This prevents the antialiasing feather from becoming too wide at viewport sizes higher than the default, which can lead to blurry visuals. This is adjusted to account for the 2D scale factor returned on the root Window, so it takes both the `canvas_items` scaling and `content_scale_factor` into account.
657 lines
29 KiB
C++
657 lines
29 KiB
C++
/**************************************************************************/
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/* style_box_flat.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "style_box_flat.h"
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#include "scene/main/scene_tree.h"
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#include "scene/main/window.h"
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#include "servers/rendering_server.h"
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float StyleBoxFlat::get_style_margin(Side p_side) const {
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ERR_FAIL_INDEX_V((int)p_side, 4, 0.0);
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return border_width[p_side];
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}
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void StyleBoxFlat::_validate_property(PropertyInfo &p_property) const {
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if (!anti_aliased && p_property.name == "anti_aliasing_size") {
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p_property.usage = PROPERTY_USAGE_NO_EDITOR;
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}
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}
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void StyleBoxFlat::set_bg_color(const Color &p_color) {
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bg_color = p_color;
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emit_changed();
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}
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Color StyleBoxFlat::get_bg_color() const {
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return bg_color;
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}
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void StyleBoxFlat::set_border_color(const Color &p_color) {
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border_color = p_color;
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emit_changed();
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}
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Color StyleBoxFlat::get_border_color() const {
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return border_color;
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}
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void StyleBoxFlat::set_border_width_all(int p_size) {
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border_width[0] = p_size;
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border_width[1] = p_size;
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border_width[2] = p_size;
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border_width[3] = p_size;
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emit_changed();
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}
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int StyleBoxFlat::get_border_width_min() const {
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return MIN(MIN(border_width[0], border_width[1]), MIN(border_width[2], border_width[3]));
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}
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void StyleBoxFlat::set_border_width(Side p_side, int p_width) {
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ERR_FAIL_INDEX((int)p_side, 4);
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border_width[p_side] = p_width;
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emit_changed();
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}
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int StyleBoxFlat::get_border_width(Side p_side) const {
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ERR_FAIL_INDEX_V((int)p_side, 4, 0);
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return border_width[p_side];
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}
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void StyleBoxFlat::set_border_blend(bool p_blend) {
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blend_border = p_blend;
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emit_changed();
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}
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bool StyleBoxFlat::get_border_blend() const {
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return blend_border;
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}
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void StyleBoxFlat::set_corner_radius(const Corner p_corner, const int radius) {
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ERR_FAIL_INDEX((int)p_corner, 4);
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corner_radius[p_corner] = radius;
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emit_changed();
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}
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void StyleBoxFlat::set_corner_radius_all(int radius) {
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for (int i = 0; i < 4; i++) {
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corner_radius[i] = radius;
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}
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emit_changed();
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}
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void StyleBoxFlat::set_corner_radius_individual(const int radius_top_left, const int radius_top_right, const int radius_bottom_right, const int radius_bottom_left) {
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corner_radius[0] = radius_top_left;
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corner_radius[1] = radius_top_right;
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corner_radius[2] = radius_bottom_right;
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corner_radius[3] = radius_bottom_left;
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emit_changed();
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}
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int StyleBoxFlat::get_corner_radius(const Corner p_corner) const {
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ERR_FAIL_INDEX_V((int)p_corner, 4, 0);
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return corner_radius[p_corner];
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}
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void StyleBoxFlat::set_corner_detail(const int &p_corner_detail) {
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corner_detail = CLAMP(p_corner_detail, 1, 20);
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emit_changed();
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}
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int StyleBoxFlat::get_corner_detail() const {
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return corner_detail;
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}
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void StyleBoxFlat::set_expand_margin(Side p_side, float p_size) {
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ERR_FAIL_INDEX((int)p_side, 4);
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expand_margin[p_side] = p_size;
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emit_changed();
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}
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void StyleBoxFlat::set_expand_margin_all(float p_expand_margin_size) {
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for (int i = 0; i < 4; i++) {
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expand_margin[i] = p_expand_margin_size;
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}
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emit_changed();
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}
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void StyleBoxFlat::set_expand_margin_individual(float p_left, float p_top, float p_right, float p_bottom) {
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expand_margin[SIDE_LEFT] = p_left;
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expand_margin[SIDE_TOP] = p_top;
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expand_margin[SIDE_RIGHT] = p_right;
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expand_margin[SIDE_BOTTOM] = p_bottom;
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emit_changed();
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}
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float StyleBoxFlat::get_expand_margin(Side p_side) const {
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ERR_FAIL_INDEX_V((int)p_side, 4, 0.0);
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return expand_margin[p_side];
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}
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void StyleBoxFlat::set_draw_center(bool p_enabled) {
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draw_center = p_enabled;
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emit_changed();
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}
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bool StyleBoxFlat::is_draw_center_enabled() const {
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return draw_center;
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}
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void StyleBoxFlat::set_skew(Vector2 p_skew) {
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skew = p_skew;
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emit_changed();
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}
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Vector2 StyleBoxFlat::get_skew() const {
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return skew;
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}
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void StyleBoxFlat::set_shadow_color(const Color &p_color) {
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shadow_color = p_color;
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emit_changed();
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}
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Color StyleBoxFlat::get_shadow_color() const {
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return shadow_color;
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}
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void StyleBoxFlat::set_shadow_size(const int &p_size) {
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shadow_size = p_size;
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emit_changed();
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}
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int StyleBoxFlat::get_shadow_size() const {
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return shadow_size;
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}
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void StyleBoxFlat::set_shadow_offset(const Point2 &p_offset) {
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shadow_offset = p_offset;
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emit_changed();
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}
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Point2 StyleBoxFlat::get_shadow_offset() const {
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return shadow_offset;
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}
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void StyleBoxFlat::set_anti_aliased(const bool &p_anti_aliased) {
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anti_aliased = p_anti_aliased;
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emit_changed();
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notify_property_list_changed();
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}
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bool StyleBoxFlat::is_anti_aliased() const {
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return anti_aliased;
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}
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void StyleBoxFlat::set_aa_size(const real_t p_aa_size) {
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aa_size = CLAMP(p_aa_size, 0.01, 10);
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emit_changed();
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}
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real_t StyleBoxFlat::get_aa_size() const {
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return aa_size;
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}
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inline void set_inner_corner_radius(const Rect2 style_rect, const Rect2 inner_rect, const real_t corner_radius[4], real_t *inner_corner_radius) {
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real_t border_left = inner_rect.position.x - style_rect.position.x;
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real_t border_top = inner_rect.position.y - style_rect.position.y;
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real_t border_right = style_rect.size.width - inner_rect.size.width - border_left;
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real_t border_bottom = style_rect.size.height - inner_rect.size.height - border_top;
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inner_corner_radius[0] = MAX(corner_radius[0] - MIN(border_top, border_left), 0); // Top left.
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inner_corner_radius[1] = MAX(corner_radius[1] - MIN(border_top, border_right), 0); // Top right.
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inner_corner_radius[2] = MAX(corner_radius[2] - MIN(border_bottom, border_right), 0); // Bottom right.
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inner_corner_radius[3] = MAX(corner_radius[3] - MIN(border_bottom, border_left), 0); // Bottom left.
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}
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inline void draw_rounded_rectangle(Vector<Vector2> &verts, Vector<int> &indices, Vector<Color> &colors, const Rect2 &style_rect, const real_t corner_radius[4],
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const Rect2 &ring_rect, const Rect2 &inner_rect, const Color &inner_color, const Color &outer_color, const int corner_detail, const Vector2 &skew, bool is_filled = false) {
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int vert_offset = verts.size();
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int adapted_corner_detail = (corner_radius[0] > 0) || (corner_radius[1] > 0) || (corner_radius[2] > 0) || (corner_radius[3] > 0) ? corner_detail : 1;
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bool draw_border = !is_filled;
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real_t ring_corner_radius[4];
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set_inner_corner_radius(style_rect, ring_rect, corner_radius, ring_corner_radius);
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// Corner radius center points.
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Vector<Point2> outer_points = {
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ring_rect.position + Vector2(ring_corner_radius[0], ring_corner_radius[0]), //tl
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Point2(ring_rect.position.x + ring_rect.size.x - ring_corner_radius[1], ring_rect.position.y + ring_corner_radius[1]), //tr
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ring_rect.position + ring_rect.size - Vector2(ring_corner_radius[2], ring_corner_radius[2]), //br
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Point2(ring_rect.position.x + ring_corner_radius[3], ring_rect.position.y + ring_rect.size.y - ring_corner_radius[3]) //bl
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};
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real_t inner_corner_radius[4];
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set_inner_corner_radius(style_rect, inner_rect, corner_radius, inner_corner_radius);
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Vector<Point2> inner_points = {
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inner_rect.position + Vector2(inner_corner_radius[0], inner_corner_radius[0]), //tl
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Point2(inner_rect.position.x + inner_rect.size.x - inner_corner_radius[1], inner_rect.position.y + inner_corner_radius[1]), //tr
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inner_rect.position + inner_rect.size - Vector2(inner_corner_radius[2], inner_corner_radius[2]), //br
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Point2(inner_rect.position.x + inner_corner_radius[3], inner_rect.position.y + inner_rect.size.y - inner_corner_radius[3]) //bl
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};
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// Calculate the vertices.
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// If the center is filled, we do not draw the border and directly use the inner ring as reference. Because all calls to this
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// method either draw a ring or a filled rounded rectangle, but not both.
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real_t quarter_arc_rad = Math_PI / 2.0;
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Point2 style_rect_center = style_rect.get_center();
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int colors_size = colors.size();
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int verts_size = verts.size();
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int new_verts_amount = (adapted_corner_detail + 1) * (draw_border ? 8 : 4);
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colors.resize(colors_size + new_verts_amount);
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verts.resize(verts_size + new_verts_amount);
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Color *colors_ptr = colors.ptrw();
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Vector2 *verts_ptr = verts.ptrw();
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for (int corner_idx = 0; corner_idx < 4; corner_idx++) {
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for (int detail = 0; detail <= adapted_corner_detail; detail++) {
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int idx_ofs = (adapted_corner_detail + 1) * corner_idx + detail;
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if (draw_border) {
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idx_ofs *= 2;
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}
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const real_t pt_angle = (corner_idx + detail / (double)adapted_corner_detail) * quarter_arc_rad + Math_PI;
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const real_t angle_cosine = cos(pt_angle);
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const real_t angle_sine = sin(pt_angle);
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{
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const real_t x = inner_corner_radius[corner_idx] * angle_cosine + inner_points[corner_idx].x;
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const real_t y = inner_corner_radius[corner_idx] * angle_sine + inner_points[corner_idx].y;
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const float x_skew = -skew.x * (y - style_rect_center.y);
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const float y_skew = -skew.y * (x - style_rect_center.x);
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verts_ptr[verts_size + idx_ofs] = Vector2(x + x_skew, y + y_skew);
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colors_ptr[colors_size + idx_ofs] = inner_color;
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}
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if (draw_border) {
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const real_t x = ring_corner_radius[corner_idx] * angle_cosine + outer_points[corner_idx].x;
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const real_t y = ring_corner_radius[corner_idx] * angle_sine + outer_points[corner_idx].y;
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const float x_skew = -skew.x * (y - style_rect_center.y);
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const float y_skew = -skew.y * (x - style_rect_center.x);
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verts_ptr[verts_size + idx_ofs + 1] = Vector2(x + x_skew, y + y_skew);
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colors_ptr[colors_size + idx_ofs + 1] = outer_color;
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}
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}
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}
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int ring_vert_count = verts.size() - vert_offset;
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// Fill the indices and the colors for the border.
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if (draw_border) {
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int indices_size = indices.size();
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indices.resize(indices_size + ring_vert_count * 3);
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int *indices_ptr = indices.ptrw();
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for (int i = 0; i < ring_vert_count; i++) {
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int idx_ofs = indices_size + i * 3;
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indices_ptr[idx_ofs] = vert_offset + i % ring_vert_count;
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indices_ptr[idx_ofs + 1] = vert_offset + (i + 2) % ring_vert_count;
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indices_ptr[idx_ofs + 2] = vert_offset + (i + 1) % ring_vert_count;
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}
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}
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if (is_filled) {
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// Compute the triangles pattern to draw the rounded rectangle.
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// Consists of vertical stripes of two triangles each.
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int stripes_count = ring_vert_count / 2 - 1;
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int last_vert_id = ring_vert_count - 1;
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int indices_size = indices.size();
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indices.resize(indices_size + stripes_count * 6);
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int *indices_ptr = indices.ptrw();
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for (int i = 0; i < stripes_count; i++) {
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int idx_ofs = indices_size + i * 6;
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// Polygon 1.
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indices_ptr[idx_ofs] = vert_offset + i;
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indices_ptr[idx_ofs + 1] = vert_offset + last_vert_id - i - 1;
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indices_ptr[idx_ofs + 2] = vert_offset + i + 1;
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// Polygon 2.
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indices_ptr[idx_ofs + 3] = vert_offset + i;
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indices_ptr[idx_ofs + 4] = vert_offset + last_vert_id - i;
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indices_ptr[idx_ofs + 5] = vert_offset + last_vert_id - i - 1;
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}
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}
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}
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inline void adapt_values(int p_index_a, int p_index_b, real_t *adapted_values, const real_t *p_values, const real_t p_width, const real_t p_max_a, const real_t p_max_b) {
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real_t value_a = p_values[p_index_a];
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real_t value_b = p_values[p_index_b];
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real_t factor = MIN(1.0, p_width / (value_a + value_b));
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adapted_values[p_index_a] = MIN(MIN(value_a * factor, p_max_a), adapted_values[p_index_a]);
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adapted_values[p_index_b] = MIN(MIN(value_b * factor, p_max_b), adapted_values[p_index_b]);
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}
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Rect2 StyleBoxFlat::get_draw_rect(const Rect2 &p_rect) const {
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Rect2 draw_rect = p_rect.grow_individual(expand_margin[SIDE_LEFT], expand_margin[SIDE_TOP], expand_margin[SIDE_RIGHT], expand_margin[SIDE_BOTTOM]);
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if (shadow_size > 0) {
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Rect2 shadow_rect = draw_rect.grow(shadow_size);
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shadow_rect.position += shadow_offset;
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draw_rect = draw_rect.merge(shadow_rect);
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}
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return draw_rect;
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}
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void StyleBoxFlat::draw(RID p_canvas_item, const Rect2 &p_rect) const {
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bool draw_border = (border_width[0] > 0) || (border_width[1] > 0) || (border_width[2] > 0) || (border_width[3] > 0);
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bool draw_shadow = (shadow_size > 0);
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if (!draw_border && !draw_center && !draw_shadow) {
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return;
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}
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Rect2 style_rect = p_rect.grow_individual(expand_margin[SIDE_LEFT], expand_margin[SIDE_TOP], expand_margin[SIDE_RIGHT], expand_margin[SIDE_BOTTOM]);
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if (Math::is_zero_approx(style_rect.size.width) || Math::is_zero_approx(style_rect.size.height)) {
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return;
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}
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const bool rounded_corners = (corner_radius[0] > 0) || (corner_radius[1] > 0) || (corner_radius[2] > 0) || (corner_radius[3] > 0);
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// Only enable antialiasing if it is actually needed. This improves performance
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// and maximizes sharpness for non-skewed StyleBoxes with sharp corners.
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const bool aa_on = (rounded_corners || !skew.is_zero_approx()) && anti_aliased;
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const bool blend_on = blend_border && draw_border;
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Color border_color_alpha = Color(border_color.r, border_color.g, border_color.b, 0);
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Color border_color_blend = (draw_center ? bg_color : border_color_alpha);
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Color border_color_inner = blend_on ? border_color_blend : border_color;
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// Adapt borders (prevent weird overlapping/glitchy drawings).
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real_t width = MAX(style_rect.size.width, 0);
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real_t height = MAX(style_rect.size.height, 0);
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real_t adapted_border[4] = { 1000000.0, 1000000.0, 1000000.0, 1000000.0 };
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adapt_values(SIDE_TOP, SIDE_BOTTOM, adapted_border, border_width, height, height, height);
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adapt_values(SIDE_LEFT, SIDE_RIGHT, adapted_border, border_width, width, width, width);
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// Adapt corners (prevent weird overlapping/glitchy drawings).
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real_t adapted_corner[4] = { 1000000.0, 1000000.0, 1000000.0, 1000000.0 };
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adapt_values(CORNER_TOP_RIGHT, CORNER_BOTTOM_RIGHT, adapted_corner, corner_radius, height, height - adapted_border[SIDE_BOTTOM], height - adapted_border[SIDE_TOP]);
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adapt_values(CORNER_TOP_LEFT, CORNER_BOTTOM_LEFT, adapted_corner, corner_radius, height, height - adapted_border[SIDE_BOTTOM], height - adapted_border[SIDE_TOP]);
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adapt_values(CORNER_TOP_LEFT, CORNER_TOP_RIGHT, adapted_corner, corner_radius, width, width - adapted_border[SIDE_RIGHT], width - adapted_border[SIDE_LEFT]);
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adapt_values(CORNER_BOTTOM_LEFT, CORNER_BOTTOM_RIGHT, adapted_corner, corner_radius, width, width - adapted_border[SIDE_RIGHT], width - adapted_border[SIDE_LEFT]);
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Rect2 infill_rect = style_rect.grow_individual(-adapted_border[SIDE_LEFT], -adapted_border[SIDE_TOP], -adapted_border[SIDE_RIGHT], -adapted_border[SIDE_BOTTOM]);
|
|
|
|
Rect2 border_style_rect = style_rect;
|
|
|
|
real_t aa_size_scaled = 1.0f;
|
|
if (aa_on) {
|
|
real_t scale_factor = 1.0f;
|
|
const SceneTree *tree = Object::cast_to<SceneTree>(OS::get_singleton()->get_main_loop());
|
|
if (tree) {
|
|
const Window *window = tree->get_root();
|
|
const Vector2 stretch_scale = window->get_stretch_transform().get_scale();
|
|
scale_factor = MIN(stretch_scale.x, stretch_scale.y);
|
|
}
|
|
|
|
// Adjust AA feather size to account for the 2D scale factor, so that
|
|
// antialiasing doesn't become blurry at viewport resolutions higher
|
|
// than the default when using the `canvas_items` stretch mode
|
|
// (or when using `content_scale_factor` values different than `1.0`).
|
|
aa_size_scaled = aa_size / scale_factor;
|
|
}
|
|
|
|
if (aa_on) {
|
|
for (int i = 0; i < 4; i++) {
|
|
if (border_width[i] > 0) {
|
|
border_style_rect = border_style_rect.grow_side((Side)i, -aa_size_scaled);
|
|
}
|
|
}
|
|
}
|
|
|
|
Vector<Point2> verts;
|
|
Vector<int> indices;
|
|
Vector<Color> colors;
|
|
Vector<Point2> uvs;
|
|
|
|
// Create shadow.
|
|
if (draw_shadow) {
|
|
Rect2 shadow_inner_rect = style_rect;
|
|
shadow_inner_rect.position += shadow_offset;
|
|
|
|
Rect2 shadow_rect = style_rect.grow(shadow_size);
|
|
shadow_rect.position += shadow_offset;
|
|
|
|
Color shadow_color_transparent = Color(shadow_color.r, shadow_color.g, shadow_color.b, 0);
|
|
|
|
draw_rounded_rectangle(verts, indices, colors, shadow_inner_rect, adapted_corner,
|
|
shadow_rect, shadow_inner_rect, shadow_color, shadow_color_transparent, corner_detail, skew);
|
|
|
|
if (draw_center) {
|
|
draw_rounded_rectangle(verts, indices, colors, shadow_inner_rect, adapted_corner,
|
|
shadow_inner_rect, shadow_inner_rect, shadow_color, shadow_color, corner_detail, skew, true);
|
|
}
|
|
}
|
|
|
|
// Create border (no AA).
|
|
if (draw_border && !aa_on) {
|
|
draw_rounded_rectangle(verts, indices, colors, border_style_rect, adapted_corner,
|
|
border_style_rect, infill_rect, border_color_inner, border_color, corner_detail, skew);
|
|
}
|
|
|
|
// Create infill (no AA).
|
|
if (draw_center && (!aa_on || blend_on)) {
|
|
draw_rounded_rectangle(verts, indices, colors, border_style_rect, adapted_corner,
|
|
infill_rect, infill_rect, bg_color, bg_color, corner_detail, skew, true);
|
|
}
|
|
|
|
if (aa_on) {
|
|
real_t aa_border_width[4];
|
|
real_t aa_border_width_half[4];
|
|
real_t aa_fill_width[4];
|
|
real_t aa_fill_width_half[4];
|
|
|
|
if (draw_border) {
|
|
for (int i = 0; i < 4; i++) {
|
|
if (border_width[i] > 0) {
|
|
aa_border_width[i] = aa_size_scaled;
|
|
aa_border_width_half[i] = aa_size_scaled * 0.5;
|
|
aa_fill_width[i] = 0;
|
|
aa_fill_width_half[i] = 0;
|
|
} else {
|
|
aa_border_width[i] = 0;
|
|
aa_border_width_half[i] = 0;
|
|
aa_fill_width[i] = aa_size_scaled;
|
|
aa_fill_width_half[i] = aa_size_scaled * 0.5;
|
|
}
|
|
}
|
|
} else {
|
|
for (int i = 0; i < 4; i++) {
|
|
aa_border_width[i] = 0;
|
|
aa_border_width_half[i] = 0;
|
|
aa_fill_width[i] = aa_size_scaled;
|
|
aa_fill_width_half[i] = aa_size_scaled * 0.5;
|
|
}
|
|
}
|
|
|
|
if (draw_center) {
|
|
// Infill rect, transparent side of antialiasing gradient (base infill rect enlarged by AA size)
|
|
Rect2 infill_rect_aa_transparent = infill_rect.grow_individual(aa_fill_width_half[SIDE_LEFT], aa_fill_width_half[SIDE_TOP],
|
|
aa_fill_width_half[SIDE_RIGHT], aa_fill_width_half[SIDE_BOTTOM]);
|
|
// Infill rect, colored side of antialiasing gradient (base infill rect shrunk by AA size)
|
|
Rect2 infill_rect_aa_colored = infill_rect_aa_transparent.grow_individual(-aa_fill_width[SIDE_LEFT], -aa_fill_width[SIDE_TOP],
|
|
-aa_fill_width[SIDE_RIGHT], -aa_fill_width[SIDE_BOTTOM]);
|
|
if (!blend_on) {
|
|
// Create center fill, not antialiased yet
|
|
draw_rounded_rectangle(verts, indices, colors, border_style_rect, adapted_corner,
|
|
infill_rect_aa_colored, infill_rect_aa_colored, bg_color, bg_color, corner_detail, skew, true);
|
|
}
|
|
if (!blend_on || !draw_border) {
|
|
Color alpha_bg = Color(bg_color.r, bg_color.g, bg_color.b, 0);
|
|
// Add antialiasing on the center fill
|
|
draw_rounded_rectangle(verts, indices, colors, border_style_rect, adapted_corner,
|
|
infill_rect_aa_transparent, infill_rect_aa_colored, bg_color, alpha_bg, corner_detail, skew);
|
|
}
|
|
}
|
|
|
|
if (draw_border) {
|
|
// Inner border recct, fully colored side of antialiasing gradient (base inner rect enlarged by AA size)
|
|
Rect2 inner_rect_aa_colored = infill_rect.grow_individual(aa_border_width_half[SIDE_LEFT], aa_border_width_half[SIDE_TOP],
|
|
aa_border_width_half[SIDE_RIGHT], aa_border_width_half[SIDE_BOTTOM]);
|
|
// Inner border rect, transparent side of antialiasing gradient (base inner rect shrunk by AA size)
|
|
Rect2 inner_rect_aa_transparent = inner_rect_aa_colored.grow_individual(-aa_border_width[SIDE_LEFT], -aa_border_width[SIDE_TOP],
|
|
-aa_border_width[SIDE_RIGHT], -aa_border_width[SIDE_BOTTOM]);
|
|
// Outer border rect, transparent side of antialiasing gradient (base outer rect enlarged by AA size)
|
|
Rect2 outer_rect_aa_transparent = style_rect.grow_individual(aa_border_width_half[SIDE_LEFT], aa_border_width_half[SIDE_TOP],
|
|
aa_border_width_half[SIDE_RIGHT], aa_border_width_half[SIDE_BOTTOM]);
|
|
// Outer border rect, colored side of antialiasing gradient (base outer rect shrunk by AA size)
|
|
Rect2 outer_rect_aa_colored = border_style_rect.grow_individual(aa_border_width_half[SIDE_LEFT], aa_border_width_half[SIDE_TOP],
|
|
aa_border_width_half[SIDE_RIGHT], aa_border_width_half[SIDE_BOTTOM]);
|
|
|
|
// Create border ring, not antialiased yet
|
|
draw_rounded_rectangle(verts, indices, colors, border_style_rect, adapted_corner,
|
|
outer_rect_aa_colored, ((blend_on) ? infill_rect : inner_rect_aa_colored), border_color_inner, border_color, corner_detail, skew);
|
|
if (!blend_on) {
|
|
// Add antialiasing on the ring inner border
|
|
draw_rounded_rectangle(verts, indices, colors, border_style_rect, adapted_corner,
|
|
inner_rect_aa_colored, inner_rect_aa_transparent, border_color_blend, border_color, corner_detail, skew);
|
|
}
|
|
// Add antialiasing on the ring outer border
|
|
draw_rounded_rectangle(verts, indices, colors, border_style_rect, adapted_corner,
|
|
outer_rect_aa_transparent, outer_rect_aa_colored, border_color, border_color_alpha, corner_detail, skew);
|
|
}
|
|
}
|
|
|
|
// Compute UV coordinates.
|
|
Rect2 uv_rect = style_rect.grow(aa_on ? aa_size_scaled : 0);
|
|
uvs.resize(verts.size());
|
|
Point2 *uvs_ptr = uvs.ptrw();
|
|
for (int i = 0; i < verts.size(); i++) {
|
|
uvs_ptr[i].x = (verts[i].x - uv_rect.position.x) / uv_rect.size.width;
|
|
uvs_ptr[i].y = (verts[i].y - uv_rect.position.y) / uv_rect.size.height;
|
|
}
|
|
|
|
// Draw stylebox.
|
|
RenderingServer *vs = RenderingServer::get_singleton();
|
|
vs->canvas_item_add_triangle_array(p_canvas_item, indices, verts, colors, uvs);
|
|
}
|
|
|
|
void StyleBoxFlat::_bind_methods() {
|
|
ClassDB::bind_method(D_METHOD("set_bg_color", "color"), &StyleBoxFlat::set_bg_color);
|
|
ClassDB::bind_method(D_METHOD("get_bg_color"), &StyleBoxFlat::get_bg_color);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_border_color", "color"), &StyleBoxFlat::set_border_color);
|
|
ClassDB::bind_method(D_METHOD("get_border_color"), &StyleBoxFlat::get_border_color);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_border_width_all", "width"), &StyleBoxFlat::set_border_width_all);
|
|
ClassDB::bind_method(D_METHOD("get_border_width_min"), &StyleBoxFlat::get_border_width_min);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_border_width", "margin", "width"), &StyleBoxFlat::set_border_width);
|
|
ClassDB::bind_method(D_METHOD("get_border_width", "margin"), &StyleBoxFlat::get_border_width);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_border_blend", "blend"), &StyleBoxFlat::set_border_blend);
|
|
ClassDB::bind_method(D_METHOD("get_border_blend"), &StyleBoxFlat::get_border_blend);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_corner_radius_all", "radius"), &StyleBoxFlat::set_corner_radius_all);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_corner_radius", "corner", "radius"), &StyleBoxFlat::set_corner_radius);
|
|
ClassDB::bind_method(D_METHOD("get_corner_radius", "corner"), &StyleBoxFlat::get_corner_radius);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_expand_margin", "margin", "size"), &StyleBoxFlat::set_expand_margin);
|
|
ClassDB::bind_method(D_METHOD("set_expand_margin_all", "size"), &StyleBoxFlat::set_expand_margin_all);
|
|
ClassDB::bind_method(D_METHOD("get_expand_margin", "margin"), &StyleBoxFlat::get_expand_margin);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_draw_center", "draw_center"), &StyleBoxFlat::set_draw_center);
|
|
ClassDB::bind_method(D_METHOD("is_draw_center_enabled"), &StyleBoxFlat::is_draw_center_enabled);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_skew", "skew"), &StyleBoxFlat::set_skew);
|
|
ClassDB::bind_method(D_METHOD("get_skew"), &StyleBoxFlat::get_skew);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_shadow_color", "color"), &StyleBoxFlat::set_shadow_color);
|
|
ClassDB::bind_method(D_METHOD("get_shadow_color"), &StyleBoxFlat::get_shadow_color);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_shadow_size", "size"), &StyleBoxFlat::set_shadow_size);
|
|
ClassDB::bind_method(D_METHOD("get_shadow_size"), &StyleBoxFlat::get_shadow_size);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_shadow_offset", "offset"), &StyleBoxFlat::set_shadow_offset);
|
|
ClassDB::bind_method(D_METHOD("get_shadow_offset"), &StyleBoxFlat::get_shadow_offset);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_anti_aliased", "anti_aliased"), &StyleBoxFlat::set_anti_aliased);
|
|
ClassDB::bind_method(D_METHOD("is_anti_aliased"), &StyleBoxFlat::is_anti_aliased);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_aa_size", "size"), &StyleBoxFlat::set_aa_size);
|
|
ClassDB::bind_method(D_METHOD("get_aa_size"), &StyleBoxFlat::get_aa_size);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_corner_detail", "detail"), &StyleBoxFlat::set_corner_detail);
|
|
ClassDB::bind_method(D_METHOD("get_corner_detail"), &StyleBoxFlat::get_corner_detail);
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "bg_color"), "set_bg_color", "get_bg_color");
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "draw_center"), "set_draw_center", "is_draw_center_enabled");
|
|
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "skew"), "set_skew", "get_skew");
|
|
|
|
ADD_GROUP("Border Width", "border_width_");
|
|
ADD_PROPERTYI(PropertyInfo(Variant::INT, "border_width_left", PROPERTY_HINT_RANGE, "0,100,1,or_greater,suffix:px"), "set_border_width", "get_border_width", SIDE_LEFT);
|
|
ADD_PROPERTYI(PropertyInfo(Variant::INT, "border_width_top", PROPERTY_HINT_RANGE, "0,100,1,or_greater,suffix:px"), "set_border_width", "get_border_width", SIDE_TOP);
|
|
ADD_PROPERTYI(PropertyInfo(Variant::INT, "border_width_right", PROPERTY_HINT_RANGE, "0,100,1,or_greater,suffix:px"), "set_border_width", "get_border_width", SIDE_RIGHT);
|
|
ADD_PROPERTYI(PropertyInfo(Variant::INT, "border_width_bottom", PROPERTY_HINT_RANGE, "0,100,1,or_greater,suffix:px"), "set_border_width", "get_border_width", SIDE_BOTTOM);
|
|
|
|
ADD_GROUP("Border", "border_");
|
|
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "border_color"), "set_border_color", "get_border_color");
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "border_blend"), "set_border_blend", "get_border_blend");
|
|
|
|
ADD_GROUP("Corner Radius", "corner_radius_");
|
|
ADD_PROPERTYI(PropertyInfo(Variant::INT, "corner_radius_top_left", PROPERTY_HINT_RANGE, "0,100,1,or_greater,suffix:px"), "set_corner_radius", "get_corner_radius", CORNER_TOP_LEFT);
|
|
ADD_PROPERTYI(PropertyInfo(Variant::INT, "corner_radius_top_right", PROPERTY_HINT_RANGE, "0,100,1,or_greater,suffix:px"), "set_corner_radius", "get_corner_radius", CORNER_TOP_RIGHT);
|
|
ADD_PROPERTYI(PropertyInfo(Variant::INT, "corner_radius_bottom_right", PROPERTY_HINT_RANGE, "0,100,1,or_greater,suffix:px"), "set_corner_radius", "get_corner_radius", CORNER_BOTTOM_RIGHT);
|
|
ADD_PROPERTYI(PropertyInfo(Variant::INT, "corner_radius_bottom_left", PROPERTY_HINT_RANGE, "0,100,1,or_greater,suffix:px"), "set_corner_radius", "get_corner_radius", CORNER_BOTTOM_LEFT);
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "corner_detail", PROPERTY_HINT_RANGE, "1,20,1"), "set_corner_detail", "get_corner_detail");
|
|
|
|
ADD_GROUP("Expand Margins", "expand_margin_");
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "expand_margin_left", PROPERTY_HINT_RANGE, "0,100,1,or_greater,suffix:px"), "set_expand_margin", "get_expand_margin", SIDE_LEFT);
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "expand_margin_top", PROPERTY_HINT_RANGE, "0,100,1,or_greater,suffix:px"), "set_expand_margin", "get_expand_margin", SIDE_TOP);
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "expand_margin_right", PROPERTY_HINT_RANGE, "0,100,1,or_greater,suffix:px"), "set_expand_margin", "get_expand_margin", SIDE_RIGHT);
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "expand_margin_bottom", PROPERTY_HINT_RANGE, "0,100,1,or_greater,suffix:px"), "set_expand_margin", "get_expand_margin", SIDE_BOTTOM);
|
|
|
|
ADD_GROUP("Shadow", "shadow_");
|
|
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "shadow_color"), "set_shadow_color", "get_shadow_color");
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "shadow_size", PROPERTY_HINT_RANGE, "0,100,1,or_greater,suffix:px"), "set_shadow_size", "get_shadow_size");
|
|
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "shadow_offset", PROPERTY_HINT_NONE, "suffix:px"), "set_shadow_offset", "get_shadow_offset");
|
|
|
|
ADD_GROUP("Anti Aliasing", "anti_aliasing_");
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "anti_aliasing"), "set_anti_aliased", "is_anti_aliased");
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "anti_aliasing_size", PROPERTY_HINT_RANGE, "0.01,10,0.001,suffix:px"), "set_aa_size", "get_aa_size");
|
|
}
|
|
|
|
StyleBoxFlat::StyleBoxFlat() {}
|
|
|
|
StyleBoxFlat::~StyleBoxFlat() {}
|