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2583aa4a68b3c998f9e26af7ce92e696ebf6473d
godot/servers/audio
History
LuoZhihao 8ba4656ea3 Compile out editor-only logic within validate_property in games
2025-06-12 12:54:19 +08:00
..
effects
Compile out editor-only logic within validate_property in games
2025-06-12 12:54:19 +08:00
audio_driver_dummy.cpp
Remove unused headers in servers.
2024-12-20 18:51:01 +08:00
audio_driver_dummy.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
audio_effect.cpp
GDExtension: Mark virtual function as is_required in extension_api.json
2024-09-11 16:48:14 -05:00
audio_effect.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
audio_filter_sw.cpp
Core: Replace C math headers with C++ equivalents
2025-04-16 15:49:02 -05:00
audio_filter_sw.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
audio_rb_resampler.cpp
Add 64-bit versions of core power of 2 functions
2025-06-01 23:11:12 -07:00
audio_rb_resampler.h
VideoStreamPlayer: Fix sync with the scene tree
2025-05-26 20:04:14 +02:00
audio_stream.cpp
Merge pull request #105952 from JulianHeuser/AudioStreamRandomizer_return_length
2025-06-11 11:20:14 +02:00
audio_stream.h
Add metadata tags to WAV and OGG audio streams
2025-05-31 11:43:01 +02:00
SCsub
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00
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