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ee66b34160856f2016bccfe4d9ddd0d968509114
godot/drivers/vulkan
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Thaddeus Crews 2edc43df8e Merge pull request #78598 from BastiaanOlij/resolve_depth_buffer_mobile
Resolve depth buffer in mobile renderer when required
2025-11-20 11:10:48 -06:00
..
godot_vulkan.h
Core: Modernize C headers with C++ equivalents
2025-05-02 08:23:01 -05:00
rendering_context_driver_vulkan.cpp
Rename version defines to GODOT_VERSION_* to match GDExtension godot-cpp
2025-03-12 11:11:38 -07:00
rendering_context_driver_vulkan.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
rendering_device_driver_vulkan.cpp
Merge pull request #78598 from BastiaanOlij/resolve_depth_buffer_mobile
2025-11-20 11:10:48 -06:00
rendering_device_driver_vulkan.h
Merge pull request #78598 from BastiaanOlij/resolve_depth_buffer_mobile
2025-11-20 11:10:48 -06:00
rendering_shader_container_vulkan.cpp
Metal: Stable argument buffers; GPU rendering crashes; visionOS exports
2025-10-28 08:45:26 +11:00
rendering_shader_container_vulkan.h
Metal: Stable argument buffers; GPU rendering crashes; visionOS exports
2025-10-28 08:45:26 +11:00
SCsub
Revert "SCons: Add CPPEXTPATH for external includes"
2025-10-06 13:09:22 -05:00
vulkan_hooks.cpp
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
2024-02-12 10:02:18 -03:00
vulkan_hooks.h
Implement XR_META_foveation_eye_tracked
2025-11-18 14:58:11 +00:00
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