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2b36c79f7be9cc1cb23347a4054dd56de36eaca9
godot/modules/lightmapper_rd
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Lukas Tenbrink 2b36c79f7b Use Span<uint8_t> in RenderingDevice allocation APIs to avoid intermediary arrays on calls.
2025-06-18 12:31:48 +02:00
..
config.py
Disable lightmapper_rd module in non-editor builds (and in Android editor)
2023-09-29 11:30:15 +02:00
lightmapper_rd.cpp
Use Span<uint8_t> in RenderingDevice allocation APIs to avoid intermediary arrays on calls.
2025-06-18 12:31:48 +02:00
lightmapper_rd.h
Fix LightmapGI shadow leaks
2025-06-08 20:13:12 +04:00
lm_blendseams.glsl
RendererRD: Remove binding specifier for push constants
2022-02-11 18:42:32 +01:00
lm_common_inc.glsl
Add a supersampling option to LightmapGI
2025-01-07 18:44:59 +01:00
lm_compute.glsl
Merge pull request #107254 from passivestar/shadow-unleak
2025-06-14 00:00:12 +02:00
lm_raster.glsl
RendererRD: Remove binding specifier for push constants
2022-02-11 18:42:32 +01:00
register_types.cpp
Decrease default Max Rays per Pass setting to 4 to fix some lightmapping crashes
2025-02-06 14:36:23 +01:00
register_types.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
SCsub
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00
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