Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
26 lines
1.4 KiB
XML
26 lines
1.4 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="WorldEnvironment" inherits="Node" category="Core" version="3.0-stable">
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<brief_description>
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Default environment properties for the entire scene (post-processing effects, lightning and background settings).
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</brief_description>
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<description>
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The [code]WorldEnvironment[/code] node is used to configure the default [Environment] for the scene.
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The parameters defined in the [code]WorldEnvironment[/code] can be overridden by an [Environment] node set on the current [Camera]. Additionally, only one [code]WorldEnvironment[/code] may be instanced in a given scene at a time.
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The [code]WorldEnvironment[/code] allows the user to specify default lighting parameters (e.g. ambient lighting), various post-processing effects (e.g. SSAO, DOF, Tonemapping), and how to draw the background (e.g. solid color, skybox). Usually, these are added in order to improve the realism/color balance of the scene.
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</description>
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<tutorials>
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http://docs.godotengine.org/en/3.0/learning/features/3d/environment_and_post_processing.html
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</tutorials>
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<demos>
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</demos>
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<methods>
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</methods>
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<members>
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<member name="environment" type="Environment" setter="set_environment" getter="get_environment">
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The [Environment] resource used by this [code]WorldEnvironment[/code], defining the default properties.
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</member>
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</members>
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<constants>
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</constants>
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</class>
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