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godot/platform/windows
Rémi Verschelde 2da3f80128 Windows: Use /bigobj only for debug builds, breaks GCC LTO
Building `target=release` and `target=release_debug` builds with MinGW-GCC
errors when linking with LTO.

Since it's only needed for `target=debug` builds anyway (bigger objects), which
we don't build with LTO, this works around the issue.

(cherry picked from commit 64d7df1e5f)
2021-11-18 12:15:05 +01:00
..
2021-11-09 12:19:12 +01:00
2017-06-20 14:38:50 +02:00
2021-11-09 12:19:12 +01:00
2021-11-09 12:19:12 +01:00