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godot/platform
Rémi Verschelde a68e96b8c2 SCons: Set explicit standards to C++98 and C11
Godot 1.0 was developed at a time where compilers defaulted to C++98.

Also disable `-Wall` on debug builds, there are now hundreds of warnings
from newer compilers that would need to be fixed.

This would best be done by adding a new `warnings` SCons option, which would
also affect non-debug builds, but I have no intention to fix warnings in the
1.0 branch, the goal here is just to get it to compile for archival and game
preservation.
2025-01-03 22:38:48 +01:00
..
2014-12-15 15:42:58 -03:00