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b13a0e18347f5e34d2fa3d4dff9c5a384a230042
godot/drivers/d3d12
History
Dario 46277836a6 Optimize Mobile renderer by using FP16 explicitly.
2025-06-09 14:39:35 -03:00
..
d3d12_godot_nir_bridge.h
Core: Modernize C headers with C++ equivalents
2025-05-02 08:23:01 -05:00
d3d12_hooks.cpp
Add support for Direct3D 12 OpenXR backend.
2025-04-19 20:39:33 -07:00
d3d12_hooks.h
Add support for Direct3D 12 OpenXR backend.
2025-04-19 20:39:33 -07:00
d3d12ma.cpp
D3D12: Silence -Wmaybe-uninitialized warning in D3D12MemAlloc
2025-05-14 16:20:53 +02:00
dxil_hash.cpp
CI: Add MinGW/GCC build to Windows GHA
2024-10-10 10:10:55 -05:00
dxil_hash.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
rendering_context_driver_d3d12.cpp
Direct3D 12: Let platforms report support for direct composition
2025-05-14 17:48:19 +02:00
rendering_context_driver_d3d12.h
[Windows] Drop support for Windows 7/8/8.1.
2025-05-30 17:30:23 +03:00
rendering_device_driver_d3d12.cpp
Optimize Mobile renderer by using FP16 explicitly.
2025-06-09 14:39:35 -03:00
rendering_device_driver_d3d12.h
Add shader baker to project exporter.
2025-05-27 12:45:27 -03:00
rendering_shader_container_d3d12.cpp
Add shader baker to project exporter.
2025-05-27 12:45:27 -03:00
rendering_shader_container_d3d12.h
Add shader baker to project exporter.
2025-05-27 12:45:27 -03:00
SCsub
D3D12: Fix inconsistent value for DCOMP_ENABLED in platform code
2025-05-26 15:16:19 +02:00
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