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godot/servers
clayjohn a7e1a65ca8 Apply PREMUL_ALPHA_FACTOR only in non-split-specular shader variants.
This avoids a shader compile error when using SSS and PREMUL_ALPHA_FACTOR in the same shader.

This doesn't change any functionaility, since in practive, the split-specular shader variant is only ever used for opaque objects while using premul alpha makes the object non-opaque
2025-11-14 23:17:17 -08:00
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2025-11-07 10:21:20 +02:00
2025-10-05 04:22:49 +03:00
2025-10-05 04:22:49 +03:00
2025-10-05 04:22:49 +03:00