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godot/editor/plugins
K. S. Ernest (iFire) Lee e25abb5760 Fixed loop condition in bone mapping
Corrected the for-loop condition in the auto_mapping_process function. Previously, it was checking if children.size() is non-zero, which resulted in an infinite loop

(cherry picked from commit 15f1a0fba3)
2024-04-08 15:24:28 +02:00
..
2023-04-20 20:12:47 +02:00
2023-06-06 15:36:51 +01:00
2023-06-06 15:36:51 +01:00