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5125adf40bb9b10961953a232228b60cf66ead4b
godot
/
servers
/
rendering
/
renderer_rd
/
forward_clustered
History
Florent Guiocheau
5125adf40b
Fix large range point lights shadows
2024-12-12 15:37:38 +01:00
..
render_forward_clustered.cpp
Fix large range point lights shadows
2024-12-12 15:37:38 +01:00
render_forward_clustered.h
Resolve load and store ops automatically for render passes for discardable textures.
2024-11-25 11:27:48 -03:00
scene_shader_forward_clustered.cpp
Avoid error spam when shaders fail to compile by freeing shader_data version when compilation fails
2024-12-09 10:51:57 -08:00
scene_shader_forward_clustered.h
Ensure shadow material and mesh are not used with wireframe mode
2024-11-16 22:25:00 -08:00
SCsub
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00