Logo
Explore Help
Sign In
seedlingattempt/godot
1
0
Fork 0
You've already forked godot
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
1f56d96cf2c768c3844c68ccb504dfeee841ae15
godot/drivers/gles3
History
Yufeng Ying 4f4031a675 Replace size() == 0 with is_empty().
2025-04-02 19:18:43 +08:00
..
effects
Fix gles3 gaussian_blur mipmap setup.
2025-03-11 14:47:04 -07:00
environment
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
shaders
Fix rendering material when UV2 is compressed
2025-02-06 20:24:46 +01:00
storage
Using iterator pattern instead of List::Element *.
2025-03-28 13:29:15 +08:00
rasterizer_canvas_gles3.cpp
Replace size() == 0 with is_empty().
2025-04-02 19:18:43 +08:00
rasterizer_canvas_gles3.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
rasterizer_gles3.cpp
Suppress OpenGL debug marker print
2025-02-28 10:08:24 -06:00
rasterizer_gles3.h
rendering: compositor has is_opengl API; minor optimisations
2025-03-13 15:41:44 +11:00
rasterizer_scene_gles3.cpp
Replace size() == 0 with is_empty().
2025-04-02 19:18:43 +08:00
rasterizer_scene_gles3.h
Fix uninitialised member vars in CommandQueueMT and RasterizerSceneGLES3
2025-03-25 17:19:16 +00:00
SCsub
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00
shader_gles3.cpp
Replace size() == 0 with is_empty().
2025-04-02 19:18:43 +08:00
shader_gles3.h
Replace size() == 0 with is_empty().
2025-04-02 19:18:43 +08:00
Powered by Gitea Version: 1.24.1 Page: 472ms Template: 14ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API