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Build Godot Engine / Build ${{ matrix.platform }} ${{ matrix.target }} (godot-windows-release, windows, windows, yes, template_release) (push) Waiting to run
Build Godot Engine / publish (push) Blocked by required conditions
Build Godot Engine / Build ${{ matrix.platform }} ${{ matrix.target }} (godot-linux-debug, linux, linuxbsd, no, template_debug) (push) Failing after 1m35s
Build Godot Engine / Build ${{ matrix.platform }} ${{ matrix.target }} (godot-linux-editor, linux, linuxbsd, yes, editor) (push) Failing after 1m16s
Build Godot Engine / Build ${{ matrix.platform }} ${{ matrix.target }} (godot-linux-release, linux, linuxbsd, yes, template_release) (push) Failing after 1m16s
Build Godot Engine / Build ${{ matrix.platform }} ${{ matrix.target }} (godot-windows-debug, windows, windows, no, template_debug) (push) Failing after 59s
Build Godot Engine / Build ${{ matrix.platform }} ${{ matrix.target }} (godot-windows-editor, windows, windows, yes, editor) (push) Has been cancelled
116 lines
3.4 KiB
YAML
116 lines
3.4 KiB
YAML
name: Build Godot Engine
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on:
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push:
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branches: [ "customized-moa" ]
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create:
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tags:
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- 'v*'
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jobs:
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# --- BUILD JOBS (Parallel Matrix) ---
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build-engine:
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name: Build ${{ matrix.platform }} ${{ matrix.target }}
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runs-on: ubuntu-latest
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strategy:
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fail-fast: false
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matrix:
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include:
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# Windows (Double Precision)
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- platform: windows
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target: editor
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production: yes
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artifact_name: godot-windows-editor
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builder: windows
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- platform: windows
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target: template_debug
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production: no
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artifact_name: godot-windows-debug
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builder: windows
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- platform: windows
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target: template_release
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production: yes
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artifact_name: godot-windows-release
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builder: windows
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# Linux (Double Precision)
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- platform: linuxbsd
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target: editor
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production: yes
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artifact_name: godot-linux-editor
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builder: linux
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- platform: linuxbsd
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target: template_debug
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production: no
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artifact_name: godot-linux-debug
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builder: linux
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- platform: linuxbsd
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target: template_release
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production: yes
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artifact_name: godot-linux-release
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builder: linux
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steps:
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- name: Checkout Source
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uses: actions/checkout@v3
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with:
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submodules: recursive
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- name: Make scripts executable
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run: chmod +x .gitea/workflows/scripts/*.sh
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- name: Compile (${{ matrix.platform }})
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uses: docker://quay.io/buildah/stable
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env:
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# Registry Config
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REGISTRY: gitea.212.63.210.91.nip.io
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OWNER: ${{ gitea.repository_owner }}
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USERNAME: ${{ gitea.actor }}
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PASSWORD: ${{ secrets.USER_PACKAGE_PASSWORD }}
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# Which builder image to use? (windows or linux)
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BUILDER_TYPE: ${{ matrix.builder }}
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IMAGE_TAG: latest
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# SCons Arguments
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PLATFORM: ${{ matrix.platform }}
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TARGET: ${{ matrix.target }}
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PRODUCTION: ${{ matrix.production }}
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with:
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entrypoint: /bin/sh
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args: .gitea/workflows/scripts/build-with-buildah.sh
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- name: Upload Artifacts
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uses: actions/upload-artifact@v3
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with:
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name: ${{ matrix.artifact_name }}
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# Uploads executables (Windows) and binaries (Linux has no extension)
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path: bin/godot.*
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# --- PUBLISH JOB (Runs after all builds finish) ---
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publish:
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needs: build-engine
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runs-on: ubuntu-latest
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steps:
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- name: Checkout Source
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uses: actions/checkout@v3
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with:
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submodules: recursive
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- name: Download All Artifacts
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uses: actions/download-artifact@v3
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with:
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path: dist
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- name: Make script executable
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run: chmod +x .gitea/workflows/scripts/publish.sh
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- name: Package and Publish
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uses: docker://alpine:latest
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env:
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API_URL: https://gitea.212.63.210.91.nip.io/api/packages/${{ gitea.repository_owner }}/generic
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TOKEN: ${{ secrets.USER_PACKAGE_PASSWORD }}
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ACTOR: ${{ gitea.actor }}
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VERSION: ${{ gitea.sha }}
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with:
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entrypoint: /bin/sh
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args: .gitea/workflows/scripts/publish.sh |