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780cf03051a387112c5478f086a183f1d7408034
godot/modules/gdscript/language_server
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Thaddeus Crews 780cf03051 Merge pull request #104556 from Ivorforce/string-extend-instead-of-parse
Use `append_` instead of `parse_` for `String` methods.
2025-03-29 10:16:33 -05:00
..
gdscript_extend_parser.cpp
Style: Convert namespaces to PascalCase
2025-03-23 19:10:24 -05:00
gdscript_extend_parser.h
Style: Convert namespaces to PascalCase
2025-03-23 19:10:24 -05:00
gdscript_language_protocol.cpp
Use append_ instead of parse_ for String methods.
2025-03-27 17:51:02 +01:00
gdscript_language_protocol.h
Core: Avoid including modules_enabled in headers
2025-03-11 19:42:13 -05:00
gdscript_language_server.cpp
Remove unused header in drivers and modules.
2024-12-24 00:40:47 +08:00
gdscript_language_server.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
gdscript_text_document.cpp
Style: Convert namespaces to PascalCase
2025-03-23 19:10:24 -05:00
gdscript_text_document.h
Style: Convert namespaces to PascalCase
2025-03-23 19:10:24 -05:00
gdscript_workspace.cpp
Using iterator pattern instead of List::Element *.
2025-03-28 13:29:15 +08:00
gdscript_workspace.h
Style: Convert namespaces to PascalCase
2025-03-23 19:10:24 -05:00
godot_lsp.h
Using iterator pattern instead of List::Element *.
2025-03-28 13:29:15 +08:00
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