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bc5c739ff8e5fc979e4c05c49a3fdc0d922bfe7a
godot/modules/lightmapper_rd
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Thaddeus Crews 324512e11c Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
..
config.py
Disable lightmapper_rd module in non-editor builds (and in Android editor)
2023-09-29 11:30:15 +02:00
lightmapper_rd.cpp
Lightmapper: Expose the JNLM denoiser region size in the project settings
2025-02-13 12:00:51 +01:00
lightmapper_rd.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
lm_blendseams.glsl
RendererRD: Remove binding specifier for push constants
2022-02-11 18:42:32 +01:00
lm_common_inc.glsl
Add a supersampling option to LightmapGI
2025-01-07 18:44:59 +01:00
lm_compute.glsl
Fix over saturated static colored lights
2025-02-04 19:45:36 +02:00
lm_raster.glsl
RendererRD: Remove binding specifier for push constants
2022-02-11 18:42:32 +01:00
register_types.cpp
Decrease default Max Rays per Pass setting to 4 to fix some lightmapping crashes
2025-02-06 14:36:23 +01:00
register_types.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
SCsub
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00
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