35 lines
913 B
GDScript
35 lines
913 B
GDScript
extends Control
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@onready var resume_button: Button = %ResumeButton
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@onready var disconnect_button: Button = %DisconnectButton
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@onready var quit_button: Button = %QuitButton
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func _ready():
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resume_button.pressed.connect(toggle_menu)
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disconnect_button.pressed.connect(_on_disconnect_pressed)
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quit_button.pressed.connect(_on_quit_pressed)
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hide()
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func _input(event):
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if event.is_action_pressed("ui_cancel"):
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toggle_menu()
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func toggle_menu():
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visible = !visible
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if visible:
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Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
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else:
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# Only capture mouse if we are actually playing a pawn
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# You might need a smarter check here depending on game state
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Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
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func _on_disconnect_pressed():
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NetworkHandler.close_connection()
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toggle_menu()
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# Return to main menu
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get_tree().change_scene_to_file("res://main.tscn")
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func _on_quit_pressed():
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get_tree().quit() |