Simpler alternative to #103026 which avoids breaking compatibility. Instead of introducing a new `auto` default value, we ensure that all supported drivers are registered regardless of the editor's host platform, and that the defaults are the intended ones. This solves the following issues: - macOS exports are meant to default to Metal in 4.4, but they would default to Vulkan if exported from Linux, Windows, or Android editors. - Windows exports couldn't be made with Direct3D 12 from Linux, macOS, or Android editors, as the option couldn't be selected outside Windows. Unlike #103026, it doesn't solve the issue of not always saving the rendering drivers to `project.godot`, but now the defaults are at least consistent between editor platforms. Co-authored-by: Pāvels Nadtočajevs <7645683+bruvzg@users.noreply.github.com>
Windows platform port
This folder contains the C++ code for the Windows platform port.
See also misc/dist/windows folder for additional files
used by this platform.
Documentation
- Compiling for Windows
- Instructions on building this platform port from source.
- Exporting for Windows
- Instructions on using the compiled export templates to export a project.
- Changing application icon for Windows
- Instructions on using a custom icon for the exported project executable.