Merge pull request #112755 from lawnjelly/fix_gles3_blob_shadow_builtin

[3.x] `BlobShadows` - Fix `GLES3` shader builtin
This commit is contained in:
Rémi Verschelde
2025-11-14 12:59:27 +01:00
committed by GitHub

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@ -1233,6 +1233,7 @@ ShaderCompilerGLES3::ShaderCompilerGLES3() {
actions[VS::SHADER_SPATIAL].renames["CAMERA_POSITION_WORLD"] = "camera_matrix[3].xyz";
actions[VS::SHADER_SPATIAL].renames["CAMERA_DIRECTION_WORLD"] = "camera_inverse_matrix[3].xyz";
actions[VS::SHADER_SPATIAL].renames["NODE_POSITION_VIEW"] = "(camera_inverse_matrix * world_transform)[3].xyz";
actions[VS::SHADER_SPATIAL].renames["BLOB_SHADOW"] = "blob_shadow_total";
//for light
actions[VS::SHADER_SPATIAL].renames["VIEW"] = "view";