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3a003b2d96b13351b2a238db82a33411d6f56d04
godot/drivers/gles3
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Bastiaan Olij 3a003b2d96 Ensure uv2_attrib(_input) is available when rendering lightmap.
2025-10-10 14:17:34 +11:00
..
effects
Fix GLES3 stereo output (sRGB + lens distortion)
2025-06-20 10:45:03 +10:00
environment
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
shaders
Ensure uv2_attrib(_input) is available when rendering lightmap.
2025-10-10 14:17:34 +11:00
storage
Ensure reflection atlas is valid before rendering
2025-10-07 22:05:22 -07:00
rasterizer_canvas_gles3.cpp
Implement motion vectors in compatibility renderer
2025-09-30 09:42:17 -05:00
rasterizer_canvas_gles3.h
Implement the count parameter in RenderingServer.canvas_item_add_triangle_array()
2025-05-14 22:52:30 +09:00
rasterizer_gles3.cpp
Remove Adreno 3xx flip workaround
2025-07-28 14:03:25 +07:00
rasterizer_gles3.h
Remove Adreno 3xx flip workaround
2025-07-28 14:03:25 +07:00
rasterizer_scene_gles3.cpp
Add material debanding for use in Mobile rendering method.
2025-10-08 16:22:41 -04:00
rasterizer_scene_gles3.h
Add material debanding for use in Mobile rendering method.
2025-10-08 16:22:41 -04:00
SCsub
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00
shader_gles3.cpp
Remove OAHashMap, in favour of AHashMap.
2025-05-31 15:50:10 +02:00
shader_gles3.h
Move server files into their subfolders
2025-09-30 19:39:39 -07:00
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