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efa1056a3ab4780c62e77876fd89a2e3c997e424
godot/drivers/d3d12
History
Skyth 92d3fc302a Fix buffer creation on old D3D12 runtimes.
2025-11-18 15:33:30 +03:00
..
d3d12_godot_nir_bridge.h
Core: Modernize C headers with C++ equivalents
2025-05-02 08:23:01 -05:00
d3d12_hooks.cpp
Add support for Direct3D 12 OpenXR backend.
2025-04-19 20:39:33 -07:00
d3d12_hooks.h
Add support for Direct3D 12 OpenXR backend.
2025-04-19 20:39:33 -07:00
d3d12ma.cpp
Revert "SCons: Add CPPEXTPATH for external includes"
2025-10-06 13:09:22 -05:00
dxil_hash.cpp
CI: Add MinGW/GCC build to Windows GHA
2024-10-10 10:10:55 -05:00
dxil_hash.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
rendering_context_driver_d3d12.cpp
Revert "SCons: Add CPPEXTPATH for external includes"
2025-10-06 13:09:22 -05:00
rendering_context_driver_d3d12.h
Revert "SCons: Add CPPEXTPATH for external includes"
2025-10-06 13:09:22 -05:00
rendering_device_driver_d3d12.cpp
Fix buffer creation on old D3D12 runtimes.
2025-11-18 15:33:30 +03:00
rendering_device_driver_d3d12.h
2D: Switch to VBOs for instance data
2025-11-15 06:25:49 +11:00
rendering_shader_container_d3d12.cpp
Greatly reduce shader conversion time & fix spec constant bitmasking on D3D12.
2025-11-03 12:14:57 +03:00
rendering_shader_container_d3d12.h
Metal: Stable argument buffers; GPU rendering crashes; visionOS exports
2025-10-28 08:45:26 +11:00
SCsub
Revert "SCons: Add CPPEXTPATH for external includes"
2025-10-06 13:09:22 -05:00
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