[macOS] Use ANGLE by default if engine is built with statically linked ANGLE. [Windows] Add option enable/disable fallback to ANGLE and option force specific GPU to always use ANGLE.
Windows platform port
This folder contains the C++ code for the Windows platform port.
See also misc/dist/windows folder for additional files
used by this platform.
Documentation
- Compiling for Windows
- Instructions on building this platform port from source.
- Exporting for Windows
- Instructions on using the compiled export templates to export a project.
- Changing application icon for Windows
- Instructions on using a custom icon for the exported project executable.