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85e47d6facd9477c6d85d287166f6fb59fbac2e3
godot/drivers/gles3
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Rémi Verschelde 85e47d6fac Merge pull request #109447 from jon1solution/ssao-in-gles3
Implement a very simple SSAO in GLES3.
2025-11-01 19:04:57 +01:00
..
effects
Merge pull request #109447 from jon1solution/ssao-in-gles3
2025-11-01 19:04:57 +01:00
environment
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
shaders
Implemented a very simple SSAO in GLES3.
2025-10-27 06:02:04 -07:00
storage
OpenXR: Fix resizing viewports used by OpenXRCompositionLayer
2025-10-30 17:40:52 -05:00
rasterizer_canvas_gles3.cpp
Implement motion vectors in compatibility renderer
2025-09-30 09:42:17 -05:00
rasterizer_canvas_gles3.h
Implement the count parameter in RenderingServer.canvas_item_add_triangle_array()
2025-05-14 22:52:30 +09:00
rasterizer_gles3.cpp
Merge pull request #109596 from atlasapplications/splash-screen-stretch-mode
2025-10-21 19:09:33 -05:00
rasterizer_gles3.h
Add Stretch Modes for Splash Screen
2025-10-21 18:20:44 -04:00
rasterizer_scene_gles3.cpp
Merge pull request #109447 from jon1solution/ssao-in-gles3
2025-11-01 19:04:57 +01:00
rasterizer_scene_gles3.h
Overhaul screen space reflections.
2025-10-21 19:23:38 +03:00
SCsub
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00
shader_gles3.cpp
Remove OAHashMap, in favour of AHashMap.
2025-05-31 15:50:10 +02:00
shader_gles3.h
Move server files into their subfolders
2025-09-30 19:39:39 -07:00
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