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79ba22a73f238ebd110fc5f3744c3c12a9a59475
godot/modules/lightmapper_rd
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A Thousand Ships 79ba22a73f Use Vector* component-wise min/max/clamp functions where applicable
2024-03-20 13:47:42 +01:00
..
config.py
Disable lightmapper_rd module in non-editor builds (and in Android editor)
2023-09-29 11:30:15 +02:00
lightmapper_rd.cpp
Use Vector* component-wise min/max/clamp functions where applicable
2024-03-20 13:47:42 +01:00
lightmapper_rd.h
Optimize lightmapper using triangle clusters on the acceleration structure.
2023-10-13 17:57:25 -03:00
lm_blendseams.glsl
RendererRD: Remove binding specifier for push constants
2022-02-11 18:42:32 +01:00
lm_common_inc.glsl
Optimize lightmapper using triangle clusters on the acceleration structure.
2023-10-13 17:57:25 -03:00
lm_compute.glsl
Do not use a linear sampler on lightmapper when retrieving grid data.
2024-01-26 11:36:21 -03:00
lm_raster.glsl
RendererRD: Remove binding specifier for push constants
2022-02-11 18:42:32 +01:00
register_types.cpp
Fix unlimited project option ranges that could cause crashes.
2023-12-22 09:14:45 +03:00
register_types.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
SCsub
SCons: Properly track codegen script dependency for generated GLSL headers
2022-07-02 16:01:48 +02:00
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