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f0c8d2c5366edf08d2ef7c7beb9ae8f8bfb58806
godot/modules/lightmapper_rd
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Pedro J. Estébanez 664b2502d2 Fix warning in MSVC
(cherry picked from commit fe8c217b7c)
2024-02-27 16:40:17 +01:00
..
config.py
…
lightmapper_rd.cpp
Fix warning in MSVC
2024-02-27 16:40:17 +01:00
lightmapper_rd.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
lm_blendseams.glsl
RendererRD: Remove binding specifier for push constants
2022-02-11 18:42:32 +01:00
lm_common_inc.glsl
add support for soft shadows to the lightmapper
2022-06-24 21:50:13 +05:30
lm_compute.glsl
Implement Physical Light Units as an optional setting.
2022-08-31 12:14:46 -07:00
lm_raster.glsl
RendererRD: Remove binding specifier for push constants
2022-02-11 18:42:32 +01:00
register_types.cpp
Style: Harmonize header includes in modules
2023-06-15 14:35:45 +02:00
register_types.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
SCsub
SCons: Properly track codegen script dependency for generated GLSL headers
2022-07-02 16:01:48 +02:00
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