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0b7627b964efb0282aa2bd4a7bdc21e96f6b7192
godot/modules/fbx
History
Thaddeus Crews ae9732139a Merge pull request #109433 from KoBeWi/hastension
Add `has_extension()` method to String
2025-10-31 09:23:30 -05:00
..
doc_classes
Rename FBX2glTF binary path setting back to 4.2 name
2024-05-30 23:42:11 +02:00
editor
Add has_extension() method to String
2025-08-12 13:15:16 +02:00
extensions
fix fbx runtime import not generating meshes properly
2025-04-27 10:55:46 -06:00
config.py
Add ufbx for FBX importing
2024-02-23 22:33:04 +01:00
fbx_document.cpp
Editor: Restructure editor code
2025-07-04 18:18:22 +02:00
fbx_document.h
Implement naming version system for FBX and Blend importers like glTF
2025-06-10 09:42:54 -07:00
fbx_state.cpp
Add ufbx for FBX importing
2024-02-23 22:33:04 +01:00
fbx_state.h
Core: Convert Pair/KeyValue to constexpr
2025-05-15 10:37:41 -05:00
register_types.cpp
fix fbx runtime import not generating meshes properly
2025-04-27 10:55:46 -06:00
register_types.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
SCsub
Revert "SCons: Add CPPEXTPATH for external includes"
2025-10-06 13:09:22 -05:00
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