Files
godot/core/io
Pablo Andres Fuente e2bef7041e Fix StreamPeerGZIP::finish() internal buffer size usage
Fixes #97201

Instead of using and arbitrary fixed size for the internal buffer,
the remaining available bytes of the internal `RingBuffer` is used.

Also add unit tests for `StreamPeerGZIP`.
2025-03-19 09:56:32 +01:00
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