Files
godot/servers
lawnjelly 46a04d160e Tighter shadow culling - fix light colinear to frustum edge
In rare situations if a light is placed near colinear to a frustum edge, the extra culling plane derived can have an inaccurate normal due to floating point error.
This PR detects colinear triangles, and prevents adding a culling plane in this situation.
2024-04-09 07:25:35 +01:00
..
2023-12-08 15:32:59 +01:00
2023-12-08 15:32:59 +01:00
2024-02-10 18:54:25 +00:00