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godot/thirdparty/openxr/src/common/unique_asset.h
2022-09-14 11:20:54 +10:00

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C++

// Copyright (c) 2017-2022, The Khronos Group Inc.
//
// SPDX-License-Identifier: Apache-2.0 OR MIT
#pragma once
#ifdef XR_USE_PLATFORM_ANDROID
#include <memory>
#include <android/asset_manager.h>
namespace deleters {
struct AAssetDeleter {
void operator()(AAsset* asset) const noexcept {
if (asset != nullptr) {
AAsset_close(asset);
}
}
};
struct AAssetDirDeleter {
void operator()(AAssetDir* dir) const noexcept {
if (dir != nullptr) {
AAssetDir_close(dir);
}
}
};
} // namespace deleters
using UniqueAsset = std::unique_ptr<AAsset, deleters::AAssetDeleter>;
using UniqueAssetDir = std::unique_ptr<AAssetDir, deleters::AAssetDirDeleter>;
#endif