Files
millimeters-of-aluminum/scenes/UI/map_icon.gd
2025-12-05 15:50:48 +01:00

118 lines
4.0 KiB
GDScript

# space_simulation/scenes/UI/map_icon.gd
class_name MapIcon
extends Control
signal selected(body: Node2D)
signal follow_requested(body: Node2D)
@onready var name_label: Label = $NameLabel
var body_reference: OrbitalBody3D
var dot_color: Color = Color.WHITE
var hover_tween: Tween
const CORNER_BASE_PROGRESS = 0.25
const OUTLINE_FULL_PROGRESS = 1.0
# --- FIX: Create a setter function for the hover_progress variable ---
# This ensures that whenever the value is changed (especially by a Tween),
# the icon is immediately redrawn to show the change.
var hover_progress: float = 0.0:
set(value):
hover_progress = value
queue_redraw()
func _ready() -> void:
mouse_entered.connect(_on_mouse_entered)
mouse_exited.connect(_on_mouse_exited)
func initialize(body: OrbitalBody3D):
body_reference = body
name_label.text = body.name
dot_color = Color.CYAN
self.tooltip_text = _generate_tooltip_text()
func _draw() -> void:
var center = size / 2.0
var dot_radius = 4.0
draw_circle(center, dot_radius, dot_color)
var outline_size = size * 0.8
var outline_rect = Rect2(Vector2.ZERO, outline_size)
outline_rect.position = center - (outline_rect.size / 2.0)
var draw_progress = lerp(CORNER_BASE_PROGRESS, OUTLINE_FULL_PROGRESS, hover_progress)
var corner_len = outline_rect.size.x * 0.5
var top_left = outline_rect.position
var top_right = outline_rect.position + Vector2(outline_rect.size.x, 0)
var bottom_left = outline_rect.position + Vector2(0, outline_rect.size.y)
var bottom_right = outline_rect.end
var line_color = Color(Color.GRAY, 0.75)
draw_line(top_left, top_left + Vector2(corner_len * draw_progress, 0), line_color, 1.0)
draw_line(top_left, top_left + Vector2(0, corner_len * draw_progress), line_color, 1.0)
draw_line(top_right, top_right - Vector2(corner_len * draw_progress, 0), line_color, 1.0)
draw_line(top_right, top_right + Vector2(0, corner_len * draw_progress), line_color, 1.0)
draw_line(bottom_left, bottom_left + Vector2(corner_len * draw_progress, 0), line_color, 1.0)
draw_line(bottom_left, bottom_left - Vector2(0, corner_len * draw_progress), line_color, 1.0)
draw_line(bottom_right, bottom_right - Vector2(corner_len * draw_progress, 0), line_color, 1.0)
draw_line(bottom_right, bottom_right - Vector2(0, corner_len * draw_progress), line_color, 1.0)
func _gui_input(event: InputEvent) -> void:
if event is InputEventMouseButton and event.button_index == MOUSE_BUTTON_LEFT and event.is_pressed():
emit_signal("selected", body_reference)
if event is InputEventMouseButton and event.button_index == MOUSE_BUTTON_RIGHT and event.is_pressed():
print(body_reference)
follow_requested.emit(body_reference)
# No changes are needed here; the tweens will automatically use the new setter function.
func _on_mouse_entered():
if hover_tween: hover_tween.kill()
hover_tween = create_tween().set_trans(Tween.TRANS_CUBIC).set_ease(Tween.EASE_OUT)
hover_tween.tween_property(self, "hover_progress", 1.0, 0.2)
func _on_mouse_exited():
if hover_tween: hover_tween.kill()
hover_tween = create_tween().set_trans(Tween.TRANS_CUBIC).set_ease(Tween.EASE_IN)
hover_tween.tween_property(self, "hover_progress", 0.0, 0.3)
func _generate_tooltip_text() -> String:
var info = [body_reference.name]
if body_reference is CelestialBody:
var planet_system = body_reference.get_parent() as Barycenter
var period_seconds = OrbitalMechanics.get_orbital_time_in_seconds(planet_system, GameManager.get_system_data().star)
info.append("Orbital Period: %s" % _format_seconds_to_mmss(period_seconds))
var moon_count = 0
for child in planet_system.get_internal_attractors():
if child is CelestialBody:
moon_count += 1
if moon_count > 0:
info.append("Moons: %d" % moon_count)
if body_reference is Module:
info.append("Class: Player Vessel")
info.append("Mass: %.0f kg" % body_reference.mass)
return "\n".join(info)
func _format_seconds_to_mmss(seconds: float) -> String:
var total_seconds: int = int(seconds)
var minutes: int = total_seconds / 60
var seconds_rem = total_seconds % 60
return "%d min, %d sec" % [minutes, seconds_rem]