Files
godot/servers
lawnjelly a5f9f581fa Tight shadow culling - increase epsilon to prevent flickering
Near colinear triangles were still causing inaccuracy in culling planes, so the threshold for colinearity is bumped up.
2024-05-18 14:29:16 +01:00
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2023-12-08 15:32:59 +01:00
2023-12-08 15:32:59 +01:00
2024-02-10 18:54:25 +00:00