118 lines
4.0 KiB
GDScript
118 lines
4.0 KiB
GDScript
# space_simulation/scenes/UI/map_icon.gd
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class_name MapIcon
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extends Control
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signal selected(body: Node2D)
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signal follow_requested(body: Node2D)
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@onready var name_label: Label = $NameLabel
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var body_reference: OrbitalBody3D
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var dot_color: Color = Color.WHITE
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var hover_tween: Tween
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const CORNER_BASE_PROGRESS = 0.25
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const OUTLINE_FULL_PROGRESS = 1.0
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# --- FIX: Create a setter function for the hover_progress variable ---
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# This ensures that whenever the value is changed (especially by a Tween),
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# the icon is immediately redrawn to show the change.
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var hover_progress: float = 0.0:
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set(value):
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hover_progress = value
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queue_redraw()
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func _ready() -> void:
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mouse_entered.connect(_on_mouse_entered)
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mouse_exited.connect(_on_mouse_exited)
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func initialize(body: OrbitalBody3D):
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body_reference = body
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name_label.text = body.name
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dot_color = Color.CYAN
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self.tooltip_text = _generate_tooltip_text()
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func _draw() -> void:
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var center = size / 2.0
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var dot_radius = 4.0
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draw_circle(center, dot_radius, dot_color)
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var outline_size = size * 0.8
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var outline_rect = Rect2(Vector2.ZERO, outline_size)
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outline_rect.position = center - (outline_rect.size / 2.0)
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var draw_progress = lerp(CORNER_BASE_PROGRESS, OUTLINE_FULL_PROGRESS, hover_progress)
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var corner_len = outline_rect.size.x * 0.5
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var top_left = outline_rect.position
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var top_right = outline_rect.position + Vector2(outline_rect.size.x, 0)
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var bottom_left = outline_rect.position + Vector2(0, outline_rect.size.y)
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var bottom_right = outline_rect.end
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var line_color = Color(Color.GRAY, 0.75)
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draw_line(top_left, top_left + Vector2(corner_len * draw_progress, 0), line_color, 1.0)
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draw_line(top_left, top_left + Vector2(0, corner_len * draw_progress), line_color, 1.0)
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draw_line(top_right, top_right - Vector2(corner_len * draw_progress, 0), line_color, 1.0)
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draw_line(top_right, top_right + Vector2(0, corner_len * draw_progress), line_color, 1.0)
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draw_line(bottom_left, bottom_left + Vector2(corner_len * draw_progress, 0), line_color, 1.0)
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draw_line(bottom_left, bottom_left - Vector2(0, corner_len * draw_progress), line_color, 1.0)
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draw_line(bottom_right, bottom_right - Vector2(corner_len * draw_progress, 0), line_color, 1.0)
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draw_line(bottom_right, bottom_right - Vector2(0, corner_len * draw_progress), line_color, 1.0)
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func _gui_input(event: InputEvent) -> void:
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if event is InputEventMouseButton and event.button_index == MOUSE_BUTTON_LEFT and event.is_pressed():
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emit_signal("selected", body_reference)
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if event is InputEventMouseButton and event.button_index == MOUSE_BUTTON_RIGHT and event.is_pressed():
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print(body_reference)
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follow_requested.emit(body_reference)
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# No changes are needed here; the tweens will automatically use the new setter function.
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func _on_mouse_entered():
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if hover_tween: hover_tween.kill()
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hover_tween = create_tween().set_trans(Tween.TRANS_CUBIC).set_ease(Tween.EASE_OUT)
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hover_tween.tween_property(self, "hover_progress", 1.0, 0.2)
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func _on_mouse_exited():
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if hover_tween: hover_tween.kill()
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hover_tween = create_tween().set_trans(Tween.TRANS_CUBIC).set_ease(Tween.EASE_IN)
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hover_tween.tween_property(self, "hover_progress", 0.0, 0.3)
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func _generate_tooltip_text() -> String:
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var info = [body_reference.name]
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if body_reference is CelestialBody:
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var planet_system = body_reference.get_parent() as Barycenter
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var period_seconds = OrbitalMechanics.get_orbital_time_in_seconds(planet_system, GameManager.get_system_data().star)
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info.append("Orbital Period: %s" % _format_seconds_to_mmss(period_seconds))
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var moon_count = 0
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for child in planet_system.get_internal_attractors():
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if child is CelestialBody:
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moon_count += 1
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if moon_count > 0:
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info.append("Moons: %d" % moon_count)
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if body_reference is Module:
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info.append("Class: Player Vessel")
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info.append("Mass: %.0f kg" % body_reference.mass)
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return "\n".join(info)
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func _format_seconds_to_mmss(seconds: float) -> String:
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var total_seconds: int = int(seconds)
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var minutes: int = total_seconds / 60
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var seconds_rem = total_seconds % 60
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return "%d min, %d sec" % [minutes, seconds_rem]
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