Add gitea workflow
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2025-11-30 21:08:40 +01:00
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name: Build Godot Engine
on:
push:
branches: [ "customized-moa" ] # Adjust to your main branch
create:
tags:
- 'v*' # Only trigger release builds on tags like v4.3-custom
jobs:
build-windows-editor-double:
name: Build Windows Editor (Double Precision)
runs-on: ubuntu-latest
container:
# This image contains the MinGW cross-compiler
image: mrtprodz/godot-gdextension-builder:latest
steps:
- name: Checkout
uses: actions/checkout@v3
- name: Build Editor (Double Precision)
# target=editor: Builds the IDE tools, not just the runtime
# precision=double: Enables 64-bit floats
# production=yes: Optimizes size and performance (strips symbols)
run: |
scons platform=windows target=editor precision=double arch=x86_64 production=yes -j$(nproc)
- name: Upload Artifacts
uses: actions/upload-artifact@v3
with:
name: godot-windows-editor-double
# Captures the main executable and the console wrapper
path: bin/*.exe
build-windows-debug-double:
name: Build Windows Debug Template (Double Precision)
runs-on: ubuntu-latest
container:
image: mrtprodz/godot-gdextension-builder:latest
steps:
- name: Checkout
uses: actions/checkout@v3
with:
submodules: recursive
- name: Build Windows Debug Template (Double Precision)
# precision=double: Enables 64-bit floats for large worlds
# platform=windows: Triggers cross-compilation using MinGW
# mingw=yes: Explicitly forces MinGW usage (good practice)
run: |
scons platform=windows target=template_debug precision=double arch=x86_64 -j$(nproc)
- name: Upload Artifacts
uses: actions/upload-artifact@v3
with:
name: windows-double-binaries
path: bin/*.windows.template_debug.double.x86_64.dll
# Note: Double precision builds usually append '.double' to the filename suffix
build-windows-release-double:
name: Build Windows Release Template (Double Precision)
runs-on: ubuntu-latest
container:
image: mrtprodz/godot-gdextension-builder:latest
steps:
- name: Checkout
uses: actions/checkout@v3
with:
submodules: recursive
- name: Build Windows Release Template (Double Precision)
# precision=double: Enables 64-bit floats for large worlds
# platform=windows: Triggers cross-compilation using MinGW
# mingw=yes: Explicitly forces MinGW usage (good practice)
run: |
scons platform=windows target=template_release precision=double arch=x86_64 -j$(nproc)
- name: Upload Artifacts
uses: actions/upload-artifact@v3
with:
name: windows-double-binaries
# Note: Double precision builds usually append '.double' to the filename suffix
path: bin/*.windows.template_release.double.x86_64.dll