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ee66b34160856f2016bccfe4d9ddd0d968509114
godot
/
servers
/
rendering
/
renderer_rd
/
shaders
/
forward_mobile
History
clayjohn
f61ee7bdf6
Use half float precision buffer for 3D when HDR2D is enabled
...
This is necessary for Environment effects like Glow to work correctly.
2025-10-21 13:44:46 -07:00
..
scene_forward_mobile_inc.glsl
Use half float precision buffer for 3D when HDR2D is enabled
2025-10-21 13:44:46 -07:00
scene_forward_mobile.glsl
Use half float precision buffer for 3D when HDR2D is enabled
2025-10-21 13:44:46 -07:00
SCsub
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00