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dff6752ac856bab2e39b182b3c9728a723184443
godot/servers/rendering/renderer_rd/forward_clustered
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clayjohn 04846c1d6d Avoid default fallback material when using world_vertex_coords
This avoids z-fighting between the opaque shader and the depth prepass shader
2023-10-05 19:11:48 -06:00
..
render_forward_clustered.cpp
Avoid default fallback material when using world_vertex_coords
2023-10-05 19:11:48 -06:00
render_forward_clustered.h
Vertex and attribute compression to reduce the size of the vertex format.
2023-10-05 12:02:23 -06:00
scene_shader_forward_clustered.cpp
Avoid default fallback material when using world_vertex_coords
2023-10-05 19:11:48 -06:00
scene_shader_forward_clustered.h
Vertex and attribute compression to reduce the size of the vertex format.
2023-10-05 12:02:23 -06:00
SCsub
Move clustered renderer functionality
2021-04-05 23:11:38 +10:00
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