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2caf5ae453863bb992bb18abb3cfb725c556f82c
godot/platform/macos/export
History
Aaron Franke ada360affe Add a button in the export dialog to fix missing texture formats
2023-08-17 02:56:42 -05:00
..
codesign.cpp
Remove uses of vformat() with no placeholders
2023-06-28 16:27:55 +02:00
codesign.h
Style: Harmonize header includes in platform ports
2023-06-08 15:19:19 +02:00
export_plugin.cpp
Add a button in the export dialog to fix missing texture formats
2023-08-17 02:56:42 -05:00
export_plugin.h
Allow exporting release Android builds without a debug keystore
2023-06-19 01:00:13 -03:00
export.cpp
[Export] Add readable descriptions and validation warnings to the export options.
2023-04-19 08:35:59 +03:00
export.h
[Export] Add readable descriptions and validation warnings to the export options.
2023-04-19 08:35:59 +03:00
lipo.cpp
[macOS export] Fix lipo file handling.
2023-06-16 11:07:56 +03:00
lipo.h
Style: Harmonize header includes in platform ports
2023-06-08 15:19:19 +02:00
logo.svg
SCons: Move platform logo/run icon to export folder
2023-06-20 13:16:37 +02:00
macho.cpp
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
macho.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
plist.cpp
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
plist.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
run_icon.svg
Optimize SVG icons and remove unused Transpose icon
2023-07-07 17:58:15 +03:00
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