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85e47d6facd9477c6d85d287166f6fb59fbac2e3
godot/drivers/gles3/effects
History
Rémi Verschelde 85e47d6fac Merge pull request #109447 from jon1solution/ssao-in-gles3
Implement a very simple SSAO in GLES3.
2025-11-01 19:04:57 +01:00
..
copy_effects.cpp
Fix GLES3 stereo output (sRGB + lens distortion)
2025-06-20 10:45:03 +10:00
copy_effects.h
Fix GLES3 stereo output (sRGB + lens distortion)
2025-06-20 10:45:03 +10:00
cubemap_filter.cpp
Core: Replace C math headers with C++ equivalents
2025-04-16 15:49:02 -05:00
cubemap_filter.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
feed_effects.cpp
Added external camera feed from external plugin on Android
2024-10-30 18:30:28 +01:00
feed_effects.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
glow.cpp
Consistently use system_fbo instead of binding 0 as it is needed for iOS devices
2024-02-25 13:52:41 -08:00
glow.h
Optimize glow and tonemap gather step in the mobile renderer
2025-10-30 21:56:26 -07:00
post_effects.cpp
Implemented a very simple SSAO in GLES3.
2025-10-27 06:02:04 -07:00
post_effects.h
Implemented a very simple SSAO in GLES3.
2025-10-27 06:02:04 -07:00
SCsub
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00
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