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da1b2b5d5727a63ff5e2a3a5a43c4c8b98dc64a0
godot/drivers/gles2/shaders
History
lawnjelly ecd0680b11 Fix fragcolor write locations in scene shaders
2024-05-20 19:31:38 +01:00
..
canvas_shadow.glsl
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2021-05-04 14:45:16 +02:00
canvas.glsl
Fix signed distance field font rendering
2024-02-05 17:50:33 +00:00
copy.glsl
clang-format: Disable alignment of operands, too unreliable
2021-10-28 13:23:38 +02:00
cube_to_dp.glsl
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2021-05-04 14:45:16 +02:00
cubemap_filter.glsl
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2021-05-04 14:45:16 +02:00
effect_blur.glsl
GLES2 / GLES3 - Use gl_FragColor temporary
2023-11-07 11:53:25 +00:00
lens_distorted.glsl
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2021-05-04 14:45:16 +02:00
scene.glsl
Fix fragcolor write locations in scene shaders
2024-05-20 19:31:38 +01:00
SCsub
SCons: Properly track codegen script dependency for generated GLES headers
2022-07-02 15:52:42 +02:00
stdlib.glsl
Trunc shader function fixed
2021-12-18 17:50:58 -03:00
tonemap.glsl
GLES2 / GLES3 - Use gl_FragColor temporary
2023-11-07 11:53:25 +00:00
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