toolchain, disable D3D12)
SCONS_FLAGS="$SCONS_FLAGS use_llvm=yes use_mingw=yes d3d12=no"
fi
# We use 'buildah config' to set it on the container instance instead.
buildah config --workingdir /src "$CTR"
echo "Running: scons $SCONS_FLAGS"
# 5. Run Build
buildah run \
--volume "$PWD":/src \
"$CTR" \
scons $SCONS_FLAGS
echo "✅ Build Complete"

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@ -1,48 +0,0 @@
#!/bin/sh
set -e
# Install tools (Alpine container)
apk add --no-cache curl zip
echo "------------------------------------------------"
echo "Publishing Packages for Version: $VERSION"
echo "------------------------------------------------"
# --- 1. WINDOWS EDITOR ---
echo "Packaging Windows Editor..."
zip -j godot-editor-windows.zip dist/godot-windows-editor/*.exe
curl --fail --user "$ACTOR:$TOKEN" \
--upload-file "godot-editor-windows.zip" \
"$API_URL/godot-editor-windows/$VERSION/godot-editor-windows.zip"
# --- 2. LINUX EDITOR ---
echo "Packaging Linux Editor..."
# Find the linux binary (it has no extension, so we grep for 'godot.')
LINUX_BIN=$(find dist/godot-linux-editor -type f -name "godot.linuxbsd.editor*" | head -n 1)
zip -j godot-editor-linux.zip "$LINUX_BIN"
curl --fail --user "$ACTOR:$TOKEN" \
--upload-file "godot-editor-linux.zip" \
"$API_URL/godot-editor-linux/$VERSION/godot-editor-linux.zip"
# --- 3. EXPORT TEMPLATES (Windows + Linux) ---
echo "Packaging Templates (.tpz)..."
mkdir -p templates
# Windows Templates (Filter out console wrapper)
cp $(ls dist/godot-windows-debug/*.exe | grep -v "console") templates/windows_debug_x86_64.exe
cp $(ls dist/godot-windows-release/*.exe | grep -v "console") templates/windows_release_x86_64.exe
# Linux Templates
cp $(find dist/godot-linux-debug -type f -name "godot.*") templates/linux_debug.x86_64
cp $(find dist/godot-linux-release -type f -name "godot.*") templates/linux_release.x86_64
# Create TPZ
zip -j templates.tpz templates/*
curl --fail --user "$ACTOR:$TOKEN" \
--upload-file "templates.tpz" \
"$API_URL/godot-templates/$VERSION/templates.tpz"
echo "✅ All packages published successfully!"

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@ -1,10 +1,18 @@
<?xml version="1.0" encoding="utf-8"?>
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<!-- override the PlatformToolset, which is set in the godot.vcxproj-->
<!-- Unknown matches to a set of conservative rules for the code analysis-->
<PlatformToolset>Unknown</PlatformToolset>
<LocalDebuggerCommand Condition="'$(LocalDebuggerCommand)' == ''">$(NMakeOutput)</LocalDebuggerCommand>
<!-- Possible values: V143, Clang_Mac, Clang_Linux, llvm, Clang, ClangCL, MSFS, Unknown-->
<!-- Select toolset based on target GodotPlatform. Switches Cpp dialect -->
<PlatformToolset Condition="'$(GodotPlatform)'=='windows'">v143</PlatformToolset>
<PlatformToolset Condition="'$(GodotPlatform)'=='macos' or '$(GodotPlatform)'=='ios'">Clang_Mac</PlatformToolset>
<PlatformToolset Condition="'$(GodotPlatform)'=='linux'">Clang_Linux</PlatformToolset>
<PlatformToolset Condition="'$(GodotPlatform)'=='android'">Clang_Linux</PlatformToolset>
<PlatformToolset Condition="'$(GodotPlatform)'=='web'">Clang_Linux</PlatformToolset>
<!-- Fallback -->
<PlatformToolset Condition="'$(PlatformToolset)'==''">Unknown</PlatformToolset>
</PropertyGroup>
<!-- Build/Rebuild/Clean targets for NMake are defined in MSVC, so we need to provide them, when using MSBuild without MSVC targets -->
<Target Name="Build">

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@ -347,6 +347,7 @@
"resolved": "https://registry.npmjs.org/@types/markdown-it/-/markdown-it-14.1.1.tgz",
"integrity": "sha512-4NpsnpYl2Gt1ljyBGrKMxFYAYvpqbnnkgP/i/g+NLpjEUa3obn1XJCur9YbEXKDAkaXqsR1LbDnGEJ0MmKFxfg==",
"dev": true,
"peer": true,
"dependencies": {
"@types/linkify-it": "^5",
"@types/mdurl": "^2"
@ -505,6 +506,7 @@
"integrity": "sha512-cl669nCJTZBsL97OF4kUQm5g5hC2uihk0NxY3WENAC0TYdILVkAyHymAntgxGkl7K+t0cXIrH5siy5S4XkFycA==",
"dev": true,
"license": "MIT",
"peer": true,
"bin": {
"acorn": "bin/acorn"
},
@ -787,6 +789,7 @@
"integrity": "sha512-7CrWySmIibCgT1Os28lUU6upBshZ+GxybLOrmRzi08kS8MBuO8QA7pXEgYgY5W8vK3e74xv0lpjo9DbaGU9Rkw==",
"dev": true,
"license": "MIT",
"peer": true,
"dependencies": {
"@eslint-community/eslint-utils": "^4.2.0",
"@eslint-community/regexpp": "^4.12.1",
@ -1197,9 +1200,9 @@
"license": "ISC"
},
"node_modules/js-yaml": {
"version": "4.1.0",
"resolved": "https://registry.npmjs.org/js-yaml/-/js-yaml-4.1.0.tgz",
"integrity": "sha512-wpxZs9NoxZaJESJGIZTyDEaYpl0FKSA+FB9aJiyemKhMwkxQg63h4T1KJgUGHpTqPDNRcmmYLugrRjJlBtWvRA==",
"version": "4.1.1",
"resolved": "https://registry.npmjs.org/js-yaml/-/js-yaml-4.1.1.tgz",
"integrity": "sha512-qQKT4zQxXl8lLwBtHMWwaTcGfFOZviOJet3Oy/xmGk2gZH677CJM9EvtfdSkgWcATZhj/55JZ0rmy3myCT5lsA==",
"dev": true,
"license": "MIT",
"dependencies": {
@ -1347,6 +1350,7 @@
"resolved": "https://registry.npmjs.org/markdown-it/-/markdown-it-14.1.0.tgz",
"integrity": "sha512-a54IwgWPaeBCAAsv13YgmALOF1elABB08FxO9i+r4VFk5Vl4pKokRPeX8u5TCgSsPi6ec1otfLjdOpVcgbpshg==",
"dev": true,
"peer": true,
"dependencies": {
"argparse": "^2.0.1",
"entities": "^4.4.0",